引入游玩回合与开场收口,抽出可替换 agent 司机并支持运行中止;完善预设洞位、世界书拼装与试跑,并打磨会话运行时与 Web 交互。
Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -17,7 +17,7 @@ describe("resolveAcceptanceModeForWorker", () => {
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expect(mode).toBe("user_confirmed");
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});
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it("maps review → user_confirmed and continue → no_confirmation", () => {
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it("maps review → user_confirmed and continue → no_confirmation in design", () => {
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const bb = new Blackboard();
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const yaml = JSON.stringify({
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version: 1,
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@@ -32,7 +32,7 @@ describe("resolveAcceptanceModeForWorker", () => {
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slots: {
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...createSession().slots,
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designInstanceReady: true,
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uiLifecycleStage: "play",
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uiLifecycleStage: "design",
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},
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};
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@@ -51,6 +51,34 @@ describe("resolveAcceptanceModeForWorker", () => {
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}),
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).toBe("user_confirmed");
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});
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it("play ignores worker-set review and auto-continues", () => {
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const bb = new Blackboard();
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bb.write({
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tag: "设计.worker集",
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content: JSON.stringify({
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version: 1,
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workers: [{ ref: "narrator", acceptance: "review" }],
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}),
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source: "test",
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});
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const session = {
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...createSession(),
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slots: {
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...createSession().slots,
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designInstanceReady: true,
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uiLifecycleStage: "play",
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playLayerActive: true,
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},
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};
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expect(
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resolveAcceptanceModeForWorker({
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session,
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blackboard: bb,
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workerId: "narrator",
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}),
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).toBe("no_confirmation");
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});
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});
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describe("buildDeclaredWorkerSkill", () => {
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@@ -92,5 +120,6 @@ describe("buildDeclaredWorkerSkill", () => {
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expect(promptBody).toContain("残酷但不虐主");
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expect(promptBody).toContain("主角免疫");
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expect(promptBody).toContain("声明驱动");
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expect(promptBody).toContain("500~2000");
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});
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});
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