using CardGame.Core; namespace Game.Core.Tests; internal static class Cards { private static readonly Dictionary ById = CardJson .LoadCatalog(Path.Combine(AppContext.BaseDirectory, "content", "cards")); public static IReadOnlyDictionary Catalog => ById; public static CardDefinition Get(string id) => ById[id]; public static CardDefinition Spark => ById["card.example.spark"]; public static CardDefinition Wisp => ById["card.example.wisp"]; public static CardDefinition Salve => ById["card.example.salve"]; public static CardDefinition Ward => ById["card.example.ward"]; public static CardDefinition Lantern => ById["card.example.lantern"]; public static CardDefinition Fuse => ById["card.example.fuse"]; public static CardDefinition BaseField => ById["card.system.base_field"]; public static CardDefinition Patrol => ById["card.guard.patrol"]; public static CardDefinition Captain => ById["card.guard.captain"]; public static CardDefinition Believer => ById["card.cult.believer"]; public static CardDefinition Camp => ById["card.cult.camp"]; public static CardDefinition Crossbow => ById["card.guard.crossbow"]; public static CardDefinition Conscript => ById["card.guard.conscript"]; public static List Repeat(CardDefinition card, int count) => Enumerable.Repeat(card, count).ToList(); }