增强进料配方注入,并拆分转述侧创作与跑团体验配方。

让文本生成器与数值跑团各走清晰进料路径,开玩后槽位与分工自动对齐。

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-09-10 02:18:23 +08:00
co-authored by Cursor
parent 3d720f23fe
commit 92dd412e14
15 changed files with 292 additions and 36 deletions
+35 -8
View File
@@ -27,6 +27,10 @@ import {
type PlaySlotsConfig,
} from "../skills/play-slots.js";
import { parseWorkerSetYaml } from "../skills/worker-set-parse.js";
import {
CREATION_SELECTED_RECIPE_TAG,
parseSelectedRecipeRef,
} from "../skills/creation-flow.js";
import {
VARIABLE_CATALOG_TAG,
} from "../skills/variable-catalog.js";
@@ -48,12 +52,17 @@ const SKIP_BIND_TAGS = new Set([
"设计.worker集.草稿",
CONTEXT_ORDER_TAG,
"创作.进料模式",
CREATION_SELECTED_RECIPE_TAG,
VARIABLE_CATALOG_TAG,
VALUE_MAP_TAG,
]);
/** 偏文风/呈现:有叙事转述时挂转述;否则仍挂主世界层 */
const STYLE_TAG_RE = /叙事指南|文风|美学|纲领|禁忌|示例|正文组成|回复格式|监控栏|篇幅|结构/;
const STYLE_TAG_RE =
/叙事指南|文风|美学|纲领|禁忌|示例|模仿|正文组成|回复格式|监控栏|篇幅|结构/;
/** 这些配方开玩时刚需叙事转述(主世界出内容、转述出文风) */
const RECIPES_REQUIRE_NARRATOR = new Set(["文本生成器"]);
export type DictatePlayBindResult = {
workerSetJson: string;
@@ -185,7 +194,7 @@ function buildNarratorInserts(products: DictateProduct[]): ContextOrderInsert[]
if (!isStyleProductTag(p.tag)) continue;
inserts.push(insert(o++, p.tag, "full", "文风/呈现参考"));
}
inserts.push(insert(o++, "运行.本轮.裁决", "full"));
inserts.push(insert(o++, "输出.用户展示", "full"));
return inserts;
}
@@ -204,7 +213,7 @@ function buildAuditorInserts(params: {
for (const tag of params.runtimeTags) {
inserts.push(insert(o++, tag, tag === "变量.当前" ? "fields" : "full"));
}
inserts.push(insert(o++, "运行.本轮.裁决", "full"));
inserts.push(insert(o++, "输出.用户展示", "full"));
inserts.push(insert(o++, "用户.最新输入", "full"));
return inserts;
}
@@ -261,7 +270,7 @@ export function buildDictateContextOrder(params: {
inserts: [
insert(0, WORKER_PERSONA_REF, "fixed", "槽位人设"),
insert(1, "用户.最新输入", "full"),
insert(2, "运行.本轮.裁决", "full"),
insert(2, "输出.用户展示", "full"),
],
});
}
@@ -275,15 +284,27 @@ export function buildDictateContextOrder(params: {
});
}
function resolvePlaySlots(existingRaw: string | undefined): PlaySlotsConfig {
function resolvePlaySlots(
existingRaw: string | undefined,
board: Blackboard,
): PlaySlotsConfig {
const parsed = existingRaw?.trim()
? parseWorkerSetYaml(existingRaw)
: null;
return parsed?.play_slots ?? defaultPlaySlots();
const slots = { ...(parsed?.play_slots ?? defaultPlaySlots()) };
const recipeRef = parseSelectedRecipeRef(
board.getContentByTag(CREATION_SELECTED_RECIPE_TAG),
);
if (recipeRef && RECIPES_REQUIRE_NARRATOR.has(recipeRef)) {
slots.gm = true;
slots.narrator = true;
}
return slots;
}
/**
* 生成/更新 设计.worker集:保留已有 play_slots,重写 context_order 为产物挂载表。
* 文本生成器等配方会强制打开叙事转述。
*/
export function bindDictateProductsToPlaySpec(board: Blackboard): DictatePlayBindResult {
const products = collectDictateBindProducts(board);
@@ -291,7 +312,7 @@ export function bindDictateProductsToPlaySpec(board: Blackboard): DictatePlayBin
board.getContentByTag(WORKER_SET_FINAL_TAG)?.trim() ||
board.getContentByTag(WORKER_SET_DRAFT_TAG)?.trim() ||
"";
const playSlots = resolvePlaySlots(existing || undefined);
const playSlots = resolvePlaySlots(existing || undefined, board);
const runtimeTags = collectRuntimeStateTags(board);
const contextOrder = buildDictateContextOrder({
products,
@@ -320,7 +341,13 @@ export function bindDictateProductsToPlaySpec(board: Blackboard): DictatePlayBin
} catch {
row = { play_slots: playSlots, brief: "Boss直聘落档自动生成" };
}
if (!row.play_slots) row.play_slots = playSlots;
row.play_slots = playSlots;
if (playSlots.narrator) {
row.brief =
typeof row.brief === "string" && String(row.brief).includes("转述")
? row.brief
: "Boss直聘:主世界出内容,叙事转述出文风";
}
const withSlots = JSON.stringify(row, null, 2);
const workerSetJson = mergeContextOrderIntoWorkerSetJson(withSlots, contextOrder);
+6 -1
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@@ -14,8 +14,9 @@ export function buildDictateSystemPrompt(opts?: {
? `
## 本局配方
名称:${opts.recipeName ?? "(未命名)"}
${opts.recipeBrief ? `要点:${opts.recipeBrief}` : ""}
${opts.recipeBrief ? `要点:\n${opts.recipeBrief}` : ""}
按上述适用与原则整理产物;材料只够做本配方时,就只做本配方范围内的事。
本配方若含跨轮数值:优先走 D(declare_variable / declare_map),不要只 insert 散文表。
`
: "";
@@ -45,6 +46,7 @@ ${opts.recipeBrief ? `要点:${opts.recipeBrief}` : ""}
**分清:**
- 正文组成(格式)→ insert \`设计.正文组成\`
- 开场白(内容)→ insert \`设计.开场白\`;落档/开玩同步 \`输出.开场白\`
- 多篇无关联短文(生产在游玩)→ 创作期钉 \`设计.模仿范例\` / \`设计.模仿要点\` / \`设计.叙事指南与故事推进\`(大纲扩写)
- 好感分档性格等 → declare_variable + declare_map,不要 insert 一整张表进设定散文
${recipeBlock}
## 按用户本轮意图择一为主
@@ -60,6 +62,9 @@ insert 设定类;order 偏小。回复:确认体验 + 建议补充。
### D · 钉变量与映射
用户提到跨轮状态、分档态度、章大纲切换时:declare_variable(含是否对用户可见)→ declare_map(分档正文)。可同轮多次调用。
### E · 文本生成器(创作收料 → 开玩挂载)
必须用 insert 写齐游玩上下文:\`设计.模仿范例\`、\`设计.模仿要点\`、\`设计.叙事指南与故事推进\`(用户输入用法:大纲扩写;禁止扮演停笔)。缺任一就先补产物,不要说可以开玩。禁止在创作期写完整短文。开玩后程序只挂载这些产物:主世界出内容,转述出文风。
## 常用序感
- 需求/美学等不变设定:靠前(负)
- 正文组成:中间(0)
+1 -1
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@@ -48,7 +48,7 @@ export type DictateTurnResult = {
};
/**
* 跑一轮 Boss 直聘整理:上下文 = 预设提示 + 按相对序的产物 + 全量对话。
* 跑一轮 Boss 直聘整理:任务 messages 由本模块拼;preset 夹心由 LLM 包装层统一装配。
*/
export async function runDictateTurn(params: {
llm: LlmProvider;
+3 -1
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@@ -38,8 +38,10 @@ export function defaultDictateOrder(tag: string): number {
const t = tag.trim();
if (t === "用户.需求") return -40;
if (t === "设计.变量目录" || t === "设计.变量映射") return -25;
if (/美学|纲领|禁忌|示例/.test(t)) return -30;
if (t === "设计.模仿范例" || t === "设计.模仿要点") return -28;
if (/美学|纲领|禁忌|示例|模仿/.test(t)) return -30;
if (/文风|叙事指南|篇幅|结构/.test(t)) return -20;
if (/短文集|短文\./.test(t)) return 10;
if (/正文组成|回复格式/.test(t)) return 0;
if (/开场白/.test(t)) return 20;
return 0;