引入游玩呈现壳与旁观维护槽,完善结算合并、十分制自评与技能产物 UI。

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-08-12 02:03:29 +08:00
co-authored by Cursor
parent 94f67fa744
commit 120d67ee82
46 changed files with 2513 additions and 236 deletions
+4 -3
View File
@@ -45,8 +45,8 @@ describe("context-fragment.v1", () => {
正文: { 美学纲领: { 体验内核: "…" } },
自评: {
维度: [
{ 名: "交互范式", 分数: 70, 说明: "权限尚可" },
{ 名: "美学纲领", 分数: 55, 说明: "边界未锁" },
{ 名: "交互范式", 分数: 7, 说明: "权限尚可" },
{ 名: "美学纲领", 分数: 5.5, 说明: "边界未锁" },
],
薄弱点: "暴力尺度未定",
},
@@ -61,7 +61,8 @@ describe("context-fragment.v1", () => {
],
},
});
expect(side.assessment).toContain("交互范式 70%");
expect(side.assessment).toContain("交互范式 7/10");
expect(side.assessment).toContain("美学纲领 5.5/10");
expect(side.assessment).toContain("薄弱点:暴力尺度未定");
expect(side.assessment).toContain("为贴近质感");
expect(side.questions).toHaveLength(1);