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card_game/AGENTS.md
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chenmoranzhiandCursor 5c097caee1 约定仓库忽略构建产物,并固定代理协作边界。
核心不得依赖引擎界面,随机数走统一入口,避免规则写进表现层。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-10-09 02:04:12 +08:00

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Agent rules

Read docs/FOUNDATION.md and docs/ARCHITECTURE.md before large refactors.

  • Game.Core must not depend on Godot.
  • All randomness must go through GameRng. Simulation and presentation share one rules engine.
  • UI must not implement game rules. Presentation renders GameState and plays GameEvents.
  • Adding or changing core rules requires adding or updating tests.
  • Ordinary cards should use standard effects. Do not invent a general-purpose scripting language.
  • Changing the content schema requires updating the validator and docs/CONTENT_SCHEMA.md.
  • Changing event resolution order requires checking related tests.
  • Do not create a global rule for a single card.
  • Prefer the smallest working implementation. Do not optimize until there is a measured bottleneck.
  • Freeze the 11 core actions in docs/RULES.md. New “archetypes” are combinations, conditions, or keywords — not new primitive events.
  • Card packs are in-run only. Unlock state must reset with the run. Do not add cross-run / meta unlocks.