引入游玩呈现壳与旁观维护槽,完善结算合并、十分制自评与技能产物 UI。

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-08-12 02:03:29 +08:00
co-authored by Cursor
parent 94f67fa744
commit 120d67ee82
46 changed files with 2513 additions and 236 deletions
@@ -76,7 +76,12 @@ design
→ 用户手动进 play
play
用户输入 → 声明内 worker → 终稿
用户输入
→ auditor(旁观维护,默认空操作;无长对话史)
→ perspective?(仅强信息隔离)
→ gm / world-simulator(主世界层,settlement.v1;variable_changes 由 Runtime 合并)
→ narrator(用户可见正文;通常在此 review)
chance 仅按需;禁止发明未声明 ref
```
## 启动(agent-first)
@@ -104,6 +109,8 @@ play
|--------|------------------|----------------|
| design-* | true | user_confirmed |
| opening-generator | true | user_confirmed |
| auditor / world-simulator / role-decide | false(play) | continue(声明默认) |
| narrator | false(play 调度) | review(等人看终稿) |
## 总管优先行为
@@ -113,6 +120,7 @@ play
4. `waiting_user(review_artifact)` → 引导验收
5. reject → 收修订 → 重跑同一 worker(含修订流程 = 再调味)
6. 终稿(含 `设计.worker集`)已 accept 且需开局 → `opening-generator`
7. **play**:按 `play_slots` 序 `auditor → perspective? → gm → narrator`;`pendingSideEffectWorkers` 优先
## 禁用行为
@@ -121,3 +129,4 @@ play
- 一次 design-flow 排死全程固定长链(应增量)
- 调度声明未列出的 play ref
- Agent 挑选模型
- play 中把旁观维护当正文作者,或跳过 gm 直接 narrator