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100
tests/worker-llm.test.ts
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100
tests/worker-llm.test.ts
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import { describe, expect, it } from "vitest";
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import {
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filterInputsForRolePerspective,
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isRoleUserOnlyTag,
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} from "../src/skills/worker-llm.js";
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import type { ParsedWorkerSkill } from "../src/skills/types.js";
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import { resolveWorkerLlmProvider } from "../src/skills/worker-llm.js";
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import { MockLlmProvider } from "../src/llm/client.js";
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describe("filterInputsForRolePerspective", () => {
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it("keeps only current role tags when 世界.当前角色.id is set", () => {
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const inputs = {
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"世界.当前角色.id": "A",
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"角色.A.可见信息": "hand A",
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"角色.B.可见信息": "hand B",
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"场景.公开叙述": "public",
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};
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const filtered = filterInputsForRolePerspective(inputs, {
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"世界.当前角色.id": "A",
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});
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expect(filtered["角色.A.可见信息"]).toBe("hand A");
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expect(filtered["角色.B.可见信息"]).toBeUndefined();
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expect(filtered["场景.公开叙述"]).toBe("public");
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});
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it("strips thinking tags even for current role", () => {
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const inputs = {
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"角色.A.可见信息": "hand A",
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"角色.A.思考": "inner monologue",
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"角色.A.推理.候选": "legacy thinking",
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"角色.B.行动": "should not see",
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};
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const filtered = filterInputsForRolePerspective(inputs, {
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"世界.当前角色.id": "A",
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});
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expect(filtered["角色.A.可见信息"]).toBe("hand A");
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expect(filtered["角色.A.思考"]).toBeUndefined();
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expect(filtered["角色.A.推理.候选"]).toBeUndefined();
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expect(filtered["角色.B.行动"]).toBeUndefined();
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});
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it("isRoleUserOnlyTag detects thinking suffixes", () => {
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expect(isRoleUserOnlyTag("角色.A.思考")).toBe(true);
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expect(isRoleUserOnlyTag("角色.A.推理.候选")).toBe(true);
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expect(isRoleUserOnlyTag("角色.A.行动")).toBe(false);
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});
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});
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describe("resolveWorkerLlmProvider", () => {
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const fallback = new MockLlmProvider([]);
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it("returns fallback when no binding", () => {
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const worker: ParsedWorkerSkill = {
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id: "role-decide",
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skill: "roleplay-game-theory",
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name: "x",
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description: "",
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version: 1,
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inputTags: [],
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outputTags: [],
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path: "",
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body: "",
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};
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expect(
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resolveWorkerLlmProvider({
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worker,
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slots: { "世界.当前角色.id": "A" },
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fallbackLlm: fallback,
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}),
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).toBe(fallback);
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});
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it("uses byRole when bindings match", () => {
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const worker: ParsedWorkerSkill = {
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id: "role-decide",
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skill: "roleplay-game-theory",
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name: "x",
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description: "",
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version: 1,
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inputTags: [],
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outputTags: [],
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path: "",
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body: "",
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};
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const resolved = resolveWorkerLlmProvider({
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worker,
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bindings: {
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workers: {
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"role-decide": {
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byRole: { A: "nonexistent-profile-id" },
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},
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},
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},
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slots: { "世界.当前角色.id": "A" },
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fallbackLlm: fallback,
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});
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// profile 不存在时回退 fallback
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expect(resolved).toBe(fallback);
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});
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});
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