chenmoranzhi and Cursor
66ed1eaca8
会话与前端接上听书、呈现投影、请求轮廓和旁观气泡偏好。
...
新建作品可选听书连载,朗读与消费进度走专用接口。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-10-07 23:49:44 +08:00
chenmoranzhi and Cursor
ff5c77bfb1
新增听书连载进料,按消费进度连续吐出正文缓冲。
...
与对话落盘并列,适合边听边往后生成的路径。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-10-07 23:49:25 +08:00
chenmoranzhi and Cursor
820397e578
接入边缘浏览器语音合成并做本地缓存,听书段落可直接朗读。
...
依赖随锁文件一并落下,避免环境缺包。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-10-07 23:48:43 +08:00
chenmoranzhi and Cursor
1cc4ae557a
创作一轮改为先选题再填写,减少工具空转和重复覆盖。
...
上下文按规则、历史、产物分段拼装,便于吃提示缓存并核对费用。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-10-07 23:48:20 +08:00
chenmoranzhi and Cursor
d0a48f9431
把正文组成收成数据契约,程序投影与旁观维护不再靠模型临场猜。
...
有变量真值时固定开旁观填表,开场与游玩只填模型生成区。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-10-07 23:47:58 +08:00
chenmoranzhi and Cursor
bb4f934b3d
补齐缓存写量与请求轮廓记账,便于核对提示缓存是否真的命中。
...
给用量行挂上轮次步骤和分段字数,统计页能看出缓存断在哪。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-10-07 23:47:51 +08:00
chenmoranzhi and Cursor
8bd469ceeb
正文组成的前端在验收时隔离预览,避免模板脚本碰到宿主页面。
...
超限只展示源码,测试钉住沙箱和文档拼装。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-30 15:26:33 +08:00
chenmoranzhi and Cursor
c2c9203fb0
新建作品改为直接进入对话落盘,按本局创作方案写能力,并把楼层呈现和零层卡分开。
...
输入栏同时可以按分组切换模型。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-30 12:00:46 +08:00
chenmoranzhi and Cursor
39fe2732fb
把思考强度收到接口配置里,并支持分组、嗅探和切换同一接口下的模型。
...
预设不再保存思考强度。设置页会在首屏套用主题。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-30 12:00:27 +08:00
chenmoranzhi and Cursor
a11c460223
把偏好库和文风库做成可提交的种子,方便数据丢了还能合并恢复。
...
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-30 12:00:12 +08:00
chenmoranzhi and Cursor
a4ad552aff
把代入名片从开场白拆到主角设定短码槽,并收紧对话落盘写法。
...
多开场可各自绑定名片;开玩挂载跳过开场产物并认用户需求类标签。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-24 00:59:05 +08:00
chenmoranzhi and Cursor
da459fb34c
让创作节点声明并注入绑定库,并新增用户需求步承接偏好。
...
装载时同时注入正文安全子集;编排与对话落盘都能看见可用库条目。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-24 00:58:56 +08:00
chenmoranzhi and Cursor
a4cec3d708
引入正文安全子集并收紧呈现创作口径,避免本局任意脚本美化。
...
创作只选壳与分区,渲染与提示共用同一份白名单语法。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-24 00:58:48 +08:00
chenmoranzhi and Cursor
126874b65e
落地偏好库与文风库存盘及注册表,便于创作节点按绑定注入。
...
先定无检索的节点绑定模型,替代原先未实现的检索方案。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-24 00:58:19 +08:00
chenmoranzhi and Cursor
dd0a9e87d8
接通主角绑定、开场封印与游玩辅助,让世界模拟器从创作连续落到本局。
...
直聘插入按模块回馈,并记录请求骨架便于排查。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-22 07:40:08 +08:00
chenmoranzhi and Cursor
3684e0d6e2
放宽游玩正文判定,并允许错误阶段输入后恢复。
...
减少长稿被误丢,同时让失败会话可继续推进。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-14 01:15:36 +08:00
chenmoranzhi and Cursor
3ee81a69fa
向直聘注入能力落盘节奏指南。
...
约束声明与写入时机,避免抢跑下游模块。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-14 01:15:35 +08:00
chenmoranzhi and Cursor
61bfff4874
按创作步骤列出快照产物并支持直接改写。
...
方便在存档侧栏核对与手改黑板内容。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-14 01:14:33 +08:00
chenmoranzhi and Cursor
6bdca7ccf7
打通多模型并行对比接口与采纳结果。
...
冻结消息上下文后并行重放多个配置,并顺带挂上定价接口路由。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-14 01:14:33 +08:00
chenmoranzhi and Cursor
a6be5f7f62
仅在有快照或检查点时允许重出一版。
...
避免无上下文可复用时误点重跑。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-14 01:14:33 +08:00
chenmoranzhi and Cursor
16f66ffd5e
预设装配注入人设与身份宏,并支持编辑采样参数。
...
让游玩提示词能吃到当前用户角色,同时在设置里可调 generation。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-14 01:14:32 +08:00
chenmoranzhi and Cursor
8a22cdc37c
实现输入框指令解析、高亮与补全。
...
让玩家与人设等占位在发送前可预览并正确展开。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-14 01:14:20 +08:00
chenmoranzhi and Cursor
073d56cd85
新增全局用户角色存储与创作默认选用。
...
为输入框与预设人设洞提供可切换的玩家描述来源。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-14 01:14:20 +08:00
chenmoranzhi and Cursor
6bd180bb7b
支持导入定价文档并在统计页估算费用。
...
把用量与单价对齐,方便对照各模型实际开销。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-14 01:14:20 +08:00
chenmoranzhi and Cursor
752eaccefa
增强各厂商思考与采样参数映射,并统一流式推理字段解析。
...
避免不同接口字段差异导致思考链丢失或采样参数被忽略。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-14 01:14:09 +08:00
chenmoranzhi and Cursor
92dd412e14
增强进料配方注入,并拆分转述侧创作与跑团体验配方。
...
让文本生成器与数值跑团各走清晰进料路径,开玩后槽位与分工自动对齐。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-10 02:18:23 +08:00
chenmoranzhi and Cursor
3d720f23fe
主世界层直接写正文,转述与旁观改读用户展示输出。
...
去掉裁决包主路径,让无转述时可直出终稿、有转述时再改写镶壳。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-10 02:18:14 +08:00
chenmoranzhi and Cursor
d65ebbce8b
统一在预设包装层做提示词夹心,并修正探针实际发信路径。
...
让所有模型请求与界面预览共用同一套夹心,避免探针与运行时行为分叉。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-10 02:18:00 +08:00
moran and Cursor
beb4c332e6
打通 Boss 直聘落档挂载与真值→投影映射,并修正带 tools 时的推理强度。
...
落档自动把产物挂进 context_order;创作期用 declare_variable/declare_map 钉目录与分档;真值变更持续重投影。顺带强制 tools 请求 reasoning_effort=none,并支持消息 restart。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-09 17:50:07 +08:00
chenmoranzhi and Cursor
b871578d59
默认只开主世界层,无转述时直接把原文当终稿呈现。
...
避免再经转述改写一轮,并让主世界层在关转述时走可见正文协议。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-09 03:06:38 +08:00
chenmoranzhi and Cursor
f94622665e
新增转述回合引擎,用插入工具把对话落成带相对序的产物。
...
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-09 02:49:18 +08:00
chenmoranzhi and Cursor
7f8fdfe6e9
为转述进料单独挂配方目录,避免与节点流程导演共用。
...
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-09 02:48:58 +08:00
chenmoranzhi and Cursor
e2446b0d97
Steer generation rules toward direction pools and readable fills.
...
Direction-first pools, recipes, and grade manifestation replace enum-tag stuffing; spawned products can be deleted and in-flight runs aborted.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-08 01:02:32 +08:00
chenmoranzhi and Cursor
3c751988de
Load present shells from a skill-pack catalog and list leftover creation modules.
...
Design-flow now sees leftover catalog skills and aesthetics-card commitments; reply-format injects present-shells/, and world-simulator prompts add random-range plus a tighter module set.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-07 01:21:10 +08:00
chenmoranzhi and Cursor
92b2d88738
Play rounds end in present.v1 body instead of creation HITL.
...
Narrator uses capability-probed structured delivery and falls back to shell body on failure; play UI hides worker questions and keeps thinking on process rows.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-02 01:07:43 +08:00
chenmoranzhi and Cursor
f37388761b
Keep creation as a living DAG and archive playable products separately.
...
Opening accept no longer locks the graph; session.json stays creation-only while play starts from an instance snapshot. Sidebar products nest run saves, and play reading fills the feed at a denser type size.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-01 00:52:05 +08:00
chenmoranzhi and Cursor
bd5d88abfa
Add capability-probed structured outputs and a prototype/instance creation graph.
...
Probe API profiles for json_schema/tools, flatten worker artifacts onto a strict schema, and let users spawn or revise graph nodes instead of a one-shot DAG.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-08-31 01:57:22 +08:00
chenmoranzhi and Cursor
123c44ec49
Align tests with gm-first context projection and retry snapshot semantics.
...
History synthesis expects world-simulator slot; retryStuckRun compares artifact count against checkpoint baseline.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-08-25 01:02:23 +08:00
chenmoranzhi and Cursor
6d4dfd0d89
Run need_generate sampling via batch chance in auditor maintain path.
...
Auditor packets can request generation-rule pools without LLM randomness; results land in 运行.本轮.旁观.生成抽样 and clear each play turn.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-08-25 00:57:51 +08:00
chenmoranzhi and Cursor
8360e885bb
Add gm harness with batch chance tools for play.
...
Main world layer can loop on the chance tool (requests array) until settlement JSON. Driver forwards output deltas; standalone chance worker accepts batch requests. play_slots.chance gates the harness.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-08-25 00:49:19 +08:00
chenmoranzhi and Cursor
6b4156fd0f
Reorder play pipeline: gm first, auditor last.
...
Main world layer runs before narrator and deferred maintenance. Round-scoped settlement/maintain tags are archived at turn start so prior auditor table merges feed the next gm read.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-08-25 00:42:56 +08:00
chenmoranzhi and Cursor
b82da4c5a5
引入游玩回合与开场收口,抽出可替换 agent 司机并支持运行中止;完善预设洞位、世界书拼装与试跑,并打磨会话运行时与 Web 交互。
...
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-08-24 01:13:48 +08:00
chenmoranzhi and Cursor
ec474cb946
完善创作节点循环与等待态交互,并大幅打磨 Web 壳与会话运行时。
...
- 节点循环:配方开局直坐 DAG 第一步;验收后先问下一步意向,再确认开干并可钉编排参数;「按意见修改」只重跑当前节点。
- 询问分流:能力 opening 走说话面引导,可跳过追问按题干去重;追问与产物同轮挂载,避免拆成两段历史。
- 运行时:补强 revision 重跑、创作流程合并/进度指针、工具循环与 worker 执行;新增运行日志与 web:watch。
- 前端:统一等待态文案与底栏主按钮,完善询问卡/产物验收/呈现壳样式与交互。
- 同步世界模拟器模块提示、编排文档与相关测试。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-08-17 01:28:12 +08:00
chenmoranzhi and Cursor
120d67ee82
引入游玩呈现壳与旁观维护槽,完善结算合并、十分制自评与技能产物 UI。
...
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-08-12 02:03:29 +08:00
chenmoranzhi and Cursor
94f67fa744
引入上下文片段、固定槽与投影排序,并完善机遇裁定与游玩期 UI。
...
把创作产物收敛为可挂载片段与 play_slots/context_order,同步修订世界模拟器模块与运行时拼装。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-08-03 01:36:32 +08:00
moran and Cursor
6392af54b4
完善配方驱动的创作编排
...
为可重复技能补充参数校验与展示,统一配方、编排器和执行单元术语。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-07-30 17:59:20 +08:00
chenmoranzhi and Cursor
e670a5129c
重构世界模拟器为模块化配方架构,完善创作编排、会话运行时与 Web UI,并清理过时技能。
...
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-07-30 00:39:32 +08:00
chenmoranzhi
2b74c30d36
Initial commit
2026-07-10 08:31:27 +08:00