把规则、架构与实现路线写成仓库文档。
后续改内容或结算顺序时有冻结依据,不必再翻原始稿才能对齐。 Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
@@ -0,0 +1,35 @@
|
||||
# Card Roguelike
|
||||
|
||||
Simulation-first PvE card roguelike. Godot comes after a headless rules engine.
|
||||
|
||||
Start here: `docs/FOUNDATION.md`, `docs/ARCHITECTURE.md`, `docs/DESIGN.md`, `docs/SURFACES.md` (headless vs interactive).
|
||||
|
||||
## Implementation roadmap
|
||||
|
||||
1. **CLI combat** — shared starting package, attack/activate, guaranteed field, guard/cult core.
|
||||
2. **CLI full run (current)** — reward → Holder assignment → simple upgrades → next fight.
|
||||
3. **Playtest client** — `Game.Client` browser UI; emoji/SVG placeholders. Godot still later.
|
||||
4. **Art pass** — replace placeholders.
|
||||
5. **Expansion card packs** — near the art pass.
|
||||
|
||||
## Status
|
||||
|
||||
CLI combat + CLI full run + browser playtest client. Core owns rules and in-run progression (`RunProgress`). Client only renders and posts legal actions. Placeholder art: emoji + SVG.
|
||||
|
||||
## Build
|
||||
|
||||
Requires [.NET 8 SDK](https://dotnet.microsoft.com/download).
|
||||
|
||||
```powershell
|
||||
dotnet test CardGame.sln
|
||||
dotnet run --project tools/HeadlessBattle -- --auto
|
||||
dotnet run --project tools/HeadlessBattle -- --run --auto
|
||||
dotnet run --project tools/HeadlessBattle -- --run --seed 42 --fights 3
|
||||
dotnet run --project src/Game.Client
|
||||
```
|
||||
|
||||
`--run`: fight → draft from unlocked packs → assign Holder → simple upgrade → next fight (default 3). `--auto` picks for both seats and between-fight choices.
|
||||
|
||||
Browser client: http://127.0.0.1:5088 — you play P0; P1 auto-resolves after each of your actions.
|
||||
|
||||
Interactive combat: enter action numbers for P0; P1 is AI. `a` = auto one step for P0, `q` = quit.
|
||||
Reference in New Issue
Block a user