131 lines
4.5 KiB
TypeScript
131 lines
4.5 KiB
TypeScript
import { describe, expect, it } from "vitest";
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import {
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createMockMainAgentResponse,
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createMockToolCall,
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MockLlmProvider,
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} from "../src/llm/client.js";
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import { PhaseRuntime, createDecision } from "../src/runtime/phase-runtime.js";
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import { createSession } from "../src/runtime/phase-machine.js";
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import { Blackboard } from "../src/blackboard/blackboard.js";
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describe("phase runtime", () => {
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it("auto-loads default orchestrator and awaits first user input", async () => {
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const runtime = new PhaseRuntime();
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await runtime.start();
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expect(runtime.getActiveSkill()?.name).toBe("world-simulator");
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expect(runtime.getActiveSkill()?.startupMode).toBe("agent-first");
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expect(runtime.getSession().waitingReason?.kind).toBe("input");
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});
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it("writes 用户.需求 and invokes main agent after first input", async () => {
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const llm = new MockLlmProvider([
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createMockMainAgentResponse([
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createMockToolCall("ask_user", {
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question: "还需要补充吗?",
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reason: "确认交互细节",
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}),
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]),
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]);
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const runtime = new PhaseRuntime({ llm });
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await runtime.start();
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await runtime.submitInput("西幻升级交互,世界推着走");
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expect(runtime.getSession().slots["用户.需求"]).toContain("西幻");
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expect(runtime.getSession().slots.startupCompleted).toBe(true);
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});
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it("stub run_worker design-flow is allowed before worker set accept", async () => {
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const runtime = new PhaseRuntime({ autoStubWorker: true });
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await runtime.start();
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await runtime.submitInput("网恋对象对话");
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await runtime.submitDecision(
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createDecision({
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action: "run_worker",
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reason: "编排创作流程",
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workerId: "design-flow",
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requiresApproval: false,
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}),
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);
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expect(runtime.getSession().artifacts.some((a) => a.workerId === "design-flow")).toBe(
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true,
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);
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});
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it("play turn runs declared pipeline without review and waits for input", async () => {
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const session = createSession("default");
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session.phase = "waiting_user";
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session.waitingReason = { kind: "input" };
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session.slots = {
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designInstanceReady: true,
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uiLifecycleStage: "play",
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playLayerActive: true,
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startupCompleted: true,
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};
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const blackboard = new Blackboard();
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blackboard.write({
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tag: "设计.worker集",
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content: JSON.stringify({
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version: 1,
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play_slots: {
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auditor: false,
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gm: true,
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narrator: true,
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perspective: false,
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},
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workers: [
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{ ref: "world-simulator", acceptance: "continue" },
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{ ref: "narrator", acceptance: "review" },
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],
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}),
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source: "test",
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});
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const runtime = new PhaseRuntime({
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autoStubWorker: true,
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initialSession: session,
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initialBlackboardItems: blackboard.exportItems(),
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});
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await runtime.submitInput("我网购一个金首饰试试");
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expect(runtime.getSession().waitingReason?.kind).toBe("input");
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expect(runtime.getSession().artifacts.map((a) => a.workerId)).toEqual([
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"world-simulator",
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"narrator",
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]);
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expect(runtime.getSession().artifacts.every((a) => a.status === "accepted")).toBe(
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true,
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);
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});
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it("retryStuckRun restores the in-flight worker snapshot and reruns", async () => {
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const runtime = new PhaseRuntime({ autoStubWorker: true });
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await runtime.start();
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await runtime.submitInput("网恋对象对话");
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await runtime.submitDecision(
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createDecision({
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action: "run_worker",
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reason: "编排创作流程",
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workerId: "design-flow",
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requiresApproval: false,
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}),
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);
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const snap = runtime.getLastWorkerRunSnapshot();
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expect(snap?.workerId).toBe("design-flow");
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const artifactsBefore = runtime.getSession().artifacts.length;
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const session = runtime.getSession();
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session.phase = "running";
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session.waitingReason = undefined;
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session.currentWorkerId = "design-flow";
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await runtime.retryStuckRun();
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expect(runtime.getSession().artifacts.length).toBeGreaterThan(artifactsBefore);
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expect(
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runtime.getSession().artifacts.filter((a) => a.workerId === "design-flow").length,
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).toBeGreaterThanOrEqual(2);
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});
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it("retryStuckRun throws when nothing is running", async () => {
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const runtime = new PhaseRuntime({ autoStubWorker: true });
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await runtime.start();
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await expect(runtime.retryStuckRun()).rejects.toThrow("当前没有可重试的执行");
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});
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});
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