Add Studio run interrupt, confirm actions, and template-bound controls.
AbortController cancels message/reroll streams; undo/reroll use in-place confirm; runControls in skill templates gate UI by skillId. Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
@@ -6,7 +6,7 @@ import {
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buildWorkflowVariableLabelMap,
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getWorkflowVariableLabel,
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} from './edit/workflowVariableLabels';
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import { resolveBoundCharacterName, canUndoRun, canRerollRun, canAdvanceNextStep } from './studioRunUtils';
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import { resolveBoundCharacterName, canUndoRun, canRerollRun, canAdvanceNextStep, getRunControls, hasRunControl } from './studioRunUtils';
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import useCharacterStore from '../../Store/SideBarLeft/CharacterSlice';
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import StudioContextBlockPopup from './StudioContextBlockPopup';
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@@ -27,6 +27,37 @@ const RUN_STATUS_LABEL = {
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const RUN_LIST_COLLAPSE_THRESHOLD = 4;
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const RUN_ITEM_HEIGHT = 56;
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const CONFIRM_ACTION_TIMEOUT_MS = 4000;
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function ConfirmTurnButton({
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actionKey,
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pendingKey,
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label,
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className,
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disabled,
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title,
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onConfirm,
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onRequestConfirm,
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}) {
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const isPending = pendingKey === actionKey;
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return (
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<button
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type="button"
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className={`${className}${isPending ? ' is-confirm-pending' : ''}`}
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onClick={() => {
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if (isPending) {
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onConfirm();
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} else {
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onRequestConfirm(actionKey);
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}
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}}
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disabled={disabled && !isPending}
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title={isPending ? '再次点击确认操作' : title}
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>
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{isPending ? '确认' : label}
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</button>
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);
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}
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function formatRunTime(iso) {
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if (!iso) return '';
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@@ -471,8 +502,10 @@ function StudioRunPage() {
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sendRunMessage,
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undoRun,
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rerollRun,
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interruptRun,
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deleteRun,
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renameRun,
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skillTemplates,
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} = useStudioStore();
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const sidebarMode = useAppLayoutStore((s) => s.sidebarMode);
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@@ -518,6 +551,8 @@ function StudioRunPage() {
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const [runListExpanded, setRunListExpanded] = useState(false);
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const [renamingId, setRenamingId] = useState(null);
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const [renameValue, setRenameValue] = useState('');
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const [confirmPending, setConfirmPending] = useState(null);
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const confirmTimeoutRef = useRef(null);
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useEffect(() => {
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initStudioRun();
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@@ -551,9 +586,14 @@ function StudioRunPage() {
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activeNodeState?.status === 'active' &&
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activeNodeState?.skillId === 'studio.init_bind';
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const runControls = useMemo(
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() => getRunControls(activeNodeState?.skillId, skillTemplates),
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[activeNodeState?.skillId, skillTemplates]
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);
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const isWorldbookActive =
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activeNodeState?.status === 'active' &&
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activeNodeState?.skillId === 'studio.worldbook_entry';
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hasRunControl(activeNodeState?.skillId, 'interrupt', skillTemplates);
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const toolQuestions = useMemo(
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() => activeNodeState?.lastToolResponse?.questions || [],
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@@ -564,6 +604,49 @@ function StudioRunPage() {
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setToolOptionIndex(0);
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}, [currentRunId, activeNodeState?.nodeId, toolQuestions.length]);
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const clearConfirmPending = useCallback(() => {
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if (confirmTimeoutRef.current) {
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clearTimeout(confirmTimeoutRef.current);
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confirmTimeoutRef.current = null;
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}
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setConfirmPending(null);
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}, []);
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useEffect(() => {
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clearConfirmPending();
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}, [currentRunId, activeNodeState?.nodeId, clearConfirmPending]);
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useEffect(() => {
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if (!confirmPending) return undefined;
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const handleClickOutside = (event) => {
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if (!event.target.closest('.studio-run-turn-btn')) {
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clearConfirmPending();
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}
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};
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document.addEventListener('mousedown', handleClickOutside);
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return () => document.removeEventListener('mousedown', handleClickOutside);
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}, [confirmPending, clearConfirmPending]);
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useEffect(() => {
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return () => {
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if (confirmTimeoutRef.current) clearTimeout(confirmTimeoutRef.current);
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};
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}, []);
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const requestConfirmAction = useCallback((actionKey) => {
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if (confirmPending === actionKey) {
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clearConfirmPending();
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return true;
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}
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if (confirmTimeoutRef.current) clearTimeout(confirmTimeoutRef.current);
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setConfirmPending(actionKey);
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confirmTimeoutRef.current = setTimeout(() => {
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setConfirmPending(null);
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confirmTimeoutRef.current = null;
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}, CONFIRM_ACTION_TIMEOUT_MS);
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return false;
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}, [confirmPending, clearConfirmPending]);
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const graphPipeline = currentRun?.pipelineSnapshot || projectPipeline;
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const graphNodeStates = currentRun?.nodeStates || [];
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const graphCurrentNodeId = currentRun?.currentNodeId || null;
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@@ -628,17 +711,32 @@ function StudioRunPage() {
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};
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const handleUndo = async () => {
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if (!isWorldbookActive || runMessaging || !canUndoRun(activeNodeState)) return;
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if (!hasRunControl(activeNodeState?.skillId, 'undo', skillTemplates)) return;
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if (runMessaging || !canUndoRun(activeNodeState)) return;
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clearConfirmPending();
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await undoRun();
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};
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const handleReroll = async () => {
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if (!isWorldbookActive || runMessaging || !canRerollRun(activeNodeState)) return;
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if (!hasRunControl(activeNodeState?.skillId, 'reroll', skillTemplates)) return;
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if (runMessaging || !canRerollRun(activeNodeState)) return;
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clearConfirmPending();
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await rerollRun({ stream: streamOutput });
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};
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const handleUndoClick = () => {
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if (runAdvancing || runMessaging || !canUndo) return;
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requestConfirmAction('undo');
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};
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const handleRerollClick = () => {
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if (runAdvancing || runMessaging || !canReroll) return;
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requestConfirmAction('reroll');
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};
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const handleNextStep = async () => {
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if (!isWorldbookActive || runAdvancing || runMessaging || !canAdvanceNextStep(activeNodeState)) {
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if (!hasRunControl(activeNodeState?.skillId, 'nextStep', skillTemplates)) return;
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if (runAdvancing || runMessaging || !canAdvanceNextStep(activeNodeState)) {
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return;
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}
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const run = await advanceRun({});
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@@ -672,12 +770,16 @@ function StudioRunPage() {
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const runListNeedsCollapse = runs.length > RUN_LIST_COLLAPSE_THRESHOLD;
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const inSession = runSessionEntered && !!currentRun;
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const showToolCarousel = inSession && isWorldbookActive && toolQuestions.length > 0;
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const showNextStep = inSession && isWorldbookActive;
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const showToolCarousel =
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inSession && runControls.includes('questions') && toolQuestions.length > 0;
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const showNextStep = inSession && runControls.includes('nextStep');
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const showUndo = runControls.includes('undo');
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const showReroll = runControls.includes('reroll');
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const canUndo = canUndoRun(activeNodeState);
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const canReroll = canRerollRun(activeNodeState);
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const canNextStep = canAdvanceNextStep(activeNodeState);
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const showTurnActions = inSession && isWorldbookActive;
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const showTurnActions = inSession && (showUndo || showReroll);
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const canInterrupt = runControls.includes('interrupt');
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const renderRunList = () => (
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<>
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@@ -862,7 +964,9 @@ function StudioRunPage() {
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inputValue={chatInput}
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onInputChange={setChatInput}
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onSend={handleChatSend}
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disabled={!isWorldbookActive || runAdvancing || runMessaging || isInitBindActive}
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onInterrupt={canInterrupt ? interruptRun : undefined}
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canInterrupt={canInterrupt}
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disabled={!isWorldbookActive || runAdvancing || isInitBindActive}
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sending={runMessaging}
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streamOutput={streamOutput}
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onStreamOutputChange={setStreamOutput}
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@@ -903,24 +1007,30 @@ function StudioRunPage() {
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<div className="studio-run-right-section studio-run-turn-actions">
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<h2 className="studio-run-section-title">回合控制</h2>
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<div className="studio-run-turn-actions__row">
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<button
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type="button"
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className="studio-run-turn-btn studio-run-turn-btn--undo"
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onClick={handleUndo}
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disabled={runAdvancing || runMessaging || !canUndo}
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title={canUndo ? '回退到上一回合' : '无可回退的回合'}
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>
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回退
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</button>
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<button
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type="button"
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className="studio-run-turn-btn studio-run-turn-btn--reroll"
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onClick={handleReroll}
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disabled={runAdvancing || runMessaging || !canReroll}
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title={canReroll ? '用相同输入重新生成' : '尚无用户消息'}
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>
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重roll
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</button>
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{showUndo ? (
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<ConfirmTurnButton
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actionKey="undo"
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pendingKey={confirmPending}
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label="回退"
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className="studio-run-turn-btn studio-run-turn-btn--undo"
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disabled={runAdvancing || runMessaging || !canUndo}
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title={canUndo ? '回退到上一回合' : '无可回退的回合'}
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onConfirm={handleUndo}
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onRequestConfirm={handleUndoClick}
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/>
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) : null}
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{showReroll ? (
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<ConfirmTurnButton
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actionKey="reroll"
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pendingKey={confirmPending}
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label="重roll"
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className="studio-run-turn-btn studio-run-turn-btn--reroll"
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disabled={runAdvancing || runMessaging || !canReroll}
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title={canReroll ? '用相同输入重新生成' : '尚无用户消息'}
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onConfirm={handleReroll}
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onRequestConfirm={handleRerollClick}
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/>
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) : null}
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</div>
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</div>
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)}
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