Probe API profiles for json_schema/tools, flatten worker artifacts onto a strict schema, and let users spawn or revise graph nodes instead of a one-shot DAG. Co-authored-by: Cursor <cursoragent@cursor.com>
297 lines
10 KiB
TypeScript
297 lines
10 KiB
TypeScript
import { describe, expect, it } from "vitest";
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import {
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createMockMainAgentResponse,
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createMockToolCall,
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MockLlmProvider,
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} from "../src/llm/client.js";
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import { PhaseRuntime, createDecision } from "../src/runtime/phase-runtime.js";
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import { createSession } from "../src/runtime/phase-machine.js";
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import { Blackboard } from "../src/blackboard/blackboard.js";
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import { parseCreationFlow } from "../src/skills/creation-flow.js";
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describe("phase runtime", () => {
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it("auto-loads default orchestrator and awaits first user input", async () => {
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const runtime = new PhaseRuntime();
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await runtime.start();
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expect(runtime.getActiveSkill()?.name).toBe("world-simulator");
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expect(runtime.getActiveSkill()?.startupMode).toBe("agent-first");
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expect(runtime.getSession().waitingReason?.kind).toBe("input");
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});
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it("writes 用户.需求 and invokes main agent after first input", async () => {
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const llm = new MockLlmProvider([
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createMockMainAgentResponse([
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createMockToolCall("ask_user", {
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question: "还需要补充吗?",
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reason: "确认交互细节",
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}),
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]),
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]);
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const runtime = new PhaseRuntime({ llm });
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await runtime.start();
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await runtime.submitInput("西幻升级交互,世界推着走");
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expect(runtime.getSession().slots["用户.需求"]).toContain("西幻");
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expect(runtime.getSession().slots.startupCompleted).toBe(true);
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});
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it("stub run_worker design-flow is allowed before worker set accept", async () => {
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const runtime = new PhaseRuntime({ autoStubWorker: true });
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await runtime.start();
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await runtime.submitInput("网恋对象对话");
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await runtime.submitDecision(
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createDecision({
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action: "run_worker",
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reason: "编排创作流程",
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workerId: "design-flow",
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requiresApproval: false,
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}),
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);
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expect(runtime.getSession().artifacts.some((a) => a.workerId === "design-flow")).toBe(
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true,
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);
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});
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it("play turn runs declared pipeline without review and waits for input", async () => {
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const session = createSession("default");
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session.phase = "waiting_user";
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session.waitingReason = { kind: "input" };
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session.slots = {
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designInstanceReady: true,
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uiLifecycleStage: "play",
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playLayerActive: true,
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startupCompleted: true,
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};
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const blackboard = new Blackboard();
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blackboard.write({
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tag: "设计.worker集",
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content: JSON.stringify({
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version: 1,
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play_slots: {
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auditor: false,
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gm: true,
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narrator: true,
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perspective: false,
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},
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workers: [
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{ ref: "world-simulator", acceptance: "continue" },
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{ ref: "narrator", acceptance: "review" },
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],
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}),
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source: "test",
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});
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const runtime = new PhaseRuntime({
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autoStubWorker: true,
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initialSession: session,
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initialBlackboardItems: blackboard.exportItems(),
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});
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await runtime.submitInput("我网购一个金首饰试试");
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expect(runtime.getSession().waitingReason?.kind).toBe("input");
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expect(runtime.getSession().artifacts.map((a) => a.workerId)).toEqual([
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"world-simulator",
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"narrator",
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]);
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expect(runtime.getSession().artifacts.every((a) => a.status === "accepted")).toBe(
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true,
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);
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});
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it("retryStuckRun restores the in-flight worker snapshot and reruns", async () => {
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const runtime = new PhaseRuntime({ autoStubWorker: true });
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await runtime.start();
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await runtime.submitInput("网恋对象对话");
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await runtime.submitDecision(
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createDecision({
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action: "run_worker",
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reason: "编排创作流程",
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workerId: "design-flow",
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requiresApproval: false,
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}),
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);
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const snap = runtime.getLastWorkerRunSnapshot();
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expect(snap?.workerId).toBe("design-flow");
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const artifactsAtSnapshot = snap!.runtimeSession.artifacts.length;
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const session = runtime.getSession();
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session.phase = "running";
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session.waitingReason = undefined;
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session.currentWorkerId = "design-flow";
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await runtime.retryStuckRun();
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expect(runtime.getSession().artifacts.length).toBeGreaterThan(
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artifactsAtSnapshot,
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);
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expect(
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runtime.getSession().artifacts.filter((a) => a.workerId === "design-flow").length,
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).toBeGreaterThanOrEqual(1);
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});
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it("retryStuckRun throws when nothing is running", async () => {
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const runtime = new PhaseRuntime({ autoStubWorker: true });
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await runtime.start();
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await expect(runtime.retryStuckRun()).rejects.toThrow("当前没有可重试的执行");
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});
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it("first input with seeded DAG waits for node pick instead of calling main agent", async () => {
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const llm = new MockLlmProvider(["Let me analyze the DAG in English prose"]);
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const runtime = new PhaseRuntime({ llm });
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await runtime.start();
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runtime.getBlackboard().write({
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tag: "设计.创作流程",
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content: JSON.stringify({
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version: 1,
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status: "open",
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steps: [
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{
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id: "美学纲领与交互范式",
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name: "美学纲领与交互范式",
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depends_on: [],
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},
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],
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}),
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source: "runtime",
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});
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await runtime.submitInput("丧尸世界,但只有我不会被感染");
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expect(runtime.getSession().phase).toBe("waiting_user");
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expect(runtime.getSession().waitingReason?.kind).toBe("pick_creation_step");
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});
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it("enterSeededCreationPick skips first demand and waits on the seeded graph", async () => {
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const runtime = new PhaseRuntime();
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await runtime.start();
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runtime.getBlackboard().write({
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tag: "设计.创作流程",
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content: JSON.stringify({
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version: 1,
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status: "open",
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steps: [
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{
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id: "舞台骨架",
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name: "舞台骨架",
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depends_on: [],
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},
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],
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}),
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source: "runtime",
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});
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await runtime.enterSeededCreationPick();
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expect(runtime.getSession().slots.startupCompleted).toBe(true);
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expect(runtime.getSession().waitingReason?.kind).toBe("pick_creation_step");
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});
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it("unusable main agent output without DAG starts design-flow", async () => {
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const llm = new MockLlmProvider(["Let me think about routing"]);
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const runtime = new PhaseRuntime({ llm, autoStubWorker: true });
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await runtime.start();
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await runtime.submitInput("网恋对象对话");
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expect(runtime.getSession().phase).not.toBe("running");
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expect(
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runtime.getSession().artifacts.some((a) => a.workerId === "design-flow"),
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).toBe(true);
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});
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it("failRun leaves error phase instead of running", async () => {
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const runtime = new PhaseRuntime();
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await runtime.start();
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await runtime.submitInput("随便写点");
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expect(runtime.getSession().phase).toBe("running");
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await runtime.failRun("fetch failed");
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expect(runtime.getSession().phase).toBe("error");
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expect(runtime.getSession().waitingReason).toBeUndefined();
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});
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it("recoverOrphanedRun turns stuck running into node pick when DAG exists", async () => {
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const runtime = new PhaseRuntime();
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await runtime.start();
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runtime.getBlackboard().write({
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tag: "设计.创作流程",
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content: JSON.stringify({
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version: 1,
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status: "open",
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steps: [
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{
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id: "美学纲领与交互范式",
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name: "美学纲领与交互范式",
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depends_on: [],
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},
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],
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}),
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source: "runtime",
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});
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const session = runtime.getSession();
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session.phase = "running";
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session.waitingReason = undefined;
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expect(runtime.recoverOrphanedRun()).toBe(true);
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expect(runtime.getSession().phase).toBe("waiting_user");
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expect(runtime.getSession().waitingReason?.kind).toBe("pick_creation_step");
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});
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it("leaveCreationStep returns to pick and unsawns an empty instance", async () => {
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const session = createSession("default");
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session.phase = "waiting_user";
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session.waitingReason = {
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kind: "worker_questions",
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workerId: "design-step",
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questions: [{ id: "module-opening", prompt: "生成规则引导" }],
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};
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session.currentWorkerId = "design-step";
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session.slots = { startupCompleted: true };
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const blackboard = new Blackboard();
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blackboard.write({
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tag: "设计.创作流程",
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content: JSON.stringify({
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version: 1,
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status: "open",
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steps: [
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{
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id: "美学纲领与交互范式",
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name: "美学纲领与交互范式",
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depends_on: [],
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},
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{
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id: "生成规则",
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name: "生成规则",
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role: "prototype",
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depends_on: ["美学纲领与交互范式"],
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},
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{
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id: "生成规则#1",
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name: "生成规则",
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role: "instance",
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from: "生成规则",
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depends_on: ["美学纲领与交互范式"],
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},
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{
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id: "开场白与开场变量",
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name: "开场白与开场变量",
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depends_on: ["美学纲领与交互范式", "生成规则#1"],
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},
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],
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}),
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source: "runtime",
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});
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blackboard.write({
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tag: "创作.当前步骤",
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content: "生成规则#1",
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source: "runtime",
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});
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const runtime = new PhaseRuntime({
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initialSession: session,
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initialBlackboardItems: blackboard.exportItems(),
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});
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await runtime.leaveCreationStep();
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expect(runtime.getSession().waitingReason?.kind).toBe("pick_creation_step");
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expect(runtime.getSession().currentWorkerId).toBeUndefined();
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const flow = parseCreationFlow(
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runtime.getBlackboard().getContentByTag("设计.创作流程"),
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);
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expect(flow?.steps.map((s) => s.id)).toEqual([
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"美学纲领与交互范式",
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"生成规则",
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"开场白与开场变量",
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]);
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expect(
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flow?.steps.find((s) => s.name === "开场白与开场变量")?.depends_on,
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).toEqual(["美学纲领与交互范式"]);
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});
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});
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