主世界层直接写正文,转述与旁观改读用户展示输出。

去掉裁决包主路径,让无转述时可直出终稿、有转述时再改写镶壳。

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-09-10 02:18:14 +08:00
co-authored by Cursor
parent d65ebbce8b
commit 3d720f23fe
27 changed files with 290 additions and 216 deletions
+97 -58
View File
@@ -21,17 +21,15 @@ import {
} from "../parse/json-doc.js";
import { assembleWorkerContext } from "../skills/context-segments.js";
import { isPlayLayerActive } from "../skills/play-turn.js";
import { loadAppSettings } from "../config/settings.js";
import { resolveActivePreset } from "../preset/store.js";
import { assemblePlayWorkerMessages } from "../preset/play-frame.js";
import { worldInfoPackFromSegments } from "../preset/world-info-pack.js";
import {
PRESENT_TAG,
PRESENT_JSON_SCHEMA,
isPlayGmBodyWorker,
isPlayPresentWorker,
isPresentLikeObject,
parsePresentPacket,
parseShellAdaptationFromReplyFormat,
playGmBodyOutputInstruction,
playPresentOutputInstruction,
presentOutputFromFallback,
stringifyPresentPacket,
@@ -46,7 +44,6 @@ import {
GM_CHANCE_HARNESS_INSTRUCTION,
} from "../skills/gm-tools.js";
import { runGmHarness } from "./gm-harness.js";
import { isNarratorEnabled } from "../skills/play-slots.js";
import {
mergeQuestionsPreferFragment,
normalizeQuestions,
@@ -397,10 +394,15 @@ function lookupOutputValue(
function parseWorkerResponse(
raw: string,
outputTags: string[],
opts?: { fallbackShell?: PresentShellId },
opts?: { fallbackShell?: PresentShellId; preferPlainBody?: boolean },
): WorkerRunResult {
const fallbackShell = opts?.fallbackShell ?? "prose";
const preferPlainBody = opts?.preferPlainBody === true;
const playTarget = playVisibleTarget(outputTags);
const packBody = (body: string) =>
preferPlainBody
? body.trim() || "(本轮场面未写完)"
: presentOutputFromFallback(body, fallbackShell);
const parsed = tryParseJsonDoc(raw);
if (parsed == null || typeof parsed !== "object" || Array.isArray(parsed)) {
@@ -411,10 +413,10 @@ function parseWorkerResponse(
? raw
: "";
return finalizeParsedOutputs(
{ [playTarget]: presentOutputFromFallback(body, fallbackShell) },
{ [playTarget]: packBody(body) },
{ summary: body.slice(0, 80) || "游玩正文" },
outputTags,
{ playVisible: true, fallbackShell },
{ playVisible: true, fallbackShell, preferPlainBody },
);
}
if (target && looksLikeStructuredDraft(raw)) {
@@ -449,7 +451,7 @@ function parseWorkerResponse(
const obj = parsed as Record<string, unknown>;
if (playTarget && isPresentLikeObject(obj)) {
if (playTarget && isPresentLikeObject(obj) && !preferPlainBody) {
const present = canonicalizePresentOutput(obj, fallbackShell);
if (present) {
return finalizeParsedOutputs(
@@ -473,15 +475,32 @@ function parseWorkerResponse(
}
}
// 游玩正文:片段里的场面字收成 present,不要扁形成创作稿
// 游玩正文:片段里的场面字收成 present(或主世界纯正文)
if (playTarget && !isPresentLikeObject(obj)) {
const scene = fragmentSceneText(obj);
if (scene) {
return finalizeParsedOutputs(
{ [playTarget]: presentOutputFromFallback(scene, fallbackShell) },
{ [playTarget]: packBody(scene) },
obj,
outputTags,
{ playVisible: true, fallbackShell },
{ playVisible: true, fallbackShell, preferPlainBody },
);
}
}
// 主世界偶发 JSON:尽量抽出可读字符串当正文
if (playTarget && preferPlainBody) {
const scene =
fragmentSceneText(obj) ||
(typeof obj.body === "string" ? obj.body.trim() : "") ||
(typeof obj.visible_now === "string" ? obj.visible_now.trim() : "") ||
raw.trim();
if (scene) {
return finalizeParsedOutputs(
{ [playTarget]: packBody(scene) },
obj,
outputTags,
{ playVisible: true, fallbackShell, preferPlainBody },
);
}
}
@@ -510,6 +529,16 @@ function parseWorkerResponse(
for (const tag of productOutputTags(outputTags)) {
const val = lookupOutputValue(bag, tag);
if (playTarget && tag === playTarget) {
if (preferPlainBody) {
const scene =
(typeof val === "string" ? val.trim() : "") ||
fragmentSceneText(val) ||
"";
if (scene) {
outputs[tag] = packBody(scene);
continue;
}
}
const present = canonicalizePresentOutput(val, fallbackShell);
if (present) {
outputs[tag] = present;
@@ -526,7 +555,7 @@ function parseWorkerResponse(
}
recoverFragmentOutputs(obj, outputs, outputTags, fallbackShell);
if (playTarget && outputs[playTarget]) {
if (playTarget && outputs[playTarget] && !preferPlainBody) {
const present = canonicalizePresentOutput(outputs[playTarget], fallbackShell);
if (present) outputs[playTarget] = present;
}
@@ -534,6 +563,7 @@ function parseWorkerResponse(
return finalizeParsedOutputs(outputs, obj, outputTags, {
playVisible: Boolean(playTarget),
fallbackShell,
preferPlainBody,
rawFallback: raw,
});
}
@@ -545,6 +575,7 @@ function finalizeParsedOutputs(
opts?: {
playVisible?: boolean;
fallbackShell?: PresentShellId;
preferPlainBody?: boolean;
rawFallback?: string;
},
): WorkerRunResult {
@@ -552,6 +583,11 @@ function finalizeParsedOutputs(
const playTarget = playVisibleTarget(outputTags);
const playVisible = Boolean(opts?.playVisible || playTarget);
const fallbackShell = opts?.fallbackShell ?? "prose";
const preferPlainBody = opts?.preferPlainBody === true;
const packBody = (body: string) =>
preferPlainBody
? body.trim() || "(本轮场面未写完)"
: presentOutputFromFallback(body, fallbackShell);
let askUser: QuestionItem[] | undefined;
if (!playVisible) {
@@ -615,7 +651,7 @@ function finalizeParsedOutputs(
scene ||
summaryText ||
usablePlayFallbackText(opts?.rawFallback);
outputs[playTarget] = presentOutputFromFallback(fallback, fallbackShell);
outputs[playTarget] = packBody(fallback);
}
if (Object.keys(outputs).length === 0 && (!askUser || askUser.length === 0)) {
@@ -782,54 +818,43 @@ export async function runWorkerSkill(params: WorkerRunParams): Promise<WorkerRun
worker.id === "world-simulator" &&
gmChanceToolsEnabled(playSlots);
const playGmBody =
isPlayLayerActive(params.slots) && isPlayGmBodyWorker(worker.id);
const playPresent =
isPlayLayerActive(params.slots) &&
isPlayPresentWorker(worker.id, {
narratorEnabled: isNarratorEnabled(playSlots),
});
const playShell: PresentShellId | undefined = playPresent
? parseShellAdaptationFromReplyFormat(
params.blackboard.getContentByTag("设计.正文组成") ??
params.blackboard.getContentByTag("设计.回复格式"),
)?.shell_id ?? "prose"
: undefined;
isPlayLayerActive(params.slots) && isPlayPresentWorker(worker.id);
const playShell: PresentShellId | undefined =
playPresent || playGmBody
? parseShellAdaptationFromReplyFormat(
params.blackboard.getContentByTag("设计.正文组成") ??
params.blackboard.getContentByTag("设计.回复格式"),
)?.shell_id ?? "prose"
: undefined;
const systemContent =
promptBody +
(playPresent && playShell
? playPresentOutputInstruction(playShell)
: WORKER_OUTPUT_INSTRUCTION) +
(playGmBody
? playGmBodyOutputInstruction()
: playPresent && playShell
? playPresentOutputInstruction(playShell)
: WORKER_OUTPUT_INSTRUCTION) +
(useGmHarness ? GM_CHANCE_HARNESS_INSTRUCTION : "");
const playPreset = isPlayLayerActive(params.slots)
? resolveActivePreset(loadAppSettings().activePresetId)
: null;
const messages = playPreset
? assemblePlayWorkerMessages({
systemPrompt: systemContent,
preset: playPreset,
pack: worldInfoPackFromSegments({
segments: worker.contextSegments ?? [],
inputs,
blackboard: params.blackboard,
inputMerge,
}),
})
: [
{ role: "system" as const, content: systemContent },
{
role: "user" as const,
content: assembleWorkerContext({
inputs,
segments: worker.contextSegments,
blackboard: params.blackboard,
inputMerge,
workerId: worker.id,
workerName: worker.name,
outputTags: worker.outputTags,
}),
},
];
// 任务 messages 即可;preset 夹心由 wrapLlmForSession / PresetLlmProvider 统一装配
const messages: ChatMessage[] = [
{ role: "system", content: systemContent },
{
role: "user",
content: assembleWorkerContext({
inputs,
segments: worker.contextSegments,
blackboard: params.blackboard,
inputMerge,
workerId: worker.id,
workerName: worker.name,
outputTags: worker.outputTags,
}),
},
];
if (useGmHarness) {
const systemMsg = messages.find((m) => m.role === "system");
@@ -841,8 +866,10 @@ export async function runWorkerSkill(params: WorkerRunParams): Promise<WorkerRun
stream: params.stream,
caller: `worker:${worker.id}`,
});
return parseWorkerResponse(selectJsonPayload(harness.content), worker.outputTags, {
// 主世界 harness 终稿是 Markdown;勿强行抽 JSON
return parseWorkerResponse(harness.content, worker.outputTags, {
fallbackShell: playShell,
preferPlainBody: playGmBody,
});
}
@@ -853,6 +880,18 @@ export async function runWorkerSkill(params: WorkerRunParams): Promise<WorkerRun
}
: undefined;
if (playGmBody) {
const completeOpts = { caller: `worker:${worker.id}`, responseFormat: "text" as const };
const result =
streamCallbacks && params.llm.completeStream
? await params.llm.completeStream(messages, completeOpts, streamCallbacks)
: await params.llm.complete(messages, completeOpts);
return parseWorkerResponse(result.content, worker.outputTags, {
fallbackShell: playShell,
preferPlainBody: true,
});
}
const result = await completeStructured(params.llm, messages, {
schema: playPresent ? PRESENT_JSON_SCHEMA : {
type: "object",
@@ -880,7 +919,7 @@ export async function runWorkerSkill(params: WorkerRunParams): Promise<WorkerRun
export function parseWorkerResponseForTest(
raw: string,
outputTags: string[],
opts?: { fallbackShell?: PresentShellId },
opts?: { fallbackShell?: PresentShellId; preferPlainBody?: boolean },
): WorkerRunResult {
return parseWorkerResponse(raw, outputTags, opts);
}