规则、卡包与测试放在同一套核心里,避免表现层自行结算。 Co-authored-by: Cursor <cursoragent@cursor.com>
55 lines
1.5 KiB
C#
55 lines
1.5 KiB
C#
using CardGame.Core;
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using Xunit;
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namespace Game.Core.Tests;
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public sealed class PhaseATests
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{
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[Fact]
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public void Clone_is_independent()
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{
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var state = new GameState(seed: 1) { Catalog = Cards.Catalog };
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state.Players[0].Life = 12;
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var clone = RulesEngine.CloneState(state);
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clone.Players[0].Life = 7;
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Assert.Equal(12, state.Players[0].Life);
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Assert.Equal(7, clone.Players[0].Life);
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}
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[Fact]
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public void Rng_is_deterministic_for_same_seed()
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{
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var a = new GameRng(42);
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var b = new GameRng(42);
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Assert.Equal(a.NextUInt32(), b.NextUInt32());
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Assert.Equal(a.NextInt(10), b.NextInt(10));
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}
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[Fact]
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public void EndTurn_passes_priority_and_base_field_supplies()
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{
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var state = MatchSetup.Create(
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7,
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Cards.Repeat(Cards.Wisp, 10),
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Cards.Repeat(Cards.Wisp, 10),
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Cards.Catalog,
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shuffle: false);
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Assert.Equal(1, state.Players[0].Energy);
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state = RulesEngine.Execute(state, new EndTurnAction(0));
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Assert.Equal(1, state.ActivePlayerIndex);
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Assert.Equal(1, state.Players[1].Energy);
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}
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[Fact]
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public void GetLegalActions_offers_end_turn()
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{
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var state = MatchSetup.Create(
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1,
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Cards.Repeat(Cards.Wisp, 10),
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Cards.Repeat(Cards.Wisp, 10),
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Cards.Catalog,
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shuffle: false);
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Assert.Contains(RulesEngine.GetLegalActions(state), a => a is EndTurnAction);
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}
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}
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