Keep creation as a living DAG and archive playable products separately.
Opening accept no longer locks the graph; session.json stays creation-only while play starts from an instance snapshot. Sidebar products nest run saves, and play reading fills the feed at a denser type size. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -16,6 +16,8 @@ export type RunSnapshot = {
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bookId: string;
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label: string;
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kind: SnapshotKind;
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/** 游玩存档所属的产物(instance)id */
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instanceId?: string;
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/** skill 包 id(兼容旧字段名) */
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orchestratorId?: string;
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runtimeSession: RuntimeSession;
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@@ -32,6 +34,8 @@ export type RunSnapshotMeta = {
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bookId: string;
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label: string;
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kind: SnapshotKind;
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/** 游玩存档所属的产物(instance)id */
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instanceId?: string;
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/** skill 包 id(兼容旧字段名) */
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orchestratorId?: string;
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createdAt: string;
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@@ -44,6 +48,7 @@ export function toRunSnapshotMeta(snapshot: RunSnapshot): RunSnapshotMeta {
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bookId: snapshot.bookId,
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label: snapshot.label,
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kind: snapshot.kind,
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instanceId: snapshot.instanceId,
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orchestratorId: snapshot.orchestratorId,
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createdAt: snapshot.createdAt,
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note: snapshot.note,
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