chenmoranzhi and Cursor
d0a48f9431
把正文组成收成数据契约,程序投影与旁观维护不再靠模型临场猜。
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有变量真值时固定开旁观填表,开场与游玩只填模型生成区。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-10-07 23:47:58 +08:00
chenmoranzhi and Cursor
c2c9203fb0
新建作品改为直接进入对话落盘,按本局创作方案写能力,并把楼层呈现和零层卡分开。
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输入栏同时可以按分组切换模型。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-30 12:00:46 +08:00
chenmoranzhi and Cursor
a4ad552aff
把代入名片从开场白拆到主角设定短码槽,并收紧对话落盘写法。
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多开场可各自绑定名片;开玩挂载跳过开场产物并认用户需求类标签。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-24 00:59:05 +08:00
chenmoranzhi and Cursor
dd0a9e87d8
接通主角绑定、开场封印与游玩辅助,让世界模拟器从创作连续落到本局。
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直聘插入按模块回馈,并记录请求骨架便于排查。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-22 07:40:08 +08:00
chenmoranzhi and Cursor
3684e0d6e2
放宽游玩正文判定,并允许错误阶段输入后恢复。
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减少长稿被误丢,同时让失败会话可继续推进。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-14 01:15:36 +08:00
chenmoranzhi and Cursor
16f66ffd5e
预设装配注入人设与身份宏,并支持编辑采样参数。
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让游玩提示词能吃到当前用户角色,同时在设置里可调 generation。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-14 01:14:32 +08:00
chenmoranzhi and Cursor
752eaccefa
增强各厂商思考与采样参数映射,并统一流式推理字段解析。
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避免不同接口字段差异导致思考链丢失或采样参数被忽略。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-14 01:14:09 +08:00
chenmoranzhi and Cursor
3d720f23fe
主世界层直接写正文,转述与旁观改读用户展示输出。
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去掉裁决包主路径,让无转述时可直出终稿、有转述时再改写镶壳。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-10 02:18:14 +08:00
moran and Cursor
beb4c332e6
打通 Boss 直聘落档挂载与真值→投影映射,并修正带 tools 时的推理强度。
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落档自动把产物挂进 context_order;创作期用 declare_variable/declare_map 钉目录与分档;真值变更持续重投影。顺带强制 tools 请求 reasoning_effort=none,并支持消息 restart。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-09 17:50:07 +08:00
chenmoranzhi and Cursor
b871578d59
默认只开主世界层,无转述时直接把原文当终稿呈现。
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避免再经转述改写一轮,并让主世界层在关转述时走可见正文协议。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-09 03:06:38 +08:00
chenmoranzhi and Cursor
6b0b49ead3
打通转述创作模式的会话与运行时,进料时跳过配方节点图。
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Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-09 02:49:27 +08:00
chenmoranzhi and Cursor
e2446b0d97
Steer generation rules toward direction pools and readable fills.
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Direction-first pools, recipes, and grade manifestation replace enum-tag stuffing; spawned products can be deleted and in-flight runs aborted.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-08 01:02:32 +08:00
chenmoranzhi and Cursor
92b2d88738
Play rounds end in present.v1 body instead of creation HITL.
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Narrator uses capability-probed structured delivery and falls back to shell body on failure; play UI hides worker questions and keeps thinking on process rows.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-02 01:07:43 +08:00
chenmoranzhi and Cursor
f37388761b
Keep creation as a living DAG and archive playable products separately.
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Opening accept no longer locks the graph; session.json stays creation-only while play starts from an instance snapshot. Sidebar products nest run saves, and play reading fills the feed at a denser type size.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-01 00:52:05 +08:00
chenmoranzhi and Cursor
bd5d88abfa
Add capability-probed structured outputs and a prototype/instance creation graph.
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Probe API profiles for json_schema/tools, flatten worker artifacts onto a strict schema, and let users spawn or revise graph nodes instead of a one-shot DAG.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-08-31 01:57:22 +08:00
chenmoranzhi and Cursor
6d4dfd0d89
Run need_generate sampling via batch chance in auditor maintain path.
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Auditor packets can request generation-rule pools without LLM randomness; results land in 运行.本轮.旁观.生成抽样 and clear each play turn.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-08-25 00:57:51 +08:00
chenmoranzhi and Cursor
8360e885bb
Add gm harness with batch chance tools for play.
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Main world layer can loop on the chance tool (requests array) until settlement JSON. Driver forwards output deltas; standalone chance worker accepts batch requests. play_slots.chance gates the harness.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-08-25 00:49:19 +08:00
chenmoranzhi and Cursor
6b4156fd0f
Reorder play pipeline: gm first, auditor last.
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Main world layer runs before narrator and deferred maintenance. Round-scoped settlement/maintain tags are archived at turn start so prior auditor table merges feed the next gm read.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-08-25 00:42:56 +08:00
chenmoranzhi and Cursor
b82da4c5a5
引入游玩回合与开场收口,抽出可替换 agent 司机并支持运行中止;完善预设洞位、世界书拼装与试跑,并打磨会话运行时与 Web 交互。
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Co-authored-by: Cursor <cursoragent@cursor.com >
2026-08-24 01:13:48 +08:00
chenmoranzhi and Cursor
ec474cb946
完善创作节点循环与等待态交互,并大幅打磨 Web 壳与会话运行时。
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- 节点循环:配方开局直坐 DAG 第一步;验收后先问下一步意向,再确认开干并可钉编排参数;「按意见修改」只重跑当前节点。
- 询问分流:能力 opening 走说话面引导,可跳过追问按题干去重;追问与产物同轮挂载,避免拆成两段历史。
- 运行时:补强 revision 重跑、创作流程合并/进度指针、工具循环与 worker 执行;新增运行日志与 web:watch。
- 前端:统一等待态文案与底栏主按钮,完善询问卡/产物验收/呈现壳样式与交互。
- 同步世界模拟器模块提示、编排文档与相关测试。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-08-17 01:28:12 +08:00
chenmoranzhi and Cursor
120d67ee82
引入游玩呈现壳与旁观维护槽,完善结算合并、十分制自评与技能产物 UI。
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Co-authored-by: Cursor <cursoragent@cursor.com >
2026-08-12 02:03:29 +08:00
chenmoranzhi and Cursor
94f67fa744
引入上下文片段、固定槽与投影排序,并完善机遇裁定与游玩期 UI。
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把创作产物收敛为可挂载片段与 play_slots/context_order,同步修订世界模拟器模块与运行时拼装。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-08-03 01:36:32 +08:00
chenmoranzhi and Cursor
e670a5129c
重构世界模拟器为模块化配方架构,完善创作编排、会话运行时与 Web UI,并清理过时技能。
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Co-authored-by: Cursor <cursoragent@cursor.com >
2026-07-30 00:39:32 +08:00
chenmoranzhi
2b74c30d36
Initial commit
2026-07-10 08:31:27 +08:00