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SillyTavern_replica/data/agent/studio_projects/新项目/pipeline.json

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{
"workflowGoal": "设计一个单人角色:先绑定角色卡与世界书,再迭代整体美学与具体人设,写入世界书条目。",
"nodes": [
{
"id": "init",
"skillId": "studio.init_bind",
"displayName": "创建并绑定",
"enabled": true,
"config": {},
"displayParams": [
{
"key": "characterName",
"label": "角色卡名称",
"type": "text",
"required": true,
"placeholder": ""
},
{
"key": "worldbookName",
"label": "世界书名称",
"type": "text",
"required": true,
"placeholder": ""
}
],
"inputs": []
},
{
"id": "aesthetic",
"skillId": "studio.worldbook_entry",
"displayName": "整体美学",
"niche": "aesthetic_tone",
"enabled": true,
"loopUntilSatisfied": true,
"config": {
"stepGoal": "产出角色的整体美学设定:视觉风格、氛围、叙事基调,供后续人设步骤引用。",
"insertion": {
"position": 4,
"activationType": "normal",
"key": "整体美学",
"comment": "Studio · 整体美学"
},
"scoring": {
"enabled": true,
"rubric": "是否覆盖色调/材质/氛围/叙事基调;是否可与后续人设衔接;表述是否简洁可注入世界书。"
}
},
"displayParams": [],
"inputs": []
},
{
"id": "persona",
"skillId": "studio.worldbook_entry",
"displayName": "具体人设",
"niche": "persona_detail",
"enabled": true,
"loopUntilSatisfied": true,
"config": {
"stepGoal": "在整体美学基础上,写出可扮演的人设:性格、动机、口癖、关系与行为模式。",
"insertion": {
"position": 4,
"activationType": "normal",
"key": "具体人设",
"comment": "Studio · 具体人设"
},
"scoring": {
"enabled": true,
"rubric": "是否与人设目标一致;是否与整体美学一致;是否具备可扮演细节;是否避免与已有条目冲突。"
}
},
"displayParams": [],
"inputs": [
{
"ref": "aesthetic.output"
},
{
"ref": "persona.output",
"optional": true
}
]
}
]
}