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SillyTavern_replica/data/agent/fiction/guide_global/entries.json

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{
"entries": [
{
"layer": "L0",
"title": "爽文基本节奏",
"content": "每章需有明确的情绪推进:铺垫→加压→释放。避免长时间无爽点的水文;小爽点每 8001500 字,大爽点每 35 章。"
},
{
"layer": "L0",
"title": "读者预期管理",
"content": "开书前 3 章必须建立核心卖点(金手指/身份差/仇恨对象)。让读者知道「这本书承诺给我什么爽感」。"
},
{
"layer": "L1",
"title": "主角行为准则",
"content": "主角可以低调但不能窝囊;遇辱必报、有仇必记,但报复需有层次(先小胜再大胜)。避免圣母式原谅削弱爽感。"
},
{
"layer": "L1",
"title": "对手设计",
"content": "反派/对手需有足够嚣张资本与明确动机;被打脸前要让读者足够讨厌他们。避免脸谱化到无法代入。"
},
{
"layer": "L2",
"title": "信息投放",
"content": "世界观与力量体系采用「冰山法则」:每次只揭示与当前冲突相关的信息。悬念优于说明书式设定堆砌。"
},
{
"layer": "L2",
"title": "对话与描写比例",
"content": "冲突场景多用短句对话推进;升级/打脸瞬间可加入 12 句环境或旁观者反应放大爽感,但避免冗长旁白。"
},
{
"layer": "L3",
"title": "用户体验(视角/人称)",
"content": "默认第三人称有限视角跟随主角;关键爽点可短暂拉远至旁观者视角以放大震惊效果。人称切换需有明确叙事目的,避免混乱。"
},
{
"layer": "L3",
"title": "禁区与雷点",
"content": "避免 NTR、主角长期受虐无反击、重要角色无理由降智。若需挫折控制在 12 章内并给出明确反击预期。"
}
]
}