引入上下文片段、固定槽与投影排序,并完善机遇裁定与游玩期 UI。
把创作产物收敛为可挂载片段与 play_slots/context_order,同步修订世界模拟器模块与运行时拼装。 Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -27,7 +27,8 @@ const WORKER_LABELS: Record<string, string> = {
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"agent-burst": "编排器调度",
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narrator: "叙事转述",
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"role-decide": "角色决策",
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"world-simulator": "世界推演",
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"world-simulator": "主世界层",
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chance: "机遇裁定",
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"round-present": "回合呈现",
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outline: "大纲 / 细纲",
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"chapter-writer": "章节正文",
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@@ -36,7 +37,7 @@ const WORKER_LABELS: Record<string, string> = {
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const FIXED_TOPIC_LABELS: Record<string, string> = {
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"aesthetics-interaction": "美学纲领与交互范式",
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interaction: "交互范式",
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narrative_guide: "叙事指南",
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narrative_guide: "叙事指南与故事推进",
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input_protocol: "输入协议",
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core_premise: "核心前提",
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aesthetics: "美学纲领",
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