新建作品改为直接进入对话落盘,按本局创作方案写能力,并把楼层呈现和零层卡分开。

输入栏同时可以按分组切换模型。

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-09-30 12:00:46 +08:00
co-authored by Cursor
parent 39fe2732fb
commit c2c9203fb0
87 changed files with 8413 additions and 3180 deletions
+21
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@@ -1,10 +1,31 @@
import { describe, expect, it } from "vitest";
import {
canonicalizeInsertedContent,
extractLastProductJson,
selectJsonPayload,
tryParseJsonDoc,
} from "../src/parse/json-doc.js";
describe("canonicalizeInsertedContent", () => {
it("extracts a broken fragment string into canonical JSON", () => {
const raw = `{
"schema":"context-fragment-v1",
"技能":"主角设定",
"brief":"点题",
"mount":"world-simulator"
},
"正文": { "称呼": "@玩家" }
}`;
const stored = canonicalizeInsertedContent(raw);
expect(JSON.parse(stored)).toMatchObject({
schema: "context-fragment.v1",
技能: "主角设定",
正文: { 称呼: "@玩家" },
});
expect(canonicalizeInsertedContent("开场是一段散文。")).toBe("开场是一段散文。");
});
});
describe("selectJsonPayload", () => {
it("keeps content when it is already the product", () => {
const json = '{"schema":"context-fragment.v1","brief":"a","正文":{}}';