多开场可各自绑定名片;开玩挂载跳过开场产物并认用户需求类标签。 Co-authored-by: Cursor <cursoragent@cursor.com>
112 lines
4.1 KiB
TypeScript
112 lines
4.1 KiB
TypeScript
import { describe, expect, it } from "vitest";
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import { Blackboard } from "../src/blackboard/blackboard.js";
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import { stringifyTableDoc, createTableFromValues } from "../src/blackboard/table-cells.js";
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import { buildPlayAuxView } from "../src/skills/play-aux.js";
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import { SLOT_OPENING_SELECTED_INDEX } from "../src/skills/opening-seal.js";
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describe("play-aux view", () => {
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it("splits visible and hidden table rows and lists opening candidates", () => {
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const board = new Blackboard();
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board.write({
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tag: "变量.当前",
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content: stringifyTableDoc(
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createTableFromValues(
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{ 口粮: 1, 暗线: "未揭" },
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"worker:opening-setup",
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{
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口粮: { visibility: "visible", editable: true },
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暗线: { visibility: "hidden", editable: false },
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},
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),
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),
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source: "runtime",
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});
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board.write({
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tag: "设计.开场白与开场变量",
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content: JSON.stringify({
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schema: "context-fragment.v1",
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技能: "开场白与开场变量",
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正文: {
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开场白全文: "@玩家站在债契前。",
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开场白候选: [
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{
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meta: { 用户角色: { 名字: "沈聿", 简介: "放贷人" } },
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正文: "@玩家站在债契前。",
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},
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{
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meta: { 用户角色: { 名字: "阿泽", 简介: "社畜" } },
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正文: "门外有人喊 @玩家。",
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},
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],
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},
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}),
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source: "agent",
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});
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const view = buildPlayAuxView(board, { [SLOT_OPENING_SELECTED_INDEX]: 1 });
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expect(view.table?.rows.find((r) => r.key === "口粮")?.editable).toBe(true);
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expect(view.table?.rows.find((r) => r.key === "暗线")?.visibility).toBe("hidden");
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expect(view.table?.rows.find((r) => r.key === "暗线")?.editable).toBe(false);
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expect(view.openings).toHaveLength(2);
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expect(view.selectedOpeningIndex).toBe(1);
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expect(view.openings[1]?.persona?.name).toBe("阿泽");
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});
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it("previews present.v1 opening body instead of raw JSON", () => {
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const board = new Blackboard();
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board.write({
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tag: "设计.开场白与开场变量",
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content: JSON.stringify({
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schema: "context-fragment.v1",
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技能: "开场白与开场变量",
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正文: {
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开场白全文: {
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schema: "present.v1",
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shell: "chat_monitor",
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blocks: { body: "@玩家站在债契前,堂屋很静。" },
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},
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},
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}),
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source: "agent",
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});
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const view = buildPlayAuxView(board);
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expect(view.openings).toHaveLength(1);
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expect(view.openings[0]?.text).toBe("@玩家站在债契前,堂屋很静。");
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expect(view.openings[0]?.text).not.toContain("present.v1");
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});
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it("lists dictate 设计.开场白#slot openings with same-slot 主角设定", () => {
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const board = new Blackboard();
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board.write({
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tag: "设计.开场白#dorm",
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content: "@玩家推开宿舍门。",
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source: "agent",
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});
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board.write({
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tag: "设计.开场白#gate",
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content: "@玩家停在闸机前。",
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source: "agent",
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});
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board.write({
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tag: "设计.主角设定#dorm",
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content: JSON.stringify({
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正文: { 名字: "李宗", 背景: "男大学生", 特殊设定: { 身份: "无", 金手指: "无", 其它: "无" } },
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}),
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source: "agent",
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});
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board.write({
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tag: "设计.主角设定#gate",
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content: JSON.stringify({
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正文: { 名字: "阿泽", 背景: "社畜", 特殊设定: { 身份: "无", 金手指: "无", 其它: "无" } },
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}),
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source: "agent",
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});
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const view = buildPlayAuxView(board, { [SLOT_OPENING_SELECTED_INDEX]: 0 });
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expect(view.openings).toHaveLength(2);
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expect(view.openings.map((o) => o.slot).sort()).toEqual(["dorm", "gate"]);
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const dorm = view.openings.find((o) => o.slot === "dorm");
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const gate = view.openings.find((o) => o.slot === "gate");
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expect(dorm?.persona?.name).toBe("李宗");
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expect(gate?.persona?.name).toBe("阿泽");
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});
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});
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