落地无头规则引擎与局内内容,便于命令行复现对战。
规则、卡包与测试放在同一套核心里,避免表现层自行结算。 Co-authored-by: Cursor <cursoragent@cursor.com>
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{
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"id": "char.example.ash",
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"name": "Ash",
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"coreActions": ["Damage", "Heal"],
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"bridge": "Damage+Heal",
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"skill": {
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"id": "skill.ash.ember",
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"summary": "Healing you receive also nudges damage spells. Combat effect not wired yet."
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},
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"startingDeck": [
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"card.example.spark",
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"card.example.spark",
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"card.example.salve",
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"card.example.wisp"
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]
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}
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