chenmoranzhi and Cursor
d0a48f9431
把正文组成收成数据契约,程序投影与旁观维护不再靠模型临场猜。
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有变量真值时固定开旁观填表,开场与游玩只填模型生成区。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-10-07 23:47:58 +08:00
chenmoranzhi and Cursor
bb4f934b3d
补齐缓存写量与请求轮廓记账,便于核对提示缓存是否真的命中。
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给用量行挂上轮次步骤和分段字数,统计页能看出缓存断在哪。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-10-07 23:47:51 +08:00
chenmoranzhi and Cursor
8bd469ceeb
正文组成的前端在验收时隔离预览,避免模板脚本碰到宿主页面。
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超限只展示源码,测试钉住沙箱和文档拼装。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-30 15:26:33 +08:00
chenmoranzhi and Cursor
c2c9203fb0
新建作品改为直接进入对话落盘,按本局创作方案写能力,并把楼层呈现和零层卡分开。
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输入栏同时可以按分组切换模型。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-30 12:00:46 +08:00
chenmoranzhi and Cursor
39fe2732fb
把思考强度收到接口配置里,并支持分组、嗅探和切换同一接口下的模型。
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预设不再保存思考强度。设置页会在首屏套用主题。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-30 12:00:27 +08:00
chenmoranzhi and Cursor
defd6739b7
让技能、库、壳和统计页在首屏套用主题,并在页内滚动而不是整页被撑开。
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技能池说明改为按本局清单取用能力。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-30 12:00:20 +08:00
chenmoranzhi and Cursor
832f8e4962
会话接通游玩期偏好审核,并打磨主界面菜单与消息窥视交互。
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开场落盘时同步抬升名片到主角设定;有分支变体也可重滚。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-24 00:59:17 +08:00
chenmoranzhi and Cursor
a4ad552aff
把代入名片从开场白拆到主角设定短码槽,并收紧对话落盘写法。
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多开场可各自绑定名片;开玩挂载跳过开场产物并认用户需求类标签。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-24 00:59:05 +08:00
chenmoranzhi and Cursor
a4cec3d708
引入正文安全子集并收紧呈现创作口径,避免本局任意脚本美化。
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创作只选壳与分区,渲染与提示共用同一份白名单语法。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-24 00:58:48 +08:00
chenmoranzhi and Cursor
d1f709449d
接通偏好与文风库的接口与库页,并把采集间隔放进设置。
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让用户能手写、提取入库,后续节点绑定才有内容可注入。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-24 00:58:26 +08:00
chenmoranzhi and Cursor
dd0a9e87d8
接通主角绑定、开场封印与游玩辅助,让世界模拟器从创作连续落到本局。
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直聘插入按模块回馈,并记录请求骨架便于排查。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-22 07:40:08 +08:00
chenmoranzhi and Cursor
f1f836af54
会话与主界面接通角色、指令、对比与快照产物。
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发送时展开占位,并把重出门槛、模型对比与快照编辑挂到现有交互上。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-14 01:15:47 +08:00
chenmoranzhi and Cursor
26328751ee
设置页接入用户角色管理与预设采样编辑。
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并把指令目录接口一并挂上,供输入框补全拉取。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-14 01:15:36 +08:00
chenmoranzhi and Cursor
8a22cdc37c
实现输入框指令解析、高亮与补全。
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让玩家与人设等占位在发送前可预览并正确展开。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-14 01:14:20 +08:00
chenmoranzhi and Cursor
6bd180bb7b
支持导入定价文档并在统计页估算费用。
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把用量与单价对齐,方便对照各模型实际开销。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-14 01:14:20 +08:00
chenmoranzhi and Cursor
92dd412e14
增强进料配方注入,并拆分转述侧创作与跑团体验配方。
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让文本生成器与数值跑团各走清晰进料路径,开玩后槽位与分工自动对齐。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-10 02:18:23 +08:00
moran and Cursor
beb4c332e6
打通 Boss 直聘落档挂载与真值→投影映射,并修正带 tools 时的推理强度。
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落档自动把产物挂进 context_order;创作期用 declare_variable/declare_map 钉目录与分档;真值变更持续重投影。顺带强制 tools 请求 reasoning_effort=none,并支持消息 restart。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-09 17:50:07 +08:00
chenmoranzhi and Cursor
b871578d59
默认只开主世界层,无转述时直接把原文当终稿呈现。
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避免再经转述改写一轮,并让主世界层在关转述时走可见正文协议。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-09 03:06:38 +08:00
chenmoranzhi and Cursor
5574b0d08e
在新建作品流程中暴露转述进料,并加上产物栏与清空对话。
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Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-09 02:50:32 +08:00
chenmoranzhi and Cursor
692ba887d0
支持可选地把消息与呈现壳正文按标记语言渲染。
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Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-09 02:49:37 +08:00
chenmoranzhi and Cursor
7f8fdfe6e9
为转述进料单独挂配方目录,避免与节点流程导演共用。
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Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-09 02:48:58 +08:00
chenmoranzhi and Cursor
e2446b0d97
Steer generation rules toward direction pools and readable fills.
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Direction-first pools, recipes, and grade manifestation replace enum-tag stuffing; spawned products can be deleted and in-flight runs aborted.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-08 01:02:32 +08:00
chenmoranzhi and Cursor
3c751988de
Load present shells from a skill-pack catalog and list leftover creation modules.
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Design-flow now sees leftover catalog skills and aesthetics-card commitments; reply-format injects present-shells/, and world-simulator prompts add random-range plus a tighter module set.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-07 01:21:10 +08:00
chenmoranzhi and Cursor
770a8fdcdc
Move theme menu to the header and group present chrome under it.
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Also align Token stats with the settings shell and drop leftover lifecycle toggle wiring.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-03 00:58:25 +08:00
chenmoranzhi and Cursor
92b2d88738
Play rounds end in present.v1 body instead of creation HITL.
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Narrator uses capability-probed structured delivery and falls back to shell body on failure; play UI hides worker questions and keeps thinking on process rows.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-02 01:07:43 +08:00
chenmoranzhi and Cursor
f37388761b
Keep creation as a living DAG and archive playable products separately.
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Opening accept no longer locks the graph; session.json stays creation-only while play starts from an instance snapshot. Sidebar products nest run saves, and play reading fills the feed at a denser type size.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-01 00:52:05 +08:00
chenmoranzhi and Cursor
bd5d88abfa
Add capability-probed structured outputs and a prototype/instance creation graph.
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Probe API profiles for json_schema/tools, flatten worker artifacts onto a strict schema, and let users spawn or revise graph nodes instead of a one-shot DAG.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-08-31 01:57:22 +08:00
chenmoranzhi and Cursor
b82da4c5a5
引入游玩回合与开场收口,抽出可替换 agent 司机并支持运行中止;完善预设洞位、世界书拼装与试跑,并打磨会话运行时与 Web 交互。
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Co-authored-by: Cursor <cursoragent@cursor.com >
2026-08-24 01:13:48 +08:00
chenmoranzhi and Cursor
ec474cb946
完善创作节点循环与等待态交互,并大幅打磨 Web 壳与会话运行时。
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- 节点循环:配方开局直坐 DAG 第一步;验收后先问下一步意向,再确认开干并可钉编排参数;「按意见修改」只重跑当前节点。
- 询问分流:能力 opening 走说话面引导,可跳过追问按题干去重;追问与产物同轮挂载,避免拆成两段历史。
- 运行时:补强 revision 重跑、创作流程合并/进度指针、工具循环与 worker 执行;新增运行日志与 web:watch。
- 前端:统一等待态文案与底栏主按钮,完善询问卡/产物验收/呈现壳样式与交互。
- 同步世界模拟器模块提示、编排文档与相关测试。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-08-17 01:28:12 +08:00
chenmoranzhi
20938b04d7
壳完善
2026-08-14 14:25:31 +08:00
chenmoranzhi and Cursor
120d67ee82
引入游玩呈现壳与旁观维护槽,完善结算合并、十分制自评与技能产物 UI。
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Co-authored-by: Cursor <cursoragent@cursor.com >
2026-08-12 02:03:29 +08:00
chenmoranzhi and Cursor
94f67fa744
引入上下文片段、固定槽与投影排序,并完善机遇裁定与游玩期 UI。
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把创作产物收敛为可挂载片段与 play_slots/context_order,同步修订世界模拟器模块与运行时拼装。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-08-03 01:36:32 +08:00
chenmoranzhi and Cursor
00dfcb6615
修复询问卡发送后仍回闪:点发送即收起本轮卡,并避免 loading 用旧 waitingReason 重绘。
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Co-authored-by: Cursor <cursoragent@cursor.com >
2026-07-31 00:57:13 +08:00
moran and Cursor
6392af54b4
完善配方驱动的创作编排
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为可重复技能补充参数校验与展示,统一配方、编排器和执行单元术语。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-07-30 17:59:20 +08:00
chenmoranzhi and Cursor
e670a5129c
重构世界模拟器为模块化配方架构,完善创作编排、会话运行时与 Web UI,并清理过时技能。
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Co-authored-by: Cursor <cursoragent@cursor.com >
2026-07-30 00:39:32 +08:00
chenmoranzhi
2b74c30d36
Initial commit
2026-07-10 08:31:27 +08:00