引入游玩呈现壳与旁观维护槽,完善结算合并、十分制自评与技能产物 UI。

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-08-12 02:03:29 +08:00
parent 94f67fa744
commit 120d67ee82
46 changed files with 2513 additions and 236 deletions

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@@ -17,7 +17,7 @@
| `modules/context-order/prompt.md` | **骨架已写**`context-order.v1` |
| `docs/context-fragment-design.md` | **已写**;范例技能已对齐 `context-fragment.v1` |
| 程序:片段解析 / 扁平投影序 / `对话.历史` 可投影 | **已落地**(非硬双锚) |
| `orchestrator.md` | **仍待**play 调度顺序 perspective? → gm → narrator |
| `orchestrator.md` | **已改**play 调度 auditor → perspective? → gm → narrator |
## 优先级 P1能力归属 feeds
@@ -56,7 +56,7 @@
```json
// 设计.worker集世界模拟
{
"play_slots": { "gm": true, "narrator": true, "perspective": false },
"play_slots": { "auditor": true, "gm": true, "narrator": true, "perspective": false },
"tables": { "side_effects": [/* */] },
"workers": [/* context/outputs */]
}
@@ -76,6 +76,16 @@
}
```
```json
// 运行.本轮.旁观(多数轮空)
{
"schema": "maintain.v1",
"need_generate": false,
"table_ops": [],
"notes": []
}
```
## 建议你改的顺序
1. `refine` + `worker-spec`(或新拓扑技能)对齐 `play_slots`