Files
writing-agent/tests/phase-runtime.test.ts
T

131 lines
4.5 KiB
TypeScript

import { describe, expect, it } from "vitest";
import {
createMockMainAgentResponse,
createMockToolCall,
MockLlmProvider,
} from "../src/llm/client.js";
import { PhaseRuntime, createDecision } from "../src/runtime/phase-runtime.js";
import { createSession } from "../src/runtime/phase-machine.js";
import { Blackboard } from "../src/blackboard/blackboard.js";
describe("phase runtime", () => {
it("auto-loads default orchestrator and awaits first user input", async () => {
const runtime = new PhaseRuntime();
await runtime.start();
expect(runtime.getActiveSkill()?.name).toBe("world-simulator");
expect(runtime.getActiveSkill()?.startupMode).toBe("agent-first");
expect(runtime.getSession().waitingReason?.kind).toBe("input");
});
it("writes 用户.需求 and invokes main agent after first input", async () => {
const llm = new MockLlmProvider([
createMockMainAgentResponse([
createMockToolCall("ask_user", {
question: "还需要补充吗?",
reason: "确认交互细节",
}),
]),
]);
const runtime = new PhaseRuntime({ llm });
await runtime.start();
await runtime.submitInput("西幻升级交互,世界推着走");
expect(runtime.getSession().slots["用户.需求"]).toContain("西幻");
expect(runtime.getSession().slots.startupCompleted).toBe(true);
});
it("stub run_worker design-flow is allowed before worker set accept", async () => {
const runtime = new PhaseRuntime({ autoStubWorker: true });
await runtime.start();
await runtime.submitInput("网恋对象对话");
await runtime.submitDecision(
createDecision({
action: "run_worker",
reason: "编排创作流程",
workerId: "design-flow",
requiresApproval: false,
}),
);
expect(runtime.getSession().artifacts.some((a) => a.workerId === "design-flow")).toBe(
true,
);
});
it("play turn runs declared pipeline without review and waits for input", async () => {
const session = createSession("default");
session.phase = "waiting_user";
session.waitingReason = { kind: "input" };
session.slots = {
designInstanceReady: true,
uiLifecycleStage: "play",
playLayerActive: true,
startupCompleted: true,
};
const blackboard = new Blackboard();
blackboard.write({
tag: "设计.worker集",
content: JSON.stringify({
version: 1,
play_slots: {
auditor: false,
gm: true,
narrator: true,
perspective: false,
},
workers: [
{ ref: "world-simulator", acceptance: "continue" },
{ ref: "narrator", acceptance: "review" },
],
}),
source: "test",
});
const runtime = new PhaseRuntime({
autoStubWorker: true,
initialSession: session,
initialBlackboardItems: blackboard.exportItems(),
});
await runtime.submitInput("我网购一个金首饰试试");
expect(runtime.getSession().waitingReason?.kind).toBe("input");
expect(runtime.getSession().artifacts.map((a) => a.workerId)).toEqual([
"world-simulator",
"narrator",
]);
expect(runtime.getSession().artifacts.every((a) => a.status === "accepted")).toBe(
true,
);
});
it("retryStuckRun restores the in-flight worker snapshot and reruns", async () => {
const runtime = new PhaseRuntime({ autoStubWorker: true });
await runtime.start();
await runtime.submitInput("网恋对象对话");
await runtime.submitDecision(
createDecision({
action: "run_worker",
reason: "编排创作流程",
workerId: "design-flow",
requiresApproval: false,
}),
);
const snap = runtime.getLastWorkerRunSnapshot();
expect(snap?.workerId).toBe("design-flow");
const artifactsBefore = runtime.getSession().artifacts.length;
const session = runtime.getSession();
session.phase = "running";
session.waitingReason = undefined;
session.currentWorkerId = "design-flow";
await runtime.retryStuckRun();
expect(runtime.getSession().artifacts.length).toBeGreaterThan(artifactsBefore);
expect(
runtime.getSession().artifacts.filter((a) => a.workerId === "design-flow").length,
).toBeGreaterThanOrEqual(2);
});
it("retryStuckRun throws when nothing is running", async () => {
const runtime = new PhaseRuntime({ autoStubWorker: true });
await runtime.start();
await expect(runtime.retryStuckRun()).rejects.toThrow("当前没有可重试的执行");
});
});