引入游玩呈现壳与旁观维护槽,完善结算合并、十分制自评与技能产物 UI。
Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
@@ -1,15 +1,20 @@
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/**
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* 固定游玩槽位:世界模拟路径不再自由发明 workers[],
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* 以勾选 gm / narrator / perspective 展开为声明条目。
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* 以勾选 auditor / gm / narrator / perspective 展开为声明条目。
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* `chance` 为按需程序槽:不进每轮管线,可被 run_worker / toolcall 调用。
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*/
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import type { WorkerAcceptance, WorkerSetEntry } from "./worker-set-parse.js";
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export type PlaySlotId = "gm" | "narrator" | "perspective";
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/** 按需槽(不进入 perspective→gm→narrator 管线) */
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export type PlaySlotId = "auditor" | "gm" | "narrator" | "perspective";
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/** 按需槽(不进入 auditor→perspective→gm→narrator 管线) */
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export type OnDemandSlotId = "chance";
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export type PlaySlotsConfig = {
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/**
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* 旁观维护(副 LLM:表/规则检查,默认空操作);默认 true。
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* 每轮可上场,但不等于每轮改表。缺省键视为开启。
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*/
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auditor?: boolean;
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/** 主世界层(裁决);默认 true */
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gm: boolean;
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/** 叙事转述;默认 true */
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@@ -26,6 +31,7 @@ export type PlaySlotsConfig = {
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};
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export const DEFAULT_PLAY_SLOT_REFS: Record<PlaySlotId, string> = {
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auditor: "auditor",
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gm: "world-simulator",
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narrator: "narrator",
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perspective: "role-decide",
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@@ -39,6 +45,12 @@ export const PLAY_SLOT_META: Record<
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PlaySlotId,
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{ label: string; purpose: string; defaultAcceptance: WorkerAcceptance }
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> = {
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auditor: {
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label: "旁观维护",
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purpose:
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"副 LLM:检查表与生成规则是否需补充;默认空操作;不写正文、不写真相权威。",
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defaultAcceptance: "continue",
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},
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gm: {
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label: "主世界层",
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purpose: "读真值与 Progressive 投影,输出结构化裁决包;可提议变量变更。",
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@@ -69,21 +81,47 @@ export const ON_DEMAND_SLOT_META: Record<
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};
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/** 推荐回合顺序(启用的槽按此排序;不含按需槽) */
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export const PLAY_SLOT_ORDER: PlaySlotId[] = ["perspective", "gm", "narrator"];
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export const PLAY_SLOT_ORDER: PlaySlotId[] = [
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"auditor",
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"perspective",
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"gm",
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"narrator",
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];
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/** 这些槽的默认上下文不注入「对话.历史」长聊 */
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export const PLAY_SLOTS_WITHOUT_DIALOGUE_HISTORY: ReadonlySet<PlaySlotId> =
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new Set(["auditor"]);
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export function playSlotIdForRef(ref: string): PlaySlotId | undefined {
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const trimmed = ref.trim();
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for (const id of Object.keys(DEFAULT_PLAY_SLOT_REFS) as PlaySlotId[]) {
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if (DEFAULT_PLAY_SLOT_REFS[id] === trimmed) return id;
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}
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return undefined;
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}
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export function defaultPlaySlots(): PlaySlotsConfig {
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return { gm: true, narrator: true, perspective: false, chance: false };
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return {
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auditor: true,
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gm: true,
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narrator: true,
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perspective: false,
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chance: false,
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};
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}
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export function parsePlaySlots(raw: unknown): PlaySlotsConfig | undefined {
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if (!raw || typeof raw !== "object" || Array.isArray(raw)) return undefined;
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const row = raw as Record<string, unknown>;
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const base = defaultPlaySlots();
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if (typeof row.auditor === "boolean") base.auditor = row.auditor;
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// 兼容旧键名 / 别名
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if (typeof row.maintain === "boolean") base.auditor = row.maintain;
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if (typeof row.旁观 === "boolean") base.auditor = row.旁观;
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if (typeof row.gm === "boolean") base.gm = row.gm;
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if (typeof row.narrator === "boolean") base.narrator = row.narrator;
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if (typeof row.perspective === "boolean") base.perspective = row.perspective;
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if (typeof row.chance === "boolean") base.chance = row.chance;
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// 兼容旧键名
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if (typeof row.world === "boolean") base.gm = row.world;
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if (typeof row.transcription === "boolean") base.narrator = row.transcription;
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if (typeof row.oracle === "boolean") base.chance = row.oracle;
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@@ -116,7 +154,10 @@ export function refForSlot(
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}
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export function enabledPlaySlotIds(slots: PlaySlotsConfig): PlaySlotId[] {
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return PLAY_SLOT_ORDER.filter((id) => Boolean(slots[id]));
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return PLAY_SLOT_ORDER.filter((id) => {
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if (id === "auditor") return slots.auditor !== false;
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return Boolean(slots[id]);
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});
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}
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export function enabledOnDemandSlotIds(slots: PlaySlotsConfig): OnDemandSlotId[] {
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@@ -153,17 +194,21 @@ export function workerEntryForSlot(
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role: id,
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duty: meta.purpose,
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when:
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id === "perspective"
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? "强信息隔离且本轮需要该角色独立反应时"
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: id === "gm"
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? "每轮用户输入后"
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: "主世界层裁决包就绪后",
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id === "auditor"
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? "每轮用户输入后、主世界层之前"
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: id === "perspective"
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? "强信息隔离且本轮需要该角色独立反应时"
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: id === "gm"
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? "每轮用户输入后(旁观维护与可选视角之后)"
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: "主世界层裁决包就绪后",
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rationale:
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id === "perspective"
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? "知密内容不能进主世界层上下文"
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: id === "gm"
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? "裁决与真值变更需要独立推理槽"
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: "用户可见正文与裁决分离,避免文风与规则互相挤压",
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id === "auditor"
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? "表与规则补充与主裁决分槽,避免挤占对话历史上下文"
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: id === "perspective"
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? "知密内容不能进主世界层上下文"
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: id === "gm"
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? "裁决与真值变更需要独立推理槽"
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: "用户可见正文与裁决分离,避免文风与规则互相挤压",
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acceptance: meta.defaultAcceptance,
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invocation: "turn",
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};
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@@ -251,12 +296,23 @@ export function inferPlaySlotsFromWorkers(
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const refs = new Set(
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workers.map((w) => w.ref?.trim()).filter((r): r is string => Boolean(r)),
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);
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const hasAuditor = refs.has(DEFAULT_PLAY_SLOT_REFS.auditor);
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const hasGm = refs.has(DEFAULT_PLAY_SLOT_REFS.gm);
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const hasNarrator = refs.has(DEFAULT_PLAY_SLOT_REFS.narrator);
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const hasPerspective = refs.has(DEFAULT_PLAY_SLOT_REFS.perspective);
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const hasChance = refs.has(DEFAULT_ON_DEMAND_REFS.chance);
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if (!hasGm && !hasNarrator && !hasPerspective && !hasChance) return undefined;
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if (
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!hasAuditor &&
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!hasGm &&
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!hasNarrator &&
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!hasPerspective &&
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!hasChance
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) {
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return undefined;
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}
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return {
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// 旧规格无 auditor ref → 视为关,避免强行插入
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auditor: hasAuditor,
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gm: hasGm,
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narrator: hasNarrator,
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perspective: hasPerspective,
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