引入游玩呈现壳与旁观维护槽,完善结算合并、十分制自评与技能产物 UI。
Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -18,19 +18,21 @@ Runtime 执行时读 Worker 集条目,不直接读本目录。
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```json
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{
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"play_slots": { "gm": true, "narrator": true, "perspective": false, "chance": false },
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"play_slots": { "auditor": true, "gm": true, "narrator": true, "perspective": false },
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"workers": []
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}
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```
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| 槽 | 默认 ref | 模板 |
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|----|----------|------|
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| auditor | `auditor` | `auditor.yaml` — maintain.v1;默认空操作;无长对话史 |
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| gm | `world-simulator` | `world-simulator.yaml` — 裁决包 settlement.v1 |
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| narrator | `narrator` | `narrator.yaml` — 只读裁决包写正文 |
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| perspective | `role-decide` | `role-decide.yaml` — 可选知密视角 |
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| chance(按需) | `chance` | `chance.yaml` — 程序骰子/抽签/比点;不进每轮管线 |
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变量 / Progressive:**不是**独立 LLM 模板;见 `docs/progressive-data-design.md`(真值 + side_effects)。
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变量 / Progressive:**不是**独立 LLM 模板;见 `docs/progressive-data-design.md`(真值 + side_effects)。
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Runtime:写入 `运行.本轮.裁决` 时自动合并 `variable_changes` → `变量.当前`;写入 `运行.本轮.旁观` 时按需合并 `table_ops`。
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## 其它文件
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