Files
writing-agent/tests/play-aux.test.ts
T
chenmoranzhiandCursor dd0a9e87d8 接通主角绑定、开场封印与游玩辅助,让世界模拟器从创作连续落到本局。
直聘插入按模块回馈,并记录请求骨架便于排查。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-22 07:40:08 +08:00

77 lines
2.8 KiB
TypeScript

import { describe, expect, it } from "vitest";
import { Blackboard } from "../src/blackboard/blackboard.js";
import { stringifyTableDoc, createTableFromValues } from "../src/blackboard/table-cells.js";
import { buildPlayAuxView } from "../src/skills/play-aux.js";
import { SLOT_OPENING_SELECTED_INDEX } from "../src/skills/opening-seal.js";
describe("play-aux view", () => {
it("splits visible and hidden table rows and lists opening candidates", () => {
const board = new Blackboard();
board.write({
tag: "变量.当前",
content: stringifyTableDoc(
createTableFromValues(
{ 口粮: 1, 暗线: "未揭" },
"worker:opening-setup",
{
口粮: { visibility: "visible", editable: true },
暗线: { visibility: "hidden", editable: false },
},
),
),
source: "runtime",
});
board.write({
tag: "设计.开场白与开场变量",
content: JSON.stringify({
schema: "context-fragment.v1",
技能: "开场白与开场变量",
正文: {
开场白全文: "@玩家站在债契前。",
开场白候选: [
{
meta: { 用户角色: { 名字: "沈聿", 简介: "放贷人" } },
正文: "@玩家站在债契前。",
},
{
meta: { 用户角色: { 名字: "阿泽", 简介: "社畜" } },
正文: "门外有人喊 @玩家。",
},
],
},
}),
source: "agent",
});
const view = buildPlayAuxView(board, { [SLOT_OPENING_SELECTED_INDEX]: 1 });
expect(view.table?.rows.find((r) => r.key === "口粮")?.editable).toBe(true);
expect(view.table?.rows.find((r) => r.key === "暗线")?.visibility).toBe("hidden");
expect(view.table?.rows.find((r) => r.key === "暗线")?.editable).toBe(false);
expect(view.openings).toHaveLength(2);
expect(view.selectedOpeningIndex).toBe(1);
expect(view.openings[1]?.persona?.name).toBe("阿泽");
});
it("previews present.v1 opening body instead of raw JSON", () => {
const board = new Blackboard();
board.write({
tag: "设计.开场白与开场变量",
content: JSON.stringify({
schema: "context-fragment.v1",
技能: "开场白与开场变量",
正文: {
开场白全文: {
schema: "present.v1",
shell: "chat_monitor",
blocks: { body: "@玩家站在债契前,堂屋很静。" },
},
},
}),
source: "agent",
});
const view = buildPlayAuxView(board);
expect(view.openings).toHaveLength(1);
expect(view.openings[0]?.text).toBe("@玩家站在债契前,堂屋很静。");
expect(view.openings[0]?.text).not.toContain("present.v1");
});
});