Keep creation as a living DAG and archive playable products separately.

Opening accept no longer locks the graph; session.json stays creation-only while play starts from an instance snapshot. Sidebar products nest run saves, and play reading fills the feed at a denser type size.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-09-01 00:52:05 +08:00
co-authored by Cursor
parent bd5d88abfa
commit f37388761b
22 changed files with 930 additions and 303 deletions
+6 -22
View File
@@ -31,7 +31,6 @@ import {
normalizeQuestions,
} from "../skills/question-protocol.js";
import {
CREATION_SEALED_WAITING_MESSAGE,
SLOT_CREATION_SEALED_BY_OPENING,
isOpeningSealArtifact,
} from "../skills/opening-seal.js";
@@ -785,21 +784,6 @@ export function applyEvent(
};
}
if (session.slots[SLOT_CREATION_SEALED_BY_OPENING]) {
return {
session: waiting(touch({ ...next, resumeContext: undefined }), {
kind: "input",
message: CREATION_SEALED_WAITING_MESSAGE,
}),
effects: [
{
type: "emit_message",
message: "创作已收口并保存。请切换到「游玩」开始。",
},
],
};
}
// 常规定稿用户输入 → 等总管下一步
return {
session: touch(running({ ...next, resumeContext: undefined })),
@@ -1178,14 +1162,14 @@ export function applyEvent(
pendingDecision: undefined,
currentWorkerId: undefined,
};
// 开场白终节点:选定后落库、关 DAG,不再问「下一步想写什么」。
// 开场白终节点:落库开场,再回到分层图。创作流程保留,产物靠「保存」拆出。
if (isOpeningSealArtifact(artifact)) {
return {
session: waiting(cleared, {
kind: "input",
message: CREATION_SEALED_WAITING_MESSAGE,
}),
effects: [{ type: "seal_creation_opening" }],
session: touch(running(cleared)),
effects: [
{ type: "seal_creation_opening" },
{ type: "propose_next_creation_step" },
],
};
}
if (inferLifecycleStage(session) === "play") {
+49 -21
View File
@@ -85,6 +85,7 @@ import {
isInstanceStep,
findStepByRef,
findModuleByName,
hasAcceptedCloserStep,
parseCreationFlow,
DESIGN_FLOW_WORKER_ID,
DESIGN_STEP_WORKER_ID,
@@ -114,9 +115,8 @@ import {
SLOT_ASKED_QUESTIONS,
} from "../skills/question-protocol.js";
import { parseWorkerSetYaml } from "../skills/worker-set-parse.js";
import { defaultPlaySlots } from "../skills/play-slots.js";
import {
closeCreationFlowRaw,
CREATION_SEALED_WAITING_MESSAGE,
mergeOpeningTablePatch,
OPENING_CURRENT_VARS_TAG,
OPENING_INITIAL_VARS_TAG,
@@ -427,6 +427,23 @@ export class PhaseRuntime {
};
}
/** 收口已验收但未落印时补封印,并保证有可上场的运行规格 */
prepareEnterPlay(): void {
if (
this.hasAcceptedCloser() &&
!this.session.slots[SLOT_CREATION_SEALED_BY_OPENING]
) {
this.sealCreationOpening();
return;
}
if (
this.session.slots[SLOT_CREATION_SEALED_BY_OPENING] ||
this.session.slots.designInstanceReady
) {
this.ensurePlaySpecReady();
}
}
getAvailableSkills(): SkillIndexEntry[] {
return this.availableSkills;
}
@@ -1402,10 +1419,6 @@ export class PhaseRuntime {
* 验收后回到分层图:点节点即确认并进入,底栏写意见再发即改编排。
*/
private async awaitCreationStepPick(): Promise<void> {
if (this.session.slots[SLOT_CREATION_SEALED_BY_OPENING]) {
this.onMessage(CREATION_SEALED_WAITING_MESSAGE);
return;
}
this.syncSlotsToBlackboard(this.session);
const flow = parseCreationFlow(
this.blackboard.getContentByTag(CREATION_FLOW_TAG),
@@ -1474,7 +1487,7 @@ export class PhaseRuntime {
}
/**
* 选定开场白后:把候选落成 输出.开场白 / 初值表,关闭 DAG。
* 选定开场白后:把候选落成 输出.开场白 / 初值表。不关 DAG,创作流程继续。
*/
private sealCreationOpening(): void {
const selectedRaw = this.session.slots[SLOT_OPENING_SELECTED_INDEX];
@@ -1515,17 +1528,6 @@ export class PhaseRuntime {
}
}
const closed = closeCreationFlowRaw(
this.blackboard.getContentByTag(CREATION_FLOW_TAG),
);
if (closed) {
this.blackboard.write({
tag: CREATION_FLOW_TAG,
content: closed,
source: "runtime",
});
}
const n = payload?.candidates.length ?? (openingText ? 1 : 0);
const which =
n > 1 && payload
@@ -1534,7 +1536,7 @@ export class PhaseRuntime {
? "开场白"
: "开场";
this.onMessage(
`[创作收口] 已选定${which},工作流计划已关闭。可切换到「游玩」。`,
`[创作] 已选定${which}。可保存为产物后开玩,或继续补节点。`,
);
this.session = {
@@ -1542,10 +1544,37 @@ export class PhaseRuntime {
slots: {
...this.session.slots,
[SLOT_CREATION_SEALED_BY_OPENING]: true,
[CREATION_FLOW_TAG]: closed ?? this.session.slots[CREATION_FLOW_TAG],
[OPENING_OUTPUT_TAG]: openingText || this.session.slots[OPENING_OUTPUT_TAG],
},
};
this.ensurePlaySpecReady();
}
private hasAcceptedCloser(): boolean {
const flow = parseCreationFlow(
this.blackboard.getContentByTag(CREATION_FLOW_TAG),
);
return hasAcceptedCloserStep(flow, this.readAcceptedStepIds());
}
/** 收口后若还没有运行规格,用草稿或默认槽位补一份,才能进游玩 */
private ensurePlaySpecReady(): void {
const finalTag = this.blackboard.getContentByTag(WORKER_SET_FINAL_TAG)?.trim();
const draft = this.blackboard.getContentByTag(WORKER_SET_DRAFT_TAG)?.trim();
if (!finalTag) {
const spec = draft?.trim()
? draft
: JSON.stringify({ play_slots: defaultPlaySlots() });
this.writeWorkerTagContent(WORKER_SET_FINAL_TAG, spec, "opening-setup");
}
if (this.session.slots.designInstanceReady) return;
this.session = {
...this.session,
slots: {
...this.session.slots,
designInstanceReady: true,
},
};
}
/** 再编排:解开开场收口,让 design-flow 能在收口前插入节点 */
@@ -2667,7 +2696,6 @@ export class PhaseRuntime {
/** invoke_main_agent 副作用:running 时调用总管 LLM,链式推进直到需用户介入 */
private async maybeRunMainAgent(effects: PhaseEffect[]): Promise<void> {
if (inferLifecycleStage(this.session) === "play") return;
if (this.session.slots[SLOT_CREATION_SEALED_BY_OPENING]) return;
if (this.mainAgent && effects.some((e) => e.type === "invoke_main_agent")) {
await this.runMainAgent();
}
+2 -2
View File
@@ -400,8 +400,8 @@ export function buildFocus(
actorType: "user",
actorLabel: "你",
action:
reason.message && /创作已收口/.test(reason.message)
? "创作已收口"
reason.message && /创作已收口|可保存为产物/.test(reason.message)
? "可保存产物"
: "补充说明",
detail: reason.message?.slice(0, 120),
};
+38 -2
View File
@@ -395,7 +395,17 @@ export async function handleBooksApi(
return true;
}
try {
const session = await sessionManager.startNewPlayRun(active.id);
let instanceId: string | undefined;
try {
const raw = await readBody(req);
if (raw.trim()) {
const body = JSON.parse(raw) as { instanceId?: string };
instanceId = body.instanceId?.trim() || undefined;
}
} catch {
instanceId = undefined;
}
const session = await sessionManager.startNewPlayRun(active.id, instanceId);
json(res, 200, { session });
} catch (err) {
json(res, 400, {
@@ -420,7 +430,11 @@ export async function handleBooksApi(
...s,
kindLabel: s.kind === "instance" ? "创作定稿" : "游玩进度",
}));
json(res, 200, { saves });
json(res, 200, {
saves,
playWorkingInstanceId:
sessionManager.playWorkingInstanceId(bookId) ?? null,
});
} catch (err) {
json(res, 400, {
error: err instanceof Error ? err.message : "读取存档失败",
@@ -490,6 +504,28 @@ export async function handleBooksApi(
return true;
}
if ((req.method === "PATCH" || req.method === "PUT") && !isLoad) {
const body = JSON.parse(await readBody(req)) as { label?: string };
try {
const save = sessionManager.renameGameSnapshot(
bookId,
saveId,
body.label ?? "",
);
json(res, 200, {
save: {
...save,
kindLabel: save.kind === "instance" ? "创作定稿" : "游玩进度",
},
});
} catch (err) {
json(res, 400, {
error: err instanceof Error ? err.message : "重命名失败",
});
}
return true;
}
if (req.method === "DELETE") {
try {
sessionManager.deleteGameSnapshot(bookId, saveId);
+180 -121
View File
@@ -11,14 +11,13 @@ import type { RunSnapshot, RunSnapshotMeta, SnapshotKind } from "../types/run-sn
import { toRunSnapshotMeta } from "../types/run-snapshot.js";
import { materializeInstanceSnapshotPayload } from "../book/snapshot-filters.js";
import {
CREATION_SEALED_WAITING_MESSAGE,
INSTANCE_OPENING_SNAPSHOT_LABEL,
OPENING_OUTPUT_TAG,
SLOT_CREATION_SEALED_BY_OPENING,
} from "../skills/opening-seal.js";
import {
PLAY_WORKING_SNAPSHOT_ID,
PLAY_WORKING_SNAPSHOT_LABEL,
SLOT_PLAY_INSTANCE_ID,
SLOT_PLAY_LAYER_ACTIVE,
isPlayLayerActive,
} from "../skills/play-turn.js";
@@ -209,6 +208,10 @@ export type SessionView = {
/** 已从定稿开出聊天层(不是只把顶栏标成游玩) */
playLayerActive: boolean;
playReady: boolean;
/** 已落档至少一份产物(instance 快照) */
hasProduct: boolean;
/** 当前游玩所依据的产物 id */
playInstanceId?: string;
skillCatalog: SkillCatalogEntry[];
toolTrace: ToolTraceEntry[];
burst: BurstState;
@@ -371,11 +374,11 @@ export class SessionManager {
setLifecycleStage(sessionId: string, stage: LifecycleStage): SessionView {
const s = this.require(sessionId);
const session = s.runtime.getSession();
if (stage === "play" && !canEnterPlay(session)) {
if (stage === "play") {
s.runtime.prepareEnterPlay();
if (!canEnterPlay(s.runtime.getSession())) {
throw new Error("实例尚未就绪,无法进入游玩");
}
if (stage === "play") {
this.enterPlayLayer(s, { resume: true });
} else {
this.enterDesignLayer(s);
@@ -609,8 +612,11 @@ export class SessionManager {
let blackboardItems = s.runtime.getBlackboard().exportItems();
if (kind === "instance") {
if (!canEnterPlay(runtimeSession) && !runtimeSession.slots.startupCompleted) {
throw new Error("须先验收 Worker 集,才能保存创作定稿");
s.runtime.prepareEnterPlay();
runtimeSession = structuredClone(s.runtime.getSession());
blackboardItems = s.runtime.getBlackboard().exportItems();
if (!canEnterPlay(runtimeSession)) {
throw new Error("须先完成收口或验收 Worker 集,才能保存产物");
}
({ runtimeSession, blackboardItems } = materializeInstanceSnapshotPayload({
runtimeSession,
@@ -626,6 +632,8 @@ export class SessionManager {
bookId: s.bookId,
label: trimmed,
kind,
instanceId:
kind === "run" ? this.currentPlayInstanceId(s) : undefined,
orchestratorId: skillPackId,
runtimeSession,
blackboardItems,
@@ -665,25 +673,30 @@ export class SessionManager {
return this.saveGameSnapshot(sessionId, label, "run", note);
}
/** 从已验收实例开一条新的游玩线(清空 run 层状态) */
async startNewPlayRun(sessionId: string): Promise<SessionView> {
/** 从已落档产物开一条新的游玩线(清空 run 层状态) */
async startNewPlayRun(
sessionId: string,
instanceId?: string,
): Promise<SessionView> {
const s = this.require(sessionId);
if (!s.bookId) throw new Error("仅绑定作品时可新建游玩");
const session = s.runtime.getSession();
if (!canEnterPlay(session)) {
throw new Error("须先验收 Worker 集,才能开始游玩");
this.persistCreationIfDesign(s);
s.runtime.prepareEnterPlay();
if (!canEnterPlay(s.runtime.getSession())) {
throw new Error("须先验收 Worker 集或完成收口,才能开始游玩");
}
this.archivePlayWorking(s.bookId);
this.enterPlayLayer(s, { resume: false });
this.persist(s);
this.enterPlayLayer(s, { resume: false, instanceId });
return this.toView(sessionId);
}
/** 进入游玩层:resume 时恢复「当前游玩」,否则从定稿新开一条聊天 */
/** 进入游玩层:resume 时恢复「当前游玩」,否则从产物新开一条聊天 */
private enterPlayLayer(
s: ManagedSession,
opts: { resume: boolean },
opts: { resume: boolean; instanceId?: string },
): void {
this.persistCreationIfDesign(s);
s.runtime.prepareEnterPlay();
const session = s.runtime.getSession();
if (!canEnterPlay(session)) {
throw new Error("实例尚未就绪,无法进入游玩");
@@ -704,11 +717,11 @@ export class SessionManager {
return;
}
}
this.beginNewPlayFromInstance(s);
this.beginNewPlayFromInstance(s, opts.instanceId);
if (s.bookId) this.savePlayWorking(s);
}
/** 回到创作层:先把当前聊天写入「当前游玩」,再加载定稿 */
/** 回到创作层:先把当前聊天写入「当前游玩」,再恢复创作过程 */
private enterDesignLayer(s: ManagedSession): void {
const session = s.runtime.getSession();
if (
@@ -721,33 +734,18 @@ export class SessionManager {
if (s.bookId && isPlayLayerActive(session.slots)) {
this.savePlayWorking(s);
}
const instance = s.bookId ? this.latestInstanceSnapshot(s.bookId) : null;
if (instance) {
this.restoreSnapshotInPlace(s, instance, "design");
return;
}
let runtimeSession = structuredClone(s.runtime.getSession());
let blackboardItems = s.runtime.getBlackboard().exportItems();
({ runtimeSession, blackboardItems } = materializeInstanceSnapshotPayload({
runtimeSession,
blackboardItems,
}));
runtimeSession.id = session.id;
runtimeSession.slots = {
...runtimeSession.slots,
uiLifecycleStage: "design",
[SLOT_PLAY_LAYER_ACTIVE]: undefined,
};
runtimeSession.phase = "waiting_user";
runtimeSession.waitingReason = { kind: "input" };
s.runtime.restoreFromCheckpoint(runtimeSession, blackboardItems);
this.restoreCreationFromDisk(s);
}
private beginNewPlayFromInstance(s: ManagedSession): void {
private beginNewPlayFromInstance(s: ManagedSession, instanceId?: string): void {
const keepId = s.runtime.getSession().id;
let runtimeSession: RuntimeSession;
let blackboardItems: import("../types/blackboard.js").BlackboardItem[];
const instance = s.bookId ? this.latestInstanceSnapshot(s.bookId) : null;
const instance = s.bookId
? instanceId
? this.loadInstanceSnapshot(s.bookId, instanceId)
: this.latestInstanceSnapshot(s.bookId)
: null;
if (instance) {
runtimeSession = structuredClone(instance.runtimeSession);
blackboardItems = structuredClone(instance.blackboardItems);
@@ -764,6 +762,7 @@ export class SessionManager {
...runtimeSession.slots,
uiLifecycleStage: "play",
[SLOT_PLAY_LAYER_ACTIVE]: true,
[SLOT_PLAY_INSTANCE_ID]: instance?.id,
startupCompleted: true,
};
runtimeSession.phase = "waiting_user";
@@ -807,6 +806,13 @@ export class SessionManager {
...runtimeSession.slots,
uiLifecycleStage: layer,
[SLOT_PLAY_LAYER_ACTIVE]: layer === "play" ? true : undefined,
[SLOT_PLAY_INSTANCE_ID]:
layer === "play"
? snapshot.instanceId ||
(typeof runtimeSession.slots[SLOT_PLAY_INSTANCE_ID] === "string"
? runtimeSession.slots[SLOT_PLAY_INSTANCE_ID]
: undefined)
: undefined,
startupCompleted: true,
};
if (layer === "play") {
@@ -817,12 +823,12 @@ export class SessionManager {
runtimeSession.waitingReason = { kind: "input" };
}
} else {
const sealed = Boolean(runtimeSession.slots[SLOT_CREATION_SEALED_BY_OPENING]);
if (runtimeSession.phase === "done") {
runtimeSession.phase = "waiting_user";
runtimeSession.waitingReason = {
kind: "input",
...(sealed ? { message: CREATION_SEALED_WAITING_MESSAGE } : {}),
};
}
if (!runtimeSession.waitingReason) {
runtimeSession.waitingReason = { kind: "input" };
}
runtimeSession.pendingArtifactId = undefined;
runtimeSession.pendingDecision = undefined;
runtimeSession.currentWorkerId = undefined;
@@ -868,6 +874,7 @@ export class SessionManager {
bookId: s.bookId,
label: PLAY_WORKING_SNAPSHOT_LABEL,
kind: "run",
instanceId: this.currentPlayInstanceId(s),
orchestratorId:
sessionSkillPackId(runtimeSession) ??
(book ? bookSkillPackId(book) : "") ??
@@ -909,19 +916,91 @@ export class SessionManager {
s.runtime.getSession().id,
INSTANCE_OPENING_SNAPSHOT_LABEL,
"instance",
"进入游玩前自动保存定稿",
"开玩前自动保存产物",
);
} catch (err) {
console.warn("[会话] 进入游玩前保存定稿失败", err);
console.warn("[会话] 开玩前保存产物失败", err);
}
}
private currentPlayInstanceId(s: ManagedSession): string | undefined {
const raw = s.runtime.getSession().slots[SLOT_PLAY_INSTANCE_ID];
if (typeof raw === "string" && raw.trim()) return raw.trim();
if (!s.bookId) return undefined;
return this.latestInstanceSnapshot(s.bookId)?.id;
}
playWorkingInstanceId(bookId: string): string | undefined {
const working = loadRunSnapshotFile(bookId, PLAY_WORKING_SNAPSHOT_ID);
if (!working || working.kind !== "run") return undefined;
return working.instanceId;
}
renameGameSnapshot(
bookId: string,
snapshotId: string,
label: string,
): RunSnapshotMeta {
if (!getBook(bookId)) throw new Error("Book 不存在");
const trimmed = label.trim();
if (!trimmed) throw new Error("名称不能为空");
const snapshot = loadRunSnapshotFile(bookId, snapshotId);
if (!snapshot) throw new Error("存档不存在");
const next: RunSnapshot = { ...snapshot, label: trimmed };
saveRunSnapshotFile(next);
return toRunSnapshotMeta(next);
}
private latestInstanceSnapshot(bookId: string): RunSnapshot | null {
const meta = this.listGameSnapshots(bookId).find((s) => s.kind === "instance");
if (!meta) return null;
return loadRunSnapshotFile(bookId, meta.id);
}
private loadInstanceSnapshot(bookId: string, snapshotId: string): RunSnapshot {
const snapshot = loadRunSnapshotFile(bookId, snapshotId);
if (!snapshot) throw new Error("产物不存在");
if (snapshot.kind !== "instance") throw new Error("该存档不是产物定稿");
return snapshot;
}
private restoreCreationFromDisk(s: ManagedSession): void {
const keepId = s.runtime.getSession().id;
if (!s.bookId) {
this.clearPlayLayerOnSession(s, keepId);
return;
}
const snap = loadBookSession(s.bookId);
if (!snap?.runtimeSession) {
this.clearPlayLayerOnSession(s, keepId);
return;
}
const runtimeSession = structuredClone(snap.runtimeSession);
runtimeSession.id = keepId;
runtimeSession.slots = {
...runtimeSession.slots,
uiLifecycleStage: "design",
[SLOT_PLAY_LAYER_ACTIVE]: undefined,
};
s.runtime.restoreFromCheckpoint(runtimeSession, snap.blackboardItems);
s.messages = snap.messages.map((m) => ({ ...m })) as ChatMessage[];
s.branchState = this.deserializeBranchState(snap.messageBranchState);
}
private clearPlayLayerOnSession(s: ManagedSession, keepId: string): void {
const runtimeSession = structuredClone(s.runtime.getSession());
runtimeSession.id = keepId;
runtimeSession.slots = {
...runtimeSession.slots,
uiLifecycleStage: "design",
[SLOT_PLAY_LAYER_ACTIVE]: undefined,
};
s.runtime.restoreFromCheckpoint(
runtimeSession,
s.runtime.getBlackboard().exportItems(),
);
}
private playOpeningMessage(text: string): ChatMessage {
return {
id: randomUUID(),
@@ -935,7 +1014,7 @@ export class SessionManager {
};
}
/** 从存档读档:替换当前作品进度,可继续创作 */
/** 读档:产物开玩,游玩存档续玩。不覆盖创作过程。 */
async loadGameSnapshot(bookId: string, snapshotId: string): Promise<SessionView> {
const snapshot = loadRunSnapshotFile(bookId, snapshotId);
if (!snapshot) throw new Error("存档不存在");
@@ -946,47 +1025,36 @@ export class SessionManager {
throw new Error("存档与当前作品 skill 包不匹配,无法读档");
}
this.dropBookSessions(bookId);
const newSessionId = randomUUID();
const messages: ChatMessage[] = snapshot.messages.map((m) => ({ ...m })) as ChatMessage[];
let runtimeSession = structuredClone(snapshot.runtimeSession);
let blackboardItems = snapshot.blackboardItems;
let sessionId = this.activeBookSessions.get(bookId);
if (!sessionId) {
await this.openBook(bookId);
sessionId = this.activeBookSessions.get(bookId);
}
if (!sessionId) throw new Error("无法打开作品");
const s = this.require(sessionId);
if (snapshot.kind === "instance") {
({ runtimeSession, blackboardItems } = materializeInstanceSnapshotPayload({
runtimeSession,
blackboardItems,
}));
runtimeSession.slots = {
...runtimeSession.slots,
uiLifecycleStage: "design",
[SLOT_PLAY_LAYER_ACTIVE]: undefined,
};
} else {
runtimeSession.slots = {
...runtimeSession.slots,
uiLifecycleStage: "play",
[SLOT_PLAY_LAYER_ACTIVE]: true,
};
this.persistCreationIfDesign(s);
if (isPlayLayerActive(s.runtime.getSession().slots)) {
this.archivePlayWorking(bookId);
}
this.beginNewPlayFromInstance(s, snapshot.id);
this.savePlayWorking(s);
return this.toView(
sessionId,
true,
`已用产物「${snapshot.label}」开玩。创作流程仍在「创作」里。`,
);
}
runtimeSession.id = newSessionId;
const resumeHint =
snapshot.kind === "instance"
? `已加载实例「${snapshot.label}」。可开始运行,或调整角色设定后再模拟。`
: `已从存档「${snapshot.label}」读档,可继续创作。`;
return this.mountRestoredSession({
sessionId: newSessionId,
bookId,
skillPackId: runSnapshotSkillPackId(snapshot) ?? "",
runtimeSession,
blackboardItems,
messages,
resumeHint,
});
this.persistCreationIfDesign(s);
this.restoreSnapshotInPlace(s, snapshot, "play");
this.savePlayWorking(s);
return this.toView(
sessionId,
true,
`已从存档「${snapshot.label}」继续游玩。`,
);
}
/** 删除单个存档 */
@@ -1438,9 +1506,6 @@ export class SessionManager {
? s.runtime.getSession().artifacts.find((a) => a.id === pendingId)
: undefined;
const stageBefore = inferLifecycleStage(s.runtime.getSession());
const sealedBefore = Boolean(
s.runtime.getSession().slots[SLOT_CREATION_SEALED_BY_OPENING],
);
try {
const owned = await this.runExclusive(id, s, () =>
s.runtime.acceptArtifact(undefined, opts),
@@ -1468,8 +1533,6 @@ export class SessionManager {
}
}
this.persist(s);
this.maybeSaveOpeningInstance(s, sealedBefore);
this.persist(s);
return this.toView(id);
}
@@ -1862,43 +1925,32 @@ export class SessionManager {
}
}
/** 选定开场后正式保存一份 instance 定稿(可进游玩的规格+开局) */
private maybeSaveOpeningInstance(
s: ManagedSession,
sealedBefore: boolean,
): void {
if (sealedBefore) return;
/** 游玩中只更新工作副本,不覆盖创作过程 */
private persist(s: ManagedSession): void {
if (!s.bookId) return;
const book = getBook(s.bookId);
if (!book) return;
const session = s.runtime.getSession();
if (!session.slots[SLOT_CREATION_SEALED_BY_OPENING]) return;
if (!canEnterPlay(session)) {
s.messages.push(
this.msg(
"system",
"[创作收口] 开场已选定,但 Worker 集尚未验收,未写入创作定稿存档。",
),
);
if (
isPlayLayerActive(session.slots) ||
inferLifecycleStage(session) === "play"
) {
this.savePlayWorking(s);
this.syncBookSkill(s.bookId, session);
updateBook(s.bookId, { activeSessionId: session.id });
return;
}
try {
const meta = this.saveGameSnapshot(
session.id,
INSTANCE_OPENING_SNAPSHOT_LABEL,
"instance",
"选定开场后自动保存",
);
s.messages.push(
this.msg("system", `[创作收口] 已保存创作定稿「${meta.label}」。`),
);
} catch (err) {
const detail = err instanceof Error ? err.message : String(err);
s.messages.push(
this.msg("system", `[创作收口] 开场已选定,定稿存档未写入:${detail}`),
);
}
this.writeBookSession(s);
}
private persist(s: ManagedSession): void {
/** 切到游玩前把当前创作过程写入 session.json */
private persistCreationIfDesign(s: ManagedSession): void {
if (!s.bookId) return;
if (isPlayLayerActive(s.runtime.getSession().slots)) return;
this.writeBookSession(s);
}
private writeBookSession(s: ManagedSession): void {
if (!s.bookId) return;
const book = getBook(s.bookId);
if (!book) return;
@@ -2545,6 +2597,13 @@ export class SessionManager {
lifecycleStage,
playLayerActive: isPlayLayerActive(session.slots),
playReady: canEnterPlay(session),
hasProduct: Boolean(
s.bookId &&
this.listGameSnapshots(s.bookId).some((item) => item.kind === "instance"),
),
playInstanceId: isPlayLayerActive(session.slots)
? this.currentPlayInstanceId(s)
: undefined,
skillCatalog,
toolTrace: buildToolTrace(messages),
burst: buildBurstState(messages, session),
+1 -1
View File
@@ -177,7 +177,7 @@ function buildWorldSimulatorCatalog(
id: "declare-ready",
stage: "design",
label: "实例就绪",
purpose: "Worker 集已 accept 即可进游玩;若走了开场白终节点,选定后会自动保存定稿。",
purpose: "收口或 Worker 集验收后可保存产物;产物可单独开玩。",
status: hasAcceptedWorkerSet(session) ? "done" : "pending",
});
+17 -1
View File
@@ -2292,7 +2292,23 @@ export function isCloserModule(
name?: string,
): boolean {
if (module?.closer === true) return true;
return (name ?? "").trim() === "开场白与开场变量";
const t = (name ?? "").trim();
return t === "开场白与开场变量" || t.startsWith("开场白与开场变量#") || t === "开场白";
}
export function hasAcceptedCloserStep(
flow: CreationFlow | null | undefined,
acceptedStepIds: readonly string[],
catalog?: ModuleCatalog | null,
): boolean {
if (flow?.steps.length) {
return flow.steps.some(
(s) =>
isCloserModule(findModuleByName(catalog, s.name), s.name) &&
isStepAccepted(s, acceptedStepIds),
);
}
return acceptedStepIds.some((id) => isCloserModule(null, id));
}
export function findCloserStepIndex(
+17 -4
View File
@@ -1,5 +1,5 @@
/**
* 开场白终节点:选定后落库、关 DAG。
* 开场白终节点:选定后落库开场。不关 DAG;产物靠用户「保存」拆出。
* 能力 `opening-setup` 与磁盘 worker `opening-generator` 共用这条收口。
*/
import {
@@ -22,21 +22,34 @@ export const SLOT_CREATION_SEALED_BY_OPENING = "creationSealedByOpening";
export const SLOT_OPENING_SELECTED_INDEX = "openingSelectedIndex";
export const CREATION_SEALED_WAITING_MESSAGE =
"开场已选定,创作已收口并保存。可切换到「游玩」。";
"开场已选定。可保存为产物后开玩,或继续补节点。";
export const INSTANCE_OPENING_SNAPSHOT_LABEL = "创作定稿(开场)";
export const INSTANCE_OPENING_SNAPSHOT_LABEL = "定稿";
export function isOpeningLockTag(tag: string): boolean {
const t = tag.trim();
return t === OPENING_OUTPUT_TAG || t === OPENING_INITIAL_VARS_TAG;
}
/** 收口步 id / name(含「开场白与开场变量#2」) */
export function isCloserStepRef(id: string | undefined): boolean {
const t = (id ?? "").trim();
if (!t) return false;
return (
t === "开场白与开场变量" ||
t.startsWith("开场白与开场变量#") ||
t === "开场白"
);
}
export function isOpeningSealArtifact(artifact: {
workerId?: string;
stepId?: string;
outputTags?: readonly string[];
}): boolean {
if ((artifact.workerId ?? "").trim() === "opening-generator") return true;
return (artifact.outputTags ?? []).includes(OPENING_SETUP_ARTIFACT_TAG);
if ((artifact.outputTags ?? []).includes(OPENING_SETUP_ARTIFACT_TAG)) return true;
return isCloserStepRef(artifact.stepId);
}
export type OpeningVariable = {
+2
View File
@@ -5,6 +5,8 @@
*/
export const SLOT_PLAY_TURN_QUEUE = "playTurnQueue";
export const SLOT_PLAY_LAYER_ACTIVE = "playLayerActive";
/** 当前游玩线所依据的产物 snapshot id */
export const SLOT_PLAY_INSTANCE_ID = "playInstanceId";
export const PLAY_WORKING_SNAPSHOT_ID = "play-working";
export const PLAY_WORKING_SNAPSHOT_LABEL = "当前游玩";
+15 -1
View File
@@ -1,6 +1,14 @@
import type { Blackboard } from "../blackboard/blackboard.js";
import type { RuntimeSession } from "../types/runtime.js";
import { isPlayLayerActive } from "./play-turn.js";
import {
SLOT_CREATION_ACCEPTED_UNITS,
parseAcceptedUnits,
} from "./creation-units.js";
import {
isCloserStepRef,
SLOT_CREATION_SEALED_BY_OPENING,
} from "./opening-seal.js";
import {
deriveDesignStageScope,
deriveOnDemandWorkerScope,
@@ -41,8 +49,14 @@ export function hasAcceptedWorkerSet(session: RuntimeSession): boolean {
);
}
function hasAcceptedCloser(session: RuntimeSession): boolean {
if (Boolean(session.slots[SLOT_CREATION_SEALED_BY_OPENING])) return true;
const accepted = parseAcceptedUnits(session.slots[SLOT_CREATION_ACCEPTED_UNITS]);
return accepted.some((id) => isCloserStepRef(id));
}
export function canEnterPlay(session: RuntimeSession): boolean {
return hasAcceptedWorkerSet(session);
return hasAcceptedWorkerSet(session) || hasAcceptedCloser(session);
}
export function inferLifecycleStage(session: RuntimeSession): LifecycleStage {
+5
View File
@@ -16,6 +16,8 @@ export type RunSnapshot = {
bookId: string;
label: string;
kind: SnapshotKind;
/** 游玩存档所属的产物(instance)id */
instanceId?: string;
/** skill 包 id(兼容旧字段名) */
orchestratorId?: string;
runtimeSession: RuntimeSession;
@@ -32,6 +34,8 @@ export type RunSnapshotMeta = {
bookId: string;
label: string;
kind: SnapshotKind;
/** 游玩存档所属的产物(instance)id */
instanceId?: string;
/** skill 包 id(兼容旧字段名) */
orchestratorId?: string;
createdAt: string;
@@ -44,6 +48,7 @@ export function toRunSnapshotMeta(snapshot: RunSnapshot): RunSnapshotMeta {
bookId: snapshot.bookId,
label: snapshot.label,
kind: snapshot.kind,
instanceId: snapshot.instanceId,
orchestratorId: snapshot.orchestratorId,
createdAt: snapshot.createdAt,
note: snapshot.note,
+18
View File
@@ -25,6 +25,7 @@ import {
spawnRepeatableCreationStep,
spawnInstanceFromPrototype,
hasSelectableCreationWork,
hasAcceptedCloserStep,
removeUnstartedInstance,
looksLikeCreationFlowDoc,
parseCreationFlow,
@@ -1269,4 +1270,21 @@ modules:
if ("error" in ok) return;
expect(ok.step.depends_on).toEqual(["生成规则#1"]);
});
it("detects accepted closer step", () => {
const flow = parseCreationFlow(
JSON.stringify({
steps: [
{
id: "开场白与开场变量",
name: "开场白与开场变量",
depends_on: [],
},
],
}),
);
expect(hasAcceptedCloserStep(flow, [])).toBe(false);
expect(hasAcceptedCloserStep(flow, ["开场白与开场变量"])).toBe(true);
expect(hasAcceptedCloserStep(null, ["开场白与开场变量"])).toBe(true);
});
});
+7
View File
@@ -37,6 +37,13 @@ describe("opening-seal", () => {
outputTags: ["输出.开场白"],
}),
).toBe(true);
expect(
isOpeningSealArtifact({
workerId: "design-step",
stepId: "开场白与开场变量",
outputTags: ["artifact.flat.v1"],
}),
).toBe(true);
expect(
isOpeningSealArtifact({
workerId: "design-step",
+18 -16
View File
@@ -422,7 +422,7 @@ describe("phase machine", () => {
]);
});
it("accepting opening-setup seals creation instead of next_intent", () => {
it("accepting opening-setup materializes opening then returns to the graph", () => {
let session = createSession("default");
const artifact = createArtifact({
workerId: "design-step",
@@ -441,17 +441,17 @@ describe("phase machine", () => {
type: "user_accepted_artifact",
payload: { artifactId: artifact.id },
});
expect(accepted.session.waitingReason?.kind).toBe("input");
expect(accepted.session.waitingReason).toMatchObject({
kind: "input",
});
expect(accepted.effects).toEqual([{ type: "seal_creation_opening" }]);
expect(accepted.session.phase).toBe("running");
expect(accepted.effects).toEqual([
{ type: "seal_creation_opening" },
{ type: "propose_next_creation_step" },
]);
expect(
accepted.effects.some((e) => e.type === "invoke_main_agent"),
).toBe(false);
});
it("accepting opening-generator also seals creation", () => {
it("accepting opening-generator also materializes opening then returns to the graph", () => {
let session = createSession("default");
const artifact = createArtifact({
workerId: "opening-generator",
@@ -469,11 +469,14 @@ describe("phase machine", () => {
type: "user_accepted_artifact",
payload: { artifactId: artifact.id },
});
expect(accepted.session.waitingReason?.kind).toBe("input");
expect(accepted.effects).toEqual([{ type: "seal_creation_opening" }]);
expect(accepted.session.phase).toBe("running");
expect(accepted.effects).toEqual([
{ type: "seal_creation_opening" },
{ type: "propose_next_creation_step" },
]);
});
it("sealed creation still blocks input until play", () => {
it("sealed creation still lets the user keep designing", () => {
let session = createSession("default");
session = {
...session,
@@ -481,14 +484,13 @@ describe("phase machine", () => {
waitingReason: { kind: "input" },
slots: { creationSealedByOpening: true, designInstanceReady: true },
};
const blocked = applyEvent(session, {
const continued = applyEvent(session, {
type: "user_submitted_input",
payload: { text: "我买金首饰" },
payload: { text: "再补一个 NPC" },
});
expect(blocked.effects).toEqual([
{ type: "emit_message", message: "创作已收口并保存。请切换到「游玩」开始。" },
]);
expect(blocked.effects.some((e) => e.type === "run_play_turn")).toBe(false);
expect(continued.session.phase).toBe("running");
expect(continued.effects).toEqual([{ type: "invoke_main_agent" }]);
expect(continued.effects.some((e) => e.type === "run_play_turn")).toBe(false);
});
it("play input starts a play turn even after opening seal", () => {
+39
View File
@@ -293,4 +293,43 @@ describe("phase runtime", () => {
flow?.steps.find((s) => s.name === "开场白与开场变量")?.depends_on,
).toEqual(["美学纲领与交互范式"]);
});
it("prepareEnterPlay seals when closer is already accepted", () => {
const session = createSession("default");
const blackboard = new Blackboard();
blackboard.write({
tag: "设计.创作流程",
content: JSON.stringify({
status: "open",
steps: [
{
id: "开场白与开场变量",
name: "开场白与开场变量",
depends_on: [],
},
],
}),
source: "runtime",
});
const runtime = new PhaseRuntime({
initialSession: {
...session,
slots: {
...session.slots,
creationAcceptedUnits: ["开场白与开场变量"],
},
},
initialBlackboardItems: blackboard.exportItems(),
});
runtime.prepareEnterPlay();
expect(runtime.getSession().slots.creationSealedByOpening).toBe(true);
expect(runtime.getSession().slots.designInstanceReady).toBe(true);
expect(
runtime.getBlackboard().getContentByTag("设计.worker集")?.trim(),
).toBeTruthy();
const flow = parseCreationFlow(
runtime.getBlackboard().getContentByTag("设计.创作流程"),
);
expect(flow?.status).not.toBe("closed");
});
});
+36 -1
View File
@@ -64,6 +64,20 @@ describe("run snapshot store", () => {
expect(loaded!.note).toBe("测试快照");
});
it("stores instanceId on run snapshots and lists it", async () => {
const { saveRunSnapshot, loadRunSnapshot, listRunSnapshots } = await import(
"../src/book/run-snapshot-store.js"
);
const bookId = randomUUID();
const instanceId = randomUUID();
const snapshot = makeSnapshot(bookId, "巷战");
snapshot.instanceId = instanceId;
saveRunSnapshot(snapshot);
expect(loadRunSnapshot(bookId, snapshot.id)?.instanceId).toBe(instanceId);
expect(listRunSnapshots(bookId)[0].instanceId).toBe(instanceId);
});
it("listRunSnapshots returns saved items newest first", async () => {
const { saveRunSnapshot, listRunSnapshots } = await import(
"../src/book/run-snapshot-store.js"
@@ -156,6 +170,7 @@ describe("run snapshot store", () => {
runtime: { getSession: () => { slots: Record<string, unknown> }; getBlackboard: () => { write: (i: object) => void } };
};
managed.runtime.getSession().slots.startupCompleted = true;
managed.runtime.getSession().slots.designInstanceReady = true;
const bb = managed.runtime.getBlackboard();
bb.write({ tag: "情境.实验.设定", content: "囚徒困境", source: "worker" });
bb.write({ tag: "运行.事件流", content: "第1轮", source: "worker" });
@@ -168,6 +183,26 @@ describe("run snapshot store", () => {
expect(stored.blackboardItems.some((i) => i.tag === "运行.事件流")).toBe(false);
const loaded = await mgr.loadGameSnapshot(book.id, save.id);
expect(loaded.hints.some((h) => h.includes("实例"))).toBe(true);
expect(loaded.hints.some((h) => h.includes("产物"))).toBe(true);
});
it("renameGameSnapshot updates the label", async () => {
const { createBook } = await import("../src/book/store.js");
const { SessionManager } = await import("../src/server/session-manager.js");
const { loadRunSnapshot } = await import("../src/book/run-snapshot-store.js");
const book = createBook({ title: "改名测试" });
const mgr = new SessionManager();
const view = await mgr.createForBook(book.id, "world-simulator");
const managed = mgr["require"](view.id) as {
runtime: { getSession: () => { slots: Record<string, unknown> } };
};
managed.runtime.getSession().slots.startupCompleted = true;
managed.runtime.getSession().slots.designInstanceReady = true;
const save = mgr.saveGameSnapshot(view.id, "定稿", "instance");
const renamed = mgr.renameGameSnapshot(book.id, save.id, "丧尸街巷");
expect(renamed.label).toBe("丧尸街巷");
expect(loadRunSnapshot(book.id, save.id)?.label).toBe("丧尸街巷");
});
});
+12
View File
@@ -3,6 +3,7 @@ import { Blackboard } from "../src/blackboard/blackboard.js";
import { createSession } from "../src/runtime/phase-machine.js";
import {
buildInstanceWorkerDeclaration,
canEnterPlay,
inferLifecycleStage,
isWorkerDeclared,
readWorkerSetYamlForDeclaration,
@@ -108,4 +109,15 @@ describe("worker-declaration", () => {
};
expect(inferLifecycleStage(s3)).toBe("play");
});
it("closer accepted is enough to enter play", () => {
const session = {
...createSession(),
slots: {
...createSession().slots,
creationAcceptedUnits: ["开场白与开场变量"],
},
};
expect(canEnterPlay(session)).toBe(true);
});
});
+63 -11
View File
@@ -76,6 +76,34 @@ function isPlayView(view) {
return Boolean(view?.playLayerActive || view?.lifecycleStage === "play");
}
/** 开场已选定、创作收口,仍停在创作层等用户保存产物 */
export function isCreationSealedWaiting(view) {
if (!view || isPlayView(view)) return false;
const msg = view.waitingReason?.message;
return (
view.waitingReason?.kind === "input" &&
typeof msg === "string" &&
/创作已收口|可保存为产物/.test(msg)
);
}
/** 收口节点已验收(图上「已完成」),即使还停在选节点 */
export function isCreationCloserDone(view) {
if (!view || isPlayView(view)) return false;
const steps = view.creationFlowView?.steps;
if (!Array.isArray(steps)) return false;
return steps.some((s) => s?.closer && s.runState === "done");
}
export function canOfferSaveProduct(view) {
return isCreationSealedWaiting(view) || isCreationCloserDone(view);
}
export function canOfferEnterPlay(view) {
if (!view || isPlayView(view)) return false;
return canOfferSaveProduct(view) || Boolean(view.hasProduct);
}
function renderLiveStreamBody(live, view) {
const thinking = (live?.thinking || view?.agentThinking || "").trim();
const output = (live?.output ?? "").trim();
@@ -848,16 +876,19 @@ export function renderLifecycle(view) {
document.body.dataset.lifecycle = stage;
const toggle = document.getElementById("lifecycle-toggle");
if (!toggle) return;
const ready = Boolean(view?.playReady || view?.hasProduct);
toggle.hidden = !ready;
toggle.querySelectorAll("[data-stage]").forEach((btn) => {
const s = btn.getAttribute("data-stage");
btn.classList.toggle("active", s === stage);
if (s === "play") {
btn.disabled = !view.playReady;
btn.title = view.playReady
? "进入游玩 / 写作"
: "请先验收 Worker 集(创作定稿)后再切换";
btn.disabled = !ready;
btn.title = ready
? "用已保存的产物开玩"
: "请先保存产物后再开玩";
} else {
btn.disabled = false;
btn.title = "回到创作";
}
});
}
@@ -4312,7 +4343,12 @@ function renderSpeakWorkspace(view) {
let hint = "在底栏输入你的想法。";
let guideHtml = "";
if (wr?.kind === "pick_creation_step" || isFlowPlanReview(view)) {
if (canOfferSaveProduct(view)) {
title = "可以落档了";
hint = view.hasProduct
? "产物已拆出,可开玩;创作流程还在,补节点或再保存一份新定稿。"
: "保存后创作流程仍在;拆出的产物可以单独开玩、存档。";
} else if (wr?.kind === "pick_creation_step" || isFlowPlanReview(view)) {
title = "选要做的节点";
hint = "点可进入的节点即确认并开始;虚线原型点一下增殖再进去。要改排在底栏写意见再发。";
} else if (showOpening) {
@@ -4350,13 +4386,8 @@ function renderSpeakWorkspace(view) {
? proposedOutputCopy(view.proposedNextStep)
: view.focus?.detail || "确认执行,或在底栏说明意见。";
} else if (wr?.kind === "input") {
if (wr.message && /创作已收口/.test(wr.message)) {
title = "创作已收口";
hint = wr.message;
} else {
title = "继续说";
hint = view.hints?.[0] || wr.message || "直接输入你的想法或补充。";
}
} else if (view.uiPrompt && !hasUserMessages(view)) {
title = "描述你想创作什么";
hint = String(view.uiPrompt).trim().slice(0, 280);
@@ -4377,9 +4408,23 @@ function renderSpeakWorkspace(view) {
interactive: flowInteractive,
})
: "";
const enterPlay = canOfferEnterPlay(view)
? `<div class="workspace-intent-actions">
${
canOfferSaveProduct(view)
? `<button type="button" class="btn btn-primary" data-save-product>保存定稿</button>`
: ""
}
<button type="button" class="btn${
canOfferSaveProduct(view) ? "" : " btn-primary"
}" data-enter-play>${view.hasProduct ? "用产物开玩" : "开玩"}</button>
</div>`
: "";
return `<section class="workspace-intent">
<div class="workspace-intent-head">
<span class="workspace-surface-kicker">${flowInteractive ? "流程" : "说话"}</span>
<span class="workspace-surface-kicker">${
canOfferSaveProduct(view) ? "落档" : flowInteractive ? "流程" : "说话"
}</span>
${leaveStepControlHtml(view)}
</div>
<h2 class="workspace-intent-title">${esc(title)}</h2>
@@ -4388,6 +4433,7 @@ function renderSpeakWorkspace(view) {
${guideHtml}
${intake}
${flowHtml}
${enterPlay}
</section>`;
}
@@ -4586,6 +4632,12 @@ export function renderMessageFeed(view, loading, handlers = {}) {
stage.innerHTML = renderSpeakWorkspace(view);
wireCreationFlowGraph(stage, handlers);
wireLeaveStepControl(stage, handlers);
stage.querySelector("[data-enter-play]")?.addEventListener("click", () => {
handlers.onEnterPlay?.();
});
stage.querySelector("[data-save-product]")?.addEventListener("click", () => {
handlers.onSaveProduct?.();
});
if (panelFeed) ensureQuestionsHostIn(panelFeed);
return;
}
+238 -42
View File
@@ -1,4 +1,11 @@
import { renderWorkspace, updateLiveStreamPanel, resetRailChrome, fillStepArtifactDialog } from "./agent-ui.js";
import {
renderWorkspace,
updateLiveStreamPanel,
resetRailChrome,
fillStepArtifactDialog,
canOfferSaveProduct,
canOfferEnterPlay,
} from "./agent-ui.js";
import { downloadMarkdown, sessionToMarkdown } from "./export.js";
import { renderIntakePanel } from "./intake-ui.js";
import { displaySkillPackLabel, isFlowPlanReview, reviewComposerCopy } from "./display-labels.js";
@@ -24,6 +31,8 @@ let bookSelectMode = false;
let selectedBookIds = new Set();
let activePlaySaveId = null;
const playSavesByBook = new Map();
const playWorkingInstanceByBook = new Map();
const expandedProductsByBook = new Map();
const playSavesLoading = new Set();
let bookMenuBookId = null;
let livePollTimer = null;
@@ -99,6 +108,17 @@ function resolveUserTask(view, loading) {
};
}
if (canOfferSaveProduct(view)) {
return {
id: "speak",
label: "可保存",
title: "落档产物",
hint: view.hasProduct
? "可再保存一份新定稿,或用已有产物开玩。补节点仍点图。"
: "点「保存定稿」拆出产物。创作流程还在,之后用产物开玩。",
};
}
if (isFlowPlanReview(view) || wr?.kind === "pick_creation_step") {
return {
id: "speak",
@@ -758,12 +778,30 @@ function renderComposer(view, loading) {
}
if (spec.mode === "pick_step") {
const saveProduct = canOfferSaveProduct(view)
? `<button type="button" class="btn btn-primary" data-act="save-product">保存定稿</button>`
: "";
const enterPlay = canOfferEnterPlay(view)
? `<button type="button" class="btn" data-act="enter-play">${
view.hasProduct ? "用产物开玩" : "开玩"
}</button>`
: "";
const sendCls =
canOfferSaveProduct(view) || canOfferEnterPlay(view)
? "btn composer-btn"
: "btn btn-primary composer-btn";
const shell = composerInputShell(spec, {
textareaHtml: `<textarea id="composer-input" rows="1" placeholder="${esc(spec.placeholder)}"></textarea>`,
trailing: `<button type="submit" class="btn btn-primary composer-btn" data-act="pick-replan" disabled title="写下意见后再发;点图上节点即确认并进入">${esc(spec.submitLabel || "发送")}</button>`,
trailing: `${saveProduct}${enterPlay}<button type="submit" class="${sendCls}" data-act="pick-replan" disabled title="写下意见后再发;点图上节点即确认并进入">${esc(spec.submitLabel || "发送")}</button>`,
});
root.innerHTML = `<form class="composer-form" id="composer-form">${shell}</form>`;
wireComposerForm({ requiresText: true });
root.querySelector("[data-act=save-product]")?.addEventListener("click", () => {
void saveCurrentInstance();
});
root.querySelector("[data-act=enter-play]")?.addEventListener("click", () => {
enterPlayNow();
});
applyPendingComposerDraft();
return;
}
@@ -956,8 +994,49 @@ function playRunsForBook(bookId) {
return (playSavesByBook.get(bookId) ?? []).filter((s) => s.kind === "run");
}
function productInstancesForBook(bookId) {
return (playSavesByBook.get(bookId) ?? []).filter((s) => s.kind === "instance");
}
function resolveRunInstanceId(run, products) {
if (run.instanceId && products.some((p) => p.id === run.instanceId)) {
return run.instanceId;
}
if (!products.length) return null;
const sorted = [...products].sort((a, b) =>
String(a.createdAt).localeCompare(String(b.createdAt)),
);
let id = sorted[0].id;
for (const product of sorted) {
if (String(product.createdAt) <= String(run.createdAt)) id = product.id;
}
return id;
}
function runsForProduct(bookId, instanceId, products) {
return playRunsForBook(bookId).filter(
(run) => resolveRunInstanceId(run, products) === instanceId,
);
}
function isProductExpanded(bookId, instanceId, fallback) {
const set = expandedProductsByBook.get(bookId);
if (set) return set.has(instanceId);
return Boolean(fallback);
}
function toggleProductExpanded(bookId, instanceId) {
const open = isProductExpanded(bookId, instanceId, false);
const next = new Set();
if (!open) next.add(instanceId);
expandedProductsByBook.set(bookId, next);
renderBookList();
}
function bookPlayReady(bookId) {
if (lastView?.bookId === bookId && Boolean(lastView?.playReady)) return true;
if (lastView?.bookId === bookId && Boolean(lastView?.playReady || lastView?.hasProduct)) {
return true;
}
const saves = playSavesByBook.get(bookId);
if (!Array.isArray(saves)) return false;
return saves.some((s) => s.kind === "instance" || s.kind === "run");
@@ -980,8 +1059,10 @@ async function fetchPlaySavesForBook(bookId, force = false) {
try {
const data = await api(`/api/books/${encodeURIComponent(bookId)}/saves`);
playSavesByBook.set(bookId, data.saves ?? []);
playWorkingInstanceByBook.set(bookId, data.playWorkingInstanceId ?? null);
} catch {
playSavesByBook.set(bookId, []);
playWorkingInstanceByBook.set(bookId, null);
} finally {
playSavesLoading.delete(bookId);
renderBookList();
@@ -1107,10 +1188,12 @@ function renderExplorerRow({
actionClass,
onClick,
onDelete,
onRename,
child,
twistie,
expanded,
onTwistie,
title,
}) {
const row = document.createElement("button");
row.type = "button";
@@ -1125,6 +1208,7 @@ function renderExplorerRow({
.filter(Boolean)
.join(" ");
if (bookId) row.dataset.bookId = bookId;
if (title) row.title = title;
row.innerHTML = `
${twistie ? `<span class="explorer-twist" data-twist>${expanded ? "▾" : "▸"}</span>` : ""}
<span class="explorer-main">
@@ -1136,9 +1220,16 @@ function renderExplorerRow({
if (e.target.closest(".explorer-del") || e.target.closest("[data-twist]")) return;
onClick?.(e);
});
if (onRename) {
row.addEventListener("dblclick", (e) => {
if (e.target.closest(".explorer-del") || e.target.closest("[data-twist]")) return;
e.preventDefault();
onRename();
});
}
row.querySelector("[data-twist]")?.addEventListener("click", (e) => {
e.stopPropagation();
onTwistie?.();
(onTwistie || onClick)?.();
});
row.querySelector(".explorer-del")?.addEventListener("click", (e) => {
e.stopPropagation();
@@ -1157,11 +1248,16 @@ function renderExplorerRow({
return row;
}
function renderBookBranch(book, list, { nested = false } = {}) {
function renderBookBranch(book, list) {
const loading = playSavesLoading.has(book.id);
const saves = playSavesByBook.get(book.id);
const ready = bookPlayReady(book.id);
const products = productInstancesForBook(book.id);
const playHere = book.id === activeBookId && isPlayNow();
const playingInstanceId =
playHere && lastView?.playInstanceId
? lastView.playInstanceId
: playWorkingInstanceByBook.get(book.id);
const latestId = products[0]?.id;
if (loading && saves === undefined) {
const hint = document.createElement("p");
@@ -1171,56 +1267,96 @@ function renderBookBranch(book, list, { nested = false } = {}) {
return;
}
if (ready) {
list.appendChild(
for (const product of products) {
const isLatest = product.id === latestId;
const isPlayingHere = playHere && playingInstanceId === product.id;
const hasWorking = playingInstanceId === product.id;
const expanded = isProductExpanded(book.id, product.id, isPlayingHere);
const runs = runsForProduct(book.id, product.id, products);
const wrap = document.createElement("div");
wrap.className = `explorer-product${expanded ? " is-open" : ""}`;
const header = renderExplorerRow({
name: product.label,
meta: isLatest ? "最新" : "",
twistie: true,
expanded,
title: "点开游玩存档,双击改名",
onTwistie: () => toggleProductExpanded(book.id, product.id),
onClick: () => toggleProductExpanded(book.id, product.id),
onRename: () => void renamePlaySave(book.id, product.id, product.label),
onDelete: () => void deletePlaySave(book.id, product.id, product.label, "落档"),
});
header.setAttribute("aria-expanded", expanded ? "true" : "false");
wrap.appendChild(header);
if (expanded) {
const drop = document.createElement("div");
drop.className = "explorer-drop";
drop.setAttribute("role", "group");
drop.setAttribute("aria-label", `${product.label} 的游玩存档`);
if (hasWorking) {
drop.appendChild(
renderExplorerRow({
name: "当前",
meta: playHere && !activePlaySaveId ? "进行中" : "工作副本",
active: playHere && !activePlaySaveId,
child: nested,
name: "当前游玩",
meta: isPlayingHere && !activePlaySaveId ? "进行中" : "工作副本",
active: isPlayingHere && !activePlaySaveId,
child: true,
onClick: () => void openCurrentPlay(book.id),
}),
);
}
for (const s of playRunsForBook(book.id)) {
const when = formatSaveWhen(s.createdAt);
list.appendChild(
if (!runs.length && !hasWorking) {
const hint = document.createElement("p");
hint.className = "explorer-drop-empty";
hint.textContent = "还没有游玩存档";
drop.appendChild(hint);
}
for (const run of runs) {
const runWhen = formatSaveWhen(run.createdAt);
drop.appendChild(
renderExplorerRow({
name: s.label,
meta: when ? `游玩 · ${when}` : "游玩进度",
active: playHere && activePlaySaveId === s.id,
child: nested,
name: run.label,
meta: runWhen || "游玩进度",
active: playHere && activePlaySaveId === run.id,
child: true,
actionClass: "explorer-file",
onClick: () => void loadPlaySave(book.id, s.id),
onDelete: () => void deletePlaySave(book.id, s.id, s.label),
onClick: () => void loadPlaySave(book.id, run.id),
onRename: () => void renamePlaySave(book.id, run.id, run.label),
onDelete: () => void deletePlaySave(book.id, run.id, run.label, "游玩存档"),
}),
);
}
if (ready) {
list.appendChild(
drop.appendChild(
renderExplorerRow({
name: "+ 新开一局",
actionClass: "explorer-action",
child: nested,
onClick: () => void startNewPlayForBook(book.id),
child: true,
onClick: () => void startNewPlayForBook(book.id, product.id),
}),
);
wrap.appendChild(drop);
}
list.appendChild(wrap);
}
}
function renderBookContents(book, list) {
const skill = book.activeSkillName ?? book.activeSkillId ?? book.orchestratorName ?? "实例设计";
const designing = book.id === activeBookId && !isPlayNow();
list.appendChild(
renderExplorerRow({
name: "创作",
meta: skill,
active: book.id === activeBookId && !isPlayNow(),
name: "继续创作",
meta: designing ? "进行中" : "",
active: designing,
onClick: () => void openBookDesign(book.id),
}),
);
renderBookBranch(book, list, { nested: false });
renderBookBranch(book, list);
}
function renderBookList() {
@@ -1439,8 +1575,25 @@ async function loadPlaySave(bookId, saveId) {
}
}
async function deletePlaySave(bookId, saveId, label) {
if (!confirm(`删除游玩存档「${label}」?`)) return;
async function renamePlaySave(bookId, saveId, currentLabel) {
const next = prompt("名称", currentLabel);
if (next == null) return;
const trimmed = next.trim();
if (!trimmed) return alert("名称不能为空");
if (trimmed === currentLabel) return;
try {
await api(
`/api/books/${encodeURIComponent(bookId)}/saves/${encodeURIComponent(saveId)}`,
{ method: "PATCH", body: JSON.stringify({ label: trimmed }) },
);
await fetchPlaySavesForBook(bookId, true);
} catch (err) {
alert(err.message);
}
}
async function deletePlaySave(bookId, saveId, label, kindLabel = "游玩存档") {
if (!confirm(`删除${kindLabel}「${label}」?`)) return;
try {
await api(
`/api/books/${encodeURIComponent(bookId)}/saves/${encodeURIComponent(saveId)}`,
@@ -1453,17 +1606,25 @@ async function deletePlaySave(bookId, saveId, label) {
}
}
async function startNewPlayForBook(bookId) {
if (!bookPlayReady(bookId)) {
alert("须先验收 Worker 集");
async function startNewPlayForBook(bookId, instanceId) {
const thisView = lastView?.bookId === bookId ? lastView : null;
if (!bookPlayReady(bookId) && !thisView?.hasProduct && !canOfferEnterPlay(thisView)) {
alert("请先保存产物,或完成收口后再开玩");
return;
}
try {
navigateToBook(bookId);
if (lastView?.bookId === bookId) renderSession(lastView, true);
const data = await api(`/api/books/${encodeURIComponent(bookId)}/play/new`, { method: "POST" });
const data = await api(`/api/books/${encodeURIComponent(bookId)}/play/new`, {
method: "POST",
body: JSON.stringify(instanceId ? { instanceId } : {}),
});
activePlaySaveId = null;
if (instanceId) {
expandedProductsByBook.set(bookId, new Set([instanceId]));
}
renderSession(data.session, false);
void fetchPlaySavesForBook(bookId, true);
} catch (err) {
if (lastView) renderSession(lastView, false);
alert(err.message);
@@ -1549,6 +1710,8 @@ function closeWorkspace({ emptyCopy = "" } = {}) {
if (btnInst) btnInst.hidden = true;
const btnExport = $("btn-export");
if (btnExport) btnExport.disabled = true;
const toggle = $("lifecycle-toggle");
if (toggle) toggle.hidden = true;
$("message-feed").innerHTML = emptyCopy ? `<p class="empty">${emptyCopy}</p>` : "";
const stage = $("workspace-stage");
if (stage) {
@@ -1683,6 +1846,8 @@ function renderSession(view, loading = false) {
onViewStepArtifact: (stepId, name) => showStepArtifactDialog(stepId, name),
onSpawnCreationStep: (moduleName) => runAction("spawn_step", { moduleName }),
onLeaveCreationStep: () => runAction("leave_step"),
onEnterPlay: () => enterPlayNow(),
onSaveProduct: () => void saveCurrentInstance(),
});
renderComposer(view, loading);
if (loading) startLivePoll();
@@ -1930,6 +2095,14 @@ async function runAction(action, extra = {}) {
}
}
function enterPlayNow() {
if (activeBookId) {
void openCurrentPlay(activeBookId);
return;
}
void setLifecycle("play");
}
async function setLifecycle(stage) {
if (!sessionId) return;
if (stage === lastView?.lifecycleStage) {
@@ -1942,8 +2115,8 @@ async function setLifecycle(stage) {
return;
}
}
if (stage === "play" && !lastView?.playReady) {
alert("请先验收 Worker 集(创作定稿)后再进入游玩");
if (stage === "play" && !lastView?.playReady && !canOfferEnterPlay(lastView) && !lastView?.hasProduct) {
alert("请先保存产物,或完成收口后再开玩");
return;
}
try {
@@ -1953,6 +2126,7 @@ async function setLifecycle(stage) {
});
if (stage === "design") activePlaySaveId = null;
renderSession(view, false);
if (activeBookId) void fetchPlaySavesForBook(activeBookId, true);
} catch (err) {
alert(err.message || "无法切换阶段");
if (lastView) renderSession(lastView, false);
@@ -2109,17 +2283,34 @@ async function saveCurrentPlay() {
}
}
function defaultArchiveLabel() {
return (
formatSaveWhen(new Date().toISOString()) ||
new Date().toLocaleString("zh-CN")
);
}
async function saveCurrentInstance() {
if (!activeBookId || !lastView?.playReady) return alert("须先验收 Worker 集");
const label = prompt("创作定稿存档名称");
if (!activeBookId || (!lastView?.playReady && !canOfferSaveProduct(lastView))) {
return alert("须先完成收口或验收 Worker 集");
}
const label = prompt("落档名称", defaultArchiveLabel());
if (!label?.trim()) return;
try {
await api(`/api/books/${encodeURIComponent(activeBookId)}/saves`, {
method: "POST",
body: JSON.stringify({ label: label.trim(), sessionId, kind: "instance" }),
});
playSavesByBook.delete(activeBookId);
void fetchPlaySavesForBook(activeBookId, true);
if (lastView) {
lastView = { ...lastView, hasProduct: true };
renderSession(lastView, false);
}
await fetchPlaySavesForBook(activeBookId, true);
const newest = productInstancesForBook(activeBookId)[0];
if (newest) {
expandedProductsByBook.set(activeBookId, new Set([newest.id]));
renderBookList();
}
} catch (err) {
alert(err.message);
}
@@ -2223,6 +2414,11 @@ function exportSession() {
downloadMarkdown(`${name}.md`, sessionToMarkdown(lastView));
}
$("lifecycle-toggle")?.addEventListener("click", (e) => {
const stage = e.target.closest("[data-stage]")?.getAttribute("data-stage");
if (stage === "play") enterPlayNow();
else if (stage === "design") void setLifecycle("design");
});
$("btn-new-book")?.addEventListener("click", openNewBookDialog);
$("btn-cancel-new")?.addEventListener("click", () => $("dialog-new-book").close());
$("book-action-menu")?.addEventListener("click", (e) => {
+5 -1
View File
@@ -80,6 +80,10 @@
<footer class="composer" id="composer">
<span class="status" id="status-pill"><span class="status-dot" id="status-dot"></span><span id="status-text">—</span></span>
<div class="lifecycle-toggle" id="lifecycle-toggle" hidden role="group" aria-label="创作与游玩">
<button type="button" class="lifecycle-btn" data-stage="design">创作</button>
<button type="button" class="lifecycle-btn" data-stage="play">游玩</button>
</div>
<div id="composer-main"></div>
<details class="more-menu">
<summary class="btn-sm more-menu-sum" title="更多">更多</summary>
@@ -121,7 +125,7 @@
<menu id="book-action-menu" class="context-menu" hidden>
<button type="button" class="context-menu-item" id="book-menu-open" data-action="open">打开创作</button>
<button type="button" class="context-menu-item" id="book-menu-play" data-action="play">进入游玩</button>
<button type="button" class="context-menu-item" id="book-menu-play" data-action="play">用产物开玩</button>
<button type="button" class="context-menu-item" id="book-menu-save-instance" data-action="save-instance">保存定稿</button>
<button type="button" class="context-menu-item" id="book-menu-save-play" data-action="save-play">保存游玩</button>
<button type="button" class="context-menu-item" id="book-menu-export" data-action="export">导出</button>
+23 -17
View File
@@ -3,7 +3,7 @@
* 契约:docs/play-presentation-shells.md · present.v1
*
* 信息层级约定(所有壳共用):
* P0 body — 最大字号与面积,阅读主轴
* P0 body — 阅读主轴:字号大于辅助栏,但不做成讲稿大字
* P1 actions — 需要决策时醒目,但不压过正文
* P2 monitor — 芯片密排,一眼扫完
* P3 header / footer / aside — 辅助,紧凑
@@ -66,20 +66,20 @@ export function shellDefaultRegions(shell) {
}
function formatBlockContent(value) {
let text = "";
if (value === undefined || value === null) return "";
if (typeof value === "string") return value;
if (Array.isArray(value)) {
return value
if (typeof value === "string") text = value;
else if (Array.isArray(value)) {
text = value
.map((x) => (typeof x === "string" ? x : JSON.stringify(x)))
.filter(Boolean)
.join("\n");
}
if (typeof value === "object") {
return Object.entries(value)
} else if (typeof value === "object") {
text = Object.entries(value)
.map(([k, v]) => `${k}:${typeof v === "string" ? v : JSON.stringify(v)}`)
.join("\n");
}
return String(value);
} else text = String(value);
return text.replace(/\n{3,}/g, "\n\n");
}
/** 模型常把 tag 名写进正文开头;展示前剥掉 */
@@ -132,7 +132,11 @@ function regionInnerHtml(region, rawValue, esc) {
if (chips) return chips;
}
const text = formatBlockContent(rawValue).trim();
return `<div class="present-region-body">${esc(text).replace(/\n/g, "<br>")}</div>`;
const paras = text.split(/\n\n+/).filter(Boolean);
const inner = paras
.map((p) => `<p>${esc(p).replace(/\n/g, "<br>")}</p>`)
.join("");
return `<div class="present-region-body">${inner}</div>`;
}
/**
@@ -300,26 +304,28 @@ export function renderPresentShellHtml(packet, esc, opts = {}) {
${actionsHtml}
</div>`;
break;
case "turn_panel":
case "turn_panel": {
const boardSide = `${by.aside || ""}${by.footer || ""}`;
layoutHtml = `
<div class="present-board">
<div class="present-board-top">${by.monitor || ""}${by.header || ""}</div>
<div class="present-board-mid">
<div class="present-board-mid${boardSide ? "" : " is-solo"}">
<div class="present-stage">${by.body || ""}</div>
<div class="present-board-side">${by.aside || ""}${by.footer || ""}</div>
${boardSide ? `<div class="present-board-side">${boardSide}</div>` : ""}
</div>
${actionsHtml}
</div>`;
break;
}
case "split_board":
layoutHtml = `
<div class="present-split">
<div class="present-split${by.aside ? "" : " is-solo"}">
<div class="present-split-main">
${by.header || ""}
<div class="present-stage">${by.body || ""}</div>
${by.footer || ""}
</div>
<div class="present-split-side">${by.aside || ""}</div>
${by.aside ? `<div class="present-split-side">${by.aside}</div>` : ""}
${actionsHtml}
</div>`;
break;
@@ -334,13 +340,13 @@ export function renderPresentShellHtml(packet, esc, opts = {}) {
break;
case "chapter_reader":
layoutHtml = `
<div class="present-reader">
<div class="present-reader${by.aside ? "" : " is-solo"}">
<div class="present-reader-main">
${by.header || ""}
<div class="present-stage present-stage--read">${by.body || ""}</div>
${by.footer || ""}
</div>
<div class="present-reader-aside">${by.aside || ""}</div>
${by.aside ? `<div class="present-reader-aside">${by.aside}</div>` : ""}
</div>`;
break;
case "prose":
+117 -18
View File
@@ -849,6 +849,13 @@ body.design-workspace[data-design-surface="answer"] .workspace-answer {
color: var(--muted);
max-width: 46rem;
}
.workspace-intent-actions {
margin-top: 22px;
display: flex;
flex-wrap: wrap;
gap: 8px;
align-items: center;
}
.workspace-intent-meta {
margin: 14px 0 0;
font-size: 12px;
@@ -1666,6 +1673,10 @@ body.design-workspace .flow-step[data-run="done"] .flow-name {
}
.explorer-row.child .explorer-name { font-size: 12px; font-weight: 400; }
.explorer-row:hover { background: var(--bg); }
.explorer-row:focus-visible {
outline: 2px solid var(--accent);
outline-offset: -2px;
}
.explorer-row.active { background: var(--accent-soft); }
.explorer-row.active .explorer-name { color: var(--accent); font-weight: 600; }
.explorer-row.selected { background: #dbeafe; }
@@ -1728,15 +1739,59 @@ body.design-workspace .flow-step[data-run="done"] .flow-name {
.explorer-hint {
margin: 4px 8px 4px 28px; font-size: 11px; color: var(--muted); line-height: 1.4;
}
.explorer-product {
margin: 2px 0 6px;
}
.explorer-product.is-open {
border: 1px solid var(--border);
border-radius: 8px;
background: var(--surface);
overflow: hidden;
}
.explorer-product.is-open > .explorer-row {
border-radius: 0;
background: var(--bg);
}
.explorer-product.is-open > .explorer-row:hover {
background: #ececee;
}
.explorer-drop {
border-top: 1px solid var(--border);
padding: 4px;
background: var(--surface);
}
.explorer-drop .explorer-row.child {
padding-left: 12px;
}
.explorer-drop-empty {
margin: 4px 8px 8px 12px;
font-size: 12px;
line-height: 1.4;
color: var(--muted);
}
.sidebar-empty { padding: 12px; color: var(--muted); font-size: 13px; text-align: center; }
/* Lifecycle */
.lifecycle-toggle { display: inline-flex; border: 1px solid var(--border); border-radius: 8px; padding: 2px; }
.lifecycle-toggle {
display: inline-flex;
flex: 0 0 auto;
align-self: center;
border: 1px solid var(--border);
border-radius: 8px;
padding: 2px;
background: var(--surface);
}
.lifecycle-toggle[hidden] { display: none; }
.lifecycle-btn {
border: none; background: transparent; padding: 4px 14px; border-radius: 6px;
font-size: 13px; cursor: pointer; color: var(--muted);
border: none; background: transparent; padding: 4px 10px; border-radius: 6px;
font-size: 12px; cursor: pointer; color: var(--muted); font-weight: 500;
}
.lifecycle-btn.active { background: var(--accent-soft); color: var(--accent); font-weight: 600; }
.lifecycle-btn:disabled { opacity: 0.4; cursor: not-allowed; }
.lifecycle-btn:focus-visible {
outline: 2px solid var(--accent);
outline-offset: 1px;
}
body[data-lifecycle="play"] { --accent: #16a34a; --accent-soft: #dcfce7; --bg: #f0fdf4; }
body[data-lifecycle="play"] .panel-rail { background: #f7fef9; }
@@ -2227,10 +2282,10 @@ body.rail-collapsed .message-feed {
.msg-q-list li { margin: 0.35rem 0; }
.msg-q-lead { margin: 0; line-height: 1.55; font-size: 14px; }
/* 游玩:每轮终稿仍是气泡(方便扫上下文),正文在气泡里撑高 */
/* 游玩:终稿铺满阅读区;字号跟正文阅读走,不跟创作验收的大字稿走 */
body[data-lifecycle="play"] .message-feed {
padding: 16px 18px 22px;
gap: 16px;
padding: 10px 12px 16px;
gap: 10px;
}
body[data-lifecycle="play"] .msg-assistant-row .msg-bubble {
width: min(100%, 44rem);
@@ -2246,7 +2301,12 @@ body[data-lifecycle="play"] .msg-user-row .msg-bubble {
max-width: 90%;
}
body[data-lifecycle="play"] .msg-play-final .msg-bubble {
width: min(100%, 46rem);
width: 100%;
max-width: 100%;
}
body[data-lifecycle="play"] .msg-play-final .msg-body {
padding: 6px 14px 12px;
white-space: normal;
}
body[data-lifecycle="play"] .msg-play-final .present-shell {
border: none;
@@ -2258,14 +2318,25 @@ body[data-lifecycle="play"] .msg-play-final .present-shell {
body[data-lifecycle="play"] .msg-play-final .present-shell-badge {
display: none;
}
body[data-lifecycle="play"] .msg-play-final .present-stack,
body[data-lifecycle="play"] .msg-play-final .present-board,
body[data-lifecycle="play"] .msg-play-final .present-split,
body[data-lifecycle="play"] .msg-play-final .present-reader {
gap: 10px;
}
body[data-lifecycle="play"] .msg-play-final .present-stage .present-region--body .present-region-body,
body[data-lifecycle="play"] .msg-play-final .present-stage.present-region--body .present-region-body {
font-size: 18.5px;
line-height: 1.88;
body[data-lifecycle="play"] .msg-play-final .present-stage.present-region--body .present-region-body,
body[data-lifecycle="play"] .msg-play-final .present-stage--read .present-region-body {
font-size: 15px;
line-height: 1.65;
max-width: none;
max-height: none;
overflow: visible;
}
body[data-lifecycle="play"] .msg-play-final .present-tone--book .present-stage--read .present-region-body,
body[data-lifecycle="play"] .msg-play-final .present-tone--book .present-stage .present-region-body {
max-width: none;
}
body[data-lifecycle="play"] .msg-play-final .present-shell--chat_monitor .present-stage {
padding: 0;
border: none;
@@ -4692,15 +4763,16 @@ body.design-workspace .af-mosaic {
* 视觉:少盒子、少渐变;层级靠字号/间距/对比,不靠装饰抢注意力。
*/
.present-shell {
white-space: normal;
--present-ink: #1c1917;
--present-muted: #78716c;
--present-line: #e7e5e4;
--present-soft: #f5f5f4;
--present-accent: #0f766e;
--present-body: 17.5px;
--present-body-lh: 1.78;
--present-body-hero: 19px;
--present-body-read: 18.5px;
--present-body: 15px;
--present-body-lh: 1.62;
--present-body-hero: 16.5px;
--present-body-read: 15.5px;
display: flex;
flex-direction: column;
gap: 0;
@@ -4749,9 +4821,15 @@ body.design-workspace .af-mosaic {
.present-region-body {
margin: 0;
line-height: 1.65;
white-space: pre-wrap;
white-space: normal;
font-size: 14px;
}
.present-region-body > p {
margin: 0 0 0.7em;
}
.present-region-body > p:last-child {
margin-bottom: 0;
}
/* P0:正文舞台 —— 随字数伸展(500~2000 靠外层滚动,不塞进小框) */
.present-stage {
flex: 1 1 auto;
@@ -4778,8 +4856,8 @@ body.design-workspace .af-mosaic {
.present-stage--read .present-region-body {
font-family: var(--font-read);
font-size: var(--present-body-read);
line-height: 1.9;
max-width: 42rem;
line-height: 1.7;
max-width: none;
}
/* 双栏:侧栏钉住,正文再长也能对照 */
.present-board-side,
@@ -4893,6 +4971,13 @@ body.design-workspace .af-mosaic {
gap: 16px;
align-items: start;
}
.present-board-mid.is-solo,
.present-board-mid:not(:has(.present-board-side)) {
grid-template-columns: minmax(0, 1fr);
}
.present-board-side:empty {
display: none;
}
.present-board-side {
display: flex;
flex-direction: column;
@@ -4912,6 +4997,13 @@ body.design-workspace .af-mosaic {
gap: 16px 20px;
align-items: start;
}
.present-split.is-solo,
.present-split:not(:has(.present-split-side)) {
grid-template-columns: minmax(0, 1fr);
}
.present-split-side:empty {
display: none;
}
.present-split-main {
display: flex;
flex-direction: column;
@@ -4963,6 +5055,13 @@ body.design-workspace .af-mosaic {
gap: 20px;
align-items: start;
}
.present-reader.is-solo,
.present-reader:not(:has(.present-reader-aside)) {
grid-template-columns: minmax(0, 1fr);
}
.present-reader-aside:empty {
display: none;
}
.present-reader-main {
display: flex;
flex-direction: column;
@@ -5015,7 +5114,7 @@ body.design-workspace .af-mosaic {
.present-tone--book .present-stage--read .present-region-body,
.present-tone--book .present-stage .present-region-body {
font-family: var(--font-read);
max-width: 38rem;
max-width: none;
}
.present-tone--terminal {
--present-ink: #d6d3d1;