完成世界书、骰子、apiconfig页面处理

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2026-04-30 01:35:10 +08:00
parent a3e3711b2b
commit ba9b925c32
4602 changed files with 785225 additions and 23 deletions

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# d3-geo
<a href="https://d3js.org"><img src="https://github.com/d3/d3/raw/main/docs/public/logo.svg" width="256" height="256"></a>
This module uses spherical [GeoJSON](http://geojson.org/geojson-spec.html) to represent geographic features in JavaScript. D3 supports a wide variety of common and [unusual](https://github.com/d3/d3-geo-projection) map projections. And because D3 uses spherical geometry to represent data, you can apply any aspect to any projection by rotating geometry.
## Resources
- [Documentation](https://d3js.org/d3-geo)
- [Examples](https://observablehq.com/collection/@d3/d3-geo)
- [Releases](https://github.com/d3/d3-geo/releases)
- [Getting help](https://d3js.org/community)

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{
"name": "d3-geo",
"version": "3.1.1",
"description": "Shapes and calculators for spherical coordinates.",
"homepage": "https://d3js.org/d3-geo/",
"repository": {
"type": "git",
"url": "https://github.com/d3/d3-geo.git"
},
"keywords": [
"d3",
"d3-module",
"geo",
"maps",
"cartography"
],
"license": "ISC",
"author": {
"name": "Mike Bostock",
"url": "https://bost.ocks.org/mike"
},
"type": "module",
"files": [
"dist/**/*.js",
"src/**/*.js"
],
"module": "src/index.js",
"main": "src/index.js",
"jsdelivr": "dist/d3-geo.min.js",
"unpkg": "dist/d3-geo.min.js",
"exports": {
"umd": "./dist/d3-geo.min.js",
"default": "./src/index.js"
},
"sideEffects": false,
"dependencies": {
"d3-array": "2.5.0 - 3"
},
"devDependencies": {
"@rollup/plugin-terser": "0.4",
"canvas": "2",
"d3-format": "1 - 3",
"eslint": "8",
"mocha": "10",
"pixelmatch": "5",
"pngjs": "6",
"rollup": "3",
"topojson-client": "3",
"world-atlas": "1"
},
"scripts": {
"test": "mocha 'test/**/*-test.js' && eslint src test",
"prepublishOnly": "rm -rf dist && rollup -c",
"postpublish": "git push && git push --tags && cd ../d3.github.com && git pull && cp ../${npm_package_name}/dist/${npm_package_name}.js ${npm_package_name}.v${npm_package_version%%.*}.js && cp ../${npm_package_name}/dist/${npm_package_name}.min.js ${npm_package_name}.v${npm_package_version%%.*}.min.js && git add ${npm_package_name}.v${npm_package_version%%.*}.js ${npm_package_name}.v${npm_package_version%%.*}.min.js && git commit -m \"${npm_package_name} ${npm_package_version}\" && git push && cd -"
},
"engines": {
"node": ">=12"
}
}

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import {Adder} from "d3-array";
import {areaStream, areaRingSum} from "./area.js";
import {cartesian, cartesianCross, cartesianNormalizeInPlace, spherical} from "./cartesian.js";
import {abs, degrees, epsilon, radians} from "./math.js";
import stream from "./stream.js";
var lambda0, phi0, lambda1, phi1, // bounds
lambda2, // previous lambda-coordinate
lambda00, phi00, // first point
p0, // previous 3D point
deltaSum,
ranges,
range;
var boundsStream = {
point: boundsPoint,
lineStart: boundsLineStart,
lineEnd: boundsLineEnd,
polygonStart: function() {
boundsStream.point = boundsRingPoint;
boundsStream.lineStart = boundsRingStart;
boundsStream.lineEnd = boundsRingEnd;
deltaSum = new Adder();
areaStream.polygonStart();
},
polygonEnd: function() {
areaStream.polygonEnd();
boundsStream.point = boundsPoint;
boundsStream.lineStart = boundsLineStart;
boundsStream.lineEnd = boundsLineEnd;
if (areaRingSum < 0) lambda0 = -(lambda1 = 180), phi0 = -(phi1 = 90);
else if (deltaSum > epsilon) phi1 = 90;
else if (deltaSum < -epsilon) phi0 = -90;
range[0] = lambda0, range[1] = lambda1;
},
sphere: function() {
lambda0 = -(lambda1 = 180), phi0 = -(phi1 = 90);
}
};
function boundsPoint(lambda, phi) {
ranges.push(range = [lambda0 = lambda, lambda1 = lambda]);
if (phi < phi0) phi0 = phi;
if (phi > phi1) phi1 = phi;
}
function linePoint(lambda, phi) {
var p = cartesian([lambda * radians, phi * radians]);
if (p0) {
var normal = cartesianCross(p0, p),
equatorial = [normal[1], -normal[0], 0],
inflection = cartesianCross(equatorial, normal);
cartesianNormalizeInPlace(inflection);
inflection = spherical(inflection);
var delta = lambda - lambda2,
sign = delta > 0 ? 1 : -1,
lambdai = inflection[0] * degrees * sign,
phii,
antimeridian = abs(delta) > 180;
if (antimeridian ^ (sign * lambda2 < lambdai && lambdai < sign * lambda)) {
phii = inflection[1] * degrees;
if (phii > phi1) phi1 = phii;
} else if (lambdai = (lambdai + 360) % 360 - 180, antimeridian ^ (sign * lambda2 < lambdai && lambdai < sign * lambda)) {
phii = -inflection[1] * degrees;
if (phii < phi0) phi0 = phii;
} else {
if (phi < phi0) phi0 = phi;
if (phi > phi1) phi1 = phi;
}
if (antimeridian) {
if (lambda < lambda2) {
if (angle(lambda0, lambda) > angle(lambda0, lambda1)) lambda1 = lambda;
} else {
if (angle(lambda, lambda1) > angle(lambda0, lambda1)) lambda0 = lambda;
}
} else {
if (lambda1 >= lambda0) {
if (lambda < lambda0) lambda0 = lambda;
if (lambda > lambda1) lambda1 = lambda;
} else {
if (lambda > lambda2) {
if (angle(lambda0, lambda) > angle(lambda0, lambda1)) lambda1 = lambda;
} else {
if (angle(lambda, lambda1) > angle(lambda0, lambda1)) lambda0 = lambda;
}
}
}
} else {
ranges.push(range = [lambda0 = lambda, lambda1 = lambda]);
}
if (phi < phi0) phi0 = phi;
if (phi > phi1) phi1 = phi;
p0 = p, lambda2 = lambda;
}
function boundsLineStart() {
boundsStream.point = linePoint;
}
function boundsLineEnd() {
range[0] = lambda0, range[1] = lambda1;
boundsStream.point = boundsPoint;
p0 = null;
}
function boundsRingPoint(lambda, phi) {
if (p0) {
var delta = lambda - lambda2;
deltaSum.add(abs(delta) > 180 ? delta + (delta > 0 ? 360 : -360) : delta);
} else {
lambda00 = lambda, phi00 = phi;
}
areaStream.point(lambda, phi);
linePoint(lambda, phi);
}
function boundsRingStart() {
areaStream.lineStart();
}
function boundsRingEnd() {
boundsRingPoint(lambda00, phi00);
areaStream.lineEnd();
if (abs(deltaSum) > epsilon) lambda0 = -(lambda1 = 180);
range[0] = lambda0, range[1] = lambda1;
p0 = null;
}
// Finds the left-right distance between two longitudes.
// This is almost the same as (lambda1 - lambda0 + 360°) % 360°, except that we want
// the distance between ±180° to be 360°.
function angle(lambda0, lambda1) {
return (lambda1 -= lambda0) < 0 ? lambda1 + 360 : lambda1;
}
function rangeCompare(a, b) {
return a[0] - b[0];
}
function rangeContains(range, x) {
return range[0] <= range[1] ? range[0] <= x && x <= range[1] : x < range[0] || range[1] < x;
}
export default function(feature) {
var i, n, a, b, merged, deltaMax, delta;
phi1 = lambda1 = -(lambda0 = phi0 = Infinity);
ranges = [];
stream(feature, boundsStream);
// First, sort ranges by their minimum longitudes.
if (n = ranges.length) {
ranges.sort(rangeCompare);
// Then, merge any ranges that overlap.
for (i = 1, a = ranges[0], merged = [a]; i < n; ++i) {
b = ranges[i];
if (rangeContains(a, b[0]) || rangeContains(a, b[1])) {
if (angle(a[0], b[1]) > angle(a[0], a[1])) a[1] = b[1];
if (angle(b[0], a[1]) > angle(a[0], a[1])) a[0] = b[0];
} else {
merged.push(a = b);
}
}
// Finally, find the largest gap between the merged ranges.
// The final bounding box will be the inverse of this gap.
for (deltaMax = -Infinity, n = merged.length - 1, i = 0, a = merged[n]; i <= n; a = b, ++i) {
b = merged[i];
if ((delta = angle(a[1], b[0])) > deltaMax) deltaMax = delta, lambda0 = b[0], lambda1 = a[1];
}
}
ranges = range = null;
return lambda0 === Infinity || phi0 === Infinity
? [[NaN, NaN], [NaN, NaN]]
: [[lambda0, phi0], [lambda1, phi1]];
}

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import clip from "./index.js";
import {abs, atan, cos, epsilon, halfPi, pi, sin} from "../math.js";
export default clip(
function() { return true; },
clipAntimeridianLine,
clipAntimeridianInterpolate,
[-pi, -halfPi]
);
// Takes a line and cuts into visible segments. Return values: 0 - there were
// intersections or the line was empty; 1 - no intersections; 2 - there were
// intersections, and the first and last segments should be rejoined.
function clipAntimeridianLine(stream) {
var lambda0 = NaN,
phi0 = NaN,
sign0 = NaN,
clean; // no intersections
return {
lineStart: function() {
stream.lineStart();
clean = 1;
},
point: function(lambda1, phi1) {
var sign1 = lambda1 > 0 ? pi : -pi,
delta = abs(lambda1 - lambda0);
if (abs(delta - pi) < epsilon) { // line crosses a pole
stream.point(lambda0, phi0 = (phi0 + phi1) / 2 > 0 ? halfPi : -halfPi);
stream.point(sign0, phi0);
stream.lineEnd();
stream.lineStart();
stream.point(sign1, phi0);
stream.point(lambda1, phi0);
clean = 0;
} else if (sign0 !== sign1 && delta >= pi) { // line crosses antimeridian
if (abs(lambda0 - sign0) < epsilon) lambda0 -= sign0 * epsilon; // handle degeneracies
if (abs(lambda1 - sign1) < epsilon) lambda1 -= sign1 * epsilon;
phi0 = clipAntimeridianIntersect(lambda0, phi0, lambda1, phi1);
stream.point(sign0, phi0);
stream.lineEnd();
stream.lineStart();
stream.point(sign1, phi0);
clean = 0;
}
stream.point(lambda0 = lambda1, phi0 = phi1);
sign0 = sign1;
},
lineEnd: function() {
stream.lineEnd();
lambda0 = phi0 = NaN;
},
clean: function() {
return 2 - clean; // if intersections, rejoin first and last segments
}
};
}
function clipAntimeridianIntersect(lambda0, phi0, lambda1, phi1) {
var cosPhi0,
cosPhi1,
sinLambda0Lambda1 = sin(lambda0 - lambda1);
return abs(sinLambda0Lambda1) > epsilon
? atan((sin(phi0) * (cosPhi1 = cos(phi1)) * sin(lambda1)
- sin(phi1) * (cosPhi0 = cos(phi0)) * sin(lambda0))
/ (cosPhi0 * cosPhi1 * sinLambda0Lambda1))
: (phi0 + phi1) / 2;
}
function clipAntimeridianInterpolate(from, to, direction, stream) {
var phi;
if (from == null) {
phi = direction * halfPi;
stream.point(-pi, phi);
stream.point(0, phi);
stream.point(pi, phi);
stream.point(pi, 0);
stream.point(pi, -phi);
stream.point(0, -phi);
stream.point(-pi, -phi);
stream.point(-pi, 0);
stream.point(-pi, phi);
} else if (abs(from[0] - to[0]) > epsilon) {
var lambda = from[0] < to[0] ? pi : -pi;
phi = direction * lambda / 2;
stream.point(-lambda, phi);
stream.point(0, phi);
stream.point(lambda, phi);
} else {
stream.point(to[0], to[1]);
}
}

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import noop from "../noop.js";
export default function() {
var lines = [],
line;
return {
point: function(x, y, m) {
line.push([x, y, m]);
},
lineStart: function() {
lines.push(line = []);
},
lineEnd: noop,
rejoin: function() {
if (lines.length > 1) lines.push(lines.pop().concat(lines.shift()));
},
result: function() {
var result = lines;
lines = [];
line = null;
return result;
}
};
}

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import {cartesian, cartesianAddInPlace, cartesianCross, cartesianDot, cartesianScale, spherical} from "../cartesian.js";
import {circleStream} from "../circle.js";
import {abs, cos, epsilon, pi, radians, sqrt} from "../math.js";
import pointEqual from "../pointEqual.js";
import clip from "./index.js";
export default function(radius) {
var cr = cos(radius),
delta = 2 * radians,
smallRadius = cr > 0,
notHemisphere = abs(cr) > epsilon; // TODO optimise for this common case
function interpolate(from, to, direction, stream) {
circleStream(stream, radius, delta, direction, from, to);
}
function visible(lambda, phi) {
return cos(lambda) * cos(phi) > cr;
}
// Takes a line and cuts into visible segments. Return values used for polygon
// clipping: 0 - there were intersections or the line was empty; 1 - no
// intersections 2 - there were intersections, and the first and last segments
// should be rejoined.
function clipLine(stream) {
var point0, // previous point
c0, // code for previous point
v0, // visibility of previous point
v00, // visibility of first point
clean; // no intersections
return {
lineStart: function() {
v00 = v0 = false;
clean = 1;
},
point: function(lambda, phi) {
var point1 = [lambda, phi],
point2,
v = visible(lambda, phi),
c = smallRadius
? v ? 0 : code(lambda, phi)
: v ? code(lambda + (lambda < 0 ? pi : -pi), phi) : 0;
if (!point0 && (v00 = v0 = v)) stream.lineStart();
if (v !== v0) {
point2 = intersect(point0, point1);
if (!point2 || pointEqual(point0, point2) || pointEqual(point1, point2))
point1[2] = 1;
}
if (v !== v0) {
clean = 0;
if (v) {
// outside going in
stream.lineStart();
point2 = intersect(point1, point0);
stream.point(point2[0], point2[1]);
} else {
// inside going out
point2 = intersect(point0, point1);
stream.point(point2[0], point2[1], 2);
stream.lineEnd();
}
point0 = point2;
} else if (notHemisphere && point0 && smallRadius ^ v) {
var t;
// If the codes for two points are different, or are both zero,
// and there this segment intersects with the small circle.
if (!(c & c0) && (t = intersect(point1, point0, true))) {
clean = 0;
if (smallRadius) {
stream.lineStart();
stream.point(t[0][0], t[0][1]);
stream.point(t[1][0], t[1][1]);
stream.lineEnd();
} else {
stream.point(t[1][0], t[1][1]);
stream.lineEnd();
stream.lineStart();
stream.point(t[0][0], t[0][1], 3);
}
}
}
if (v && (!point0 || !pointEqual(point0, point1))) {
stream.point(point1[0], point1[1]);
}
point0 = point1, v0 = v, c0 = c;
},
lineEnd: function() {
if (v0) stream.lineEnd();
point0 = null;
},
// Rejoin first and last segments if there were intersections and the first
// and last points were visible.
clean: function() {
return clean | ((v00 && v0) << 1);
}
};
}
// Intersects the great circle between a and b with the clip circle.
function intersect(a, b, two) {
var pa = cartesian(a),
pb = cartesian(b);
// We have two planes, n1.p = d1 and n2.p = d2.
// Find intersection line p(t) = c1 n1 + c2 n2 + t (n1 n2).
var n1 = [1, 0, 0], // normal
n2 = cartesianCross(pa, pb),
n2n2 = cartesianDot(n2, n2),
n1n2 = n2[0], // cartesianDot(n1, n2),
determinant = n2n2 - n1n2 * n1n2;
// Two polar points.
if (!determinant) return !two && a;
var c1 = cr * n2n2 / determinant,
c2 = -cr * n1n2 / determinant,
n1xn2 = cartesianCross(n1, n2),
A = cartesianScale(n1, c1),
B = cartesianScale(n2, c2);
cartesianAddInPlace(A, B);
// Solve |p(t)|^2 = 1.
var u = n1xn2,
w = cartesianDot(A, u),
uu = cartesianDot(u, u),
t2 = w * w - uu * (cartesianDot(A, A) - 1);
if (t2 < 0) return;
var t = sqrt(t2),
q = cartesianScale(u, (-w - t) / uu);
cartesianAddInPlace(q, A);
q = spherical(q);
if (!two) return q;
// Two intersection points.
var lambda0 = a[0],
lambda1 = b[0],
phi0 = a[1],
phi1 = b[1],
z;
if (lambda1 < lambda0) z = lambda0, lambda0 = lambda1, lambda1 = z;
var delta = lambda1 - lambda0,
polar = abs(delta - pi) < epsilon,
meridian = polar || delta < epsilon;
if (!polar && phi1 < phi0) z = phi0, phi0 = phi1, phi1 = z;
// Check that the first point is between a and b.
if (meridian
? polar
? phi0 + phi1 > 0 ^ q[1] < (abs(q[0] - lambda0) < epsilon ? phi0 : phi1)
: phi0 <= q[1] && q[1] <= phi1
: delta > pi ^ (lambda0 <= q[0] && q[0] <= lambda1)) {
var q1 = cartesianScale(u, (-w + t) / uu);
cartesianAddInPlace(q1, A);
return [q, spherical(q1)];
}
}
// Generates a 4-bit vector representing the location of a point relative to
// the small circle's bounding box.
function code(lambda, phi) {
var r = smallRadius ? radius : pi - radius,
code = 0;
if (lambda < -r) code |= 1; // left
else if (lambda > r) code |= 2; // right
if (phi < -r) code |= 4; // below
else if (phi > r) code |= 8; // above
return code;
}
return clip(visible, clipLine, interpolate, smallRadius ? [0, -radius] : [-pi, radius - pi]);
}

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import clipBuffer from "./buffer.js";
import clipRejoin from "./rejoin.js";
import {epsilon, halfPi} from "../math.js";
import polygonContains from "../polygonContains.js";
import {merge} from "d3-array";
export default function(pointVisible, clipLine, interpolate, start) {
return function(sink) {
var line = clipLine(sink),
ringBuffer = clipBuffer(),
ringSink = clipLine(ringBuffer),
polygonStarted = false,
polygon,
segments,
ring;
var clip = {
point: point,
lineStart: lineStart,
lineEnd: lineEnd,
polygonStart: function() {
clip.point = pointRing;
clip.lineStart = ringStart;
clip.lineEnd = ringEnd;
segments = [];
polygon = [];
},
polygonEnd: function() {
clip.point = point;
clip.lineStart = lineStart;
clip.lineEnd = lineEnd;
segments = merge(segments);
var startInside = polygonContains(polygon, start);
if (segments.length) {
if (!polygonStarted) sink.polygonStart(), polygonStarted = true;
clipRejoin(segments, compareIntersection, startInside, interpolate, sink);
} else if (startInside) {
if (!polygonStarted) sink.polygonStart(), polygonStarted = true;
sink.lineStart();
interpolate(null, null, 1, sink);
sink.lineEnd();
}
if (polygonStarted) sink.polygonEnd(), polygonStarted = false;
segments = polygon = null;
},
sphere: function() {
sink.polygonStart();
sink.lineStart();
interpolate(null, null, 1, sink);
sink.lineEnd();
sink.polygonEnd();
}
};
function point(lambda, phi) {
if (pointVisible(lambda, phi)) sink.point(lambda, phi);
}
function pointLine(lambda, phi) {
line.point(lambda, phi);
}
function lineStart() {
clip.point = pointLine;
line.lineStart();
}
function lineEnd() {
clip.point = point;
line.lineEnd();
}
function pointRing(lambda, phi) {
ring.push([lambda, phi]);
ringSink.point(lambda, phi);
}
function ringStart() {
ringSink.lineStart();
ring = [];
}
function ringEnd() {
pointRing(ring[0][0], ring[0][1]);
ringSink.lineEnd();
var clean = ringSink.clean(),
ringSegments = ringBuffer.result(),
i, n = ringSegments.length, m,
segment,
point;
ring.pop();
polygon.push(ring);
ring = null;
if (!n) return;
// No intersections.
if (clean & 1) {
segment = ringSegments[0];
if ((m = segment.length - 1) > 0) {
if (!polygonStarted) sink.polygonStart(), polygonStarted = true;
sink.lineStart();
for (i = 0; i < m; ++i) sink.point((point = segment[i])[0], point[1]);
sink.lineEnd();
}
return;
}
// Rejoin connected segments.
// TODO reuse ringBuffer.rejoin()?
if (n > 1 && clean & 2) ringSegments.push(ringSegments.pop().concat(ringSegments.shift()));
segments.push(ringSegments.filter(validSegment));
}
return clip;
};
}
function validSegment(segment) {
return segment.length > 1;
}
// Intersections are sorted along the clip edge. For both antimeridian cutting
// and circle clipping, the same comparison is used.
function compareIntersection(a, b) {
return ((a = a.x)[0] < 0 ? a[1] - halfPi - epsilon : halfPi - a[1])
- ((b = b.x)[0] < 0 ? b[1] - halfPi - epsilon : halfPi - b[1]);
}

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import {abs, epsilon} from "../math.js";
import clipBuffer from "./buffer.js";
import clipLine from "./line.js";
import clipRejoin from "./rejoin.js";
import {merge} from "d3-array";
var clipMax = 1e9, clipMin = -clipMax;
// TODO Use d3-polygons polygonContains here for the ring check?
// TODO Eliminate duplicate buffering in clipBuffer and polygon.push?
export default function clipRectangle(x0, y0, x1, y1) {
function visible(x, y) {
return x0 <= x && x <= x1 && y0 <= y && y <= y1;
}
function interpolate(from, to, direction, stream) {
var a = 0, a1 = 0;
if (from == null
|| (a = corner(from, direction)) !== (a1 = corner(to, direction))
|| comparePoint(from, to) < 0 ^ direction > 0) {
do stream.point(a === 0 || a === 3 ? x0 : x1, a > 1 ? y1 : y0);
while ((a = (a + direction + 4) % 4) !== a1);
} else {
stream.point(to[0], to[1]);
}
}
function corner(p, direction) {
return abs(p[0] - x0) < epsilon ? direction > 0 ? 0 : 3
: abs(p[0] - x1) < epsilon ? direction > 0 ? 2 : 1
: abs(p[1] - y0) < epsilon ? direction > 0 ? 1 : 0
: direction > 0 ? 3 : 2; // abs(p[1] - y1) < epsilon
}
function compareIntersection(a, b) {
return comparePoint(a.x, b.x);
}
function comparePoint(a, b) {
var ca = corner(a, 1),
cb = corner(b, 1);
return ca !== cb ? ca - cb
: ca === 0 ? b[1] - a[1]
: ca === 1 ? a[0] - b[0]
: ca === 2 ? a[1] - b[1]
: b[0] - a[0];
}
return function(stream) {
var activeStream = stream,
bufferStream = clipBuffer(),
segments,
polygon,
ring,
x__, y__, v__, // first point
x_, y_, v_, // previous point
first,
clean;
var clipStream = {
point: point,
lineStart: lineStart,
lineEnd: lineEnd,
polygonStart: polygonStart,
polygonEnd: polygonEnd
};
function point(x, y) {
if (visible(x, y)) activeStream.point(x, y);
}
function polygonInside() {
var winding = 0;
for (var i = 0, n = polygon.length; i < n; ++i) {
for (var ring = polygon[i], j = 1, m = ring.length, point = ring[0], a0, a1, b0 = point[0], b1 = point[1]; j < m; ++j) {
a0 = b0, a1 = b1, point = ring[j], b0 = point[0], b1 = point[1];
if (a1 <= y1) { if (b1 > y1 && (b0 - a0) * (y1 - a1) > (b1 - a1) * (x0 - a0)) ++winding; }
else { if (b1 <= y1 && (b0 - a0) * (y1 - a1) < (b1 - a1) * (x0 - a0)) --winding; }
}
}
return winding;
}
// Buffer geometry within a polygon and then clip it en masse.
function polygonStart() {
activeStream = bufferStream, segments = [], polygon = [], clean = true;
}
function polygonEnd() {
var startInside = polygonInside(),
cleanInside = clean && startInside,
visible = (segments = merge(segments)).length;
if (cleanInside || visible) {
stream.polygonStart();
if (cleanInside) {
stream.lineStart();
interpolate(null, null, 1, stream);
stream.lineEnd();
}
if (visible) {
clipRejoin(segments, compareIntersection, startInside, interpolate, stream);
}
stream.polygonEnd();
}
activeStream = stream, segments = polygon = ring = null;
}
function lineStart() {
clipStream.point = linePoint;
if (polygon) polygon.push(ring = []);
first = true;
v_ = false;
x_ = y_ = NaN;
}
// TODO rather than special-case polygons, simply handle them separately.
// Ideally, coincident intersection points should be jittered to avoid
// clipping issues.
function lineEnd() {
if (segments) {
linePoint(x__, y__);
if (v__ && v_) bufferStream.rejoin();
segments.push(bufferStream.result());
}
clipStream.point = point;
if (v_) activeStream.lineEnd();
}
function linePoint(x, y) {
var v = visible(x, y);
if (polygon) ring.push([x, y]);
if (first) {
x__ = x, y__ = y, v__ = v;
first = false;
if (v) {
activeStream.lineStart();
activeStream.point(x, y);
}
} else {
if (v && v_) activeStream.point(x, y);
else {
var a = [x_ = Math.max(clipMin, Math.min(clipMax, x_)), y_ = Math.max(clipMin, Math.min(clipMax, y_))],
b = [x = Math.max(clipMin, Math.min(clipMax, x)), y = Math.max(clipMin, Math.min(clipMax, y))];
if (clipLine(a, b, x0, y0, x1, y1)) {
if (!v_) {
activeStream.lineStart();
activeStream.point(a[0], a[1]);
}
activeStream.point(b[0], b[1]);
if (!v) activeStream.lineEnd();
clean = false;
} else if (v) {
activeStream.lineStart();
activeStream.point(x, y);
clean = false;
}
}
}
x_ = x, y_ = y, v_ = v;
}
return clipStream;
};
}

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frontend/node_modules/d3-geo/src/clip/rejoin.js generated vendored Normal file
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import pointEqual from "../pointEqual.js";
import {epsilon} from "../math.js";
function Intersection(point, points, other, entry) {
this.x = point;
this.z = points;
this.o = other; // another intersection
this.e = entry; // is an entry?
this.v = false; // visited
this.n = this.p = null; // next & previous
}
// A generalized polygon clipping algorithm: given a polygon that has been cut
// into its visible line segments, and rejoins the segments by interpolating
// along the clip edge.
export default function(segments, compareIntersection, startInside, interpolate, stream) {
var subject = [],
clip = [],
i,
n;
segments.forEach(function(segment) {
if ((n = segment.length - 1) <= 0) return;
var n, p0 = segment[0], p1 = segment[n], x;
if (pointEqual(p0, p1)) {
if (!p0[2] && !p1[2]) {
stream.lineStart();
for (i = 0; i < n; ++i) stream.point((p0 = segment[i])[0], p0[1]);
stream.lineEnd();
return;
}
// handle degenerate cases by moving the point
p1[0] += 2 * epsilon;
}
subject.push(x = new Intersection(p0, segment, null, true));
clip.push(x.o = new Intersection(p0, null, x, false));
subject.push(x = new Intersection(p1, segment, null, false));
clip.push(x.o = new Intersection(p1, null, x, true));
});
if (!subject.length) return;
clip.sort(compareIntersection);
link(subject);
link(clip);
for (i = 0, n = clip.length; i < n; ++i) {
clip[i].e = startInside = !startInside;
}
var start = subject[0],
points,
point;
while (1) {
// Find first unvisited intersection.
var current = start,
isSubject = true;
while (current.v) if ((current = current.n) === start) return;
points = current.z;
stream.lineStart();
do {
current.v = current.o.v = true;
if (current.e) {
if (isSubject) {
for (i = 0, n = points.length; i < n; ++i) stream.point((point = points[i])[0], point[1]);
} else {
interpolate(current.x, current.n.x, 1, stream);
}
current = current.n;
} else {
if (isSubject) {
points = current.p.z;
for (i = points.length - 1; i >= 0; --i) stream.point((point = points[i])[0], point[1]);
} else {
interpolate(current.x, current.p.x, -1, stream);
}
current = current.p;
}
current = current.o;
points = current.z;
isSubject = !isSubject;
} while (!current.v);
stream.lineEnd();
}
}
function link(array) {
if (!(n = array.length)) return;
var n,
i = 0,
a = array[0],
b;
while (++i < n) {
a.n = b = array[i];
b.p = a;
a = b;
}
a.n = b = array[0];
b.p = a;
}

97
frontend/node_modules/d3-geo/src/contains.js generated vendored Normal file
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import {default as polygonContains} from "./polygonContains.js";
import {default as distance} from "./distance.js";
import {epsilon2, radians} from "./math.js";
var containsObjectType = {
Feature: function(object, point) {
return containsGeometry(object.geometry, point);
},
FeatureCollection: function(object, point) {
var features = object.features, i = -1, n = features.length;
while (++i < n) if (containsGeometry(features[i].geometry, point)) return true;
return false;
}
};
var containsGeometryType = {
Sphere: function() {
return true;
},
Point: function(object, point) {
return containsPoint(object.coordinates, point);
},
MultiPoint: function(object, point) {
var coordinates = object.coordinates, i = -1, n = coordinates.length;
while (++i < n) if (containsPoint(coordinates[i], point)) return true;
return false;
},
LineString: function(object, point) {
return containsLine(object.coordinates, point);
},
MultiLineString: function(object, point) {
var coordinates = object.coordinates, i = -1, n = coordinates.length;
while (++i < n) if (containsLine(coordinates[i], point)) return true;
return false;
},
Polygon: function(object, point) {
return containsPolygon(object.coordinates, point);
},
MultiPolygon: function(object, point) {
var coordinates = object.coordinates, i = -1, n = coordinates.length;
while (++i < n) if (containsPolygon(coordinates[i], point)) return true;
return false;
},
GeometryCollection: function(object, point) {
var geometries = object.geometries, i = -1, n = geometries.length;
while (++i < n) if (containsGeometry(geometries[i], point)) return true;
return false;
}
};
function containsGeometry(geometry, point) {
return geometry && containsGeometryType.hasOwnProperty(geometry.type)
? containsGeometryType[geometry.type](geometry, point)
: false;
}
function containsPoint(coordinates, point) {
return distance(coordinates, point) === 0;
}
function containsLine(coordinates, point) {
var ao, bo, ab;
for (var i = 0, n = coordinates.length; i < n; i++) {
bo = distance(coordinates[i], point);
if (bo === 0) return true;
if (i > 0) {
ab = distance(coordinates[i], coordinates[i - 1]);
if (
ab > 0 &&
ao <= ab &&
bo <= ab &&
(ao + bo - ab) * (1 - Math.pow((ao - bo) / ab, 2)) < epsilon2 * ab
)
return true;
}
ao = bo;
}
return false;
}
function containsPolygon(coordinates, point) {
return !!polygonContains(coordinates.map(ringRadians), pointRadians(point));
}
function ringRadians(ring) {
return ring = ring.map(pointRadians), ring.pop(), ring;
}
function pointRadians(point) {
return [point[0] * radians, point[1] * radians];
}
export default function(object, point) {
return (object && containsObjectType.hasOwnProperty(object.type)
? containsObjectType[object.type]
: containsGeometry)(object, point);
}

1
frontend/node_modules/d3-geo/src/identity.js generated vendored Normal file
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export default x => x;

45
frontend/node_modules/d3-geo/src/path/context.js generated vendored Normal file
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import {tau} from "../math.js";
import noop from "../noop.js";
export default function PathContext(context) {
this._context = context;
}
PathContext.prototype = {
_radius: 4.5,
pointRadius: function(_) {
return this._radius = _, this;
},
polygonStart: function() {
this._line = 0;
},
polygonEnd: function() {
this._line = NaN;
},
lineStart: function() {
this._point = 0;
},
lineEnd: function() {
if (this._line === 0) this._context.closePath();
this._point = NaN;
},
point: function(x, y) {
switch (this._point) {
case 0: {
this._context.moveTo(x, y);
this._point = 1;
break;
}
case 1: {
this._context.lineTo(x, y);
break;
}
default: {
this._context.moveTo(x + this._radius, y);
this._context.arc(x, y, this._radius, 0, tau);
break;
}
}
},
result: noop
};

76
frontend/node_modules/d3-geo/src/path/index.js generated vendored Normal file
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import identity from "../identity.js";
import stream from "../stream.js";
import pathArea from "./area.js";
import pathBounds from "./bounds.js";
import pathCentroid from "./centroid.js";
import PathContext from "./context.js";
import pathMeasure from "./measure.js";
import PathString from "./string.js";
export default function(projection, context) {
let digits = 3,
pointRadius = 4.5,
projectionStream,
contextStream;
function path(object) {
if (object) {
if (typeof pointRadius === "function") contextStream.pointRadius(+pointRadius.apply(this, arguments));
stream(object, projectionStream(contextStream));
}
return contextStream.result();
}
path.area = function(object) {
stream(object, projectionStream(pathArea));
return pathArea.result();
};
path.measure = function(object) {
stream(object, projectionStream(pathMeasure));
return pathMeasure.result();
};
path.bounds = function(object) {
stream(object, projectionStream(pathBounds));
return pathBounds.result();
};
path.centroid = function(object) {
stream(object, projectionStream(pathCentroid));
return pathCentroid.result();
};
path.projection = function(_) {
if (!arguments.length) return projection;
projectionStream = _ == null ? (projection = null, identity) : (projection = _).stream;
return path;
};
path.context = function(_) {
if (!arguments.length) return context;
contextStream = _ == null ? (context = null, new PathString(digits)) : new PathContext(context = _);
if (typeof pointRadius !== "function") contextStream.pointRadius(pointRadius);
return path;
};
path.pointRadius = function(_) {
if (!arguments.length) return pointRadius;
pointRadius = typeof _ === "function" ? _ : (contextStream.pointRadius(+_), +_);
return path;
};
path.digits = function(_) {
if (!arguments.length) return digits;
if (_ == null) digits = null;
else {
const d = Math.floor(_);
if (!(d >= 0)) throw new RangeError(`invalid digits: ${_}`);
digits = d;
}
if (context === null) contextStream = new PathString(digits);
return path;
};
return path.projection(projection).digits(digits).context(context);
}

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frontend/node_modules/d3-geo/src/path/measure.js generated vendored Normal file
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import {Adder} from "d3-array";
import {sqrt} from "../math.js";
import noop from "../noop.js";
var lengthSum = new Adder(),
lengthRing,
x00,
y00,
x0,
y0;
var lengthStream = {
point: noop,
lineStart: function() {
lengthStream.point = lengthPointFirst;
},
lineEnd: function() {
if (lengthRing) lengthPoint(x00, y00);
lengthStream.point = noop;
},
polygonStart: function() {
lengthRing = true;
},
polygonEnd: function() {
lengthRing = null;
},
result: function() {
var length = +lengthSum;
lengthSum = new Adder();
return length;
}
};
function lengthPointFirst(x, y) {
lengthStream.point = lengthPoint;
x00 = x0 = x, y00 = y0 = y;
}
function lengthPoint(x, y) {
x0 -= x, y0 -= y;
lengthSum.add(sqrt(x0 * x0 + y0 * y0));
x0 = x, y0 = y;
}
export default lengthStream;

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import {asin, atan2, cos, sin, sqrt} from "../math.js";
export function azimuthalRaw(scale) {
return function(x, y) {
var cx = cos(x),
cy = cos(y),
k = scale(cx * cy);
if (k === Infinity) return [2, 0];
return [
k * cy * sin(x),
k * sin(y)
];
}
}
export function azimuthalInvert(angle) {
return function(x, y) {
var z = sqrt(x * x + y * y),
c = angle(z),
sc = sin(c),
cc = cos(c);
return [
atan2(x * sc, z * cc),
asin(z && y * sc / z)
];
}
}

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import {acos, sin} from "../math.js";
import {azimuthalRaw, azimuthalInvert} from "./azimuthal.js";
import projection from "./index.js";
export var azimuthalEquidistantRaw = azimuthalRaw(function(c) {
return (c = acos(c)) && c / sin(c);
});
azimuthalEquidistantRaw.invert = azimuthalInvert(function(z) {
return z;
});
export default function() {
return projection(azimuthalEquidistantRaw)
.scale(79.4188)
.clipAngle(180 - 1e-3);
}

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import {abs, atan, atan2, cos, epsilon, halfPi, log, pi, pow, sign, sin, sqrt, tan} from "../math.js";
import {conicProjection} from "./conic.js";
import {mercatorRaw} from "./mercator.js";
function tany(y) {
return tan((halfPi + y) / 2);
}
export function conicConformalRaw(y0, y1) {
var cy0 = cos(y0),
n = y0 === y1 ? sin(y0) : log(cy0 / cos(y1)) / log(tany(y1) / tany(y0)),
f = cy0 * pow(tany(y0), n) / n;
if (!n) return mercatorRaw;
function project(x, y) {
if (f > 0) { if (y < -halfPi + epsilon) y = -halfPi + epsilon; }
else { if (y > halfPi - epsilon) y = halfPi - epsilon; }
var r = f / pow(tany(y), n);
return [r * sin(n * x), f - r * cos(n * x)];
}
project.invert = function(x, y) {
var fy = f - y, r = sign(n) * sqrt(x * x + fy * fy),
l = atan2(x, abs(fy)) * sign(fy);
if (fy * n < 0)
l -= pi * sign(x) * sign(fy);
return [l / n, 2 * atan(pow(f / r, 1 / n)) - halfPi];
};
return project;
}
export default function() {
return conicProjection(conicConformalRaw)
.scale(109.5)
.parallels([30, 30]);
}

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import {asin, cos, sin} from "../math.js";
export function cylindricalEqualAreaRaw(phi0) {
var cosPhi0 = cos(phi0);
function forward(lambda, phi) {
return [lambda * cosPhi0, sin(phi) / cosPhi0];
}
forward.invert = function(x, y) {
return [x / cosPhi0, asin(y * cosPhi0)];
};
return forward;
}

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import projection from "./index.js";
import {abs, asin, cos, epsilon2, sin, sqrt} from "../math.js";
var A1 = 1.340264,
A2 = -0.081106,
A3 = 0.000893,
A4 = 0.003796,
M = sqrt(3) / 2,
iterations = 12;
export function equalEarthRaw(lambda, phi) {
var l = asin(M * sin(phi)), l2 = l * l, l6 = l2 * l2 * l2;
return [
lambda * cos(l) / (M * (A1 + 3 * A2 * l2 + l6 * (7 * A3 + 9 * A4 * l2))),
l * (A1 + A2 * l2 + l6 * (A3 + A4 * l2))
];
}
equalEarthRaw.invert = function(x, y) {
var l = y, l2 = l * l, l6 = l2 * l2 * l2;
for (var i = 0, delta, fy, fpy; i < iterations; ++i) {
fy = l * (A1 + A2 * l2 + l6 * (A3 + A4 * l2)) - y;
fpy = A1 + 3 * A2 * l2 + l6 * (7 * A3 + 9 * A4 * l2);
l -= delta = fy / fpy, l2 = l * l, l6 = l2 * l2 * l2;
if (abs(delta) < epsilon2) break;
}
return [
M * x * (A1 + 3 * A2 * l2 + l6 * (7 * A3 + 9 * A4 * l2)) / cos(l),
asin(sin(l) / M)
];
};
export default function() {
return projection(equalEarthRaw)
.scale(177.158);
}

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import {atan, exp, halfPi, log, pi, tan, tau} from "../math.js";
import rotation from "../rotation.js";
import projection from "./index.js";
export function mercatorRaw(lambda, phi) {
return [lambda, log(tan((halfPi + phi) / 2))];
}
mercatorRaw.invert = function(x, y) {
return [x, 2 * atan(exp(y)) - halfPi];
};
export default function() {
return mercatorProjection(mercatorRaw)
.scale(961 / tau);
}
export function mercatorProjection(project) {
var m = projection(project),
center = m.center,
scale = m.scale,
translate = m.translate,
clipExtent = m.clipExtent,
x0 = null, y0, x1, y1; // clip extent
m.scale = function(_) {
return arguments.length ? (scale(_), reclip()) : scale();
};
m.translate = function(_) {
return arguments.length ? (translate(_), reclip()) : translate();
};
m.center = function(_) {
return arguments.length ? (center(_), reclip()) : center();
};
m.clipExtent = function(_) {
return arguments.length ? ((_ == null ? x0 = y0 = x1 = y1 = null : (x0 = +_[0][0], y0 = +_[0][1], x1 = +_[1][0], y1 = +_[1][1])), reclip()) : x0 == null ? null : [[x0, y0], [x1, y1]];
};
function reclip() {
var k = pi * scale(),
t = m(rotation(m.rotate()).invert([0, 0]));
return clipExtent(x0 == null
? [[t[0] - k, t[1] - k], [t[0] + k, t[1] + k]] : project === mercatorRaw
? [[Math.max(t[0] - k, x0), y0], [Math.min(t[0] + k, x1), y1]]
: [[x0, Math.max(t[1] - k, y0)], [x1, Math.min(t[1] + k, y1)]]);
}
return reclip();
}

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frontend/node_modules/d3-geo/src/stream.js generated vendored Normal file
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function streamGeometry(geometry, stream) {
if (geometry && streamGeometryType.hasOwnProperty(geometry.type)) {
streamGeometryType[geometry.type](geometry, stream);
}
}
var streamObjectType = {
Feature: function(object, stream) {
streamGeometry(object.geometry, stream);
},
FeatureCollection: function(object, stream) {
var features = object.features, i = -1, n = features.length;
while (++i < n) streamGeometry(features[i].geometry, stream);
}
};
var streamGeometryType = {
Sphere: function(object, stream) {
stream.sphere();
},
Point: function(object, stream) {
object = object.coordinates;
stream.point(object[0], object[1], object[2]);
},
MultiPoint: function(object, stream) {
var coordinates = object.coordinates, i = -1, n = coordinates.length;
while (++i < n) object = coordinates[i], stream.point(object[0], object[1], object[2]);
},
LineString: function(object, stream) {
streamLine(object.coordinates, stream, 0);
},
MultiLineString: function(object, stream) {
var coordinates = object.coordinates, i = -1, n = coordinates.length;
while (++i < n) streamLine(coordinates[i], stream, 0);
},
Polygon: function(object, stream) {
streamPolygon(object.coordinates, stream);
},
MultiPolygon: function(object, stream) {
var coordinates = object.coordinates, i = -1, n = coordinates.length;
while (++i < n) streamPolygon(coordinates[i], stream);
},
GeometryCollection: function(object, stream) {
var geometries = object.geometries, i = -1, n = geometries.length;
while (++i < n) streamGeometry(geometries[i], stream);
}
};
function streamLine(coordinates, stream, closed) {
var i = -1, n = coordinates.length - closed, coordinate;
stream.lineStart();
while (++i < n) coordinate = coordinates[i], stream.point(coordinate[0], coordinate[1], coordinate[2]);
stream.lineEnd();
}
function streamPolygon(coordinates, stream) {
var i = -1, n = coordinates.length;
stream.polygonStart();
while (++i < n) streamLine(coordinates[i], stream, 1);
stream.polygonEnd();
}
export default function(object, stream) {
if (object && streamObjectType.hasOwnProperty(object.type)) {
streamObjectType[object.type](object, stream);
} else {
streamGeometry(object, stream);
}
}

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frontend/node_modules/d3-geo/src/transform.js generated vendored Normal file
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export default function(methods) {
return {
stream: transformer(methods)
};
}
export function transformer(methods) {
return function(stream) {
var s = new TransformStream;
for (var key in methods) s[key] = methods[key];
s.stream = stream;
return s;
};
}
function TransformStream() {}
TransformStream.prototype = {
constructor: TransformStream,
point: function(x, y) { this.stream.point(x, y); },
sphere: function() { this.stream.sphere(); },
lineStart: function() { this.stream.lineStart(); },
lineEnd: function() { this.stream.lineEnd(); },
polygonStart: function() { this.stream.polygonStart(); },
polygonEnd: function() { this.stream.polygonEnd(); }
};