chenmoranzhi and Cursor
c2c9203fb0
新建作品改为直接进入对话落盘,按本局创作方案写能力,并把楼层呈现和零层卡分开。
...
输入栏同时可以按分组切换模型。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-30 12:00:46 +08:00
chenmoranzhi and Cursor
3d720f23fe
主世界层直接写正文,转述与旁观改读用户展示输出。
...
去掉裁决包主路径,让无转述时可直出终稿、有转述时再改写镶壳。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-10 02:18:14 +08:00
chenmoranzhi and Cursor
3c751988de
Load present shells from a skill-pack catalog and list leftover creation modules.
...
Design-flow now sees leftover catalog skills and aesthetics-card commitments; reply-format injects present-shells/, and world-simulator prompts add random-range plus a tighter module set.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-07 01:21:10 +08:00
chenmoranzhi and Cursor
120d67ee82
引入游玩呈现壳与旁观维护槽,完善结算合并、十分制自评与技能产物 UI。
...
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-08-12 02:03:29 +08:00
chenmoranzhi and Cursor
94f67fa744
引入上下文片段、固定槽与投影排序,并完善机遇裁定与游玩期 UI。
...
把创作产物收敛为可挂载片段与 play_slots/context_order,同步修订世界模拟器模块与运行时拼装。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-08-03 01:36:32 +08:00
chenmoranzhi and Cursor
e670a5129c
重构世界模拟器为模块化配方架构,完善创作编排、会话运行时与 Web UI,并清理过时技能。
...
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-07-30 00:39:32 +08:00