Files
writing-agent/tests/play-frame.test.ts
chenmoranzhiandCursor 16f66ffd5e 预设装配注入人设与身份宏,并支持编辑采样参数。
让游玩提示词能吃到当前用户角色,同时在设置里可调 generation。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-14 01:14:32 +08:00

203 lines
5.8 KiB
TypeScript

import { describe, expect, it } from "vitest";
import { importSillyTavernPreset } from "../src/preset/importer.js";
import { assemblePlayWorkerMessages } from "../src/preset/play-frame.js";
import { assemblePresetMessages } from "../src/preset/assembler.js";
import type { WorldInfoPack } from "../src/preset/world-info-pack.js";
const pack: WorldInfoPack = {
worldBookBefore: [{ id: "lore", name: "舞台", content: "古镇夜雨" }],
history: "用户:昨天来过",
worldBookAfter: [{ id: "vars", name: "变量", content: "HP 3" }],
turn: "我推门",
postTurn: [{ id: "tail", name: "尾注", content: "勿剧透" }],
};
describe("assemblePlayWorkerMessages", () => {
it("walks extended prompt_order: ST pre, our before, history, our after, turn, ST post, postTurn", () => {
const report = importSillyTavernPreset({
prompts: [
{ identifier: "main", name: "Main", role: "system", content: "MAIN" },
{
identifier: "charDescription",
name: "Desc",
role: "system",
marker: true,
},
{
identifier: "chatHistory",
name: "History",
role: "system",
marker: true,
},
{ identifier: "jailbreak", name: "PHI", role: "system", content: "PHI" },
],
prompt_order: [
{
character_id: 1,
order: [
{ identifier: "main", enabled: true },
{ identifier: "charDescription", enabled: true },
{ identifier: "chatHistory", enabled: true },
{ identifier: "jailbreak", enabled: true },
],
},
],
});
const messages = assemblePlayWorkerMessages({
systemPrompt: "SKILL",
preset: report.preset,
pack,
persona: null,
});
expect(messages.map((m) => [m.role, m.content])).toEqual([
["system", "MAIN"],
[
"system",
"### 任务契约\n\nSKILL\n\n### 舞台\n\n古镇夜雨",
],
["system", "用户:昨天来过"],
["system", "### 变量\n\nHP 3"],
["user", "我推门"],
["system", "PHI"],
["system", "### 尾注\n\n勿剧透"],
]);
});
it("does not emit any message before the first preset order entry", () => {
const report = importSillyTavernPreset({
prompts: [
{
identifier: "wb-head",
name: "世界书首",
role: "system",
content: "<世界书>",
},
{
identifier: "chatHistory",
name: "History",
role: "system",
marker: true,
},
{
identifier: "wb-tail",
name: "世界书尾",
role: "system",
content: "</世界书>",
},
],
prompt_order: [
{
character_id: 1,
order: [
{ identifier: "wb-head", enabled: true },
{ identifier: "chatHistory", enabled: true },
{ identifier: "wb-tail", enabled: true },
],
},
],
});
const messages = assemblePlayWorkerMessages({
systemPrompt: "创作步骤契约",
preset: report.preset,
pack: {
worldBookBefore: [{ id: "lore", name: "设定", content: "港口" }],
history: "昨日对话",
worldBookAfter: [],
turn: "本轮",
postTurn: [],
},
persona: null,
});
expect(messages[0]).toEqual({ role: "system", content: "<世界书>" });
expect(messages.some((m) => m.content === "创作步骤契约")).toBe(false);
expect(
messages.some((m) => m.content.includes("### 任务契约\n\n创作步骤契约")),
).toBe(true);
});
it("does not fill ST charDescription even if resolver returns content", () => {
const report = importSillyTavernPreset({
prompts: [
{
identifier: "charDescription",
name: "Desc",
role: "system",
marker: true,
},
{
identifier: "chatHistory",
name: "History",
role: "system",
marker: true,
},
],
prompt_order: [
{
character_id: 1,
order: [
{ identifier: "charDescription", enabled: true },
{ identifier: "chatHistory", enabled: true },
],
},
],
});
const messages = assemblePresetMessages(report.preset, (id) => {
if (id === "charDescription") return "CARD";
if (id === "chatHistory") return "HIST";
return null;
});
expect(messages.map((m) => m.content)).toEqual(["HIST"]);
});
it("fills personaDescription and expands @玩家 with the given persona", () => {
const report = importSillyTavernPreset({
prompts: [
{
identifier: "personaDescription",
name: "Persona",
role: "system",
marker: true,
},
{
identifier: "main",
name: "Main",
role: "system",
content: "对 @玩家 说话",
},
{
identifier: "chatHistory",
name: "History",
role: "system",
marker: true,
},
],
prompt_order: [
{
character_id: 1,
order: [
{ identifier: "personaDescription", enabled: true },
{ identifier: "main", enabled: true },
{ identifier: "chatHistory", enabled: true },
],
},
],
});
const messages = assemblePlayWorkerMessages({
systemPrompt: "SKILL",
preset: report.preset,
pack: {
worldBookBefore: [],
history: "昨日",
worldBookAfter: [],
turn: "本轮",
postTurn: [],
},
persona: { name: "@玩家", description: "占位人设" },
});
expect(messages.some((m) => m.content === "占位人设")).toBe(true);
expect(messages.some((m) => m.content === "对 @玩家 说话")).toBe(true);
});
});