重构世界模拟器为模块化配方架构,完善创作编排、会话运行时与 Web UI,并清理过时技能。
Co-authored-by: Cursor <cursoragent@cursor.com>
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skills/dialogue/world-simulator/modules/status-bar/prompt.md
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skills/dialogue/world-simulator/modules/status-bar/prompt.md
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# 设计状态栏
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> **状态:待完善** — 块格式见 `docs/world-simulator-modules.md`;范例见 `aesthetics-interaction`。
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## meta
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```meta
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name: 设计状态栏
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id: status-bar
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artifact: 设计.状态栏
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declaration: 钉用户可见状态栏:字段、刷新时机、与正文如何拼装
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when: 体验需要程序拼状态栏+正文,或用户要持续可见关键状态时
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when_not: 纯单段叙事、明确不要 HUD/状态条时
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boundary: |
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本能力:可见状态栏字段与刷新/拼装。
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变量设计与更新规则:背后变量如何变。
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设计回复格式:整轮输出结构(状态栏可为其一块)。
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```
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## opening
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```opening
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```
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## task
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```task
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钉清用户可见状态栏:字段、来源、刷新时机、与正文拼装方式。写入 设计.状态栏。
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(待作者细写)
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```
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## principles
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```principles
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只展示影响决策或沉浸的字段;与变量设计对齐。
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```
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## probe
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```probe
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(待作者细写)
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```
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## output
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```output
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{
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"字段": [{ "名": "…", "来源": "…", "可见条件": "…" }],
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"刷新": "每轮|事件|…",
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"拼装": "状态栏在正文前|后|旁|…"
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}
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```
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## checklist
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```checklist
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- [ ] 每个字段是否有变量/表来源?
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- [ ] 是否与回复格式拼装不冲突?
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```
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