引入游玩回合与开场收口,抽出可替换 agent 司机并支持运行中止;完善预设洞位、世界书拼装与试跑,并打磨会话运行时与 Web 交互。
Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -1,5 +1,6 @@
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import type { BlackboardItem } from "../types/blackboard.js";
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import type { RuntimeSession } from "../types/runtime.js";
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import { SLOT_PLAY_TURN_QUEUE, SLOT_PLAY_LAYER_ACTIVE } from "../skills/play-turn.js";
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/**
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* 判断黑板 tag 是否属于 run 阶段(非实例化确认稿)。
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@@ -12,9 +13,14 @@ export function isRunPhaseBlackboardTag(tag: string): boolean {
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if (/^book\./.test(tag)) return false;
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if (/^情境\./.test(tag)) return false;
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if (/^博弈\./.test(tag)) return false;
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// 锁定开局:跟规格一起进 instance
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if (tag === "输出.开场白" || tag === "运行.初始变量" || tag === "变量.当前") {
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return false;
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}
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// run 层:剥离
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// run 层:剥离(含聊天历史,不写进角色卡)
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return (
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tag === "对话.历史" ||
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/^运行\./.test(tag) ||
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/^世界\.(当前|裁决)/.test(tag) ||
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/^场景\.公开/.test(tag) ||
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@@ -35,6 +41,11 @@ export function prepareRuntimeSessionForInstance(session: RuntimeSession): Runti
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copy.pendingDecision = undefined;
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copy.currentWorkerId = undefined;
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copy.waitingReason = undefined;
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copy.slots = {
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...copy.slots,
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[SLOT_PLAY_TURN_QUEUE]: undefined,
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[SLOT_PLAY_LAYER_ACTIVE]: undefined,
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};
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copy.artifacts = copy.artifacts.filter((a) =>
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a.outputTags.every((tag) => !isRunPhaseBlackboardTag(tag)),
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);
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