引入上下文片段、固定槽与投影排序,并完善机遇裁定与游玩期 UI。

把创作产物收敛为可挂载片段与 play_slots/context_order,同步修订世界模拟器模块与运行时拼装。

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-08-03 01:36:32 +08:00
parent 00dfcb6615
commit 94f67fa744
69 changed files with 7786 additions and 1283 deletions

View File

@@ -26,7 +26,8 @@ const WORKER_LABELS = {
"agent-burst": "编排器调度",
narrator: "叙事转述",
"role-decide": "角色决策",
"world-simulator": "世界推演",
"world-simulator": "世界",
chance: "机遇裁定",
"round-present": "回合呈现",
outline: "大纲 / 细纲",
"chapter-writer": "章节正文",
@@ -35,7 +36,7 @@ const WORKER_LABELS = {
const FIXED_TOPIC_LABELS = {
"aesthetics-interaction": "美学纲领与交互范式",
interaction: "交互范式",
narrative_guide: "叙事指南",
narrative_guide: "叙事指南与故事推进",
input_protocol: "输入协议",
core_premise: "核心前提",
aesthetics: "美学纲领",