引入游玩呈现壳与旁观维护槽,完善结算合并、十分制自评与技能产物 UI。
Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -76,7 +76,12 @@ design
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→ 用户手动进 play
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play
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用户输入 → 声明内 worker → 终稿
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用户输入
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→ auditor(旁观维护,默认空操作;无长对话史)
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→ perspective?(仅强信息隔离)
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→ gm / world-simulator(主世界层,settlement.v1;variable_changes 由 Runtime 合并)
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→ narrator(用户可见正文;通常在此 review)
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chance 仅按需;禁止发明未声明 ref
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```
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## 启动(agent-first)
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@@ -104,6 +109,8 @@ play
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|--------|------------------|----------------|
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| design-* | true | user_confirmed |
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| opening-generator | true | user_confirmed |
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| auditor / world-simulator / role-decide | false(play) | continue(声明默认) |
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| narrator | false(play 调度) | review(等人看终稿) |
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## 总管优先行为
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@@ -113,6 +120,7 @@ play
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4. `waiting_user(review_artifact)` → 引导验收
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5. reject → 收修订 → 重跑同一 worker(含修订流程 = 再调味)
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6. 终稿(含 `设计.worker集`)已 accept 且需开局 → `opening-generator`
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7. **play**:按 `play_slots` 序 `auditor → perspective? → gm → narrator`;`pendingSideEffectWorkers` 优先
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## 禁用行为
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@@ -121,3 +129,4 @@ play
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- 一次 design-flow 排死全程固定长链(应增量)
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- 调度声明未列出的 play ref
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- Agent 挑选模型
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- play 中把旁观维护当正文作者,或跳过 gm 直接 narrator
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