Commit Graph
13 Commits
Author SHA1 Message Date
chenmoranzhiandCursor d0a48f9431 把正文组成收成数据契约,程序投影与旁观维护不再靠模型临场猜。
有变量真值时固定开旁观填表,开场与游玩只填模型生成区。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-10-07 23:47:58 +08:00
chenmoranzhiandCursor dd0a9e87d8 接通主角绑定、开场封印与游玩辅助,让世界模拟器从创作连续落到本局。
直聘插入按模块回馈,并记录请求骨架便于排查。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-22 07:40:08 +08:00
chenmoranzhiandCursor 3684e0d6e2 放宽游玩正文判定,并允许错误阶段输入后恢复。
减少长稿被误丢,同时让失败会话可继续推进。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-14 01:15:36 +08:00
chenmoranzhiandCursor 3d720f23fe 主世界层直接写正文,转述与旁观改读用户展示输出。
去掉裁决包主路径,让无转述时可直出终稿、有转述时再改写镶壳。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-10 02:18:14 +08:00
chenmoranzhiandCursor b871578d59 默认只开主世界层,无转述时直接把原文当终稿呈现。
避免再经转述改写一轮,并让主世界层在关转述时走可见正文协议。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-09 03:06:38 +08:00
chenmoranzhiandCursor 92b2d88738 Play rounds end in present.v1 body instead of creation HITL.
Narrator uses capability-probed structured delivery and falls back to shell body on failure; play UI hides worker questions and keeps thinking on process rows.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-02 01:07:43 +08:00
chenmoranzhiandCursor bd5d88abfa Add capability-probed structured outputs and a prototype/instance creation graph.
Probe API profiles for json_schema/tools, flatten worker artifacts onto a strict schema, and let users spawn or revise graph nodes instead of a one-shot DAG.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-31 01:57:22 +08:00
chenmoranzhiandCursor 8360e885bb Add gm harness with batch chance tools for play.
Main world layer can loop on the chance tool (requests array) until settlement JSON. Driver forwards output deltas; standalone chance worker accepts batch requests. play_slots.chance gates the harness.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-25 00:49:19 +08:00
chenmoranzhiandCursor b82da4c5a5 引入游玩回合与开场收口,抽出可替换 agent 司机并支持运行中止;完善预设洞位、世界书拼装与试跑,并打磨会话运行时与 Web 交互。
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-24 01:13:48 +08:00
chenmoranzhiandCursor ec474cb946 完善创作节点循环与等待态交互,并大幅打磨 Web 壳与会话运行时。
- 节点循环:配方开局直坐 DAG 第一步;验收后先问下一步意向,再确认开干并可钉编排参数;「按意见修改」只重跑当前节点。
- 询问分流:能力 opening 走说话面引导,可跳过追问按题干去重;追问与产物同轮挂载,避免拆成两段历史。
- 运行时:补强 revision 重跑、创作流程合并/进度指针、工具循环与 worker 执行;新增运行日志与 web:watch。
- 前端:统一等待态文案与底栏主按钮,完善询问卡/产物验收/呈现壳样式与交互。
- 同步世界模拟器模块提示、编排文档与相关测试。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-17 01:28:12 +08:00
chenmoranzhiandCursor 94f67fa744 引入上下文片段、固定槽与投影排序,并完善机遇裁定与游玩期 UI。
把创作产物收敛为可挂载片段与 play_slots/context_order,同步修订世界模拟器模块与运行时拼装。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-03 01:36:32 +08:00
chenmoranzhiandCursor e670a5129c 重构世界模拟器为模块化配方架构,完善创作编排、会话运行时与 Web UI,并清理过时技能。
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-30 00:39:32 +08:00
chenmoranzhi 2b74c30d36 Initial commit 2026-07-10 08:31:27 +08:00