Align context projection defaults with gm-first play model.
Richer synth fallbacks and context-order examples: gm gets narrative guide and history; narrator and auditor skip history; auditor reads settlement at turn end. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -54,7 +54,7 @@ boundary: |
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核心操作:让用户勾选固定槽,写成 `play_slots`(世界模拟)或 `writing_slots`(扩写)。**禁止**新建未在固定列表中的 ref。
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固定 ref 白名单:
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- 世界模拟每轮:`auditor`(旁观维护)、`world-simulator`(gm)、`narrator`、`role-decide`(perspective,默认关)
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- 世界模拟每轮:`world-simulator`(gm)、`narrator`、`auditor`(回合末)、`role-decide`(perspective,默认关)
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- 世界模拟按需:`chance`(机遇裁定,默认关;invocation=on_demand)
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- 扩写:`outline`、`chapter-writer`
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- 禁止:`variable-update`、自造 kebab、为世界观/性格再拆槽
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@@ -62,7 +62,7 @@ boundary: |
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执行顺序:
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1. 读配方与体验契约,判断路径:世界模拟 vs 写手分段。
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2. 默认世界模拟:`auditor: true, gm: true, narrator: true, perspective: false, chance: false`;
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调度序 auditor → perspective? → gm → narrator;
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调度序 gm → perspective? → narrator → auditor;
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仅信息隔离才开 perspective;需要骰子/抽签/比点等真随机时开 chance。
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3. 写手路径:`outline` + `chapter-writer` 默认都开;用户明确只要正文则可关 outline。
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4. 可写简短 `mount_notes`(哪类上游产物挂哪槽),不粘贴长文。
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