引入上下文片段、固定槽与投影排序,并完善机遇裁定与游玩期 UI。

把创作产物收敛为可挂载片段与 play_slots/context_order,同步修订世界模拟器模块与运行时拼装。

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-08-03 01:36:32 +08:00
co-authored by Cursor
parent 00dfcb6615
commit 94f67fa744
69 changed files with 7786 additions and 1283 deletions
+10 -2
View File
@@ -598,17 +598,25 @@ function slugFromName(name: string): string {
交互范式: "interaction",
美学纲领: "aesthetics",
叙事指南: "narrative",
叙事指南与故事推进: "narrative",
实现机制: "mechanism",
世界蓝图与人文地理: "world-blueprint",
舞台骨架: "world-blueprint",
世界蓝图与人文地理: "world-blueprint", // 旧称
世界蓝图: "world-blueprint", // 旧简称
生成规则: "generation-rules",
具体实例: "concrete-instances",
拓扑图谱: "topology",
设计状态栏: "status-bar",
设计监控栏: "status-bar",
变量设计与更新规则: "variable-design",
变量控制上下文: "variable-context",
设计回复格式: "reply-format",
"Worker 规格": "worker-spec",
正文组成: "reply-format",
游玩拓扑: "worker-spec",
"Worker 规格": "worker-spec", // 旧称,等同游玩拓扑
细化终稿: "refine",
开场白与开场变量: "opening-setup",
开场白: "opening-setup",
};
return map[name] ?? name;
}