chenmoranzhi and Cursor
e0d9db7ec1
创作降本:取消同轮retry、两轮history;听书创作/播放分层与前端配套。
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Co-authored-by: Cursor <cursoragent@cursor.com >
2026-10-08 02:17:25 +08:00
chenmoranzhi and Cursor
66ed1eaca8
会话与前端接上听书、呈现投影、请求轮廓和旁观气泡偏好。
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新建作品可选听书连载,朗读与消费进度走专用接口。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-10-07 23:49:44 +08:00
chenmoranzhi and Cursor
39fe2732fb
把思考强度收到接口配置里,并支持分组、嗅探和切换同一接口下的模型。
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预设不再保存思考强度。设置页会在首屏套用主题。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-30 12:00:27 +08:00
chenmoranzhi and Cursor
832f8e4962
会话接通游玩期偏好审核,并打磨主界面菜单与消息窥视交互。
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开场落盘时同步抬升名片到主角设定;有分支变体也可重滚。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-24 00:59:17 +08:00
chenmoranzhi and Cursor
dd0a9e87d8
接通主角绑定、开场封印与游玩辅助,让世界模拟器从创作连续落到本局。
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直聘插入按模块回馈,并记录请求骨架便于排查。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-22 07:40:08 +08:00
chenmoranzhi and Cursor
6bdca7ccf7
打通多模型并行对比接口与采纳结果。
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冻结消息上下文后并行重放多个配置,并顺带挂上定价接口路由。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-14 01:14:33 +08:00
moran and Cursor
beb4c332e6
打通 Boss 直聘落档挂载与真值→投影映射,并修正带 tools 时的推理强度。
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落档自动把产物挂进 context_order;创作期用 declare_variable/declare_map 钉目录与分档;真值变更持续重投影。顺带强制 tools 请求 reasoning_effort=none,并支持消息 restart。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-09 17:50:07 +08:00
chenmoranzhi and Cursor
6b0b49ead3
打通转述创作模式的会话与运行时,进料时跳过配方节点图。
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Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-09 02:49:27 +08:00
chenmoranzhi and Cursor
e2446b0d97
Steer generation rules toward direction pools and readable fills.
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Direction-first pools, recipes, and grade manifestation replace enum-tag stuffing; spawned products can be deleted and in-flight runs aborted.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-08 01:02:32 +08:00
chenmoranzhi and Cursor
bd5d88abfa
Add capability-probed structured outputs and a prototype/instance creation graph.
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Probe API profiles for json_schema/tools, flatten worker artifacts onto a strict schema, and let users spawn or revise graph nodes instead of a one-shot DAG.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-08-31 01:57:22 +08:00
chenmoranzhi and Cursor
b82da4c5a5
引入游玩回合与开场收口,抽出可替换 agent 司机并支持运行中止;完善预设洞位、世界书拼装与试跑,并打磨会话运行时与 Web 交互。
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Co-authored-by: Cursor <cursoragent@cursor.com >
2026-08-24 01:13:48 +08:00
chenmoranzhi and Cursor
ec474cb946
完善创作节点循环与等待态交互,并大幅打磨 Web 壳与会话运行时。
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- 节点循环:配方开局直坐 DAG 第一步;验收后先问下一步意向,再确认开干并可钉编排参数;「按意见修改」只重跑当前节点。
- 询问分流:能力 opening 走说话面引导,可跳过追问按题干去重;追问与产物同轮挂载,避免拆成两段历史。
- 运行时:补强 revision 重跑、创作流程合并/进度指针、工具循环与 worker 执行;新增运行日志与 web:watch。
- 前端:统一等待态文案与底栏主按钮,完善询问卡/产物验收/呈现壳样式与交互。
- 同步世界模拟器模块提示、编排文档与相关测试。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-08-17 01:28:12 +08:00
chenmoranzhi and Cursor
94f67fa744
引入上下文片段、固定槽与投影排序,并完善机遇裁定与游玩期 UI。
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把创作产物收敛为可挂载片段与 play_slots/context_order,同步修订世界模拟器模块与运行时拼装。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-08-03 01:36:32 +08:00
chenmoranzhi and Cursor
e670a5129c
重构世界模拟器为模块化配方架构,完善创作编排、会话运行时与 Web UI,并清理过时技能。
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Co-authored-by: Cursor <cursoragent@cursor.com >
2026-07-30 00:39:32 +08:00
chenmoranzhi
2b74c30d36
Initial commit
2026-07-10 08:31:27 +08:00