Files
chenmoranzhiandCursor ae13f1d06a 落地无头规则引擎与局内内容,便于命令行复现对战。
规则、卡包与测试放在同一套核心里,避免表现层自行结算。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-10-09 02:06:23 +08:00

58 lines
1.9 KiB
C#

using CardGame.Core;
using Xunit;
namespace Game.Core.Tests;
public sealed class PackTests
{
private static List<PackDefinition> Catalog() =>
PackJson.LoadDirectory(Path.Combine(AppContext.BaseDirectory, "content", "packs"));
[Fact]
public void Base_pack_is_always_in_the_run_pool()
{
var state = MatchSetup.Create(
1,
Cards.Repeat(Cards.Wisp, 10),
Cards.Repeat(Cards.Wisp, 10),
Cards.Catalog,
shuffle: false);
var unlocked = Packs.Unlocked(state, 0, Catalog());
Assert.Contains(unlocked, p => p.Id == "pack.example.base");
Assert.DoesNotContain(unlocked, p => p.Id == "pack.example.vitality");
}
[Fact]
public void Healing_unlocks_vitality_pack()
{
var state = MatchSetup.Create(
1,
Cards.Repeat(Cards.Salve, 10),
Cards.Repeat(Cards.Wisp, 10),
Cards.Catalog,
shuffle: false);
state.Players[0].Life = 10;
state.Players[0].Energy = 1;
var salve = state.Players[0].Hand[0];
state = RulesEngine.Execute(state, new PlayCardAction(0, salve.Id));
Assert.Equal(2, state.Players[0].Run.HealReceived);
Assert.Contains(Packs.Unlocked(state, 0, Catalog()), p => p.Id == "pack.example.vitality");
}
[Fact]
public void Fuse_expiry_unlocks_aftermath_for_the_owner()
{
var state = MatchSetup.Create(
1,
Cards.Repeat(Cards.Fuse, 10),
Cards.Repeat(Cards.Wisp, 10),
Cards.Catalog,
shuffle: false);
var fuse = state.Players[0].Hand[0];
state = RulesEngine.Execute(state, new PlayCardAction(0, fuse.Id));
state = RulesEngine.Execute(state, new EndTurnAction(0));
Assert.Equal(1, state.Players[0].Run.FriendlyDestroyed);
Assert.Contains(Packs.Unlocked(state, 0, Catalog()), p => p.Id == "pack.example.aftermath");
}
}