引入上下文片段、固定槽与投影排序,并完善机遇裁定与游玩期 UI。
把创作产物收敛为可挂载片段与 play_slots/context_order,同步修订世界模拟器模块与运行时拼装。 Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -73,6 +73,10 @@ export function getActiveQuestions(view) {
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};
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}
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if (wr.kind === "review_artifact" && wr.questions?.length) {
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const assessment =
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typeof wr.assessment === "string" && wr.assessment.trim()
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? wr.assessment.trim()
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: "";
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return {
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questions: normalizeQuestions(wr.questions).map((q) => ({
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...q,
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@@ -80,6 +84,7 @@ export function getActiveQuestions(view) {
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})),
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workerId: view.reviewArtifact?.workerId,
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pageSize,
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assessment,
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optional: true,
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skipLabel: "跳过",
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dismissOnAccept: true,
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