Commit Graph
26 Commits
Author SHA1 Message Date
chenmoranzhiandCursor dd0a9e87d8 接通主角绑定、开场封印与游玩辅助,让世界模拟器从创作连续落到本局。
直聘插入按模块回馈,并记录请求骨架便于排查。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-22 07:40:08 +08:00
chenmoranzhiandCursor f1f836af54 会话与主界面接通角色、指令、对比与快照产物。
发送时展开占位,并把重出门槛、模型对比与快照编辑挂到现有交互上。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-14 01:15:47 +08:00
chenmoranzhiandCursor 26328751ee 设置页接入用户角色管理与预设采样编辑。
并把指令目录接口一并挂上,供输入框补全拉取。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-14 01:15:36 +08:00
chenmoranzhiandCursor 8a22cdc37c 实现输入框指令解析、高亮与补全。
让玩家与人设等占位在发送前可预览并正确展开。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-14 01:14:20 +08:00
chenmoranzhiandCursor 6bd180bb7b 支持导入定价文档并在统计页估算费用。
把用量与单价对齐,方便对照各模型实际开销。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-14 01:14:20 +08:00
chenmoranzhiandCursor 92dd412e14 增强进料配方注入,并拆分转述侧创作与跑团体验配方。
让文本生成器与数值跑团各走清晰进料路径,开玩后槽位与分工自动对齐。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-10 02:18:23 +08:00
moranandCursor beb4c332e6 打通 Boss 直聘落档挂载与真值→投影映射,并修正带 tools 时的推理强度。
落档自动把产物挂进 context_order;创作期用 declare_variable/declare_map 钉目录与分档;真值变更持续重投影。顺带强制 tools 请求 reasoning_effort=none,并支持消息 restart。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-09 17:50:07 +08:00
chenmoranzhiandCursor b871578d59 默认只开主世界层,无转述时直接把原文当终稿呈现。
避免再经转述改写一轮,并让主世界层在关转述时走可见正文协议。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-09 03:06:38 +08:00
chenmoranzhiandCursor 5574b0d08e 在新建作品流程中暴露转述进料,并加上产物栏与清空对话。
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-09 02:50:32 +08:00
chenmoranzhiandCursor 692ba887d0 支持可选地把消息与呈现壳正文按标记语言渲染。
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-09 02:49:37 +08:00
chenmoranzhiandCursor 7f8fdfe6e9 为转述进料单独挂配方目录,避免与节点流程导演共用。
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-09 02:48:58 +08:00
chenmoranzhiandCursor e2446b0d97 Steer generation rules toward direction pools and readable fills.
Direction-first pools, recipes, and grade manifestation replace enum-tag stuffing; spawned products can be deleted and in-flight runs aborted.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-08 01:02:32 +08:00
chenmoranzhiandCursor 3c751988de Load present shells from a skill-pack catalog and list leftover creation modules.
Design-flow now sees leftover catalog skills and aesthetics-card commitments; reply-format injects present-shells/, and world-simulator prompts add random-range plus a tighter module set.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-07 01:21:10 +08:00
chenmoranzhiandCursor 770a8fdcdc Move theme menu to the header and group present chrome under it.
Also align Token stats with the settings shell and drop leftover lifecycle toggle wiring.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-03 00:58:25 +08:00
chenmoranzhiandCursor 92b2d88738 Play rounds end in present.v1 body instead of creation HITL.
Narrator uses capability-probed structured delivery and falls back to shell body on failure; play UI hides worker questions and keeps thinking on process rows.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-02 01:07:43 +08:00
chenmoranzhiandCursor f37388761b Keep creation as a living DAG and archive playable products separately.
Opening accept no longer locks the graph; session.json stays creation-only while play starts from an instance snapshot. Sidebar products nest run saves, and play reading fills the feed at a denser type size.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-01 00:52:05 +08:00
chenmoranzhiandCursor bd5d88abfa Add capability-probed structured outputs and a prototype/instance creation graph.
Probe API profiles for json_schema/tools, flatten worker artifacts onto a strict schema, and let users spawn or revise graph nodes instead of a one-shot DAG.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-31 01:57:22 +08:00
chenmoranzhiandCursor b82da4c5a5 引入游玩回合与开场收口,抽出可替换 agent 司机并支持运行中止;完善预设洞位、世界书拼装与试跑,并打磨会话运行时与 Web 交互。
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-24 01:13:48 +08:00
chenmoranzhiandCursor ec474cb946 完善创作节点循环与等待态交互,并大幅打磨 Web 壳与会话运行时。
- 节点循环:配方开局直坐 DAG 第一步;验收后先问下一步意向,再确认开干并可钉编排参数;「按意见修改」只重跑当前节点。
- 询问分流:能力 opening 走说话面引导,可跳过追问按题干去重;追问与产物同轮挂载,避免拆成两段历史。
- 运行时:补强 revision 重跑、创作流程合并/进度指针、工具循环与 worker 执行;新增运行日志与 web:watch。
- 前端:统一等待态文案与底栏主按钮,完善询问卡/产物验收/呈现壳样式与交互。
- 同步世界模拟器模块提示、编排文档与相关测试。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-17 01:28:12 +08:00
chenmoranzhi 20938b04d7 壳完善 2026-08-14 14:25:31 +08:00
chenmoranzhiandCursor 120d67ee82 引入游玩呈现壳与旁观维护槽,完善结算合并、十分制自评与技能产物 UI。
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-12 02:03:29 +08:00
chenmoranzhiandCursor 94f67fa744 引入上下文片段、固定槽与投影排序,并完善机遇裁定与游玩期 UI。
把创作产物收敛为可挂载片段与 play_slots/context_order,同步修订世界模拟器模块与运行时拼装。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-03 01:36:32 +08:00
chenmoranzhiandCursor 00dfcb6615 修复询问卡发送后仍回闪:点发送即收起本轮卡,并避免 loading 用旧 waitingReason 重绘。
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-31 00:57:13 +08:00
moranandCursor 6392af54b4 完善配方驱动的创作编排
为可重复技能补充参数校验与展示,统一配方、编排器和执行单元术语。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-30 17:59:20 +08:00
chenmoranzhiandCursor e670a5129c 重构世界模拟器为模块化配方架构,完善创作编排、会话运行时与 Web UI,并清理过时技能。
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-30 00:39:32 +08:00
chenmoranzhi 2b74c30d36 Initial commit 2026-07-10 08:31:27 +08:00