完成世界书、骰子、apiconfig页面处理

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2026-04-30 01:35:10 +08:00
parent a3e3711b2b
commit ba9b925c32
4602 changed files with 785225 additions and 23 deletions

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frontend/node_modules/d3-delaunay/LICENSE generated vendored Normal file
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Copyright 2018-2021 Observable, Inc.
Copyright 2021 Mapbox
Permission to use, copy, modify, and/or distribute this software for any purpose
with or without fee is hereby granted, provided that the above copyright notice
and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF
THIS SOFTWARE.

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frontend/node_modules/d3-delaunay/dist/d3-delaunay.js generated vendored Normal file

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frontend/node_modules/d3-delaunay/src/delaunay.js generated vendored Normal file
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import Delaunator from "delaunator";
import Path from "./path.js";
import Polygon from "./polygon.js";
import Voronoi from "./voronoi.js";
const tau = 2 * Math.PI, pow = Math.pow;
function pointX(p) {
return p[0];
}
function pointY(p) {
return p[1];
}
// A triangulation is collinear if all its triangles have a non-null area
function collinear(d) {
const {triangles, coords} = d;
for (let i = 0; i < triangles.length; i += 3) {
const a = 2 * triangles[i],
b = 2 * triangles[i + 1],
c = 2 * triangles[i + 2],
cross = (coords[c] - coords[a]) * (coords[b + 1] - coords[a + 1])
- (coords[b] - coords[a]) * (coords[c + 1] - coords[a + 1]);
if (cross > 1e-10) return false;
}
return true;
}
function jitter(x, y, r) {
return [x + Math.sin(x + y) * r, y + Math.cos(x - y) * r];
}
export default class Delaunay {
static from(points, fx = pointX, fy = pointY, that) {
return new Delaunay("length" in points
? flatArray(points, fx, fy, that)
: Float64Array.from(flatIterable(points, fx, fy, that)));
}
constructor(points) {
this._delaunator = new Delaunator(points);
this.inedges = new Int32Array(points.length / 2);
this._hullIndex = new Int32Array(points.length / 2);
this.points = this._delaunator.coords;
this._init();
}
update() {
this._delaunator.update();
this._init();
return this;
}
_init() {
const d = this._delaunator, points = this.points;
// check for collinear
if (d.hull && d.hull.length > 2 && collinear(d)) {
this.collinear = Int32Array.from({length: points.length/2}, (_,i) => i)
.sort((i, j) => points[2 * i] - points[2 * j] || points[2 * i + 1] - points[2 * j + 1]); // for exact neighbors
const e = this.collinear[0], f = this.collinear[this.collinear.length - 1],
bounds = [ points[2 * e], points[2 * e + 1], points[2 * f], points[2 * f + 1] ],
r = 1e-8 * Math.hypot(bounds[3] - bounds[1], bounds[2] - bounds[0]);
for (let i = 0, n = points.length / 2; i < n; ++i) {
const p = jitter(points[2 * i], points[2 * i + 1], r);
points[2 * i] = p[0];
points[2 * i + 1] = p[1];
}
this._delaunator = new Delaunator(points);
} else {
delete this.collinear;
}
const halfedges = this.halfedges = this._delaunator.halfedges;
const hull = this.hull = this._delaunator.hull;
const triangles = this.triangles = this._delaunator.triangles;
const inedges = this.inedges.fill(-1);
const hullIndex = this._hullIndex.fill(-1);
// Compute an index from each point to an (arbitrary) incoming halfedge
// Used to give the first neighbor of each point; for this reason,
// on the hull we give priority to exterior halfedges
for (let e = 0, n = halfedges.length; e < n; ++e) {
const p = triangles[e % 3 === 2 ? e - 2 : e + 1];
if (halfedges[e] === -1 || inedges[p] === -1) inedges[p] = e;
}
for (let i = 0, n = hull.length; i < n; ++i) {
hullIndex[hull[i]] = i;
}
// degenerate case: 1 or 2 (distinct) points
if (hull.length <= 2 && hull.length > 0) {
this.triangles = new Int32Array(3).fill(-1);
this.halfedges = new Int32Array(3).fill(-1);
this.triangles[0] = hull[0];
inedges[hull[0]] = 1;
if (hull.length === 2) {
inedges[hull[1]] = 0;
this.triangles[1] = hull[1];
this.triangles[2] = hull[1];
}
}
}
voronoi(bounds) {
return new Voronoi(this, bounds);
}
*neighbors(i) {
const {inedges, hull, _hullIndex, halfedges, triangles, collinear} = this;
// degenerate case with several collinear points
if (collinear) {
const l = collinear.indexOf(i);
if (l > 0) yield collinear[l - 1];
if (l < collinear.length - 1) yield collinear[l + 1];
return;
}
const e0 = inedges[i];
if (e0 === -1) return; // coincident point
let e = e0, p0 = -1;
do {
yield p0 = triangles[e];
e = e % 3 === 2 ? e - 2 : e + 1;
if (triangles[e] !== i) return; // bad triangulation
e = halfedges[e];
if (e === -1) {
const p = hull[(_hullIndex[i] + 1) % hull.length];
if (p !== p0) yield p;
return;
}
} while (e !== e0);
}
find(x, y, i = 0) {
if ((x = +x, x !== x) || (y = +y, y !== y)) return -1;
const i0 = i;
let c;
while ((c = this._step(i, x, y)) >= 0 && c !== i && c !== i0) i = c;
return c;
}
_step(i, x, y) {
const {inedges, hull, _hullIndex, halfedges, triangles, points} = this;
if (inedges[i] === -1 || !points.length) return (i + 1) % (points.length >> 1);
let c = i;
let dc = pow(x - points[i * 2], 2) + pow(y - points[i * 2 + 1], 2);
const e0 = inedges[i];
let e = e0;
do {
let t = triangles[e];
const dt = pow(x - points[t * 2], 2) + pow(y - points[t * 2 + 1], 2);
if (dt < dc) dc = dt, c = t;
e = e % 3 === 2 ? e - 2 : e + 1;
if (triangles[e] !== i) break; // bad triangulation
e = halfedges[e];
if (e === -1) {
e = hull[(_hullIndex[i] + 1) % hull.length];
if (e !== t) {
if (pow(x - points[e * 2], 2) + pow(y - points[e * 2 + 1], 2) < dc) return e;
}
break;
}
} while (e !== e0);
return c;
}
render(context) {
const buffer = context == null ? context = new Path : undefined;
const {points, halfedges, triangles} = this;
for (let i = 0, n = halfedges.length; i < n; ++i) {
const j = halfedges[i];
if (j < i) continue;
const ti = triangles[i] * 2;
const tj = triangles[j] * 2;
context.moveTo(points[ti], points[ti + 1]);
context.lineTo(points[tj], points[tj + 1]);
}
this.renderHull(context);
return buffer && buffer.value();
}
renderPoints(context, r) {
if (r === undefined && (!context || typeof context.moveTo !== "function")) r = context, context = null;
r = r == undefined ? 2 : +r;
const buffer = context == null ? context = new Path : undefined;
const {points} = this;
for (let i = 0, n = points.length; i < n; i += 2) {
const x = points[i], y = points[i + 1];
context.moveTo(x + r, y);
context.arc(x, y, r, 0, tau);
}
return buffer && buffer.value();
}
renderHull(context) {
const buffer = context == null ? context = new Path : undefined;
const {hull, points} = this;
const h = hull[0] * 2, n = hull.length;
context.moveTo(points[h], points[h + 1]);
for (let i = 1; i < n; ++i) {
const h = 2 * hull[i];
context.lineTo(points[h], points[h + 1]);
}
context.closePath();
return buffer && buffer.value();
}
hullPolygon() {
const polygon = new Polygon;
this.renderHull(polygon);
return polygon.value();
}
renderTriangle(i, context) {
const buffer = context == null ? context = new Path : undefined;
const {points, triangles} = this;
const t0 = triangles[i *= 3] * 2;
const t1 = triangles[i + 1] * 2;
const t2 = triangles[i + 2] * 2;
context.moveTo(points[t0], points[t0 + 1]);
context.lineTo(points[t1], points[t1 + 1]);
context.lineTo(points[t2], points[t2 + 1]);
context.closePath();
return buffer && buffer.value();
}
*trianglePolygons() {
const {triangles} = this;
for (let i = 0, n = triangles.length / 3; i < n; ++i) {
yield this.trianglePolygon(i);
}
}
trianglePolygon(i) {
const polygon = new Polygon;
this.renderTriangle(i, polygon);
return polygon.value();
}
}
function flatArray(points, fx, fy, that) {
const n = points.length;
const array = new Float64Array(n * 2);
for (let i = 0; i < n; ++i) {
const p = points[i];
array[i * 2] = fx.call(that, p, i, points);
array[i * 2 + 1] = fy.call(that, p, i, points);
}
return array;
}
function* flatIterable(points, fx, fy, that) {
let i = 0;
for (const p of points) {
yield fx.call(that, p, i, points);
yield fy.call(that, p, i, points);
++i;
}
}

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import Path from "./path.js";
import Polygon from "./polygon.js";
export default class Voronoi {
constructor(delaunay, [xmin, ymin, xmax, ymax] = [0, 0, 960, 500]) {
if (!((xmax = +xmax) >= (xmin = +xmin)) || !((ymax = +ymax) >= (ymin = +ymin))) throw new Error("invalid bounds");
this.delaunay = delaunay;
this._circumcenters = new Float64Array(delaunay.points.length * 2);
this.vectors = new Float64Array(delaunay.points.length * 2);
this.xmax = xmax, this.xmin = xmin;
this.ymax = ymax, this.ymin = ymin;
this._init();
}
update() {
this.delaunay.update();
this._init();
return this;
}
_init() {
const {delaunay: {points, hull, triangles}, vectors} = this;
let bx, by; // lazily computed barycenter of the hull
// Compute circumcenters.
const circumcenters = this.circumcenters = this._circumcenters.subarray(0, triangles.length / 3 * 2);
for (let i = 0, j = 0, n = triangles.length, x, y; i < n; i += 3, j += 2) {
const t1 = triangles[i] * 2;
const t2 = triangles[i + 1] * 2;
const t3 = triangles[i + 2] * 2;
const x1 = points[t1];
const y1 = points[t1 + 1];
const x2 = points[t2];
const y2 = points[t2 + 1];
const x3 = points[t3];
const y3 = points[t3 + 1];
const dx = x2 - x1;
const dy = y2 - y1;
const ex = x3 - x1;
const ey = y3 - y1;
const ab = (dx * ey - dy * ex) * 2;
if (Math.abs(ab) < 1e-9) {
// For a degenerate triangle, the circumcenter is at the infinity, in a
// direction orthogonal to the halfedge and away from the “center” of
// the diagram <bx, by>, defined as the hulls barycenter.
if (bx === undefined) {
bx = by = 0;
for (const i of hull) bx += points[i * 2], by += points[i * 2 + 1];
bx /= hull.length, by /= hull.length;
}
const a = 1e9 * Math.sign((bx - x1) * ey - (by - y1) * ex);
x = (x1 + x3) / 2 - a * ey;
y = (y1 + y3) / 2 + a * ex;
} else {
const d = 1 / ab;
const bl = dx * dx + dy * dy;
const cl = ex * ex + ey * ey;
x = x1 + (ey * bl - dy * cl) * d;
y = y1 + (dx * cl - ex * bl) * d;
}
circumcenters[j] = x;
circumcenters[j + 1] = y;
}
// Compute exterior cell rays.
let h = hull[hull.length - 1];
let p0, p1 = h * 4;
let x0, x1 = points[2 * h];
let y0, y1 = points[2 * h + 1];
vectors.fill(0);
for (let i = 0; i < hull.length; ++i) {
h = hull[i];
p0 = p1, x0 = x1, y0 = y1;
p1 = h * 4, x1 = points[2 * h], y1 = points[2 * h + 1];
vectors[p0 + 2] = vectors[p1] = y0 - y1;
vectors[p0 + 3] = vectors[p1 + 1] = x1 - x0;
}
}
render(context) {
const buffer = context == null ? context = new Path : undefined;
const {delaunay: {halfedges, inedges, hull}, circumcenters, vectors} = this;
if (hull.length <= 1) return null;
for (let i = 0, n = halfedges.length; i < n; ++i) {
const j = halfedges[i];
if (j < i) continue;
const ti = Math.floor(i / 3) * 2;
const tj = Math.floor(j / 3) * 2;
const xi = circumcenters[ti];
const yi = circumcenters[ti + 1];
const xj = circumcenters[tj];
const yj = circumcenters[tj + 1];
this._renderSegment(xi, yi, xj, yj, context);
}
let h0, h1 = hull[hull.length - 1];
for (let i = 0; i < hull.length; ++i) {
h0 = h1, h1 = hull[i];
const t = Math.floor(inedges[h1] / 3) * 2;
const x = circumcenters[t];
const y = circumcenters[t + 1];
const v = h0 * 4;
const p = this._project(x, y, vectors[v + 2], vectors[v + 3]);
if (p) this._renderSegment(x, y, p[0], p[1], context);
}
return buffer && buffer.value();
}
renderBounds(context) {
const buffer = context == null ? context = new Path : undefined;
context.rect(this.xmin, this.ymin, this.xmax - this.xmin, this.ymax - this.ymin);
return buffer && buffer.value();
}
renderCell(i, context) {
const buffer = context == null ? context = new Path : undefined;
const points = this._clip(i);
if (points === null || !points.length) return;
context.moveTo(points[0], points[1]);
let n = points.length;
while (points[0] === points[n-2] && points[1] === points[n-1] && n > 1) n -= 2;
for (let i = 2; i < n; i += 2) {
if (points[i] !== points[i-2] || points[i+1] !== points[i-1])
context.lineTo(points[i], points[i + 1]);
}
context.closePath();
return buffer && buffer.value();
}
*cellPolygons() {
const {delaunay: {points}} = this;
for (let i = 0, n = points.length / 2; i < n; ++i) {
const cell = this.cellPolygon(i);
if (cell) cell.index = i, yield cell;
}
}
cellPolygon(i) {
const polygon = new Polygon;
this.renderCell(i, polygon);
return polygon.value();
}
_renderSegment(x0, y0, x1, y1, context) {
let S;
const c0 = this._regioncode(x0, y0);
const c1 = this._regioncode(x1, y1);
if (c0 === 0 && c1 === 0) {
context.moveTo(x0, y0);
context.lineTo(x1, y1);
} else if (S = this._clipSegment(x0, y0, x1, y1, c0, c1)) {
context.moveTo(S[0], S[1]);
context.lineTo(S[2], S[3]);
}
}
contains(i, x, y) {
if ((x = +x, x !== x) || (y = +y, y !== y)) return false;
return this.delaunay._step(i, x, y) === i;
}
*neighbors(i) {
const ci = this._clip(i);
if (ci) for (const j of this.delaunay.neighbors(i)) {
const cj = this._clip(j);
// find the common edge
if (cj) loop: for (let ai = 0, li = ci.length; ai < li; ai += 2) {
for (let aj = 0, lj = cj.length; aj < lj; aj += 2) {
if (ci[ai] === cj[aj]
&& ci[ai + 1] === cj[aj + 1]
&& ci[(ai + 2) % li] === cj[(aj + lj - 2) % lj]
&& ci[(ai + 3) % li] === cj[(aj + lj - 1) % lj]) {
yield j;
break loop;
}
}
}
}
}
_cell(i) {
const {circumcenters, delaunay: {inedges, halfedges, triangles}} = this;
const e0 = inedges[i];
if (e0 === -1) return null; // coincident point
const points = [];
let e = e0;
do {
const t = Math.floor(e / 3);
points.push(circumcenters[t * 2], circumcenters[t * 2 + 1]);
e = e % 3 === 2 ? e - 2 : e + 1;
if (triangles[e] !== i) break; // bad triangulation
e = halfedges[e];
} while (e !== e0 && e !== -1);
return points;
}
_clip(i) {
// degenerate case (1 valid point: return the box)
if (i === 0 && this.delaunay.hull.length === 1) {
return [this.xmax, this.ymin, this.xmax, this.ymax, this.xmin, this.ymax, this.xmin, this.ymin];
}
const points = this._cell(i);
if (points === null) return null;
const {vectors: V} = this;
const v = i * 4;
return this._simplify(V[v] || V[v + 1]
? this._clipInfinite(i, points, V[v], V[v + 1], V[v + 2], V[v + 3])
: this._clipFinite(i, points));
}
_clipFinite(i, points) {
const n = points.length;
let P = null;
let x0, y0, x1 = points[n - 2], y1 = points[n - 1];
let c0, c1 = this._regioncode(x1, y1);
let e0, e1 = 0;
for (let j = 0; j < n; j += 2) {
x0 = x1, y0 = y1, x1 = points[j], y1 = points[j + 1];
c0 = c1, c1 = this._regioncode(x1, y1);
if (c0 === 0 && c1 === 0) {
e0 = e1, e1 = 0;
if (P) P.push(x1, y1);
else P = [x1, y1];
} else {
let S, sx0, sy0, sx1, sy1;
if (c0 === 0) {
if ((S = this._clipSegment(x0, y0, x1, y1, c0, c1)) === null) continue;
[sx0, sy0, sx1, sy1] = S;
} else {
if ((S = this._clipSegment(x1, y1, x0, y0, c1, c0)) === null) continue;
[sx1, sy1, sx0, sy0] = S;
e0 = e1, e1 = this._edgecode(sx0, sy0);
if (e0 && e1) this._edge(i, e0, e1, P, P.length);
if (P) P.push(sx0, sy0);
else P = [sx0, sy0];
}
e0 = e1, e1 = this._edgecode(sx1, sy1);
if (e0 && e1) this._edge(i, e0, e1, P, P.length);
if (P) P.push(sx1, sy1);
else P = [sx1, sy1];
}
}
if (P) {
e0 = e1, e1 = this._edgecode(P[0], P[1]);
if (e0 && e1) this._edge(i, e0, e1, P, P.length);
} else if (this.contains(i, (this.xmin + this.xmax) / 2, (this.ymin + this.ymax) / 2)) {
return [this.xmax, this.ymin, this.xmax, this.ymax, this.xmin, this.ymax, this.xmin, this.ymin];
}
return P;
}
_clipSegment(x0, y0, x1, y1, c0, c1) {
// for more robustness, always consider the segment in the same order
const flip = c0 < c1;
if (flip) [x0, y0, x1, y1, c0, c1] = [x1, y1, x0, y0, c1, c0];
while (true) {
if (c0 === 0 && c1 === 0) return flip ? [x1, y1, x0, y0] : [x0, y0, x1, y1];
if (c0 & c1) return null;
let x, y, c = c0 || c1;
if (c & 0b1000) x = x0 + (x1 - x0) * (this.ymax - y0) / (y1 - y0), y = this.ymax;
else if (c & 0b0100) x = x0 + (x1 - x0) * (this.ymin - y0) / (y1 - y0), y = this.ymin;
else if (c & 0b0010) y = y0 + (y1 - y0) * (this.xmax - x0) / (x1 - x0), x = this.xmax;
else y = y0 + (y1 - y0) * (this.xmin - x0) / (x1 - x0), x = this.xmin;
if (c0) x0 = x, y0 = y, c0 = this._regioncode(x0, y0);
else x1 = x, y1 = y, c1 = this._regioncode(x1, y1);
}
}
_clipInfinite(i, points, vx0, vy0, vxn, vyn) {
let P = Array.from(points), p;
if (p = this._project(P[0], P[1], vx0, vy0)) P.unshift(p[0], p[1]);
if (p = this._project(P[P.length - 2], P[P.length - 1], vxn, vyn)) P.push(p[0], p[1]);
if (P = this._clipFinite(i, P)) {
for (let j = 0, n = P.length, c0, c1 = this._edgecode(P[n - 2], P[n - 1]); j < n; j += 2) {
c0 = c1, c1 = this._edgecode(P[j], P[j + 1]);
if (c0 && c1) j = this._edge(i, c0, c1, P, j), n = P.length;
}
} else if (this.contains(i, (this.xmin + this.xmax) / 2, (this.ymin + this.ymax) / 2)) {
P = [this.xmin, this.ymin, this.xmax, this.ymin, this.xmax, this.ymax, this.xmin, this.ymax];
}
return P;
}
_edge(i, e0, e1, P, j) {
while (e0 !== e1) {
let x, y;
switch (e0) {
case 0b0101: e0 = 0b0100; continue; // top-left
case 0b0100: e0 = 0b0110, x = this.xmax, y = this.ymin; break; // top
case 0b0110: e0 = 0b0010; continue; // top-right
case 0b0010: e0 = 0b1010, x = this.xmax, y = this.ymax; break; // right
case 0b1010: e0 = 0b1000; continue; // bottom-right
case 0b1000: e0 = 0b1001, x = this.xmin, y = this.ymax; break; // bottom
case 0b1001: e0 = 0b0001; continue; // bottom-left
case 0b0001: e0 = 0b0101, x = this.xmin, y = this.ymin; break; // left
}
// Note: this implicitly checks for out of bounds: if P[j] or P[j+1] are
// undefined, the conditional statement will be executed.
if ((P[j] !== x || P[j + 1] !== y) && this.contains(i, x, y)) {
P.splice(j, 0, x, y), j += 2;
}
}
return j;
}
_project(x0, y0, vx, vy) {
let t = Infinity, c, x, y;
if (vy < 0) { // top
if (y0 <= this.ymin) return null;
if ((c = (this.ymin - y0) / vy) < t) y = this.ymin, x = x0 + (t = c) * vx;
} else if (vy > 0) { // bottom
if (y0 >= this.ymax) return null;
if ((c = (this.ymax - y0) / vy) < t) y = this.ymax, x = x0 + (t = c) * vx;
}
if (vx > 0) { // right
if (x0 >= this.xmax) return null;
if ((c = (this.xmax - x0) / vx) < t) x = this.xmax, y = y0 + (t = c) * vy;
} else if (vx < 0) { // left
if (x0 <= this.xmin) return null;
if ((c = (this.xmin - x0) / vx) < t) x = this.xmin, y = y0 + (t = c) * vy;
}
return [x, y];
}
_edgecode(x, y) {
return (x === this.xmin ? 0b0001
: x === this.xmax ? 0b0010 : 0b0000)
| (y === this.ymin ? 0b0100
: y === this.ymax ? 0b1000 : 0b0000);
}
_regioncode(x, y) {
return (x < this.xmin ? 0b0001
: x > this.xmax ? 0b0010 : 0b0000)
| (y < this.ymin ? 0b0100
: y > this.ymax ? 0b1000 : 0b0000);
}
_simplify(P) {
if (P && P.length > 4) {
for (let i = 0; i < P.length; i+= 2) {
const j = (i + 2) % P.length, k = (i + 4) % P.length;
if (P[i] === P[j] && P[j] === P[k] || P[i + 1] === P[j + 1] && P[j + 1] === P[k + 1]) {
P.splice(j, 2), i -= 2;
}
}
if (!P.length) P = null;
}
return P;
}
}