引入游玩回合与开场收口,抽出可替换 agent 司机并支持运行中止;完善预设洞位、世界书拼装与试跑,并打磨会话运行时与 Web 交互。

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-08-24 01:13:48 +08:00
co-authored by Cursor
parent ec474cb946
commit b82da4c5a5
95 changed files with 6781 additions and 1344 deletions
+80
View File
@@ -5,6 +5,8 @@ import {
MockLlmProvider,
} from "../src/llm/client.js";
import { PhaseRuntime, createDecision } from "../src/runtime/phase-runtime.js";
import { createSession } from "../src/runtime/phase-machine.js";
import { Blackboard } from "../src/blackboard/blackboard.js";
describe("phase runtime", () => {
it("auto-loads default orchestrator and awaits first user input", async () => {
@@ -47,4 +49,82 @@ describe("phase runtime", () => {
true,
);
});
it("play turn runs declared pipeline without review and waits for input", async () => {
const session = createSession("default");
session.phase = "waiting_user";
session.waitingReason = { kind: "input" };
session.slots = {
designInstanceReady: true,
uiLifecycleStage: "play",
playLayerActive: true,
startupCompleted: true,
};
const blackboard = new Blackboard();
blackboard.write({
tag: "设计.worker集",
content: JSON.stringify({
version: 1,
play_slots: {
auditor: false,
gm: true,
narrator: true,
perspective: false,
},
workers: [
{ ref: "world-simulator", acceptance: "continue" },
{ ref: "narrator", acceptance: "review" },
],
}),
source: "test",
});
const runtime = new PhaseRuntime({
autoStubWorker: true,
initialSession: session,
initialBlackboardItems: blackboard.exportItems(),
});
await runtime.submitInput("我网购一个金首饰试试");
expect(runtime.getSession().waitingReason?.kind).toBe("input");
expect(runtime.getSession().artifacts.map((a) => a.workerId)).toEqual([
"world-simulator",
"narrator",
]);
expect(runtime.getSession().artifacts.every((a) => a.status === "accepted")).toBe(
true,
);
});
it("retryStuckRun restores the in-flight worker snapshot and reruns", async () => {
const runtime = new PhaseRuntime({ autoStubWorker: true });
await runtime.start();
await runtime.submitInput("网恋对象对话");
await runtime.submitDecision(
createDecision({
action: "run_worker",
reason: "编排创作流程",
workerId: "design-flow",
requiresApproval: false,
}),
);
const snap = runtime.getLastWorkerRunSnapshot();
expect(snap?.workerId).toBe("design-flow");
const artifactsBefore = runtime.getSession().artifacts.length;
const session = runtime.getSession();
session.phase = "running";
session.waitingReason = undefined;
session.currentWorkerId = "design-flow";
await runtime.retryStuckRun();
expect(runtime.getSession().artifacts.length).toBeGreaterThan(artifactsBefore);
expect(
runtime.getSession().artifacts.filter((a) => a.workerId === "design-flow").length,
).toBeGreaterThanOrEqual(2);
});
it("retryStuckRun throws when nothing is running", async () => {
const runtime = new PhaseRuntime({ autoStubWorker: true });
await runtime.start();
await expect(runtime.retryStuckRun()).rejects.toThrow("当前没有可重试的执行");
});
});