From 04581c7777cf032ef06a2868b96bbcea4ac1fe57 Mon Sep 17 00:00:00 2001 From: MistEO Date: Sat, 9 Jul 2022 01:38:47 +0800 Subject: [PATCH] =?UTF-8?q?chore:=20=E5=AE=8C=E6=88=90=E5=9F=BA=E5=BB=BA?= =?UTF-8?q?=E6=95=B0=E6=8D=AE=E8=87=AA=E5=8A=A8=E6=9B=B4=E6=96=B0=E5=B7=A5?= =?UTF-8?q?=E5=85=B7=EF=BC=8C=E5=B9=B6=E9=80=82=E9=85=8D=E6=96=B0=E6=95=B0?= =?UTF-8?q?=E6=8D=AE=E7=9A=84=E8=A7=A3=E6=9E=90?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- resource/infrast.json | 4607 ++++++++++++++++---------- src/MeoAssistant/InfrastConfiger.cpp | 230 +- tools/ResourceUpdater/main.cpp | 159 +- tools/TestCaller/main.cpp | 2 +- 4 files changed, 3176 insertions(+), 1822 deletions(-) diff --git a/resource/infrast.json b/resource/infrast.json index e21b258651..df7979e298 100644 --- a/resource/infrast.json +++ b/resource/infrast.json @@ -1,14 +1,2005 @@ { - "facility": [ - "Mfg", - "Trade", - "Power", - "Office", - "Reception", - "Control" - ], + "Power": { + "maxNumOfOpers": 1, + "skills": { + "bskill_pow_count": { + "name": [ + "晨曦", + "晨曦" + ], + "desc": [ + "进驻发电站时,如果其他发电站内没有进驻作业平台,则发电站额外+1(仅影响设施数量)", + "进驻发电站时,如果其他发电站内没有进驻作业平台,则发电站额外+1(仅影响设施数量)" + ], + "efficient": { + "all": 0.1 + }, + "template": "Bskill_pow_count.png" + }, + "bskill_pow_spd2": { + "name": [ + "电磁充能·β", + "设备维护", + "清洁能源", + "高热充能", + "脉冲电弧·α", + "聚能", + "灯塔供能模块", + "电磁充能·β", + "设备维护", + "清洁能源", + "高热充能", + "脉冲电弧·α", + "聚能", + "灯塔供能模块" + ], + "desc": [ + "进驻发电站时,无人机充能速度+15%", + "进驻发电站时,无人机充能速度+15%", + "进驻发电站时,无人机充能速度+15%", + "进驻发电站时,无人机充能速度+15%", + "进驻发电站时,无人机充能速度+15%", + "进驻发电站时,无人机充能速度+15%", + "进驻发电站时,无人机充能速度+15%", + "进驻发电站时,无人机充能速度+15%", + "进驻发电站时,无人机充能速度+15%", + "进驻发电站时,无人机充能速度+15%", + "进驻发电站时,无人机充能速度+15%", + "进驻发电站时,无人机充能速度+15%", + "进驻发电站时,无人机充能速度+15%", + "进驻发电站时,无人机充能速度+15%" + ], + "efficient": { + "all": 15 + }, + "template": "Bskill_pow_spd2.png" + }, + "bskill_pow_spd1": { + "name": [ + "光能充能·α", + "电磁充能·α", + "备用能源", + "热能充能·α", + "光能充能·α", + "电磁充能·α", + "备用能源", + "热能充能·α" + ], + "desc": [ + "进驻发电站时,无人机充能速度+10%", + "进驻发电站时,无人机充能速度+10%", + "进驻发电站时,无人机充能速度+10%", + "进驻发电站时,无人机充能速度+10%", + "进驻发电站时,无人机充能速度+10%", + "进驻发电站时,无人机充能速度+10%", + "进驻发电站时,无人机充能速度+10%", + "进驻发电站时,无人机充能速度+10%" + ], + "efficient": { + "all": 10 + }, + "template": "Bskill_pow_spd1.png" + }, + "bskill_pow_spd&cost": { + "name": [ + "热情澎湃", + "热情澎湃" + ], + "desc": [ + "进驻发电站时,心情每小时消耗-0.52", + "进驻发电站时,心情每小时消耗-0.52" + ], + "efficient": { + "all": 0.1 + }, + "template": "Bskill_pow_spd&cost.png" + }, + "bskill_pow_spd3": { + "name": [ + "静电场", + "电荷释放", + "热能充能·γ", + "脉冲电弧·β", + "静电场", + "电荷释放", + "热能充能·γ", + "脉冲电弧·β" + ], + "desc": [ + "进驻发电站时,无人机充能速度+20%", + "进驻发电站时,无人机充能速度+20%", + "进驻发电站时,无人机充能速度+20%", + "进驻发电站时,无人机充能速度+20%", + "进驻发电站时,无人机充能速度+20%", + "进驻发电站时,无人机充能速度+20%", + "进驻发电站时,无人机充能速度+20%", + "进驻发电站时,无人机充能速度+20%" + ], + "efficient": { + "all": 20 + }, + "template": "Bskill_pow_spd3.png" + }, + "bskill_pow_drone": { + "name": [ + "巡线框架", + "巡线框架" + ], + "desc": [ + "进驻发电站时,每10架无人机上限+1%无人机充能速度", + "进驻发电站时,每10架无人机上限+1%无人机充能速度" + ], + "efficient": { + "Doc": "这货是异格格雷伊,会和原干员冲突", + "all": 0 + }, + "template": "Bskill_pow_drone.png" + }, + "bskill_pow_jnight": { + "name": [ + "“滴滴,启动!”", + "“滴滴,启动!”" + ], + "desc": [ + "进驻发电站时,野鬃所在的制造站生产力+5%", + "进驻发电站时,野鬃所在的制造站生产力+5%" + ], + "efficient": { + "all": 0.2 + }, + "template": "Bskill_pow_jnight.png" + } + }, + "products": [ + "Drone" + ], + "skillsGroup": [ + ] + }, + "Control": { + "products": [ + "MoodAddition" + ], + "maxNumOfOpers": 5, + "skills": { + "bskill_ctrl_p_spd": { + "name": [ + "最高权限", + "最高权限" + ], + "desc": [ + "进驻控制中枢时,所有制造站生产力+2%(同种效果取最高)", + "进驻控制中枢时,所有制造站生产力+2%(同种效果取最高)" + ], + "efficient": { + "all": 2 + }, + "template": "Bskill_ctrl_p_spd.png" + }, + "bskill_ctrl_r6": { + "name": [ + "彩虹小队", + "彩虹小队" + ], + "desc": [ + "进驻控制中枢时,控制中枢内每个彩虹小队干员可使控制中枢内所有干员的心情每小时恢复+0.05", + "进驻控制中枢时,控制中枢内每个彩虹小队干员可使控制中枢内所有干员的心情每小时恢复+0.05" + ], + "efficient": { + "all": 0.1 + }, + "template": "Bskill_ctrl_r6.png" + }, + "bskill_ctrl_h_spd": { + "name": [ + "感染力", + "感染力" + ], + "desc": [ + "进驻控制中枢时,人力办公室联络速度小于30%时(其中包含基础联络速度5%),则联络速度额外+20%(该加成全局效果唯一,不受其它加成影响)", + "进驻控制中枢时,人力办公室联络速度小于30%时(其中包含基础联络速度5%),则联络速度额外+20%(该加成全局效果唯一,不受其它加成影响)" + ], + "efficient": { + "all": 0.01 + }, + "template": "Bskill_ctrl_h_spd.png" + }, + "bskill_ctrl_psk": { + "name": [ + "红松的骑士", + "红松的骑士" + ], + "desc": [ + "进驻控制中枢时,每个进驻在制造站的红松骑士团干员,作战记录类配方的生产力+10%,贵金属类配方的生产力-10%", + "进驻控制中枢时,每个进驻在制造站的红松骑士团干员,作战记录类配方的生产力+10%,贵金属类配方的生产力-10%" + ], + "efficient": { + "all": 0.01 + }, + "template": "Bskill_ctrl_psk.png" + }, + "bskill_ctrl_t_spd": { + "name": [ + "合作协议", + "大小姐", + "合作协议", + "大小姐" + ], + "desc": [ + "进驻控制中枢时,所有贸易站订单效率+7%(同种效果取最高)", + "进驻控制中枢时,所有贸易站订单效率+7%(同种效果取最高)", + "进驻控制中枢时,所有贸易站订单效率+7%(同种效果取最高)", + "进驻控制中枢时,所有贸易站订单效率+7%(同种效果取最高)" + ], + "efficient": { + "all": 7 + }, + "template": "Bskill_ctrl_t_spd.png" + }, + "bskill_ctrl_p_bot": { + "name": [ + "我寻思能行", + "我寻思能行" + ], + "desc": [ + "进驻控制中枢时,如果Lancet-2进驻在发电站,发电站额外+2(仅影响设施数量)", + "进驻控制中枢时,如果Lancet-2进驻在发电站,发电站额外+2(仅影响设施数量)" + ], + "efficient": { + "all": 0.01 + }, + "template": "Bskill_ctrl_p_bot.png" + }, + "bskill_ctrl_token_p_spd": { + "name": [ + "超频", + "超频" + ], + "desc": [ + "进驻控制中枢时,如果有2台以上作业平台进驻在发电站,则所有制造站生产力+2%(同种效果取最高)", + "进驻控制中枢时,如果有2台以上作业平台进驻在发电站,则所有制造站生产力+2%(同种效果取最高)" + ], + "efficient": { + "all": 0.01 + }, + "template": "Bskill_ctrl_token_p_spd.png" + }, + "bskill_ctrl_t_limit&spd": { + "name": [ + "精密计算", + "精密计算" + ], + "desc": [ + "进驻控制中枢时,每个进驻在贸易站的喀兰贸易干员,订单获取效率-15%,订单上限+6", + "进驻控制中枢时,每个进驻在贸易站的喀兰贸易干员,订单获取效率-15%,订单上限+6" + ], + "template": "Bskill_ctrl_t_limit&spd.png" + }, + "bskill_ctrl_cost": { + "name": [ + "左膀右臂", + "S.W.E.E.P.", + "零食网络", + "清理协议", + "替身", + "必要责任", + "护卫", + "小小的领袖", + "左膀右臂", + "S.W.E.E.P.", + "零食网络", + "清理协议", + "替身", + "必要责任", + "护卫", + "小小的领袖" + ], + "desc": [ + "进驻控制中枢时,控制中枢内所有干员的心情每小时恢复+0.05", + "进驻控制中枢时,控制中枢内所有干员的心情每小时恢复+0.05", + "进驻控制中枢时,控制中枢内所有干员的心情每小时恢复+0.05", + "进驻控制中枢时,控制中枢内所有干员的心情每小时恢复+0.05", + "进驻控制中枢时,控制中枢内所有干员的心情每小时恢复+0.05", + "进驻控制中枢时,控制中枢内所有干员的心情每小时恢复+0.05", + "进驻控制中枢时,控制中枢内所有干员的心情每小时恢复+0.05", + "进驻控制中枢时,控制中枢内所有干员的心情每小时恢复+0.05", + "进驻控制中枢时,控制中枢内所有干员的心情每小时恢复+0.05", + "进驻控制中枢时,控制中枢内所有干员的心情每小时恢复+0.05", + "进驻控制中枢时,控制中枢内所有干员的心情每小时恢复+0.05", + "进驻控制中枢时,控制中枢内所有干员的心情每小时恢复+0.05", + "进驻控制中枢时,控制中枢内所有干员的心情每小时恢复+0.05", + "进驻控制中枢时,控制中枢内所有干员的心情每小时恢复+0.05", + "进驻控制中枢时,控制中枢内所有干员的心情每小时恢复+0.05", + "进驻控制中枢时,控制中枢内所有干员的心情每小时恢复+0.05" + ], + "efficient": { + "all": 0.05 + }, + "template": "Bskill_ctrl_cost.png" + }, + "bskill_ctrl_c_victoria": { + "name": [ + "“一千封信”", + "“一千封信”" + ], + "desc": [ + "进驻控制中枢时,会客室更容易获得格拉斯哥帮线索(工作时长影响概率)", + "进驻控制中枢时,会客室更容易获得格拉斯哥帮线索(工作时长影响概率)" + ], + "template": "Bskill_ctrl_c_victoria.png" + }, + "bskill_ctrl_c_spd": { + "name": [ + "世事洞明", + "世事洞明" + ], + "desc": [ + "进驻控制中枢时,会客室线索搜集速度+25%", + "进驻控制中枢时,会客室线索搜集速度+25%" + ], + "efficient": { + "all": 0.01 + }, + "template": "Bskill_ctrl_c_spd.png" + }, + "bskill_ctrl_karlan": { + "name": [ + "幕后指挥", + "幕后指挥" + ], + "desc": [ + "进驻控制中枢时,控制中枢内每个喀兰贸易干员可使控制中枢内所有干员的心情每小时恢复+0.05", + "进驻控制中枢时,控制中枢内每个喀兰贸易干员可使控制中枢内所有干员的心情每小时恢复+0.05" + ], + "efficient": { + "all": 0.05 + }, + "template": "Bskill_ctrl_karlan.png" + }, + "bskill_ctrl_lda_add": { + "name": [ + "坚毅随和", + "坚毅随和" + ], + "desc": [ + "进驻控制中枢时,控制中枢内每个鲤氏侦探事务所干员可使控制中枢内所有干员的心情每小时恢复+0.05,同时该派系干员的心情每小时恢复额外+0.2", + "进驻控制中枢时,控制中枢内每个鲤氏侦探事务所干员可使控制中枢内所有干员的心情每小时恢复+0.05,同时该派系干员的心情每小时恢复额外+0.2" + ], + "template": "Bskill_ctrl_lda_add.png" + }, + "bskill_ctrl_ussg": { + "name": [ + "学生会会长", + "学生会会长" + ], + "desc": [ + "进驻控制中枢时,控制中枢内每个乌萨斯学生自治团干员可使控制中枢内所有干员的心情每小时恢复+0.05", + "进驻控制中枢时,控制中枢内每个乌萨斯学生自治团干员可使控制中枢内所有干员的心情每小时恢复+0.05" + ], + "efficient": { + "all": 0.05 + }, + "template": "Bskill_ctrl_ussg.png" + }, + "bskill_ctrl_c_wt": { + "name": [ + "神经质", + "神经质" + ], + "desc": [ + "进驻控制中枢时,提升会客室内干员所属派系的线索倾向效果,但控制中枢内所有干员的心情每小时消耗+1.5", + "进驻控制中枢时,提升会客室内干员所属派系的线索倾向效果,但控制中枢内所有干员的心情每小时消耗+1.5" + ], + "efficient": { + "all": 0.01 + }, + "template": "Bskill_ctrl_c_wt.png" + }, + "bskill_ctrl_c_wt1": { + "name": [ + "至察", + "至察" + ], + "desc": [ + "进驻控制中枢时,小幅提升会客室内干员所属派系的线索倾向效果,但控制中枢内所有干员的心情每小时消耗+0.5", + "进驻控制中枢时,小幅提升会客室内干员所属派系的线索倾向效果,但控制中枢内所有干员的心情每小时消耗+0.5" + ], + "efficient": { + "all": 0.01 + }, + "template": "Bskill_ctrl_c_wt1.png" + }, + "bskill_ctrl_ash": { + "name": [ + "情报储备", + "情报储备" + ], + "desc": [ + "进驻控制中枢时,控制中枢内每有1名彩虹小队干员,则情报储备+1", + "进驻控制中枢时,控制中枢内每有1名彩虹小队干员,则情报储备+1" + ], + "efficient": { + "all": 0.1 + }, + "template": "Bskill_ctrl_ash.png" + }, + "bskill_ctrl_cost_aegir": { + "name": [ + "潮汐守望", + "潮汐守望" + ], + "desc": [ + "进驻控制中枢时,每有1个深海猎人干员进驻在宿舍以外的设施,则自身心情每小时消耗+0.5;反之则自身心情每小时恢复+0.5,如果进驻在宿舍内的深海猎人干员为满心情,则额外+0.5", + "进驻控制中枢时,每有1个深海猎人干员进驻在宿舍以外的设施,则自身心情每小时消耗+0.5;反之则自身心情每小时恢复+0.5,如果进驻在宿舍内的深海猎人干员为满心情,则额外+0.5" + ], + "efficient": { + "all": 0.01 + }, + "template": "Bskill_ctrl_cost_aegir.png" + }, + "bskill_ctrl_c_wt2": { + "name": [ + "断事如神", + "断事如神" + ], + "desc": [ + "进驻控制中枢时,小幅提升会客室内干员所属派系的线索倾向效果", + "进驻控制中枢时,小幅提升会客室内干员所属派系的线索倾向效果" + ], + "efficient": { + "all": 0.01 + }, + "template": "Bskill_ctrl_c_wt2.png" + }, + "bskill_ctrl_cost_bd2": { + "name": [ + "\"不以己悲\"", + "\"不以己悲\"" + ], + "desc": [ + "进驻控制中枢时,自身心情每小时消耗+0.5;当自身心情大于12时,感知信息+10", + "进驻控制中枢时,自身心情每小时消耗+0.5;当自身心情大于12时,感知信息+10" + ], + "efficient": { + "all": 0.01 + }, + "template": "Bskill_ctrl_cost_bd2.png" + }, + "bskill_ctrl_tachanka": { + "name": [ + "乌萨斯特饮", + "乌萨斯特饮" + ], + "desc": [ + "进驻控制中枢时,控制中枢内每有1名乌萨斯学生自治团干员,则乌萨斯特饮+1", + "进驻控制中枢时,控制中枢内每有1名乌萨斯学生自治团干员,则乌萨斯特饮+1" + ], + "efficient": { + "all": 0.01 + }, + "template": "Bskill_ctrl_tachanka.png" + }, + "bskill_ctrl_lungmen": { + "name": [ + "德才兼备", + "德才兼备" + ], + "desc": [ + "进驻控制中枢时,控制中枢内每个龙门近卫局干员可使控制中枢内所有干员的心情每小时恢复+0.05", + "进驻控制中枢时,控制中枢内每个龙门近卫局干员可使控制中枢内所有干员的心情每小时恢复+0.05" + ], + "efficient": { + "all": 0.05 + }, + "template": "Bskill_ctrl_lungmen.png" + }, + "bskill_ctrl_sp": { + "name": [ + "异格者", + "异格者" + ], + "desc": [ + "进驻控制中枢时,控制中枢内每个异格干员可使控制中枢内所有干员的心情每小时恢复+0.05", + "进驻控制中枢时,控制中枢内每个异格干员可使控制中枢内所有干员的心情每小时恢复+0.05" + ], + "efficient": { + "all": -0.05 + }, + "template": "Bskill_ctrl_sp.png" + }, + "bskill_ctrl_lda": { + "name": [ + "浮生得闲", + "浮生得闲" + ], + "desc": [ + "当与阿进驻控制中枢一起工作时,控制中枢内所有干员心情每小时恢复+0.25", + "当与阿进驻控制中枢一起工作时,控制中枢内所有干员心情每小时恢复+0.25" + ], + "efficient": { + "all": 0.05 + }, + "template": "Bskill_ctrl_lda.png" + }, + "bskill_ctrl_cost_bd1": { + "name": [ + "\"不以物喜\"", + "\"不以物喜\"" + ], + "desc": [ + "进驻控制中枢时,控制中枢内所有干员的心情每小时恢复+0.05;当自身心情处于12以下时,人间烟火+15", + "进驻控制中枢时,控制中枢内所有干员的心情每小时恢复+0.05;当自身心情处于12以下时,人间烟火+15" + ], + "efficient": { + "all": 0.05 + }, + "template": "Bskill_ctrl_cost_bd1.png" + }, + "bskill_ctrl_clear_sui": { + "name": [ + "杯莫停", + "杯莫停" + ], + "desc": [ + "进驻控制中枢时,消除当前控制中枢内所有岁干员自身心情消耗的影响", + "进驻控制中枢时,消除当前控制中枢内所有岁干员自身心情消耗的影响" + ], + "efficient": { + "all": 0.01 + }, + "template": "Bskill_ctrl_clear_sui.png" + }, + "bskill_ctrl_cost_bd1&bd2": { + "name": [ + "“山河远阔”", + "“山河远阔”" + ], + "desc": [ + "进驻控制中枢时,当自身心情大于12时,人间烟火+15;当自身心情处于12以下时,感知信息+10", + "进驻控制中枢时,当自身心情大于12时,人间烟火+15;当自身心情处于12以下时,感知信息+10" + ], + "efficient": { + "all": 0.01 + }, + "template": "Bskill_ctrl_cost_bd1&bd2.png" + }, + "bskill_ctrl_aegir2": { + "name": [ + "集群狩猎·β", + "集群狩猎·β" + ], + "desc": [ + "进驻控制中枢时,控制中枢内所有干员的心情每小时恢复+0.05;基建内深海猎人干员获得特殊加成(与部分技能有特殊叠加规则)", + "进驻控制中枢时,控制中枢内所有干员的心情每小时恢复+0.05;基建内深海猎人干员获得特殊加成(与部分技能有特殊叠加规则)" + ], + "efficient": { + "all": 0.05 + }, + "template": "Bskill_ctrl_aegir2.png" + }, + "bskill_ctrl_aegir": { + "name": [ + "集群狩猎·α", + "集群狩猎·α" + ], + "desc": [ + "进驻控制中枢时,控制中枢内所有干员的心情每小时恢复+0.05;基建内深海猎人干员获得特殊加成(与部分技能有特殊叠加规则)", + "进驻控制中枢时,控制中枢内所有干员的心情每小时恢复+0.05;基建内深海猎人干员获得特殊加成(与部分技能有特殊叠加规则)" + ], + "efficient": { + "all": 0.05 + }, + "template": "Bskill_ctrl_aegir.png" + } + }, + "skillsGroup": [ + ] + }, + "Reception": { + "Doc": "会客室", + "products": [ + "General", + "No1", + "No2", + "No3", + "No4", + "No5", + "No6", + "No7" + ], + "maxNumOfOpers": 2, + "skills": { + "bskill_meet_flag_ursus": { + "name": [ + "甄别", + "甄别" + ], + "desc": [ + "进驻会客室后,每当新搜集到的线索不是乌萨斯学生自治团时,则额外增加乌萨斯学生自治团线索的出现概率(工作时长影响概率)", + "进驻会客室后,每当新搜集到的线索不是乌萨斯学生自治团时,则额外增加乌萨斯学生自治团线索的出现概率(工作时长影响概率)" + ], + "efficient": { + "No4": 15 + }, + "template": "Bskill_meet_flag_ursus.png" + }, + "bskill_meet_flag_rhine": { + "name": [ + "哥伦比亚史", + "哥伦比亚史" + ], + "desc": [ + "进驻会客室后,每当新搜集到的线索不是莱茵生命时,则额外增加莱茵生命线索的出现概率(工作时长影响概率)", + "进驻会客室后,每当新搜集到的线索不是莱茵生命时,则额外增加莱茵生命线索的出现概率(工作时长影响概率)" + ], + "efficient": { + "No1": 15 + }, + "template": "Bskill_meet_flag_rhine.png" + }, + "bskill_meet_spd3": { + "name": [ + "追踪者", + "警司", + "占卜", + "星象学", + "追踪者", + "警司", + "占卜", + "星象学" + ], + "desc": [ + "进驻会客室时,线索搜集速度提升25%", + "进驻会客室时,线索搜集速度提升25%", + "进驻会客室时,线索搜集速度提升25%", + "进驻会客室时,线索搜集速度提升25%", + "进驻会客室时,线索搜集速度提升25%", + "进驻会客室时,线索搜集速度提升25%", + "进驻会客室时,线索搜集速度提升25%", + "进驻会客室时,线索搜集速度提升25%" + ], + "efficient": { + "all": 25 + }, + "template": "Bskill_meet_spd3.png" + }, + "bskill_meet_ursus2": { + "name": [ + "军师", + "军师" + ], + "desc": [ + "进驻会客室时,线索搜集速度提升10%,且更容易获得乌萨斯学生自治团线索(工作时长影响概率)", + "进驻会客室时,线索搜集速度提升10%,且更容易获得乌萨斯学生自治团线索(工作时长影响概率)" + ], + "efficient": { + "General": 10, + "No4": 30 + }, + "template": "Bskill_meet_ursus2.png" + }, + "bskill_meet_condChar": { + "name": [ + "得心应手", + "得心应手" + ], + "desc": [ + "进驻会客室时,如果会客室内只有自身处于工作状态时,线索搜集速度提升35%", + "进驻会客室时,如果会客室内只有自身处于工作状态时,线索搜集速度提升35%" + ], + "template": "Bskill_meet_condChar.png" + }, + "bskill_meet_spd1": { + "name": [ + "线索搜集·α", + "线索搜集·α", + "线索搜集·α", + "线索搜集·α", + "线索搜集·α", + "线索搜集·α" + ], + "desc": [ + "进驻会客室时,线索搜集速度提升10%", + "进驻会客室时,线索搜集速度提升10%", + "进驻会客室时,线索搜集速度提升10%", + "进驻会客室时,线索搜集速度提升10%", + "进驻会客室时,线索搜集速度提升10%", + "进驻会客室时,线索搜集速度提升10%" + ], + "efficient": { + "all": 10 + }, + "template": "Bskill_meet_spd1.png" + }, + "bskill_meet_flag_rhodes": { + "name": [ + "插旗", + "插旗" + ], + "desc": [ + "进驻会客室后,每当新搜集到的线索不是罗德岛制药时,则额外增加罗德岛制药线索的出现概率(工作时长影响概率)", + "进驻会客室后,每当新搜集到的线索不是罗德岛制药时,则额外增加罗德岛制药线索的出现概率(工作时长影响概率)" + ], + "efficient": { + "No7": 15 + }, + "template": "Bskill_meet_flag_rhodes.png" + }, + "bskill_meet_glasgow2": { + "name": [ + "传讯者", + "没落贵族", + "传讯者", + "没落贵族" + ], + "desc": [ + "进驻会客室时,线索搜集速度提升10%,且更容易获得格拉斯哥帮线索(工作时长影响概率)", + "进驻会客室时,线索搜集速度提升10%,且更容易获得格拉斯哥帮线索(工作时长影响概率)", + "进驻会客室时,线索搜集速度提升10%,且更容易获得格拉斯哥帮线索(工作时长影响概率)", + "进驻会客室时,线索搜集速度提升10%,且更容易获得格拉斯哥帮线索(工作时长影响概率)" + ], + "efficient": { + "General": 10, + "No5": 30 + }, + "template": "Bskill_meet_glasgow2.png" + }, + "bskill_meet_rhodes2": { + "name": [ + "信使·罗德岛制药", + "信使·罗德岛制药" + ], + "desc": [ + "进驻会客室时,线索搜集速度提升10%,且更容易获得罗德岛制药线索(工作时长影响概率)", + "进驻会客室时,线索搜集速度提升10%,且更容易获得罗德岛制药线索(工作时长影响概率)" + ], + "efficient": { + "General": 10, + "No7": 30 + }, + "template": "Bskill_meet_rhodes2.png" + }, + "bskill_meet_spd2": { + "name": [ + "化影", + "线索搜集·β", + "线索搜集·β", + "化影", + "线索搜集·β", + "线索搜集·β" + ], + "desc": [ + "进驻会客室时,线索搜集速度提升15%", + "进驻会客室时,线索搜集速度提升20%", + "进驻会客室时,线索搜集速度提升20%", + "进驻会客室时,线索搜集速度提升15%", + "进驻会客室时,线索搜集速度提升20%", + "进驻会客室时,线索搜集速度提升20%" + ], + "efficient": { + "all": 20 + }, + "template": "Bskill_meet_spd2.png" + }, + "bskill_meet_blacksteel2": { + "name": [ + "B.P.R.S", + "联络员", + "B.P.R.S", + "联络员" + ], + "desc": [ + "进驻会客室时,线索搜集速度提升10%,且更容易获得黑钢国际线索(工作时长影响概率)", + "进驻会客室时,线索搜集速度提升10%,且更容易获得黑钢国际线索(工作时长影响概率)", + "进驻会客室时,线索搜集速度提升10%,且更容易获得黑钢国际线索(工作时长影响概率)", + "进驻会客室时,线索搜集速度提升10%,且更容易获得黑钢国际线索(工作时长影响概率)" + ], + "efficient": { + "General": 10, + "No3": 30 + }, + "template": "Bskill_meet_blacksteel2.png" + }, + "bskill_meet_rhine2": { + "name": [ + "守望者", + "守望者" + ], + "desc": [ + "进驻会客室时,线索搜集速度提升10%,且更容易获得莱茵生命线索(工作时长影响概率)", + "进驻会客室时,线索搜集速度提升10%,且更容易获得莱茵生命线索(工作时长影响概率)" + ], + "efficient": { + "General": 10, + "No1": 30 + }, + "template": "Bskill_meet_rhine2.png" + }, + "bskill_meet_kjerag2": { + "name": [ + "雪境守望", + "讯使", + "雪境守望", + "讯使" + ], + "desc": [ + "进驻会客室时,线索搜集速度提升10%,且更容易获得喀兰贸易线索(工作时长影响概率)", + "进驻会客室时,线索搜集速度提升10%,且更容易获得喀兰贸易线索(工作时长影响概率)", + "进驻会客室时,线索搜集速度提升10%,且更容易获得喀兰贸易线索(工作时长影响概率)", + "进驻会客室时,线索搜集速度提升10%,且更容易获得喀兰贸易线索(工作时长影响概率)" + ], + "efficient": { + "General": 10, + "No6": 30 + }, + "template": "Bskill_meet_kjerag2.png" + }, + "bskill_meet_spd&cost": { + "name": [ + "逻辑推理", + "逻辑推理" + ], + "desc": [ + "进驻会客室时,线索搜集速度提升35%,心情每小时消耗+2", + "进驻会客室时,线索搜集速度提升35%,心情每小时消耗+2" + ], + "efficient": { + "all": 34.8 + }, + "template": "Bskill_meet_spd&cost.png" + }, + "bskill_meet_penguin1": { + "name": [ + "皇家探员(自称)", + "皇家探员(自称)" + ], + "desc": [ + "进驻会客室时,更容易获得企鹅物流线索(工作时长影响概率)", + "进驻会客室时,更容易获得企鹅物流线索(工作时长影响概率)" + ], + "efficient": { + "No2": 10 + }, + "template": "Bskill_meet_penguin1.png" + }, + "bskill_meet_flag_kjerag": { + "name": [ + "耶拉冈德", + "耶拉冈德" + ], + "desc": [ + "进驻会客室后,每当新搜集到的线索不是喀兰贸易时,则额外增加喀兰贸易线索的出现概率(工作时长影响概率)", + "进驻会客室后,每当新搜集到的线索不是喀兰贸易时,则额外增加喀兰贸易线索的出现概率(工作时长影响概率)" + ], + "efficient": { + "No6": 15 + }, + "template": "Bskill_meet_flag_kjerag.png" + }, + "bskill_meet_ursus1": { + "name": [ + "秘密搜查", + "秘密搜查" + ], + "desc": [ + "进驻会客室时,更容易获得乌萨斯学生自治团线索(工作时长影响概率)", + "进驻会客室时,更容易获得乌萨斯学生自治团线索(工作时长影响概率)" + ], + "efficient": { + "No4": 10 + }, + "template": "Bskill_meet_ursus1.png" + }, + "bskill_meet_rhodes1": { + "name": [ + "通讯员", + "通讯员" + ], + "desc": [ + "进驻会客室时,更容易获得罗德岛制药线索(工作时长影响概率)", + "进驻会客室时,更容易获得罗德岛制药线索(工作时长影响概率)" + ], + "efficient": { + "No7": 10 + }, + "template": "Bskill_meet_rhodes1.png" + }, + "bskill_meet_glasgow1": { + "name": [ + "风声", + "风声" + ], + "desc": [ + "进驻会客室时,更容易获得格拉斯哥帮线索(工作时长影响概率)", + "进驻会客室时,更容易获得格拉斯哥帮线索(工作时长影响概率)" + ], + "template": "Bskill_meet_glasgow1.png" + }, + "bskill_meet_flag_glasgow": { + "name": [ + "情报整理", + "情报整理" + ], + "desc": [ + "进驻会客室后,每当新搜集到的线索不是格拉斯哥帮时,则额外增加格拉斯哥帮线索的出现概率(工作时长影响概率)", + "进驻会客室后,每当新搜集到的线索不是格拉斯哥帮时,则额外增加格拉斯哥帮线索的出现概率(工作时长影响概率)" + ], + "efficient": { + "No5": 15 + }, + "template": "Bskill_meet_flag_glasgow.png" + }, + "bskill_meet_penguin2": { + "name": [ + "信使·企鹅物流", + "信使·企鹅物流" + ], + "desc": [ + "进驻会客室时,线索搜集速度提升10%,且更容易获得企鹅物流线索(工作时长影响概率)", + "进驻会客室时,线索搜集速度提升10%,且更容易获得企鹅物流线索(工作时长影响概率)" + ], + "efficient": { + "General": 10, + "No2": 30 + }, + "template": "Bskill_meet_penguin2.png" + } + }, + "skillsGroup": [ + ] + }, + "Office": { + "maxNumOfOpers": 1, + "skills": { + "bskill_hire_blitz": { + "name": [ + "语言学", + "语言学" + ], + "desc": [ + "进驻人力办公室时,人脉资源的联络速度+20%,每1点情报储备额外+5%联络速度,每1瓶乌萨斯特饮额外+5%联络速度", + "进驻人力办公室时,人脉资源的联络速度+20%,每1点情报储备额外+5%联络速度,每1瓶乌萨斯特饮额外+5%联络速度" + ], + "efficient": { + "all": 20.1 + }, + "template": "Bskill_hire_blitz.png" + }, + "bskill_hire_spd4": { + "name": [ + "WRITER", + "B-girl", + "心理学", + "WRITER", + "B-girl", + "心理学" + ], + "desc": [ + "进驻人力办公室时,人脉资源的联络速度+40%", + "进驻人力办公室时,人脉资源的联络速度+40%", + "进驻人力办公室时,人脉资源的联络速度+40%", + "进驻人力办公室时,人脉资源的联络速度+40%", + "进驻人力办公室时,人脉资源的联络速度+40%", + "进驻人力办公室时,人脉资源的联络速度+40%" + ], + "efficient": { + "all": 40 + }, + "template": "Bskill_hire_spd4.png" + }, + "bskill_hire_spd5": { + "name": [ + "天灾信使·β", + "天灾信使·β" + ], + "desc": [ + "进驻人力办公室时,人脉资源的联络速度+45%", + "进驻人力办公室时,人脉资源的联络速度+45%" + ], + "efficient": { + "all": 45 + }, + "template": "Bskill_hire_spd5.png" + }, + "bskill_hire_spd&ursus2": { + "name": [ + "人望", + "人望" + ], + "desc": [ + "进驻人力办公室时,人脉资源的联络速度+20%,每产生1次联络次数,增加乌萨斯学生自治团线索的概率(工作时长和招募位影响概率)", + "进驻人力办公室时,人脉资源的联络速度+20%,每产生1次联络次数,增加乌萨斯学生自治团线索的概率(工作时长和招募位影响概率)" + ], + "efficient": { + "all": 20 + }, + "template": "Bskill_hire_spd&ursus2.png" + }, + "bskill_hire_spd2": { + "name": [ + "天灾信使·α", + "天灾信使·α", + "天灾信使·α", + "天灾信使·α", + "天灾信使·α", + "天灾信使·α" + ], + "desc": [ + "进驻人力办公室时,人脉资源的联络速度+30%", + "进驻人力办公室时,人脉资源的联络速度+30%", + "进驻人力办公室时,人脉资源的联络速度+30%", + "进驻人力办公室时,人脉资源的联络速度+30%", + "进驻人力办公室时,人脉资源的联络速度+30%", + "进驻人力办公室时,人脉资源的联络速度+30%" + ], + "efficient": { + "all": 30 + }, + "template": "Bskill_hire_spd2.png" + }, + "bskill_hire_spd1": { + "name": [ + "人事管理·α", + "人事管理·α" + ], + "desc": [ + "进驻人力办公室时,人脉资源的联络速度+20%", + "进驻人力办公室时,人脉资源的联络速度+20%" + ], + "efficient": { + "all": 20 + }, + "template": "Bskill_hire_spd1.png" + }, + "bskill_hire_spd&cost2": { + "name": [ + "救援队·资源清点", + "救援队·资源清点" + ], + "desc": [ + "进驻人力办公室时,人脉资源的联络速度+20%,心情每小时消耗-0.25", + "进驻人力办公室时,人脉资源的联络速度+20%,心情每小时消耗-0.25" + ], + "efficient": { + "all": 20.1 + }, + "template": "Bskill_hire_spd&cost2.png" + }, + "bskill_hire_skgoat": { + "name": [ + "准时下班", + "准时下班" + ], + "desc": [ + "进驻人力办公室时,人脉资源的联络速度+45%,心情每小时消耗+2", + "进驻人力办公室时,人脉资源的联络速度+45%,心情每小时消耗+2" + ], + "efficient": { + "all": 39.9 + }, + "template": "Bskill_hire_skgoat.png" + }, + "bskill_hire_spd&cost1": { + "name": [ + "救援队·珠算", + "救援队·珠算" + ], + "desc": [ + "进驻人力办公室时,人脉资源的联络速度+10%,心情每小时消耗-0.25", + "进驻人力办公室时,人脉资源的联络速度+10%,心情每小时消耗-0.25" + ], + "efficient": { + "all": 10.1 + }, + "template": "Bskill_hire_spd&cost1.png" + }, + "bskill_hire_spd&clue": { + "name": [ + "洞悉人心", + "好事之徒", + "洞悉人心", + "好事之徒" + ], + "desc": [ + "进驻人力办公室时,人脉资源的联络速度+35%,同时每个招募位(不包含初始招募位)额外+5%会客室线索搜集速度", + "进驻人力办公室时,人脉资源的联络速度+35%,同时每个招募位(不包含初始招募位)额外+5%会客室线索搜集速度", + "进驻人力办公室时,人脉资源的联络速度+35%,同时每个招募位(不包含初始招募位)额外+5%会客室线索搜集速度", + "进驻人力办公室时,人脉资源的联络速度+35%,同时每个招募位(不包含初始招募位)额外+5%会客室线索搜集速度" + ], + "efficient": { + "all": 35.1 + }, + "template": "Bskill_hire_spd&clue.png" + }, + "bskill_hire_spd&blacksteel2": { + "name": [ + "内幕", + "内幕" + ], + "desc": [ + "进驻人力办公室时,人脉资源的联络速度+20%,每产生1次联络次数,增加黑钢国际线索的概率(工作时长和招募位影响概率)", + "进驻人力办公室时,人脉资源的联络速度+20%,每产生1次联络次数,增加黑钢国际线索的概率(工作时长和招募位影响概率)" + ], + "efficient": { + "all": 20 + }, + "template": "Bskill_hire_spd&blacksteel2.png" + }, + "bskill_hire_spd_bd_n1_n1": { + "name": [ + "巡游", + "巡游" + ], + "desc": [ + "进驻人力办公室时,人脉资源的联络速度+20%,同时每个招募位(不包含初始招募位)+10点记忆碎片", + "进驻人力办公室时,人脉资源的联络速度+20%,同时每个招募位(不包含初始招募位)+10点记忆碎片" + ], + "efficient": { + "all": 20 + }, + "template": "Bskill_hire_spd_bd_n1_n1.png" + }, + "bskill_hire_spd_memento": { + "name": [ + "追忆", + "追忆" + ], + "desc": [ + "进驻人力办公室时,每1点记忆碎片转化为1点感知信息,心情耗尽时清空所有记忆碎片和自身累积的感知信息", + "进驻人力办公室时,每1点记忆碎片转化为1点感知信息,心情耗尽时清空所有记忆碎片和自身累积的感知信息" + ], + "template": "Bskill_hire_spd_memento.png" + }, + "bskill_hire_spd_bd_n2": { + "name": [ + "救援队·灾后普查", + "救援队·灾后普查" + ], + "desc": [ + "进驻人力办公室时,每个招募位(不包含初始招募位)+10点人间烟火", + "进驻人力办公室时,每个招募位(不包含初始招募位)+10点人间烟火" + ], + "template": "Bskill_hire_spd_bd_n2.png" + } + }, + "products": [ + "HR" + ], + "skillsGroup": [ + ] + }, + "Trade": { + "products": [ + "Money", + "SyntheticJade" + ], + "maxNumOfOpers": 3, + "skills": { + "bskill_tra_flow_gc2": { + "name": [ + "订单流可视化·β", + "订单流可视化·β" + ], + "desc": [ + "进驻贸易站时,订单获取效率+5%,制造站每有2条赤金生产线,则为当前贸易站额外提供2条赤金生产线", + "进驻贸易站时,订单获取效率+5%,制造站每有2条赤金生产线,则为当前贸易站额外提供2条赤金生产线" + ], + "efficient": { + "all": 5 + }, + "template": "Bskill_tra_flow_gc2.png" + }, + "bskill_tra_limit_diff": { + "name": [ + "摊贩经济", + "摊贩经济" + ], + "desc": [ + "进驻贸易站时,当前订单数与订单上限每差1笔订单,则订单获取效率+4%", + "进驻贸易站时,当前订单数与订单上限每差1笔订单,则订单获取效率+4%" + ], + "template": "Bskill_tra_limit_diff.png" + }, + "bskill_tra_spd1": { + "name": [ + "订单分发·α", + "峯驰物流", + "企鹅物流·α", + "企鹅物流·α", + "订单分发·α", + "峯驰物流", + "企鹅物流·α", + "企鹅物流·α" + ], + "desc": [ + "进驻贸易站时,订单获取效率+20%", + "进驻贸易站时,订单获取效率+20%", + "进驻贸易站时,订单获取效率+20%", + "进驻贸易站时,订单获取效率+20%", + "进驻贸易站时,订单获取效率+20%", + "进驻贸易站时,订单获取效率+20%", + "进驻贸易站时,订单获取效率+20%", + "进驻贸易站时,订单获取效率+20%" + ], + "efficient": { + "all": 20 + }, + "template": "Bskill_tra_spd1.png" + }, + "bskill_tra_spd_bd2": { + "name": [ + "怅惘和声", + "怅惘和声" + ], + "desc": [ + "进驻贸易站时,每2点无声共鸣+1%订单效率", + "进驻贸易站时,每2点无声共鸣+1%订单效率" + ], + "template": "Bskill_tra_spd_bd2.png" + }, + "bskill_tra_spd_variable22": { + "name": [ + "天道酬勤·β", + "天道酬勤·β" + ], + "desc": [ + "进驻贸易站时,当前贸易站内干员提供的每5%订单获取效率,额外提供5%效率,最多提供35%效率", + "进驻贸易站时,当前贸易站内干员提供的每5%订单获取效率,额外提供5%效率,最多提供35%效率" + ], + "efficient": { + "all": 35 + }, + "template": "Bskill_tra_spd_variable22.png" + }, + "bskill_tra_spd&limit6": { + "name": [ + "供应管理", + "供应管理" + ], + "desc": [ + "进驻贸易站时,订单获取效率+25%,且订单上限+1", + "进驻贸易站时,订单获取效率+25%,且订单上限+1" + ], + "efficient": { + "all": 25 + }, + "template": "Bskill_tra_spd&limit6.png" + }, + "bskill_tra_spd3": { + "name": [ + "名流欢会", + "物流专家", + "名流欢会", + "物流专家" + ], + "desc": [ + "进驻贸易站时,订单获取效率+35%", + "进驻贸易站时,订单获取效率+35%", + "进驻贸易站时,订单获取效率+35%", + "进驻贸易站时,订单获取效率+35%" + ], + "efficient": { + "all": 35 + }, + "template": "Bskill_tra_spd3.png" + }, + "bskill_tra_texas2": { + "name": [ + "默契", + "默契" + ], + "desc": [ + "当与能天使在同一个贸易站时,心情每小时消耗-0.3", + "当与能天使在同一个贸易站时,心情每小时消耗-0.3" + ], + "template": "Bskill_tra_texas2.png" + }, + "bskill_tra_spd&limit7": { + "name": [ + "使命必达", + "少当家", + "使命必达", + "少当家" + ], + "desc": [ + "进驻贸易站时,订单获取效率+30%,且订单上限+1", + "进驻贸易站时,订单获取效率+30%,且订单上限+1", + "进驻贸易站时,订单获取效率+30%,且订单上限+1", + "进驻贸易站时,订单获取效率+30%,且订单上限+1" + ], + "efficient": { + "all": 30 + }, + "template": "Bskill_tra_spd&limit7.png" + }, + "bskill_tra_spd2": { + "name": [ + "企鹅物流·β", + "订单分发·β", + "企鹅物流·β", + "订单分发·β" + ], + "desc": [ + "进驻贸易站时,订单获取效率+30%", + "进驻贸易站时,订单获取效率+30%", + "进驻贸易站时,订单获取效率+30%", + "进驻贸易站时,订单获取效率+30%" + ], + "efficient": { + "all": 30 + }, + "template": "Bskill_tra_spd2.png" + }, + "bskill_tra_spd_bd1": { + "name": [ + "徘徊旋律", + "徘徊旋律" + ], + "desc": [ + "进驻贸易站时,每4点无声共鸣+1%订单效率", + "进驻贸易站时,每4点无声共鸣+1%订单效率" + ], + "template": "Bskill_tra_spd_bd1.png" + }, + "bskill_tra_spd&limit2": { + "name": [ + "订单管理·β", + "订单管理·β" + ], + "desc": [ + "进驻贸易站时,订单获取效率+10%,且订单上限+4", + "进驻贸易站时,订单获取效率+10%,且订单上限+4" + ], + "efficient": { + "all": 10 + }, + "template": "Bskill_tra_spd&limit2.png" + }, + "bskill_tra_vodfox": { + "name": [ + "低语", + "低语" + ], + "desc": [ + "进驻贸易站时,当前贸易站内其他干员提供的订单获取效率全部归零,且每人为自身+45%订单获取效率,同时全体心情每小时消耗+0.25", + "进驻贸易站时,当前贸易站内其他干员提供的订单获取效率全部归零,且每人为自身+45%订单获取效率,同时全体心情每小时消耗+0.25" + ], + "template": "Bskill_tra_vodfox.png" + }, + "bskill_tra_long2": { + "name": [ + "投资·β", + "投资·β" + ], + "desc": [ + "进驻贸易站后,如果下笔赤金订单交付数大于3,则其龙门币收益+500,心情每小时消耗-0.25", + "进驻贸易站后,如果下笔赤金订单交付数大于3,则其龙门币收益+500,心情每小时消耗-0.25" + ], + "template": "Bskill_tra_long2.png" + }, + "bskill_tra_spd&limit1": { + "name": [ + "订单管理·α", + "订单管理·α" + ], + "desc": [ + "进驻贸易站时,订单获取效率+10%,且订单上限+2", + "进驻贸易站时,订单获取效率+10%,且订单上限+2" + ], + "efficient": { + "all": 10 + }, + "template": "Bskill_tra_spd&limit1.png" + }, + "bskill_tra_long1": { + "name": [ + "投资·α", + "投资·α" + ], + "desc": [ + "进驻贸易站后,如果下笔赤金订单交付数大于3,则其龙门币收益+250,心情每小时消耗-0.25", + "进驻贸易站后,如果下笔赤金订单交付数大于3,则其龙门币收益+250,心情每小时消耗-0.25" + ], + "template": "Bskill_tra_long1.png" + }, + "bskill_tra_spd_variable21": { + "name": [ + "天道酬勤·α", + "天道酬勤·α" + ], + "desc": [ + "进驻贸易站时,当前贸易站内干员提供的每5%订单获取效率,额外提供5%效率,最多提供25%效率", + "进驻贸易站时,当前贸易站内干员提供的每5%订单获取效率,额外提供5%效率,最多提供25%效率" + ], + "efficient": { + "all": 25 + }, + "template": "Bskill_tra_spd_variable21.png" + }, + "bskill_tra_spd&limit5": { + "name": [ + "喀兰之主", + "喀兰之主" + ], + "desc": [ + "进驻贸易站时,订单获取效率+20%,且订单上限+4", + "进驻贸易站时,订单获取效率+20%,且订单上限+4" + ], + "efficient": { + "all": 20 + }, + "template": "Bskill_tra_spd&limit5.png" + }, + "bskill_tra_spd&dorm1": { + "name": [ + "虔诚筹款·α", + "虔诚筹款·α" + ], + "desc": [ + "进驻贸易站时,每间宿舍每级+1%获取效率", + "进驻贸易站时,每间宿舍每级+1%获取效率" + ], + "efficient": { + "all": 20 + }, + "template": "Bskill_tra_spd&dorm1.png" + }, + "bskill_tra_Lappland2": { + "name": [ + "醉翁之意·β", + "醉翁之意·β" + ], + "desc": [ + "当与德克萨斯在同一个贸易站时,心情每小时消耗-0.1,订单上限+4", + "当与德克萨斯在同一个贸易站时,心情每小时消耗-0.1,订单上限+4" + ], + "template": "Bskill_tra_Lappland2.png" + }, + "bskill_tra_spd&dorm2": { + "name": [ + "虔诚筹款·β", + "虔诚筹款·β" + ], + "desc": [ + "进驻贸易站时,每间宿舍每级+2%获取效率", + "进驻贸易站时,每间宿舍每级+2%获取效率" + ], + "efficient": { + "all": 40 + }, + "template": "Bskill_tra_spd&dorm2.png" + }, + "bskill_tra_Lappland1": { + "name": [ + "醉翁之意·α", + "醉翁之意·α" + ], + "desc": [ + "当与德克萨斯在同一个贸易站时,心情每小时消耗-0.1,订单上限+2", + "当与德克萨斯在同一个贸易站时,心情每小时消耗-0.1,订单上限+2" + ], + "template": "Bskill_tra_Lappland1.png" + }, + "bskill_tra_flow_gs1": { + "name": [ + "物流规划·α", + "物流规划·α" + ], + "desc": [ + "进驻贸易站时,订单获取效率+5%,制造站每有4条赤金生产线,则为当前贸易站订单获取效率额外+15%", + "进驻贸易站时,订单获取效率+5%,制造站每有4条赤金生产线,则为当前贸易站订单获取效率额外+15%" + ], + "efficient": { + "all": 5 + }, + "template": "Bskill_tra_flow_gs1.png" + }, + "bskill_tra_flow_gs2": { + "name": [ + "物流规划·β", + "物流规划·β" + ], + "desc": [ + "进驻贸易站时,订单获取效率+5%,制造站每有2条赤金生产线,则为当前贸易站订单获取效率额外+15%", + "进驻贸易站时,订单获取效率+5%,制造站每有2条赤金生产线,则为当前贸易站订单获取效率额外+15%" + ], + "efficient": { + "Money": 20, + "all": 5 + }, + "template": "Bskill_tra_flow_gs2.png" + }, + "bskill_tra_flow_gc1": { + "name": [ + "订单流可视化·α", + "订单流可视化·α" + ], + "desc": [ + "进驻贸易站时,订单获取效率+5%,制造站每有4条赤金生产线,则为当前贸易站额外提供2条赤金生产线", + "进驻贸易站时,订单获取效率+5%,制造站每有4条赤金生产线,则为当前贸易站额外提供2条赤金生产线" + ], + "efficient": { + "all": 5 + }, + "template": "Bskill_tra_flow_gc1.png" + }, + "bskill_tra_spd&limit3": { + "name": [ + "喀兰贸易·α", + "喀兰贸易·α" + ], + "desc": [ + "进驻贸易站时,订单获取效率+15%,且订单上限+2", + "进驻贸易站时,订单获取效率+15%,且订单上限+2" + ], + "efficient": { + "all": 15 + }, + "template": "Bskill_tra_spd&limit3.png" + }, + "bskill_tra_spd&limit4": { + "name": [ + "喀兰贸易·β", + "喀兰贸易·β" + ], + "desc": [ + "进驻贸易站时,订单获取效率+15%,且订单上限+4", + "进驻贸易站时,订单获取效率+15%,且订单上限+4" + ], + "efficient": { + "all": 15 + }, + "template": "Bskill_tra_spd&limit4.png" + }, + "bskill_tra_spd&cost": { + "name": [ + "交际", + "交际" + ], + "desc": [ + "进驻贸易站时,订单获取效率+30%,心情每小时消耗-0.25", + "进驻贸易站时,订单获取效率+30%,心情每小时消耗-0.25" + ], + "efficient": { + "all": 30.1 + }, + "template": "Bskill_tra_spd&cost.png" + }, + "bskill_tra_bd_n1": { + "name": [ + "乐感", + "乐感" + ], + "desc": [ + "进驻贸易站时,宿舍内每有1名干员则感知信息+1,同时每1点感知信息转化为1点无声共鸣", + "进驻贸易站时,宿舍内每有1名干员则感知信息+1,同时每1点感知信息转化为1点无声共鸣" + ], + "template": "Bskill_tra_bd_n1.png" + }, + "bskill_tra_wt&cost2": { + "name": [ + "裁缝·β", + "手工艺品·β", + "裁缝·β", + "手工艺品·β" + ], + "desc": [ + "进驻贸易站时,提升当前贸易站高品质贵金属订单的出现概率(工作时长影响概率),心情每小时消耗-0.25", + "进驻贸易站时,提升当前贸易站高品质贵金属订单的出现概率(工作时长影响概率),心情每小时消耗-0.25", + "进驻贸易站时,提升当前贸易站高品质贵金属订单的出现概率(工作时长影响概率),心情每小时消耗-0.25", + "进驻贸易站时,提升当前贸易站高品质贵金属订单的出现概率(工作时长影响概率),心情每小时消耗-0.25" + ], + "template": "Bskill_tra_wt&cost2.png" + }, + "bskill_tra_bd_n2": { + "name": [ + "“愿者上钩”", + "“愿者上钩”" + ], + "desc": [ + "进驻贸易站时,宿舍内每有1名干员则人间烟火+1,同时每有1点人间烟火,则订单获取效率+1%", + "进驻贸易站时,宿舍内每有1名干员则人间烟火+1,同时每有1点人间烟火,则订单获取效率+1%" + ], + "template": "Bskill_tra_bd_n2.png" + }, + "bskill_tra_wt&cost1": { + "name": [ + "裁缝·α", + "手工艺品·α", + "裁缝·α", + "手工艺品·α" + ], + "desc": [ + "进驻贸易站时,小幅提升当前贸易站高品质贵金属订单的出现概率(工作时长影响概率),心情每小时消耗-0.25", + "进驻贸易站时,小幅提升当前贸易站高品质贵金属订单的出现概率(工作时长影响概率),心情每小时消耗-0.25", + "进驻贸易站时,小幅提升当前贸易站高品质贵金属订单的出现概率(工作时长影响概率),心情每小时消耗-0.25", + "进驻贸易站时,小幅提升当前贸易站高品质贵金属订单的出现概率(工作时长影响概率),心情每小时消耗-0.25" + ], + "template": "Bskill_tra_wt&cost1.png" + }, + "bskill_tra_limit&cost": { + "name": [ + "谈判", + "谈判" + ], + "desc": [ + "进驻贸易站时,订单上限+5,心情每小时消耗-0.25", + "进驻贸易站时,订单上限+5,心情每小时消耗-0.25" + ], + "template": "Bskill_tra_limit&cost.png" + }, + "bskill_tra_limit_count": { + "name": [ + "市井之道", + "市井之道" + ], + "desc": [ + "进驻贸易站时,当前贸易站内其他干员提供的每10%订单获取效率使订单上限-1(订单最少为1),同时每有1笔订单就+4%订单获取效率(与部分技能有特殊叠加规则)", + "进驻贸易站时,当前贸易站内其他干员提供的每10%订单获取效率使订单上限-1(订单最少为1),同时每有1笔订单就+4%订单获取效率(与部分技能有特殊叠加规则)" + ], + "template": "Bskill_tra_limit_count.png" + }, + "bskill_tra_texas1": { + "name": [ + "恩怨", + "恩怨" + ], + "desc": [ + "当与拉普兰德在同一个贸易站时,心情每小时消耗+0.3,订单获取效率+65%", + "当与拉普兰德在同一个贸易站时,心情每小时消耗+0.3,订单获取效率+65%" + ], + "template": "Bskill_tra_texas1.png" + } + }, + "skillsGroup_Doc": "相关技能组参考https://bbs.nga.cn/read.php?tid=25965441", + "skillsGroup": [ + { + "desc": "德2拉2组", + "necessary": [ + { + "desc": "德克萨斯-2", + "skills": [ + "bskill_tra_texas1", + "bskill_tra_texas2" + ], + "efficient": { + "all": 64.9 + } + }, + { + "desc": "拉普兰德-2", + "skills": [ + "bskill_tra_Lappland2" + ], + "efficient": { + "all": 0 + } + } + ], + "optional": [ + { + "desc": "孑-0", + "skills": [ + "bskill_tra_limit_diff" + ], + "efficient": { + "all": 43 + } + }, + { + "desc": "孑-1", + "skills": [ + "bskill_tra_limit_diff", + "bskill_tra_limit_count" + ], + "efficient": { + "all": 32 + } + }, + { + "desc": "能天使-2", + "skills": [ + "bskill_tra_spd3" + ], + "efficient": { + "all": 35.2 + }, + "Doc": "能天使1的技能别人也有,识别上不了,管不了了" + } + ], + "allowExternal": true + }, + { + "desc": "德2拉0组", + "necessary": [ + { + "desc": "德克萨斯-2", + "skills": [ + "bskill_tra_texas1", + "bskill_tra_texas2" + ], + "efficient": { + "all": 64.9 + } + }, + { + "desc": "拉普兰德-0", + "skills": [ + "bskill_tra_Lappland1" + ], + "efficient": { + "all": 0 + } + } + ], + "optional": [ + { + "desc": "能天使-2", + "skills": [ + "bskill_tra_spd3" + ], + "efficient": { + "all": 35.2 + }, + "Doc": "能天使1的技能别人也有,识别上不了,管不了了" + } + ], + "allowExternal": true + }, + { + "desc": "德0拉2组", + "necessary": [ + { + "desc": "德克萨斯-0", + "skills": [ + "bskill_tra_texas1" + ], + "efficient": { + "all": 64.9 + } + }, + { + "desc": "拉普兰德-2", + "skills": [ + "bskill_tra_Lappland2" + ], + "efficient": { + "all": 0 + } + } + ], + "optional": [ + { + "desc": "孑-0", + "skills": [ + "bskill_tra_limit_diff" + ], + "efficient": { + "all": 43 + } + }, + { + "desc": "孑-1", + "skills": [ + "bskill_tra_limit_diff", + "bskill_tra_limit_count" + ], + "efficient": { + "all": 32 + } + } + ], + "allowExternal": true + }, + { + "desc": "德0拉0组", + "necessary": [ + { + "desc": "德克萨斯-0", + "skills": [ + "bskill_tra_texas1" + ], + "efficient": { + "all": 64.9 + } + }, + { + "desc": "拉普兰德-0", + "skills": [ + "bskill_tra_Lappland1" + ], + "efficient": { + "all": 0 + } + } + ], + "optional": [ + ], + "allowExternal": true + }, + { + "desc": "巫恋组", + "necessary": [ + { + "desc": "巫恋-2", + "skills": [ + "bskill_tra_wt&cost1", + "bskill_tra_vodfox" + ], + "efficient": { + "all": 90.1 + } + } + ], + "optional": [ + { + "desc": "龙舌兰-2", + "skills": [ + "bskill_tra_long2" + ], + "efficient": { + "all": 80 + }, + "Doc": "这里具体效率不同攻略各执一词,写个大概的,反正别的组合也没这么高的,大差不差能第一就行_(:з」∠)_" + }, + { + "desc": "龙舌兰-1", + "skills": [ + "bskill_tra_long1" + ], + "efficient": { + "all": 40 + } + }, + { + "desc": "柏喙-2、卡夫卡-2", + "skills": [ + "bskill_tra_wt&cost2" + ], + "efficient": { + "all": 2 + } + }, + { + "desc": "柏喙-1、卡夫卡-1", + "skills": [ + "bskill_tra_wt&cost1" + ], + "efficient": { + "all": 1 + } + } + ], + "allowExternal": true + }, + { + "desc": "孑-0组", + "necessary": [ + { + "desc": "孑-0", + "skills": [ + "bskill_tra_limit_diff" + ], + "efficient": { + "all": 27 + } + } + ], + "optional": [ + { + "desc": "银灰-2", + "skills": [ + "bskill_tra_spd&limit5" + ], + "efficient": { + "all": 36 + } + }, + { + "desc": "喀兰贸易·β", + "skills": [ + "bskill_tra_spd&limit4" + ], + "efficient": { + "all": 31 + } + }, + { + "desc": "拜松、可颂", + "skills": [ + "bskill_tra_spd&limit7", + "bskill_tra_spd1" + ], + "efficient": { + "all": 34 + } + }, + { + "desc": "供应管理", + "skills": [ + "bskill_tra_spd&limit6" + ], + "efficient": { + "all": 29 + } + }, + { + "desc": "喀兰贸易·α", + "skills": [ + "bskill_tra_spd&limit3" + ], + "efficient": { + "all": 23 + } + } + ] + }, + { + "desc": "孑-1组", + "necessary": [ + { + "desc": "孑-1", + "skills": [ + "bskill_tra_limit_count", + "bskill_tra_limit_diff" + ], + "efficient": { + "all": 40 + } + } + ], + "optional": [ + { + "desc": "银灰-2", + "skills": [ + "bskill_tra_spd&limit5" + ], + "efficient": { + "all": 28 + } + }, + { + "desc": "喀兰贸易·β", + "skills": [ + "bskill_tra_spd&limit4" + ], + "efficient": { + "all": 27 + } + }, + { + "desc": "拜松-2、可颂-2", + "skills": [ + "bskill_tra_spd&limit7", + "bskill_tra_spd1" + ], + "efficient": { + "all": 22 + } + }, + { + "desc": "订单管理·β", + "skills": [ + "bskill_tra_spd&limit6" + ], + "efficient": { + "all": 22 + } + }, + { + "desc": "谈判", + "skills": [ + "bskill_tra_limit&cost" + ], + "efficient": { + "all": 20 + } + } + ] + } + ] + }, "Mfg": { - "Mfg_Doc": "制造站", "products": [ "CombatRecord", "PureGold", @@ -16,340 +2007,536 @@ "Chip" ], "maxNumOfOpers": 3, - "skills_Doc": "技能ID默认就是模板名(不带.png),name和desc实际都不产生作用,给人看的", - "skills": [ - { - "name": [ - "咪波·制造型" - ], - "desc": "进驻制造站时,生产力+30%", - "template": "Bskill_man_spd3.png", - "efficient": { - "all": 30 - } - }, - { + "skills": { + "bskill_man_spd2": { "name": [ + "红松骑士团·β", "标准化·β", "莱茵科技·β", - "红松骑士团·β" + "红松骑士团·β", + "标准化·β", + "莱茵科技·β" + ], + "desc": [ + "进驻制造站时,生产力+25%", + "进驻制造站时,生产力+25%", + "进驻制造站时,生产力+25%", + "进驻制造站时,生产力+25%", + "进驻制造站时,生产力+25%", + "进驻制造站时,生产力+25%" ], - "desc": "进驻制造站时,生产力+25%", - "template": "Bskill_man_spd2.png", "efficient": { "all": 25 - } + }, + "template": "Bskill_man_spd2.png" }, - { + "bskill_man_originium2": { + "name": [ + "火山学家", + "源石研究", + "源石工艺·β", + "地质学·β", + "火山学家", + "源石研究", + "源石工艺·β", + "地质学·β" + ], + "desc": [ + "进驻制造站时,源石类配方的生产力+35%", + "进驻制造站时,源石类配方的生产力+35%", + "进驻制造站时,源石类配方的生产力+35%", + "进驻制造站时,源石类配方的生产力+35%", + "进驻制造站时,源石类配方的生产力+35%", + "进驻制造站时,源石类配方的生产力+35%", + "进驻制造站时,源石类配方的生产力+35%", + "进驻制造站时,源石类配方的生产力+35%" + ], + "efficient": { + "OriginStone": 35 + }, + "template": "Bskill_man_originium2.png" + }, + "bskill_man_skill_spd2": { + "name": [ + "源石技艺理论应用", + "源石技艺理论应用" + ], + "desc": [ + "进驻制造站时,当前制造站内每个莱茵科技类技能为自身+5%的生产力", + "进驻制造站时,当前制造站内每个莱茵科技类技能为自身+5%的生产力" + ], + "template": "Bskill_man_skill_spd2.png" + }, + "bskill_man_exp&limit2": { + "name": [ + "剪辑·β", + "剪辑·β" + ], + "desc": [ + "进驻制造站时,生产作战记录类配方时,仓库容量上限+15", + "进驻制造站时,生产作战记录类配方时,仓库容量上限+15" + ], + "template": "Bskill_man_exp&limit2.png" + }, + "bskill_man_spd_bd_n1": { + "name": [ + "超感", + "超感" + ], + "desc": [ + "进驻制造站时,宿舍内每有1名干员则感知信息+1,同时每1点感知信息转化为1点思维链环", + "进驻制造站时,宿舍内每有1名干员则感知信息+1,同时每1点感知信息转化为1点思维链环" + ], + "template": "Bskill_man_spd_bd_n1.png" + }, + "bskill_man_spd&limit&cost3": { + "name": [ + "特立独行", + "麻烦制造者", + "特立独行", + "麻烦制造者" + ], + "desc": [ + "进驻制造站时,生产力+25%,仓库容量上限-12,心情每小时消耗+0.25", + "进驻制造站时,生产力+25%,仓库容量上限-12,心情每小时消耗+0.25", + "进驻制造站时,生产力+25%,仓库容量上限-12,心情每小时消耗+0.25", + "进驻制造站时,生产力+25%,仓库容量上限-12,心情每小时消耗+0.25" + ], + "efficient": { + "all": 24.9 + }, + "template": "Bskill_man_spd&limit&cost3.png" + }, + "bskill_man_exp3": { + "name": [ + "拳术指导录像", + "拳术指导录像" + ], + "desc": [ + "进驻制造站时,作战记录类配方的生产力+35%", + "进驻制造站时,作战记录类配方的生产力+35%" + ], + "efficient": { + "CombatRecord": 35.1 + }, + "template": "Bskill_man_exp3.png" + }, + "bskill_man_spd1": { "name": [ - "标准化·α", "莱茵科技·α", "红松骑士团·α", + "标准化·α", + "磐蟹·豆豆", + "莱茵科技·α", + "红松骑士团·α", + "标准化·α", "磐蟹·豆豆" ], - "desc": "进驻制造站时,生产力+15%", - "template": "Bskill_man_spd1.png", + "desc": [ + "进驻制造站时,生产力+15%", + "进驻制造站时,生产力+15%", + "进驻制造站时,生产力+15%", + "进驻制造站时,生产力+15%", + "进驻制造站时,生产力+15%", + "进驻制造站时,生产力+15%", + "进驻制造站时,生产力+15%", + "进驻制造站时,生产力+15%" + ], "efficient": { "all": 15 - } + }, + "template": "Bskill_man_spd1.png" }, - { + "bskill_man_spd&power3": { "name": [ - "大就是好!" + "仿生海龙", + "仿生海龙" ], - "desc": "进驻制造站时,当前制造站内干员根据自身提升的仓库容量提供一定的生产力。提升16格以下的,每格仓库容量提供1%生产力;提升大于16格的,每格仓库容量提供3%生产力(无法与回收利用叠加,且优先生效)", - "template": "Bskill_man_spd_variable31.png" + "desc": [ + "进驻制造站时,当前制造站内其他干员提供的生产力全部归零(不包含根据设施数量提供加成的生产力),每个发电站为当前制造站+15%的生产力", + "进驻制造站时,当前制造站内其他干员提供的生产力全部归零(不包含根据设施数量提供加成的生产力),每个发电站为当前制造站+15%的生产力" + ], + "template": "Bskill_man_spd&power3.png" }, - { + "bskill_man_spd&power2": { "name": [ + "自动化·β", + "自动化·β" + ], + "desc": [ + "进驻制造站时,当前制造站内其他干员提供的生产力全部归零(不包含根据设施数量提供加成的生产力),每个发电站为当前制造站+10%的生产力", + "进驻制造站时,当前制造站内其他干员提供的生产力全部归零(不包含根据设施数量提供加成的生产力),每个发电站为当前制造站+10%的生产力" + ], + "template": "Bskill_man_spd&power2.png" + }, + "bskill_man_skill_spd": { + "name": [ + "意识协议", + "意识协议" + ], + "desc": [ + "进驻制造站时,当前制造站内每个标准化类技能为自身+5%的生产力", + "进驻制造站时,当前制造站内每个标准化类技能为自身+5%的生产力" + ], + "template": "Bskill_man_skill_spd.png" + }, + "bskill_man_spd&power1": { + "name": [ + "自动化·α", + "自动化·α" + ], + "desc": [ + "进驻制造站时,当前制造站内其他干员提供的生产力全部归零(不包含根据设施数量提供加成的生产力),每个发电站为当前制造站+5%的生产力", + "进驻制造站时,当前制造站内其他干员提供的生产力全部归零(不包含根据设施数量提供加成的生产力),每个发电站为当前制造站+5%的生产力" + ], + "template": "Bskill_man_spd&power1.png" + }, + "bskill_man_spd3": { + "name": [ + "咪波·制造型", + "咪波·制造型" + ], + "desc": [ + "进驻制造站时,生产力+30%", + "进驻制造站时,生产力+30%" + ], + "efficient": { + "all": 30 + }, + "template": "Bskill_man_spd3.png" + }, + "bskill_man_spd_add1": { + "name": [ + "急性子", + "“等不及”", + "急性子", + "“等不及”" + ], + "desc": [ + "进驻制造站后,生产力首小时+20%,此后每小时+1%,最终达到+25%", + "进驻制造站后,生产力首小时+20%,此后每小时+1%,最终达到+25%", + "进驻制造站后,生产力首小时+20%,此后每小时+1%,最终达到+25%", + "进驻制造站后,生产力首小时+20%,此后每小时+1%,最终达到+25%" + ], + "efficient": { + "all": 24 + }, + "template": "Bskill_man_spd_add1.png" + }, + "bskill_man_gold2": { + "name": [ + "金属工艺·β", + "金属工艺·β" + ], + "desc": [ + "进驻制造站时,贵金属类配方的生产力+35%", + "进驻制造站时,贵金属类配方的生产力+35%" + ], + "efficient": { + "PureGold": 35.1, + "Doc": "单产品加成的技能一概+0.1分,为了从同效率的技能中胜出来,优先使用单产品技能。把通用技能留给更多的制造站" + }, + "template": "Bskill_man_gold2.png" + }, + "bskill_man_spd_add2": { + "name": [ + "慢性子", + "延时摄影", + "慢性子", + "延时摄影" + ], + "desc": [ + "进驻制造站后,生产力首小时+15%,此后每小时+2%,最终达到+25%", + "进驻制造站后,生产力首小时+15%,此后每小时+2%,最终达到+25%", + "进驻制造站后,生产力首小时+15%,此后每小时+2%,最终达到+25%", + "进驻制造站后,生产力首小时+15%,此后每小时+2%,最终达到+25%" + ], + "efficient": { + "all": 23 + }, + "template": "Bskill_man_spd_add2.png" + }, + "bskill_man_gold1": { + "name": [ + "金属工艺·α", + "金属工艺·α" + ], + "desc": [ + "进驻制造站时,贵金属类配方的生产力+30%", + "进驻制造站时,贵金属类配方的生产力+30%" + ], + "efficient": { + "PureGold": 30.1 + }, + "template": "Bskill_man_gold1.png" + }, + "bskill_man_spd&limit1": { + "name": [ + "仓库整备·α", + "仓库整备·α" + ], + "desc": [ + "进驻制造站时,仓库容量上限+6,生产力+10%", + "进驻制造站时,仓库容量上限+6,生产力+10%" + ], + "efficient": { + "all": 10 + }, + "template": "Bskill_man_spd&limit1.png" + }, + "bskill_man_spd&limit3": { + "name": [ + "仓库整备·β", + "仓库整备·β" + ], + "desc": [ + "进驻制造站时,仓库容量上限+10,生产力+10%", + "进驻制造站时,仓库容量上限+10,生产力+10%" + ], + "efficient": { + "all": 10 + }, + "template": "Bskill_man_spd&limit3.png" + }, + "bskill_man_limit&cost1": { + "name": [ + "拾荒者", + "拾荒者", + "磐蟹·阿盘", + "“都想要”", + "智慧之境", + "拾荒者", + "拾荒者", + "磐蟹·阿盘", + "“都想要”", + "智慧之境" + ], + "desc": [ + "进驻制造站时,仓库容量上限+8,心情每小时消耗-0.25", + "进驻制造站时,仓库容量上限+8,心情每小时消耗-0.25", + "进驻制造站时,仓库容量上限+8,心情每小时消耗-0.25", + "进驻制造站时,仓库容量上限+8,心情每小时消耗-0.25", + "进驻制造站时,仓库容量上限+8,心情每小时消耗-0.25", + "进驻制造站时,仓库容量上限+8,心情每小时消耗-0.25", + "进驻制造站时,仓库容量上限+8,心情每小时消耗-0.25", + "进驻制造站时,仓库容量上限+8,心情每小时消耗-0.25", + "进驻制造站时,仓库容量上限+8,心情每小时消耗-0.25", + "进驻制造站时,仓库容量上限+8,心情每小时消耗-0.25" + ], + "template": "Bskill_man_limit&cost1.png" + }, + "bskill_man_limit&cost2": { + "name": [ + "囤积者", + "囤积者" + ], + "desc": [ + "进驻制造站时,仓库容量上限+10,心情每小时消耗-0.25", + "进驻制造站时,仓库容量上限+10,心情每小时消耗-0.25" + ], + "template": "Bskill_man_limit&cost2.png" + }, + "bskill_man_limit&cost3": { + "name": [ + "探险者", + "探险者" + ], + "desc": [ + "进驻制造站时,仓库容量上限+16,心情每小时消耗-0.25", + "进驻制造站时,仓库容量上限+16,心情每小时消耗-0.25" + ], + "template": "Bskill_man_limit&cost3.png" + }, + "bskill_man_exp&cost": { + "name": [ + "Vlog", + "Vlog" + ], + "desc": [ + "进驻制造站时,生产作战记录类配方时,心情每小时消耗-0.25", + "进驻制造站时,生产作战记录类配方时,心情每小时消耗-0.25" + ], + "template": "Bskill_man_exp&cost.png" + }, + "bskill_man_spd&limit&cost1": { + "name": [ + "工匠精神·α", + "工匠精神·α" + ], + "desc": [ + "进驻制造站时,生产力-5%,仓库容量上限+16,心情每小时消耗-0.15", + "进驻制造站时,生产力-5%,仓库容量上限+16,心情每小时消耗-0.15" + ], + "template": "Bskill_man_spd&limit&cost1.png" + }, + "bskill_man_exp&limit1": { + "name": [ + "剪辑·α", + "剪辑·α" + ], + "desc": [ + "进驻制造站时,生产作战记录类配方时,仓库容量上限+12", + "进驻制造站时,生产作战记录类配方时,仓库容量上限+12" + ], + "template": "Bskill_man_exp&limit1.png" + }, + "bskill_man_spd&limit&cost2": { + "name": [ + "工匠精神·β", + "工匠精神·β" + ], + "desc": [ + "进驻制造站时,生产力-5%,仓库容量上限+19,心情每小时消耗-0.25", + "进驻制造站时,生产力-5%,仓库容量上限+19,心情每小时消耗-0.25" + ], + "template": "Bskill_man_spd&limit&cost2.png" + }, + "bskill_man_spd_variable21": { + "name": [ + "配合意识", "配合意识" ], - "desc": "进驻制造站时,当前制造站内其他干员提供的每5%生产力(不包含根据设施数量提供加成的生产力),额外提供5%生产力,最多提供40%生产力", - "template": "Bskill_man_spd_variable21.png", + "desc": [ + "进驻制造站时,当前制造站内其他干员提供的每5%生产力(不包含根据设施数量提供加成的生产力),额外提供5%生产力,最多提供40%生产力", + "进驻制造站时,当前制造站内其他干员提供的每5%生产力(不包含根据设施数量提供加成的生产力),额外提供5%生产力,最多提供40%生产力" + ], "efficient": { "Doc": "refer to https://github.com/MaaAssistantArknights/MaaAssistantArknights/issues/1005", "CombatRecord": 40, "PureGold": 39.8 - } + }, + "template": "Bskill_man_spd_variable21.png" }, - { - "name": [ - "回收利用" - ], - "desc": "进驻制造站时,当前制造站内干员提升的每格仓库容量,提供2%生产力", - "template": "Bskill_man_spd_variable11.png" - }, - { - "name": [ - "意识实体" - ], - "desc": "进驻制造站时,每1点思维链环+1%生产力", - "template": "Bskill_man_spd_bd2.png", - "efficient": { - "all": 20 - } - }, - { - "name": [ - "念力" - ], - "desc": "进驻制造站时,每2点思维链环+1%生产力", - "template": "Bskill_man_spd_bd1.png" - }, - { - "name": [ - "超感" - ], - "desc": "进驻制造站时,宿舍内每有1名干员则感知信息+1,同时每1点感知信息转化为1点思维链环", - "template": "Bskill_man_spd_bd_n1.png" - }, - { - "name": [ - "慢性子", - "延时摄影" - ], - "desc": "进驻制造站后,生产力首小时+15%,此后每小时+2%,最终达到+25%", - "template": "Bskill_man_spd_add2.png", - "efficient": { - "all": 23 - } - }, - { - "name": [ - "急性子", - "“等不及”" - ], - "desc": "进驻制造站后,生产力首小时+20%,此后每小时+1%,最终达到+25%", - "template": "Bskill_man_spd_add1.png", - "efficient": { - "all": 24 - } - }, - { - "name": [ - "再生能源" - ], - "desc": "进驻制造站时,每个贸易站为当前制造站贵金属类配方的生产力+20%", - "template": "Bskill_man_spd&trade.png", - "efficient": { - "PureGold_reg": "[NumOfTrade] * 20" - } - }, - { - "name": [ - "仿生海龙" - ], - "desc": "进驻制造站时,当前制造站内其他干员提供的生产力全部归零(不包含根据设施数量提供加成的生产力),每个发电站为当前制造站+15%的生产力", - "template": "Bskill_man_spd&power3.png" - }, - { - "name": [ - "自动化·β" - ], - "desc": "进驻制造站时,当前制造站内其他干员提供的生产力全部归零(不包含根据设施数量提供加成的生产力),每个发电站为当前制造站+10%的生产力", - "template": "Bskill_man_spd&power2.png" - }, - { - "name": [ - "自动化·α" - ], - "desc": "进驻制造站时,当前制造站内其他干员提供的生产力全部归零(不包含根据设施数量提供加成的生产力),每个发电站为当前制造站+5%的生产力", - "template": "Bskill_man_spd&power1.png" - }, - { - "name": [ - "仓库整备·β" - ], - "desc": "进驻制造站时,仓库容量上限+10,生产力+10%", - "template": "Bskill_man_spd&limit3.png", - "efficient": { - "all": 10 - } - }, - { - "name": [ - "仓库整备·α" - ], - "desc": "进驻制造站时,仓库容量上限+6,生产力+10%", - "template": "Bskill_man_spd&limit1.png", - "efficient": { - "all": 10 - } - }, - { + "bskill_man_spd&limit&cost4": { "name": [ + "“可靠”助手", "“可靠”助手" ], - "desc": "进驻制造站时,生产力-20%,仓库容量上限+17,心情每小时消耗-0.25", + "desc": [ + "进驻制造站时,生产力-20%,仓库容量上限+17,心情每小时消耗-0.25", + "进驻制造站时,生产力-20%,仓库容量上限+17,心情每小时消耗-0.25" + ], "template": "Bskill_man_spd&limit&cost4.png" }, - { + "bskill_man_spd_variable11": { "name": [ - "特立独行", - "麻烦制造者" + "回收利用", + "回收利用" + ], + "desc": [ + "进驻制造站时,当前制造站内干员提升的每格仓库容量,提供2%生产力", + "进驻制造站时,当前制造站内干员提升的每格仓库容量,提供2%生产力" + ], + "template": "Bskill_man_spd_variable11.png" + }, + "bskill_man_spd_variable31": { + "name": [ + "大就是好!", + "大就是好!" + ], + "desc": [ + "进驻制造站时,当前制造站内干员根据自身提升的仓库容量提供一定的生产力。提升16格以下的,每格仓库容量提供1%生产力;提升大于16格的,每格仓库容量提供3%生产力(无法与回收利用叠加,且优先生效)", + "进驻制造站时,当前制造站内干员根据自身提升的仓库容量提供一定的生产力。提升16格以下的,每格仓库容量提供1%生产力;提升大于16格的,每格仓库容量提供3%生产力(无法与回收利用叠加,且优先生效)" + ], + "template": "Bskill_man_spd_variable31.png" + }, + "bskill_man_spd_bd1": { + "name": [ + "念力", + "念力" + ], + "desc": [ + "进驻制造站时,每2点思维链环+1%生产力", + "进驻制造站时,每2点思维链环+1%生产力" + ], + "template": "Bskill_man_spd_bd1.png" + }, + "bskill_man_spd_bd2": { + "name": [ + "意识实体", + "意识实体" + ], + "desc": [ + "进驻制造站时,每1点思维链环+1%生产力", + "进驻制造站时,每1点思维链环+1%生产力" ], - "desc": "进驻制造站时,生产力+25%,仓库容量上限-12,心情每小时消耗+0.25", - "template": "Bskill_man_spd&limit&cost3.png", "efficient": { - "all": 24.9 - } + "all": 20 + }, + "template": "Bskill_man_spd_bd2.png" }, - { + "bskill_man_exp1": { "name": [ - "工匠精神·β" + "胜利之计", + "胜利之计" ], - "desc": "进驻制造站时,生产力-5%,仓库容量上限+19,心情每小时消耗-0.25", - "template": "Bskill_man_spd&limit&cost2.png" - }, - { - "name": [ - "工匠精神·α" + "desc": [ + "进驻制造站时,作战记录类配方的生产力+25%", + "进驻制造站时,作战记录类配方的生产力+25%" ], - "desc": "进驻制造站时,生产力-5%,仓库容量上限+16,心情每小时消耗-0.15", - "template": "Bskill_man_spd&limit&cost1.png" - }, - { - "name": [ - "意识协议" - ], - "desc": "进驻制造站时,当前制造站内每个标准化类技能为自身+5%的生产力", - "template": "Bskill_man_skill_spd.png" - }, - { - "name": [ - "源石技艺理论应用" - ], - "desc": "进驻制造站时,当前制造站内每个<$cc.sk.manu2><@cc.kw>莱茵科技类技能为自身<@cc.vup>+5%的生产力", - "template": "Bskill_man_skill_spd2.png" - }, - { - "name": [ - "源石工艺·β", - "地质学·β", - "火山学家", - "源石研究" - ], - "desc": "进驻制造站时,源石类配方的生产力+35%", - "template": "Bskill_man_originium2.png", "efficient": { - "OriginStone": 35 - } + "CombatRecord": 25.1 + }, + "template": "Bskill_man_exp1.png" }, - { + "bskill_man_exp2": { "name": [ + "作战指导录像", + "作战指导录像" + ], + "desc": [ + "进驻制造站时,作战记录类配方的生产力+30%", + "进驻制造站时,作战记录类配方的生产力+30%" + ], + "efficient": { + "CombatRecord": 30.1 + }, + "template": "Bskill_man_exp2.png" + }, + "bskill_man_spd&trade": { + "name": [ + "再生能源", + "再生能源" + ], + "desc": [ + "进驻制造站时,每个贸易站为当前制造站贵金属类配方的生产力+20%", + "进驻制造站时,每个贸易站为当前制造站贵金属类配方的生产力+20%" + ], + "efficient": { + "PureGold_reg": "[NumOfTrade] * 20" + }, + "template": "Bskill_man_spd&trade.png" + }, + "bskill_man_originium1": { + "name": [ + "源石工艺·α", + "地质学·α", "源石工艺·α", "地质学·α" ], - "desc": "进驻制造站时,源石类配方的生产力+30%", - "template": "Bskill_man_originium1.png", + "desc": [ + "进驻制造站时,源石类配方的生产力+30%", + "进驻制造站时,源石类配方的生产力+30%", + "进驻制造站时,源石类配方的生产力+30%", + "进驻制造站时,源石类配方的生产力+30%" + ], "efficient": { "OriginStone": 30 - } + }, + "template": "Bskill_man_originium1.png" }, - { - "name": [ - "探险者" - ], - "desc": "进驻制造站时,仓库容量上限+16,心情每小时消耗-0.25", - "template": "Bskill_man_limit&cost3.png" - }, - { - "name": [ - "囤积者" - ], - "desc": "进驻制造站时,仓库容量上限+10,心情每小时消耗-0.25", - "template": "Bskill_man_limit&cost2.png" - }, - { - "name": [ - "拾荒者", - "智慧之境", - "“都想要”", - "磐蟹·阿盘" - ], - "desc": "进驻制造站时,仓库容量上限+8,心情每小时消耗-0.25", - "template": "Bskill_man_limit&cost1.png" - }, - { - "name": [ - "金属工艺·β" - ], - "desc": "进驻制造站时,贵金属类配方的生产力+35%", - "template": "Bskill_man_gold2.png", - "efficient": { - "PureGold": 35.1, - "Doc": "单产品加成的技能一概+0.1分,为了从同效率的技能中胜出来,优先使用单产品技能。把通用技能留给更多的制造站" - } - }, - { - "name": [ - "金属工艺·α" - ], - "desc": "进驻制造站时,贵金属类配方的生产力+30%", - "template": "Bskill_man_gold1.png", - "efficient": { - "PureGold": 30.1 - } - }, - { - "name": [ - "拳术指导录像" - ], - "desc": "进驻制造站时,作战记录类配方的生产力+35%", - "template": "Bskill_man_exp3.png", - "efficient": { - "CombatRecord": 35.1 - } - }, - { - "name": [ - "作战指导录像" - ], - "desc": "进驻制造站时,作战记录类配方的生产力+30%", - "template": "Bskill_man_exp2.png", - "efficient": { - "CombatRecord": 30.1 - } - }, - { - "name": [ - "胜利之计" - ], - "desc": "进驻制造站时,作战记录类配方的生产力+25%", - "template": "Bskill_man_exp1.png", - "efficient": { - "CombatRecord": 25.1 - } - }, - { - "name": [ - "剪辑·β" - ], - "desc": "进驻制造站时,生产作战记录类配方时,仓库容量上限+15", - "template": "Bskill_man_exp&limit2.png" - }, - { - "name": [ - "剪辑·α" - ], - "desc": "进驻制造站时,生产作战记录类配方时,仓库容量上限+12", - "template": "Bskill_man_exp&limit1.png" - }, - { - "name": [ - "Vlog" - ], - "desc": "进驻制造站时,生产作战记录类配方时,心情每小时消耗-0.25", - "template": "Bskill_man_exp&cost.png" - }, - { + "bskill_man_cost_all": { "name": [ + "团队精神", "团队精神" ], - "desc": "进驻制造站时,消除当前制造站内所有干员自身心情消耗的影响", + "desc": [ + "进驻制造站时,消除当前制造站内所有干员自身心情消耗的影响", + "进驻制造站时,消除当前制造站内所有干员自身心情消耗的影响" + ], "template": "Bskill_man_cost_all.png" } - ], + }, "skillsGroup_Doc": "相关技能组参考https://bbs.nga.cn/read.php?tid=25965441", "skillsGroup": [ { @@ -358,8 +2545,8 @@ { "desc": "水月-2", "skills": [ - "Bskill_man_skill_spd", - "Bskill_man_spd2" + "bskill_man_skill_spd", + "bskill_man_spd2" ], "efficient": { "all": 30 @@ -370,31 +2557,31 @@ { "desc": "标准化·β", "skills": [ - "Bskill_man_spd2" + "bskill_man_spd2" ], - "efficient": { - "all": 30 - }, "filter": [ "史都华德", "杰西卡", "调香师", "香草", "罗比菈塔" - ] + ], + "efficient": { + "all": 30 + } }, { "desc": "标准化·α", "skills": [ - "Bskill_man_spd1" + "bskill_man_spd1" ], - "efficient": { - "all": 20 - }, "filter": [ "夜刀", "流星" - ] + ], + "efficient": { + "all": 20 + } } ] }, @@ -404,8 +2591,8 @@ { "desc": "多萝西-2", "skills": [ - "Bskill_man_skill_spd2", - "Bskill_man_spd2" + "bskill_man_skill_spd2", + "bskill_man_spd2" ], "efficient": { "all": 30 @@ -416,30 +2603,30 @@ { "desc": "莱茵科技·β", "skills": [ - "Bskill_man_spd2" + "bskill_man_spd2" ], - "efficient": { - "all": 30 - }, "filter": [ "星源", "白面鸮", "赫默" - ] + ], + "efficient": { + "all": 30 + } }, { "desc": "莱茵科技·α", "skills": [ - "Bskill_man_spd1" + "bskill_man_spd1" ], - "efficient": { - "all": 20 - }, "filter": [ "星源", "白面鸮", "赫默" - ] + ], + "efficient": { + "all": 20 + } } ] }, @@ -449,7 +2636,7 @@ { "desc": "多萝西-1", "skills": [ - "Bskill_man_skill_spd2" + "bskill_man_skill_spd2" ], "efficient": { "all": 0 @@ -460,30 +2647,30 @@ { "desc": "莱茵科技·β", "skills": [ - "Bskill_man_spd2" + "bskill_man_spd2" ], - "efficient": { - "all": 30 - }, "filter": [ "星源", "白面鸮", "赫默" - ] + ], + "efficient": { + "all": 30 + } }, { "desc": "莱茵科技·α", "skills": [ - "Bskill_man_spd1" + "bskill_man_spd1" ], - "efficient": { - "all": 20 - }, "filter": [ "星源", "白面鸮", "赫默" - ] + ], + "efficient": { + "all": 20 + } } ] }, @@ -493,8 +2680,8 @@ { "desc": "红云-1", "skills": [ - "Bskill_man_spd_variable11", - "Bskill_man_limit&cost1" + "bskill_man_spd_variable11", + "bskill_man_limit&cost1" ], "efficient": { "all": 16 @@ -505,8 +2692,8 @@ { "desc": "稀音-2", "skills": [ - "Bskill_man_spd_add2", - "Bskill_man_exp&limit1" + "bskill_man_spd_add2", + "bskill_man_exp&limit1" ], "efficient": { "CombatRecord": 47 @@ -515,8 +2702,8 @@ { "desc": "帕拉斯-2", "skills": [ - "Bskill_man_limit&cost1", - "Bskill_man_exp1" + "bskill_man_limit&cost1", + "bskill_man_exp1" ], "efficient": { "CombatRecord": 41 @@ -525,8 +2712,8 @@ { "desc": "刻俄柏-2", "skills": [ - "Bskill_man_spd_add1", - "Bskill_man_limit&cost1" + "bskill_man_spd_add1", + "bskill_man_limit&cost1" ], "efficient": { "all": 40 @@ -535,7 +2722,7 @@ { "desc": "火神-2", "skills": [ - "Bskill_man_spd&limit&cost2" + "bskill_man_spd&limit&cost2" ], "efficient": { "all": 33 @@ -544,8 +2731,8 @@ { "desc": "石棉-2", "skills": [ - "Bskill_man_spd&limit&cost3", - "Bskill_man_limit&cost3" + "bskill_man_spd&limit&cost3", + "bskill_man_limit&cost3" ], "efficient": { "all": 33 @@ -554,8 +2741,8 @@ { "desc": "豆苗-1", "skills": [ - "Bskill_man_spd1", - "Bskill_man_limit&cost1" + "bskill_man_spd1", + "bskill_man_limit&cost1" ], "efficient": { "all": 31 @@ -564,7 +2751,7 @@ { "desc": "黑角、蛇屠箱", "skills": [ - "Bskill_man_spd&limit3" + "bskill_man_spd&limit3" ], "efficient": { "all": 30 @@ -573,8 +2760,8 @@ { "desc": "卡达-1", "skills": [ - "Bskill_man_exp&cost", - "Bskill_man_exp&limit2" + "bskill_man_exp&cost", + "bskill_man_exp&limit2" ], "efficient": { "all": 30 @@ -583,7 +2770,7 @@ { "desc": "火神-1", "skills": [ - "Bskill_man_spd&limit&cost1" + "bskill_man_spd&limit&cost1" ], "efficient": { "all": 27 @@ -592,7 +2779,7 @@ { "desc": "米格鲁、卡缇", "skills": [ - "Bskill_man_spd&limit1" + "bskill_man_spd&limit1" ], "efficient": { "all": 22 @@ -601,7 +2788,7 @@ { "desc": "刻俄柏", "skills": [ - "Bskill_man_limit&cost1" + "bskill_man_limit&cost1" ], "efficient": { "all": 16 @@ -610,7 +2797,7 @@ { "desc": "贝娜", "skills": [ - "Bskill_man_spd&limit&cost4" + "bskill_man_spd&limit&cost4" ], "efficient": { "all": 14 @@ -619,7 +2806,7 @@ { "desc": "帕拉斯", "skills": [ - "Bskill_man_limit&cost1" + "bskill_man_limit&cost1" ], "efficient": { "all": 14 @@ -633,8 +2820,8 @@ { "desc": "泡泡-1", "skills": [ - "Bskill_man_limit&cost2", - "Bskill_man_spd_variable31" + "bskill_man_limit&cost2", + "bskill_man_spd_variable31" ], "efficient": { "all": 10 @@ -645,7 +2832,7 @@ { "desc": "火神-2", "skills": [ - "Bskill_man_spd&limit&cost2" + "bskill_man_spd&limit&cost2" ], "efficient": { "all": 52 @@ -654,8 +2841,8 @@ { "desc": "稀音-2", "skills": [ - "Bskill_man_spd_add2", - "Bskill_man_exp&limit1" + "bskill_man_spd_add2", + "bskill_man_exp&limit1" ], "efficient": { "CombatRecord": 35 @@ -664,8 +2851,8 @@ { "desc": "帕拉斯-2", "skills": [ - "Bskill_man_limit&cost1", - "Bskill_man_exp1" + "bskill_man_limit&cost1", + "bskill_man_exp1" ], "efficient": { "CombatRecord": 33 @@ -674,8 +2861,8 @@ { "desc": "刻俄柏-2", "skills": [ - "Bskill_man_spd_add1", - "Bskill_man_limit&cost1" + "bskill_man_spd_add1", + "bskill_man_limit&cost1" ], "efficient": { "all": 32 @@ -684,7 +2871,7 @@ { "desc": "贝娜", "skills": [ - "Bskill_man_spd&limit&cost4" + "bskill_man_spd&limit&cost4" ], "efficient": { "all": 31 @@ -693,8 +2880,8 @@ { "desc": "豆苗-1", "skills": [ - "Bskill_man_spd1", - "Bskill_man_limit&cost1" + "bskill_man_spd1", + "bskill_man_limit&cost1" ], "efficient": { "all": 23 @@ -703,8 +2890,8 @@ { "desc": "石棉-2", "skills": [ - "Bskill_man_spd&limit&cost3", - "Bskill_man_limit&cost3" + "bskill_man_spd&limit&cost3", + "bskill_man_limit&cost3" ], "efficient": { "all": 29 @@ -713,7 +2900,7 @@ { "desc": "黑角、蛇屠箱", "skills": [ - "Bskill_man_spd&limit3" + "bskill_man_spd&limit3" ], "efficient": { "all": 20 @@ -722,7 +2909,7 @@ { "desc": "米格鲁、卡缇", "skills": [ - "Bskill_man_spd&limit1" + "bskill_man_spd&limit1" ], "efficient": { "all": 16 @@ -731,8 +2918,8 @@ { "desc": "卡达-1", "skills": [ - "Bskill_man_exp&cost", - "Bskill_man_exp&limit2" + "bskill_man_exp&cost", + "bskill_man_exp&limit2" ], "efficient": { "all": 15 @@ -741,7 +2928,7 @@ { "desc": "刻俄柏", "skills": [ - "Bskill_man_limit&cost1" + "bskill_man_limit&cost1" ], "efficient": { "all": 8 @@ -750,7 +2937,7 @@ { "desc": "帕拉斯", "skills": [ - "Bskill_man_limit&cost1" + "bskill_man_limit&cost1" ], "efficient": { "all": 8 @@ -767,7 +2954,7 @@ { "desc": "温蒂-2", "skills": [ - "Bskill_man_spd&power3" + "bskill_man_spd&power3" ], "efficient": { "all": 45 @@ -778,7 +2965,7 @@ { "desc": "森蚺-2", "skills": [ - "Bskill_man_spd&power2" + "bskill_man_spd&power2" ], "efficient": { "all": 30 @@ -787,7 +2974,7 @@ { "desc": "清流-1", "skills": [ - "Bskill_man_spd&trade" + "bskill_man_spd&trade" ], "efficient": { "PureGold_reg": "[NumOfTrade] * 20" @@ -796,7 +2983,7 @@ { "desc": "森蚺、异客2", "skills": [ - "Bskill_man_spd&power1" + "bskill_man_spd&power1" ], "efficient": { "all": 15 @@ -813,7 +3000,7 @@ { "desc": "温蒂、森蚺-2", "skills": [ - "Bskill_man_spd&power2" + "bskill_man_spd&power2" ], "efficient": { "all": 30 @@ -824,7 +3011,7 @@ { "desc": "温蒂、森蚺-2", "skills": [ - "Bskill_man_spd&power2" + "bskill_man_spd&power2" ], "efficient": { "all": 30 @@ -833,7 +3020,7 @@ { "desc": "清流-1", "skills": [ - "Bskill_man_spd&trade" + "bskill_man_spd&trade" ], "efficient": { "PureGold_reg": "[NumOfTrade] * 20" @@ -842,7 +3029,7 @@ { "desc": "森蚺、异客2", "skills": [ - "Bskill_man_spd&power1" + "bskill_man_spd&power1" ], "efficient": { "all": 15 @@ -859,7 +3046,7 @@ { "desc": "温蒂-2", "skills": [ - "Bskill_man_spd&power3" + "bskill_man_spd&power3" ], "efficient": { "all": 30 @@ -870,7 +3057,7 @@ { "desc": "森蚺-2", "skills": [ - "Bskill_man_spd&power2" + "bskill_man_spd&power2" ], "efficient": { "all": 20 @@ -879,7 +3066,7 @@ { "desc": "清流-1", "skills": [ - "Bskill_man_spd&trade" + "bskill_man_spd&trade" ], "efficient": { "PureGold_reg": "[NumOfTrade] * 20" @@ -888,7 +3075,7 @@ { "desc": "森蚺、异客2", "skills": [ - "Bskill_man_spd&power1" + "bskill_man_spd&power1" ], "efficient": { "all": 10 @@ -905,7 +3092,7 @@ { "desc": "温蒂、森蚺-2", "skills": [ - "Bskill_man_spd&power2" + "bskill_man_spd&power2" ], "efficient": { "all": 30 @@ -916,7 +3103,7 @@ { "desc": "温蒂、森蚺-2", "skills": [ - "Bskill_man_spd&power2" + "bskill_man_spd&power2" ], "efficient": { "all": 20 @@ -925,7 +3112,7 @@ { "desc": "清流-1", "skills": [ - "Bskill_man_spd&trade" + "bskill_man_spd&trade" ], "efficient": { "PureGold_reg": "[NumOfTrade] * 20" @@ -934,7 +3121,7 @@ { "desc": "森蚺、异客2", "skills": [ - "Bskill_man_spd&power1" + "bskill_man_spd&power1" ], "efficient": { "all": 10 @@ -944,1426 +3131,436 @@ } ] }, - "Trade": { - "products": [ - "Money", - "SyntheticJade" - ], - "maxNumOfOpers": 3, - "skills": [ - { + "Dorm": { + "skills": { + "bskill_dorm_single_schwarz": { "name": [ - "乐感" + "沏茶", + "沏茶" ], - "desc": "进驻贸易站时,宿舍内每有<@cc.kw>1名干员则<$cc.bd_a1><@cc.rem>感知信息<@cc.vup>+1,同时每<@cc.vup>1点<$cc.bd_a1><@cc.rem>感知信息转化为<@cc.vup>1点<$cc.bd_B><@cc.rem>无声共鸣", - "template": "Bskill_tra_bd_n1.png" + "desc": [ + "进驻宿舍时,使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.55(同种效果取最高),如果目标是锡兰,则恢复效果额外+0.45", + "进驻宿舍时,使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.55(同种效果取最高),如果目标是锡兰,则恢复效果额外+0.45" + ], + "template": "Bskill_dorm_single_schwarz.png" }, - { + "bskill_dorm_single&one12": { "name": [ - "徘徊旋律" + "烹饪", + "Give me five", + "烹饪", + "Give me five" ], - "desc": "进驻贸易站时,每<@cc.vup>4点<$cc.bd_B><@cc.rem>无声共鸣<@cc.vup>+1%订单效率\"", - "template": "Bskill_tra_spd_bd1.png" + "desc": [ + "进驻宿舍时,使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.35(同种效果取最高);同时自身心情每小时恢复+0.35", + "进驻宿舍时,使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.35(同种效果取最高);同时自身心情每小时恢复+0.35", + "进驻宿舍时,使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.35(同种效果取最高);同时自身心情每小时恢复+0.35", + "进驻宿舍时,使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.35(同种效果取最高);同时自身心情每小时恢复+0.35" + ], + "template": "Bskill_dorm_single&one12.png" }, - { + "bskill_dorm_one3": { "name": [ - "物流规划·β" + "隐形的美食家", + "隐形的美食家" ], - "desc": "进驻贸易站时,订单获取效率<@cc.vup>+5%,制造站每有<@cc.kw>2条<$cc.t.flow_gold><@cc.kw>赤金生产线,则为当前贸易站订单获取效率额外<@cc.vup>+15%", - "template": "Bskill_tra_flow_gs2.png", - "efficient": { - "Money": 20, - "all": 5 - } + "desc": [ + "进驻宿舍时,自身心情每小时恢复+0.75", + "进驻宿舍时,自身心情每小时恢复+0.75" + ], + "template": "Bskill_dorm_one3.png" }, - { + "bskill_dorm_single3": { "name": [ - "物流规划·α" + "维多利亚文学", + "天启", + "心理疏导", + "维多利亚文学", + "天启", + "心理疏导" ], - "desc": "进驻贸易站时,订单获取效率<@cc.vup>+5%,制造站每有<@cc.kw>4条<$cc.t.flow_gold><@cc.kw>赤金生产线,则为当前贸易站订单获取效率额外<@cc.vup>+15%", - "template": "Bskill_tra_flow_gs2.png", - "efficient": { - "all": 5 - } + "desc": [ + "进驻宿舍时,使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.7(同种效果取最高)", + "进驻宿舍时,使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.7(同种效果取最高)", + "进驻宿舍时,使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.7(同种效果取最高)", + "进驻宿舍时,使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.7(同种效果取最高)", + "进驻宿舍时,使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.7(同种效果取最高)", + "进驻宿舍时,使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.7(同种效果取最高)" + ], + "template": "Bskill_dorm_single3.png" }, - { + "bskill_dorm_single&one02": { "name": [ - "“愿者上钩”" + "探险家的热情", + "探险家的热情" ], - "desc": "进驻贸易站时,宿舍内每有1名干员则人间烟火+1,同时每有1点人间烟火,则订单获取效率+1%", - "template": "Bskill_tra_bd_n2.png" + "desc": [ + "进驻宿舍时,使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.25(同种效果取最高);同时自身心情每小时恢复+0.5", + "进驻宿舍时,使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.25(同种效果取最高);同时自身心情每小时恢复+0.5" + ], + "template": "Bskill_dorm_single&one02.png" }, - { + "bskill_dorm_powToRecAll2": { "name": [ - "订单流可视化·α" + "柔和微光·β", + "柔和微光·β" ], - "desc": "进驻贸易站时,订单获取效率+5%,每有4条赤金生产线,则赤金生产线额外+2", - "template": "Bskill_tra_flow_gc1.png", - "efficient": { - "all": 5 - } + "desc": [ + "进驻宿舍时,该宿舍内所有干员的心情每小时恢复+0.15,同时每有1间发电站,则恢复效果额外+0.05(叠加后的最终值同种效果取最高)", + "进驻宿舍时,该宿舍内所有干员的心情每小时恢复+0.15,同时每有1间发电站,则恢复效果额外+0.05(叠加后的最终值同种效果取最高)" + ], + "template": "Bskill_dorm_powToRecAll2.png" }, - { + "bskill_dorm_one": { "name": [ - "订单流可视化·β" + "“独处”", + "“独处”" ], - "desc": "进驻贸易站时,订单获取效率+5%,每有2条赤金生产线,则赤金生产线额外+2", - "template": "Bskill_tra_flow_gc2.png", - "efficient": { - "all": 5 - } + "desc": [ + "进驻宿舍时,自身心情每小时恢复+0.7;如果该宿舍内有其他干员,则每人额外为自身心情每小时恢复+0.05", + "进驻宿舍时,自身心情每小时恢复+0.7;如果该宿舍内有其他干员,则每人额外为自身心情每小时恢复+0.05" + ], + "template": "Bskill_dorm_one.png" }, - { + "bskill_dorm_single&one01": { "name": [ - "物流规划·α" + "活泼", + "活泼" ], - "desc": "进驻贸易站时,订单获取效率+5%,每有4条赤金生产线,则当前贸易站订单获取效率额外+15%", - "template": "Bskill_tra_flow_gs1.png", - "efficient": { - "all": 5 - } + "desc": [ + "进驻宿舍时,使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.2(同种效果取最高);同时自身心情每小时恢复+0.4", + "进驻宿舍时,使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.2(同种效果取最高);同时自身心情每小时恢复+0.4" + ], + "template": "Bskill_dorm_single&one01.png" }, - { + "bskill_dorm_single&one22": { "name": [ - "物流规划·β" + "使徒", + "喀兰圣女", + "使徒", + "喀兰圣女" ], - "desc": "进驻贸易站时,订单获取效率+5%,每有2条赤金生产线,则当前贸易站订单获取效率额外+15%", - "template": "Bskill_tra_flow_gs2.png", - "efficient": { - "all": 5 - } + "desc": [ + "进驻宿舍时,使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.5(同种效果取最高);同时自身心情每小时恢复+0.25", + "进驻宿舍时,使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.5(同种效果取最高);同时自身心情每小时恢复+0.25", + "进驻宿舍时,使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.5(同种效果取最高);同时自身心情每小时恢复+0.25", + "进驻宿舍时,使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.5(同种效果取最高);同时自身心情每小时恢复+0.25" + ], + "template": "Bskill_dorm_single&one22.png" }, - { + "bskill_dorm_single&one21": { "name": [ - "醉翁之意·α" + "和谐", + "和谐" ], - "desc": "当与德克萨斯在同一个贸易站时,心情每小时消耗-0.1,订单上限+2", - "template": "Bskill_tra_Lappland1.png" + "desc": [ + "进驻宿舍时,使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.4(同种效果取最高);同时自身心情每小时恢复+0.2", + "进驻宿舍时,使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.4(同种效果取最高);同时自身心情每小时恢复+0.2" + ], + "template": "Bskill_dorm_single&one21.png" }, - { + "bskill_dorm_all&bd_n1": { "name": [ - "醉翁之意·β" + "梦境呓语", + "梦境呓语" ], - "desc": "当与德克萨斯在同一个贸易站时,心情每小时消耗-0.1,订单上限+4", - "template": "Bskill_tra_Lappland2.png" + "desc": [ + "进驻宿舍时,每1层梦境转化为1点感知信息", + "进驻宿舍时,每1层梦境转化为1点感知信息" + ], + "template": "Bskill_dorm_all&bd_n1.png" }, - { + "bskill_dorm_all2": { "name": [ - "谈判" + "小提琴独奏", + "偶像", + "沁人心脾", + "领袖", + "小提琴独奏", + "偶像", + "沁人心脾", + "领袖" ], - "desc": "进驻贸易站时,订单上限+5,心情每小时消耗-0.25", - "template": "Bskill_tra_limit&cost.png" + "desc": [ + "进驻宿舍时,该宿舍内所有干员的心情每小时恢复+0.15(同种效果取最高)", + "进驻宿舍时,该宿舍内所有干员的心情每小时恢复+0.15(同种效果取最高)", + "进驻宿舍时,该宿舍内所有干员的心情每小时恢复+0.15(同种效果取最高)", + "进驻宿舍时,该宿舍内所有干员的心情每小时恢复+0.15(同种效果取最高)", + "进驻宿舍时,该宿舍内所有干员的心情每小时恢复+0.15(同种效果取最高)", + "进驻宿舍时,该宿舍内所有干员的心情每小时恢复+0.15(同种效果取最高)", + "进驻宿舍时,该宿舍内所有干员的心情每小时恢复+0.15(同种效果取最高)", + "进驻宿舍时,该宿舍内所有干员的心情每小时恢复+0.15(同种效果取最高)" + ], + "template": "Bskill_dorm_all2.png" }, - { + "bskill_dorm_one5": { "name": [ - "市井之道" + "悲歌", + "悲歌" ], - "desc": "进驻贸易站时,当前贸易站内其他干员提供的每10%订单获取效率使订单上限-1(订单最少为1),同时每有1笔订单就+4%订单获取效率", - "template": "Bskill_tra_limit_count.png" + "desc": [ + "进驻宿舍时,自身心情每小时恢复+1", + "进驻宿舍时,自身心情每小时恢复+1" + ], + "template": "Bskill_dorm_one5.png" }, - { + "bskill_dorm_one4": { "name": [ - "摊贩经济" + "狂热", + "麻烦回避者", + "狂热", + "麻烦回避者" ], - "desc": "进驻贸易站时,当前订单数与订单上限每差1笔订单,则订单获取效率+4%", - "template": "Bskill_tra_limit_diff.png" + "desc": [ + "进驻宿舍时,自身心情每小时恢复+0.85", + "进驻宿舍时,自身心情每小时恢复+0.85", + "进驻宿舍时,自身心情每小时恢复+0.85", + "进驻宿舍时,自身心情每小时恢复+0.85" + ], + "template": "Bskill_dorm_one4.png" }, - { + "bskill_dorm_all3": { "name": [ - "投资·α" + "狮心王", + "冬将军", + "提灯女神", + "狮心王", + "冬将军", + "提灯女神" ], - "desc": "进驻贸易站后,如果下笔赤金订单交付数大于3,则其龙门币收益+250,心情每小时消耗-0.25", - "template": "Bskill_tra_long1.png" + "desc": [ + "进驻宿舍时,该宿舍内所有干员的心情每小时恢复+0.2(同种效果取最高)", + "进驻宿舍时,该宿舍内所有干员的心情每小时恢复+0.2(同种效果取最高)", + "进驻宿舍时,该宿舍内所有干员的心情每小时恢复+0.2(同种效果取最高)", + "进驻宿舍时,该宿舍内所有干员的心情每小时恢复+0.2(同种效果取最高)", + "进驻宿舍时,该宿舍内所有干员的心情每小时恢复+0.2(同种效果取最高)", + "进驻宿舍时,该宿舍内所有干员的心情每小时恢复+0.2(同种效果取最高)" + ], + "template": "Bskill_dorm_all3.png" }, - { + "bskill_dorm_exchangeAp": { "name": [ - "投资·β" + "患难之交", + "患难之交" ], - "desc": "进驻贸易站后,如果下笔赤金订单交付数大于3,则其龙门币收益+500,心情每小时消耗-0.25", - "template": "Bskill_tra_long2.png" + "desc": [ + "进驻宿舍时,如果自身为满心情,则与当前宿舍前一位进驻的干员互换心情", + "进驻宿舍时,如果自身为满心情,则与当前宿舍前一位进驻的干员互换心情" + ], + "template": "Bskill_dorm_exchangeAp.png" }, - { + "bskill_dorm_single_tomimi": { "name": [ - "交际" + "烤肉大师", + "烤肉大师" ], - "desc": "进驻贸易站时,订单获取效率+30%,心情每小时消耗-0.25", - "template": "Bskill_tra_spd&cost.png", - "efficient": { - "all": 30.1 - } + "desc": [ + "进驻宿舍时,使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.55(同种效果取最高),如果目标是嘉维尔,则恢复效果额外+0.45", + "进驻宿舍时,使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.55(同种效果取最高),如果目标是嘉维尔,则恢复效果额外+0.45" + ], + "template": "Bskill_dorm_single_tomimi.png" }, - { + "bskill_dorm_single1": { "name": [ - "虔诚筹款·α" + "善解人意", + "善解人意" ], - "desc": "进驻贸易站时,每间宿舍每级+1%获取效率", - "template": "Bskill_tra_spd&dorm1.png", - "efficient": { - "all": 20 - } + "desc": [ + "进驻宿舍时,使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.55(同种效果取最高)", + "进驻宿舍时,使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.55(同种效果取最高)" + ], + "template": "Bskill_dorm_single1.png" }, - { + "bskill_dorm_all&one3": { "name": [ - "虔诚筹款·β" + "牧歌", + "解脱", + "“归乡”", + "牧歌", + "解脱", + "“归乡”" ], - "desc": "进驻贸易站时,每间宿舍每级+2%获取效率", - "template": "Bskill_tra_spd&dorm2.png", - "efficient": { - "all": 40 - } + "desc": [ + "进驻宿舍时,自身心情每小时恢复+0.55,该宿舍内所有干员的心情每小时恢复+0.1(同种效果取最高)", + "进驻宿舍时,自身心情每小时恢复+0.55,该宿舍内所有干员的心情每小时恢复+0.1(同种效果取最高)", + "进驻宿舍时,自身心情每小时恢复+0.55,该宿舍内所有干员的心情每小时恢复+0.1(同种效果取最高)", + "进驻宿舍时,自身心情每小时恢复+0.55,该宿舍内所有干员的心情每小时恢复+0.1(同种效果取最高)", + "进驻宿舍时,自身心情每小时恢复+0.55,该宿舍内所有干员的心情每小时恢复+0.1(同种效果取最高)", + "进驻宿舍时,自身心情每小时恢复+0.55,该宿舍内所有干员的心情每小时恢复+0.1(同种效果取最高)" + ], + "template": "Bskill_dorm_all&one3.png" }, - { + "bskill_dorm_powToRecAll1": { "name": [ - "订单管理·α" + "柔和微光·α", + "柔和微光·α" ], - "desc": "进驻贸易站时,订单获取效率+10%,且订单上限+2", - "template": "Bskill_tra_spd&limit1.png", - "efficient": { - "all": 10 - } + "desc": [ + "进驻宿舍时,该宿舍内所有干员的心情每小时恢复+0.1,同时每有1间发电站,则恢复效果额外+0.05(叠加后的最终值同种效果取最高)", + "进驻宿舍时,该宿舍内所有干员的心情每小时恢复+0.1,同时每有1间发电站,则恢复效果额外+0.05(叠加后的最终值同种效果取最高)" + ], + "template": "Bskill_dorm_powToRecAll1.png" }, - { + "bskill_dorm_all&one2": { "name": [ - "订单管理·β" + "嗜睡", + "嗜睡" ], - "desc": "进驻贸易站时,订单获取效率+10%,且订单上限+4", - "template": "Bskill_tra_spd&limit2.png", - "efficient": { - "all": 10 - } + "desc": [ + "进驻宿舍时,自身心情每小时恢复-0.1,该宿舍内所有干员的心情每小时恢复+0.25(同种效果取最高)", + "进驻宿舍时,自身心情每小时恢复-0.1,该宿舍内所有干员的心情每小时恢复+0.25(同种效果取最高)" + ], + "template": "Bskill_dorm_all&one2.png" }, - { + "bskill_dorm_one2": { "name": [ - "喀兰贸易·α" + "独处", + "独处" ], - "desc": "进驻贸易站时,订单获取效率+15%,且订单上限+2", - "template": "Bskill_tra_spd&limit3.png", - "efficient": { - "all": 15 - } + "desc": [ + "进驻宿舍时,自身心情每小时恢复+0.7", + "进驻宿舍时,自身心情每小时恢复+0.7" + ], + "template": "Bskill_dorm_one2.png" }, - { + "bskill_dorm_single2": { "name": [ - "喀兰贸易·β" + "医疗服务", + "疗养", + "医疗服务", + "疗养" ], - "desc": "进驻贸易站时,订单获取效率+15%,且订单上限+4", - "template": "Bskill_tra_spd&limit4.png", - "efficient": { - "all": 15 - } + "desc": [ + "进驻宿舍时,使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.65(同种效果取最高)", + "进驻宿舍时,使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.65(同种效果取最高)", + "进驻宿舍时,使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.65(同种效果取最高)", + "进驻宿舍时,使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.65(同种效果取最高)" + ], + "template": "Bskill_dorm_single2.png" }, - { + "bskill_dorm_all&bd_n1_n3": { "name": [ - "喀兰之主" + "慢板行歌", + "慢板行歌" ], - "desc": "进驻贸易站时,订单获取效率+20%,且订单上限+4", - "template": "Bskill_tra_spd&limit5.png", - "efficient": { - "all": 20 - } + "desc": [ + "进驻宿舍时,使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.65(同种效果取最高),同时当前宿舍每级提供1个小节", + "进驻宿舍时,使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.65(同种效果取最高),同时当前宿舍每级提供1个小节" + ], + "template": "Bskill_dorm_all&bd_n1_n3.png" }, - { + "bskill_dorm_all&bd_n1_2": { "name": [ - "供应管理" + "琴键漫步", + "琴键漫步" ], - "desc": "进驻贸易站时,订单获取效率+25%,且订单上限+1", - "template": "Bskill_tra_spd&limit6.png", - "efficient": { - "all": 25 - } + "desc": [ + "进驻宿舍时,每1个小节转化为1点感知信息", + "进驻宿舍时,每1个小节转化为1点感知信息" + ], + "template": "Bskill_dorm_all&bd_n1_2.png" }, - { + "bskill_dorm_single4": { "name": [ - "使命必达", - "少当家" + "慈悲", + "慈悲" ], - "desc": "进驻贸易站时,订单获取效率+30%,且订单上限+1", - "template": "Bskill_tra_spd&limit7.png", - "efficient": { - "all": 30 - } + "desc": [ + "进驻宿舍时,使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.75(同种效果取最高)", + "进驻宿舍时,使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.75(同种效果取最高)" + ], + "template": "Bskill_dorm_single4.png" }, - { + "bskill_dorm_all&bd_n1_n2": { "name": [ - "天道酬勤·α" + "睡前故事", + "睡前故事" ], - "desc": "进驻贸易站时,当前贸易站内干员提供的每5%订单获取效率,额外提供5%效率,最多提供25%效率", - "template": "Bskill_tra_spd_variable21.png", - "efficient": { - "all": 25 - } + "desc": [ + "进驻宿舍时,该宿舍内所有干员的心情每小时恢复+0.1(同种效果取最高),同时当前宿舍每级提供1层梦境", + "进驻宿舍时,该宿舍内所有干员的心情每小时恢复+0.1(同种效果取最高),同时当前宿舍每级提供1层梦境" + ], + "template": "Bskill_dorm_all&bd_n1_n2.png" }, - { + "bskill_dorm_single_indigo": { "name": [ - "天道酬勤·β" + "毒剂师之友", + "毒剂师之友" ], - "desc": "进驻贸易站时,当前贸易站内干员提供的每5%订单获取效率,额外提供5%效率,最多提供35%效率", - "template": "Bskill_tra_spd_variable22.png", - "efficient": { - "all": 35 - } + "desc": [ + "进驻宿舍时,使该宿舍内心情未满的某个干员每小时恢复+0.55(同种效果取最高),如果目标是蓝毒,则恢复效果额外+0.45", + "进驻宿舍时,使该宿舍内心情未满的某个干员每小时恢复+0.55(同种效果取最高),如果目标是蓝毒,则恢复效果额外+0.45" + ], + "template": "Bskill_dorm_single_indigo.png" }, - { + "bskill_dorm_all1": { "name": [ - "企鹅物流·α", - "峯驰物流", - "订单分发·α" + "鼓舞", + "挣脱", + "鼓舞", + "挣脱" ], - "desc": "进驻贸易站时,订单获取效率+20%", - "template": "Bskill_tra_spd1.png", - "efficient": { - "all": 20 - } + "desc": [ + "进驻宿舍时,该宿舍内所有干员的心情每小时恢复+0.1(同种效果取最高)", + "进驻宿舍时,该宿舍内除自身以外所有干员的心情每小时恢复+0.1(同种效果取最高)", + "进驻宿舍时,该宿舍内所有干员的心情每小时恢复+0.1(同种效果取最高)", + "进驻宿舍时,该宿舍内除自身以外所有干员的心情每小时恢复+0.1(同种效果取最高)" + ], + "template": "Bskill_dorm_all1.png" }, - { + "bskill_dorm_single&one11": { "name": [ - "企鹅物流·β", - "订单分发·β" + "烘焙", + "烘焙" ], - "desc": "进驻贸易站时,订单获取效率+30%", - "template": "Bskill_tra_spd2.png", - "efficient": { - "all": 30 - } + "desc": [ + "进驻宿舍时,使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.3(同种效果取最高);同时自身心情每小时恢复+0.3", + "进驻宿舍时,使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.3(同种效果取最高);同时自身心情每小时恢复+0.3" + ], + "template": "Bskill_dorm_single&one11.png" }, - { + "bskill_dorm_all&one1": { "name": [ - "物流专家" + "慵懒", + "慵懒" ], - "desc": "进驻贸易站时,订单获取效率+35%", - "template": "Bskill_tra_spd3.png", - "efficient": { - "all": 35 - } + "desc": [ + "进驻宿舍时,自身心情每小时恢复-0.1,该宿舍内所有干员的心情每小时恢复+0.2(同种效果取最高)", + "进驻宿舍时,自身心情每小时恢复-0.1,该宿舍内所有干员的心情每小时恢复+0.2(同种效果取最高)" + ], + "template": "Bskill_dorm_all&one1.png" }, - { + "bskill_dorm_one1": { "name": [ - "恩怨" + "超脱", + "超脱" ], - "desc": "当与拉普兰德在同一个贸易站时,心情每小时消耗+0.3,订单获取效率+65%", - "template": "Bskill_tra_texas1.png" + "desc": [ + "进驻宿舍时,自身心情每小时恢复+0.55", + "进驻宿舍时,自身心情每小时恢复+0.55" + ], + "template": "Bskill_dorm_one1.png" }, - { + "bskill_dorm_reborn": { "name": [ - "默契" + "自律", + "自律" ], - "desc": "当与能天使在同一个贸易站时,心情每小时消耗-0.3", - "template": "Bskill_tra_texas2.png" - }, - { - "name": [ - "低语" + "desc": [ + "进驻宿舍时,自身心情每小时恢复+2,同时无法获得其他来源提供的心情恢复效果", + "进驻宿舍时,自身心情每小时恢复+2,同时无法获得其他来源提供的心情恢复效果" ], - "desc": "进驻贸易站时,当前贸易站内其他干员提供的订单获取效率全部归零,且每人为自身+45%订单获取效率,同时全体心情每小时消耗+0.25", - "template": "Bskill_tra_vodfox.png" - }, - { - "name": [ - "裁缝·α" - ], - "desc": "进驻贸易站时,小幅提升当前贸易站高品质贵金属订单的出现概率(工作时长影响概率),心情每小时消耗-0.25", - "template": "Bskill_tra_wt&cost1.png" - }, - { - "name": [ - "裁缝·β", - "手工艺品·β" - ], - "desc": "进驻贸易站时,提升当前贸易站高品质贵金属订单的出现概率(工作时长影响概率),心情每小时消耗-0.25", - "template": "Bskill_tra_wt&cost2.png" + "template": "Bskill_dorm_reborn.png" } - ], - "skillsGroup_Doc": "相关技能组参考https://bbs.nga.cn/read.php?tid=25965441", - "skillsGroup": [ - { - "desc": "德2拉2组", - "necessary": [ - { - "desc": "德克萨斯-2", - "skills": [ - "Bskill_tra_texas1", - "Bskill_tra_texas2" - ], - "efficient": { - "all": 64.9 - } - }, - { - "desc": "拉普兰德-2", - "skills": [ - "Bskill_tra_Lappland2" - ], - "efficient": { - "all": 0 - } - } - ], - "optional": [ - { - "desc": "孑-0", - "skills": [ - "Bskill_tra_limit_diff" - ], - "efficient": { - "all": 43 - } - }, - { - "desc": "孑-1", - "skills": [ - "Bskill_tra_limit_diff", - "Bskill_tra_limit_count" - ], - "efficient": { - "all": 32 - } - }, - { - "desc": "能天使-2", - "skills": [ - "Bskill_tra_spd3" - ], - "efficient": { - "all": 35.2 - }, - "Doc": "能天使1的技能别人也有,识别上不了,管不了了" - } - ], - "allowExternal": true - }, - { - "desc": "德2拉0组", - "necessary": [ - { - "desc": "德克萨斯-2", - "skills": [ - "Bskill_tra_texas1", - "Bskill_tra_texas2" - ], - "efficient": { - "all": 64.9 - } - }, - { - "desc": "拉普兰德-0", - "skills": [ - "Bskill_tra_Lappland1" - ], - "efficient": { - "all": 0 - } - } - ], - "optional": [ - { - "desc": "能天使-2", - "skills": [ - "Bskill_tra_spd3" - ], - "efficient": { - "all": 35.2 - }, - "Doc": "能天使1的技能别人也有,识别上不了,管不了了" - } - ], - "allowExternal": true - }, - { - "desc": "德0拉2组", - "necessary": [ - { - "desc": "德克萨斯-0", - "skills": [ - "Bskill_tra_texas1" - ], - "efficient": { - "all": 64.9 - } - }, - { - "desc": "拉普兰德-2", - "skills": [ - "Bskill_tra_Lappland2" - ], - "efficient": { - "all": 0 - } - } - ], - "optional": [ - { - "desc": "孑-0", - "skills": [ - "Bskill_tra_limit_diff" - ], - "efficient": { - "all": 43 - } - }, - { - "desc": "孑-1", - "skills": [ - "Bskill_tra_limit_diff", - "Bskill_tra_limit_count" - ], - "efficient": { - "all": 32 - } - } - ], - "allowExternal": true - }, - { - "desc": "德0拉0组", - "necessary": [ - { - "desc": "德克萨斯-0", - "skills": [ - "Bskill_tra_texas1" - ], - "efficient": { - "all": 64.9 - } - }, - { - "desc": "拉普兰德-0", - "skills": [ - "Bskill_tra_Lappland1" - ], - "efficient": { - "all": 0 - } - } - ], - "optional": [], - "allowExternal": true - }, - { - "desc": "巫恋组", - "necessary": [ - { - "desc": "巫恋-2", - "skills": [ - "Bskill_tra_wt&cost1", - "Bskill_tra_vodfox" - ], - "efficient": { - "all": 90.1 - } - } - ], - "optional": [ - { - "desc": "龙舌兰-2", - "skills": [ - "Bskill_tra_long2" - ], - "efficient": { - "all": 80 - }, - "Doc": "这里具体效率不同攻略各执一词,写个大概的,反正别的组合也没这么高的,大差不差能第一就行_(:з」∠)_" - }, - { - "desc": "龙舌兰-1", - "skills": [ - "Bskill_tra_long1" - ], - "efficient": { - "all": 40 - } - }, - { - "desc": "柏喙-2、卡夫卡-2", - "skills": [ - "Bskill_tra_wt&cost2" - ], - "efficient": { - "all": 2 - } - }, - { - "desc": "柏喙-1、卡夫卡-1", - "skills": [ - "Bskill_tra_wt&cost1" - ], - "efficient": { - "all": 1 - } - } - ], - "allowExternal": true - }, - { - "desc": "孑-0组", - "necessary": [ - { - "desc": "孑-0", - "skills": [ - "Bskill_tra_limit_diff" - ], - "efficient": { - "all": 27 - } - } - ], - "optional": [ - { - "desc": "银灰-2", - "skills": [ - "Bskill_tra_spd&limit5" - ], - "efficient": { - "all": 36 - } - }, - { - "desc": "喀兰贸易·β", - "skills": [ - "Bskill_tra_spd&limit4" - ], - "efficient": { - "all": 31 - } - }, - { - "desc": "拜松、可颂", - "skills": [ - "Bskill_tra_spd&limit7", - "Bskill_tra_spd1" - ], - "efficient": { - "all": 34 - } - }, - { - "desc": "供应管理", - "skills": [ - "Bskill_tra_spd&limit6" - ], - "efficient": { - "all": 29 - } - }, - { - "desc": "喀兰贸易·α", - "skills": [ - "Bskill_tra_spd&limit3" - ], - "efficient": { - "all": 23 - } - } - ] - }, - { - "desc": "孑-1组", - "necessary": [ - { - "desc": "孑-1", - "skills": [ - "Bskill_tra_limit_count", - "Bskill_tra_limit_diff" - ], - "efficient": { - "all": 40 - } - } - ], - "optional": [ - { - "desc": "银灰-2", - "skills": [ - "Bskill_tra_spd&limit5" - ], - "efficient": { - "all": 28 - } - }, - { - "desc": "喀兰贸易·β", - "skills": [ - "Bskill_tra_spd&limit4" - ], - "efficient": { - "all": 27 - } - }, - { - "desc": "拜松-2、可颂-2", - "skills": [ - "Bskill_tra_spd&limit7", - "Bskill_tra_spd1" - ], - "efficient": { - "all": 22 - } - }, - { - "desc": "订单管理·β", - "skills": [ - "Bskill_tra_spd&limit6" - ], - "efficient": { - "all": 22 - } - }, - { - "desc": "谈判", - "skills": [ - "Bskill_tra_limit&cost" - ], - "efficient": { - "all": 20 - } - } - ] - } - ] + } }, - "Power": { - "maxNumOfOpers": 1, - "products": [ - "Drone" - ], - "skills": [ - { - "name": [ - "巡线框架" - ], - "desc": "进驻发电站时,每<@cc.vup>10架无人机上限<@cc.vup>+1%无人机充能速度", - "template": "Bskill_pow_drone.png", - "efficient": { - "Doc": "这货是异格格雷伊,会和原干员冲突", - "all": 0 - } - }, - { - "name": [ - "晨曦" - ], - "desc": "进驻发电站时,如果其他<@cc.kw>发电站内没有进驻<$cc.tag.op><@cc.kw>作业平台,则<@cc.kw>发电站额外<@cc.vup>+1(仅影响设施数量)", - "template": "Bskill_pow_count.png", - "efficient": { - "all": 0.1 - } - }, - { - "name": [ - "“滴滴,启动!”" - ], - "desc": "进驻发电站时,野鬃所在的制造站生产力+5%", - "template": "Bskill_pow_jnight.png", - "efficient": { - "all": 0.2 - } - }, - { - "name": [ - "脉冲电弧·β" - ], - "desc": "进驻发电站时,无人机每小时充能速度+20%", - "template": "Bskill_pow_spd3.png", - "efficient": { - "all": 20 - } - }, - { - "name": [ - "脉冲电弧·α" - ], - "desc": "进驻发电站时,无人机每小时充能速度+15%", - "template": "Bskill_pow_spd2.png", - "efficient": { - "all": 15 - } - }, - { - "name": [ - "热能充能·α" - ], - "desc": "进驻发电站时,无人机每小时充能速度+10%", - "template": "Bskill_pow_spd1.png", - "efficient": { - "all": 10 - } - }, - { - "name": [ - "热情澎湃" - ], - "desc": "进驻发电站时,无人机每小时充能速度+10%", - "template": "Bskill_pow_spd&cost.png", - "efficient": { - "all": 0.1 - } - } - ], - "skillsGroup": [] - }, - "Office": { - "maxNumOfOpers": 1, - "products": [ - "HR" - ], - "skills": [ - { - "name": [ - "准时下班" - ], - "desc": "进驻人力办公室时,人脉资源的联络速度+45%,心情每小时消耗+2", - "template": "Bskill_hire_skgoat.png", - "efficient": { - "all": 39.9 - } - }, - { - "name": [ - "天灾信使·β" - ], - "desc": "进驻人力办公室时,人脉资源的联络速度+45%", - "template": "Bskill_hire_spd5.png", - "efficient": { - "all": 45 - } - }, - { - "name": [ - "心理学" - ], - "desc": "进驻人力办公室时,人脉资源的联络速度+40%", - "template": "Bskill_hire_spd4.png", - "efficient": { - "all": 40 - } - }, - { - "name": [ - "洞悉人心" - ], - "desc": "进驻人力办公室时,人脉资源的联络速度+35%,同时每个招募位(不包含初始招募位)额外+5%会客室线索搜集速度", - "template": "Bskill_hire_spd&clue.png", - "efficient": { - "all": 35.1 - } - }, - { - "name": [ - "天灾信使·α" - ], - "desc": "进驻人力办公室时,人脉资源的联络速度+30%", - "template": "Bskill_hire_spd2.png", - "efficient": { - "all": 30 - } - }, - { - "name": [ - "人事管理·α" - ], - "desc": "进驻人力办公室时,人脉资源的联络速度+20%", - "template": "Bskill_hire_spd1.png", - "efficient": { - "all": 20 - } - }, - { - "name": [ - "人望" - ], - "desc": "进驻人力办公室时,人脉资源的联络速度+20%,每产生1次联络次数,增加乌萨斯学生自治团线索的概率(工作时长和招募位影响概率)", - "template": "Bskill_hire_spd&ursus2.png", - "efficient": { - "all": 20 - } - }, - { - "name": [ - "内幕" - ], - "desc": "进驻人力办公室时,人脉资源的联络速度+20%,每产生1次联络次数,增加黑钢国际线索的概率(工作时长和招募位影响概率)", - "template": "Bskill_hire_spd&blacksteel2.png", - "efficient": { - "all": 20 - } - }, - { - "name": [ - "巡游" - ], - "desc": "进驻人力办公室时,人脉资源的联络速度+20%,同时每个招募位(不包含初始招募位)+10点记忆碎片", - "template": "Bskill_hire_spd_bd_n1_n1.png", - "efficient": { - "all": 20 - } - }, - { - "name": [ - "追忆" - ], - "desc": "进驻人力办公室时,每1点记忆碎片转化为1点感知信息,心情耗尽时清空所有记忆碎片和自身累积的感知信息", - "template": "Bskill_hire_spd_memento.png" - }, - { - "name": [ - "救援队·资源清点" - ], - "desc": "进驻人力办公室时,人脉资源的联络速度+20%,心情每小时消耗-0.25", - "template": "Bskill_hire_spd&cost2.png", - "efficient": { - "all": 20.1 - } - }, - { - "name": [ - "救援队·灾后普查" - ], - "desc": "进驻人力办公室时,每个招募位(不包含初始招募位)+10点人间烟火", - "template": "Bskill_hire_spd_bd_n2.png" - }, - { - "name": [ - "语言学" - ], - "desc": "进驻人力办公室时,人脉资源的联络速度+20%,每1点情报储备额外+5%联络速度,每1瓶乌萨斯特饮额外+5%联络速度", - "template": "Bskill_hire_blitz.png", - "efficient": { - "all": 20.1 - } - }, - { - "name": [ - "救援队·珠算" - ], - "desc": "进驻人力办公室时,人脉资源的联络速度+10%,心情每小时消耗-0.25", - "template": "Bskill_hire_spd&cost1.png", - "efficient": { - "all": 10.1 - } - } - ], - "skillsGroup": [] - }, - "Reception": { - "Doc": "会客室", - "maxNumOfOpers": 2, - "products": [ - "General", - "No1", - "No2", - "No3", - "No4", - "No5", - "No6", - "No7" - ], - "skills": [ - { - "name": [ - "信使·罗德岛制药" - ], - "desc": "进驻会客室时,线索搜集速度提升10%,且更容易获得罗德岛制药线索(工作时长影响概率)", - "template": "Bskill_meet_rhodes2.png", - "efficient": { - "General": 10, - "No7": 30 - } - }, - { - "name": [ - "通讯员" - ], - "desc": "进驻会客室时,更容易获得罗德岛制药线索(工作时长影响概率)", - "template": "Bskill_meet_rhodes1.png", - "efficient": { - "No7": 10 - } - }, - { - "name": [ - "插旗" - ], - "desc": "进驻会客室后,每当新搜集到的线索不是罗德岛制药时,则额外增加罗德岛制药线索的出现概率(工作时长影响概率)", - "template": "Bskill_meet_flag_rhodes.png", - "efficient": { - "No7": 15 - } - }, - { - "name": [ - "讯使", - "雪境守望" - ], - "desc": "进驻会客室时,线索搜集速度提升10%,且更容易获得喀兰贸易线索(工作时长影响概率)", - "template": "Bskill_meet_kjerag2.png", - "efficient": { - "General": 10, - "No6": 30 - } - }, - { - "name": [ - "耶拉冈德" - ], - "desc": "进驻会客室后,每当新搜集到的线索不是喀兰贸易时,则额外增加喀兰贸易线索的出现概率(工作时长影响概率)", - "template": "Bskill_meet_flag_kjerag.png", - "efficient": { - "No6": 15 - } - }, - { - "name": [ - "传讯者" - ], - "desc": "进驻会客室时,线索搜集速度提升10%,且更容易获得格拉斯哥帮线索(工作时长影响概率)", - "template": "Bskill_meet_glasgow2.png", - "efficient": { - "General": 10, - "No5": 30 - } - }, - { - "name": [ - "情报整理" - ], - "desc": "进驻会客室时,线索搜集速度提升10%,且更容易获得格拉斯哥帮线索(工作时长影响概率)", - "template": "Bskill_meet_flag_glasgow.png", - "efficient": { - "No5": 15 - } - }, - { - "name": [ - "军师" - ], - "desc": "进驻会客室时,线索搜集速度提升10%,且更容易获得乌萨斯学生自治团线索(工作时长影响概率)", - "template": "Bskill_meet_ursus2.png", - "efficient": { - "General": 10, - "No4": 30 - } - }, - { - "name": [ - "秘密搜查" - ], - "desc": "进驻会客室时,更容易获得乌萨斯学生自治团线索(工作时长影响概率)", - "template": "Bskill_meet_ursus1.png", - "efficient": { - "No4": 10 - } - }, - { - "name": [ - "甄别" - ], - "desc": "进驻会客室后,每当新搜集到的线索不是乌萨斯学生自治团时,则额外增加乌萨斯学生自治团线索的出现概率(工作时长影响概率)", - "template": "Bskill_meet_flag_ursus.png", - "efficient": { - "No4": 15 - } - }, - { - "name": [ - "B.P.R.S" - ], - "desc": "进驻会客室时,线索搜集速度提升10%,且更容易获得黑钢国际线索(工作时长影响概率)", - "template": "Bskill_meet_blacksteel2.png", - "efficient": { - "General": 10, - "No3": 30 - } - }, - { - "name": [ - "信使·企鹅物流" - ], - "desc": "进驻会客室时,线索搜集速度提升10%,且更容易获得企鹅物流线索(工作时长影响概率)", - "template": "Bskill_meet_penguin2.png", - "efficient": { - "General": 10, - "No2": 30 - } - }, - { - "name": [ - "皇家探员(自称)" - ], - "desc": "进驻会客室时,更容易获得企鹅物流线索(工作时长影响概率)", - "template": "Bskill_meet_penguin1.png", - "efficient": { - "No2": 10 - } - }, - { - "name": [ - "守望者" - ], - "desc": "进驻会客室时,线索搜集速度提升10%,且更容易获得莱茵生命线索(工作时长影响概率)", - "template": "Bskill_meet_rhine2.png", - "efficient": { - "General": 10, - "No1": 30 - } - }, - { - "name": [ - "哥伦比亚史" - ], - "desc": "进驻会客室后,每当新搜集到的线索不是莱茵生命时,则额外增加莱茵生命线索的出现概率(工作时长影响概率)", - "template": "Bskill_meet_flag_rhine.png", - "efficient": { - "No1": 15 - } - }, - { - "name": [ - "警司" - ], - "desc": "进驻会客室时,线索搜集速度提升25%", - "template": "Bskill_meet_spd3.png", - "efficient": { - "all": 25 - } - }, - { - "name": [ - "线索搜集·β" - ], - "desc": "进驻会客室时,线索搜集速度提升20%", - "template": "Bskill_meet_spd2.png", - "efficient": { - "all": 20 - } - }, - { - "name": [ - "线索搜集·α" - ], - "desc": "进驻会客室时,线索搜集速度提升10%", - "template": "Bskill_meet_spd1.png", - "efficient": { - "all": 10 - } - }, - { - "name": [ - "得心应手" - ], - "desc": "进驻会客室时,如果会客室内只有自身处于工作状态时,线索搜集速度提升<@cc.vup>35%", - "template": "Bskill_meet_condChar.png" - }, - { - "name": [ - "逻辑推理" - ], - "desc": "进驻会客室时,线索搜集速度提升<@cc.vup>35%,心情每小时消耗<@cc.vdown>+2", - "template": "Bskill_meet_spd&cost.png", - "efficient": { - "all": 34.8 - } - } - ], - "skillsGroup": [] - }, - "Control": { - "products": [ - "MoodAddition" - ], - "maxNumOfOpers": 5, - "skills": [ - { - "name": [ - "学生会会长" - ], - "desc": "进驻控制中枢时,控制中枢内每个乌萨斯学生自治团干员可使控制中枢内所有干员的心情每小时恢复+0.05", - "template": "Bskill_ctrl_ussg.png", - "efficient": { - "all": 0.05 - } - }, - { - "name": [ - "超频" - ], - "desc": "进驻控制中枢时,如果有2台以上作业平台进驻在发电站,则所有制造站生产力+2%(同种效果取最高)", - "template": "Bskill_ctrl_token_p_spd.png", - "efficient": { - "all": 0.01 - } - }, - { - "name": [ - "乌萨斯特饮" - ], - "desc": "进驻控制中枢时,控制中枢内每有1名乌萨斯学生自治团干员,则乌萨斯特饮+1", - "template": "Bskill_ctrl_tachanka.png", - "efficient": { - "all": 0.01 - } - }, - { - "name": [ - "合作协议", - "大小姐" - ], - "desc": "进驻控制中枢时,所有贸易站订单效率+7%(同种效果取最高)", - "template": "Bskill_ctrl_t_spd.png", - "efficient": { - "all": 7 - }, - "maxNum": 1 - }, - { - "name": [ - "异格者" - ], - "desc": "进驻控制中枢时,控制中枢内每个异格干员可使控制中枢内所有干员的心情每小时恢复+0.05", - "template": "Bskill_ctrl_sp.png", - "efficient": { - "all": -0.05 - } - }, - { - "name": [ - "彩虹小队" - ], - "desc": "进驻控制中枢时,控制中枢内每个彩虹小队干员可使控制中枢内所有干员的心情每小时恢复+0.05", - "template": "Bskill_ctrl_r6.png", - "efficient": { - "all": 0.1 - } - }, - { - "name": [ - "红松的骑士" - ], - "desc": "进驻控制中枢时,每个进驻在制造站的红松骑士团干员,作战记录类配方的生产力+10%,贵金属类配方的生产力-10%", - "template": "Bskill_ctrl_psk.png", - "efficient": { - "all": 0.01 - } - }, - { - "name": [ - "最高权限" - ], - "desc": "进驻控制中枢时,所有制造站生产力+2%(同种效果取最高)", - "template": "Bskill_ctrl_p_spd.png", - "efficient": { - "all": 2 - }, - "maxNum": 1 - }, - { - "name": [ - "我寻思能行" - ], - "desc": "进驻控制中枢时,如果Lancet-2进驻在发电站,发电站额外+2(仅影响设施数量)", - "template": "Bskill_ctrl_p_bot.png", - "efficient": { - "all": 0.01 - } - }, - { - "name": [ - "德才兼备" - ], - "desc": "进驻控制中枢时,控制中枢内每个龙门近卫局干员可使控制中枢内所有干员的心情每小时恢复+0.05", - "template": "Bskill_ctrl_lungmen.png", - "efficient": { - "all": 0.05 - } - }, - { - "name": [ - "坚毅随和", - "浮生得闲" - ], - "desc": "进驻控制中枢时,控制中枢内每个鲤氏侦探所干员可使该派系干员额外恢复心情(心情每小时恢复+0.15),同时每人可使控制中枢内所有干员的心情每小时恢复+0.05", - "template": "Bskill_ctrl_lda.png", - "efficient": { - "all": 0.05 - } - }, - { - "name": [ - "世事洞明" - ], - "desc": "进驻控制中枢时,会客室线索搜集速度+25%", - "template": "Bskill_ctrl_c_spd.png", - "efficient": { - "all": 0.01 - } - }, - { - "name": [ - "杯莫停" - ], - "desc": "进驻控制中枢时,消除当前控制中枢内所有岁干员自身心情消耗的影响", - "template": "Bskill_ctrl_clear_sui.png", - "efficient": { - "all": 0.01 - } - }, - { - "name": [ - "“山河远阔”" - ], - "desc": "\t进驻控制中枢时,当自身心情大于12时,人间烟火+15;当自身心情处于12以下时,感知信息+10", - "template": "Bskill_ctrl_cost_bd1&bd2.png", - "efficient": { - "all": 0.01 - } - }, - { - "name": [ - "感染力" - ], - "desc": "进驻控制中枢时,人力办公室联络速度小于+30%时(其中包含基础联络速度5%),则联络速度额外+20%(该加成全局效果唯一,不受其它加成影响)", - "template": "Bskill_ctrl_h_spd.png", - "efficient": { - "all": 0.01 - } - }, - { - "name": [ - "\"不以己悲\"" - ], - "desc": "进驻控制中枢时,自身心情每小时消耗+0.5;当自身心情大于12时,感知信息+10", - "template": "Bskill_ctrl_cost_bd2.png", - "efficient": { - "all": 0.01 - } - }, - { - "name": [ - "\"不以物喜\"" - ], - "desc": "进驻控制中枢时,控制中枢内所有干员的心情每小时恢复+0.05;当自身心情处于12以下时,人间烟火+15", - "template": "Bskill_ctrl_cost_bd1.png", - "efficient": { - "all": 0.05 - } - }, - { - "name": [ - "潮汐守望" - ], - "desc": "进驻控制中枢时,每有1个深海猎人干员进驻在宿舍以外的设施,则自身心情每小时消耗+0.5;反之则自身心情每小时恢复+0.5,如果进驻在宿舍内的深海猎人干员为满心情,则额外+0.5", - "template": "Bskill_ctrl_cost_aegir.png", - "efficient": { - "all": 0.01 - } - }, - { - "name": [ - "小小的领袖", - "必要责任", - "替身", - "护卫", - "清理协议", - "左膀右臂", - "S.W.E.E.P.", - "零食网络" - ], - "desc": "进驻控制中枢时,控制中枢内所有干员的心情每小时恢复+0.05", - "template": "Bskill_ctrl_cost.png", - "efficient": { - "all": 0.05 - } - }, - { - "name": [ - "断事如神" - ], - "desc": "进驻控制中枢时,小幅提升会客室内干员所属派系的线索倾向效果", - "template": "Bskill_ctrl_c_wt2.png", - "efficient": { - "all": 0.01 - } - }, - { - "name": [ - "至察" - ], - "desc": "进驻控制中枢时,小幅提升会客室内干员所属派系的线索倾向效果,但控制中枢内所有干员小幅提升心情消耗(心情每小时消耗+0.5)", - "template": "Bskill_ctrl_c_wt1.png", - "efficient": { - "all": 0.01 - } - }, - { - "name": [ - "神经质" - ], - "desc": "进驻控制中枢时,提升会客室内干员所属派系的线索倾向效果,但控制中枢内所有干员大幅提升心情消耗(心情每小时消耗+1.5)", - "template": "Bskill_ctrl_c_wt.png", - "efficient": { - "all": 0.01 - } - }, - { - "name": [ - "情报储备" - ], - "desc": "进驻控制中枢时,控制中枢内每有1名彩虹小队干员,则情报储备+1", - "template": "Bskill_ctrl_ash.png", - "efficient": { - "all": 0.1 - } - }, - { - "name": [ - "集群狩猎·β" - ], - "desc": "进驻控制中枢时,控制中枢内所有干员的心情每小时恢复+0.05;基建内深海猎人干员获得特殊加成(与部分技能有特殊叠加规则)", - "template": "Bskill_ctrl_aegir2.png", - "efficient": { - "all": 0.05 - } - }, - { - "name": [ - "集群狩猎·α" - ], - "desc": "进驻控制中枢时,控制中枢内所有干员的心情每小时恢复+0.05;基建内深海猎人干员获得特殊加成(与部分技能有特殊叠加规则)", - "template": "Bskill_ctrl_aegir.png", - "efficient": { - "all": 0.05 - } - }, - { - "name": [ - "幕后指挥" - ], - "desc": "进驻控制中枢时,控制中枢内每个喀兰贸易干员可使控制中枢内所有干员的心情每小时恢复+0.05", - "template": "Bskill_ctrl_karlan.png", - "efficient": { - "all": 0.05 - } - }, - { - "name": [ - "精密计算" - ], - "desc": "进驻控制中枢时,每个进驻在贸易站的喀兰贸易干员,订单获取效率-15%,订单上限+6", - "template": "Bskill_ctrl_t_limit&spd.png" - }, - { - "name": [ - "“一千封信”" - ], - "desc": "进驻控制中枢时,会客室更容易获得<@cc.kw>格拉斯哥帮线索(工作时长影响概率)", - "template": "Bskill_ctrl_c_victoria.png" - }, - { - "name": [ - "坚毅随和" - ], - "desc": "进驻控制中枢时,控制中枢内每个<$cc.g.lda><@cc.kw>鲤氏侦探事务所干员可使控制中枢内所有干员的心情每小时恢复<@cc.vup>+0.05,同时该派系干员的心情每小时恢复额外<@cc.vup>+0.2", - "template": "Bskill_ctrl_lda_add.png" - } - ], - "skillsGroup": [] - } -} + "roomType": [ + "Control", + "Reception", + "Power", + "Trade", + "Office", + "Dorm", + "Mfg" + ] +} \ No newline at end of file diff --git a/src/MeoAssistant/InfrastConfiger.cpp b/src/MeoAssistant/InfrastConfiger.cpp index 8a8b6b52d2..0129e9af54 100644 --- a/src/MeoAssistant/InfrastConfiger.cpp +++ b/src/MeoAssistant/InfrastConfiger.cpp @@ -8,37 +8,35 @@ bool asst::InfrastConfiger::parse(const json::value& json) { LogTraceFunction; - for (const json::value& facility : json.at("facility").as_array()) { + for (const json::value& facility : json.at("roomType").as_array()) { std::string facility_name = facility.as_string(); const json::value& facility_json = json.at(facility_name); + /* 解析 products 字段 */ std::vector products; - for (const json::value& product_json : facility_json.at("products").as_array()) { - products.emplace_back(product_json.as_string()); + if (auto products_opt = facility_json.find("products")) { + for (const json::value& product_json : products_opt.value()) { + products.emplace_back(product_json.as_string()); + } } /* 解析skills字段 */ std::unordered_map facility_skills; - for (const json::value& skill_json : facility_json.at("skills").as_array()) { + for (const auto& [id, skill_json] : facility_json.at("skills").as_object()) { infrast::Skill skill; std::string templ_name = skill_json.at("template").as_string(); skill.templ_name = templ_name; m_templ_required.emplace(skill.templ_name); - // 默认id就是模板名(去掉格式) - std::string default_id = templ_name.substr(0, templ_name.find_last_of('.')); - std::string id = skill_json.get("id", default_id); skill.id = id; - if (skill_json.contains("name")) { - for (const json::value& skill_names : skill_json.at("name").as_array()) { - skill.names.emplace_back(skill_names.as_string()); - } + for (const json::value& skill_names : skill_json.at("name").as_array()) { + skill.names.emplace_back(skill_names.as_string()); } - skill.desc = skill_json.get("desc", std::string()); + skill.desc = skill_json.at("desc").at(0).as_string(); /* 解析efficient的数字及正则值 */ - if (skill_json.contains("efficient")) { + if (auto opt = skill_json.find("efficient")) { + const json::value& efficient = *opt; const static std::string reg_suffix = "_reg"; - const json::value& efficient = skill_json.at("efficient"); if (std::string all_reg_key = "all" + reg_suffix; efficient.contains(all_reg_key)) { @@ -83,125 +81,127 @@ bool asst::InfrastConfiger::parse(const json::value& json) /* 解析skillsGroup字段 */ std::vector group_vec; - for (const json::value& group_json : facility_json.at("skillsGroup").as_array()) { - infrast::SkillsGroup group; - group.desc = group_json.get("desc", std::string()); - if (group_json.contains("conditions")) { - for (const auto& [cond, value] : group_json.at("conditions").as_object()) { - group.conditions.emplace(cond, value.as_integer()); - } - } - for (const json::value& necessary_json : group_json.at("necessary").as_array()) { - infrast::SkillsComb comb; - comb.desc = necessary_json.get("desc", std::string()); - for (const json::value& skill_json : necessary_json.at("skills").as_array()) { - const auto& skill = m_skills.at(facility_name).at(skill_json.as_string()); - comb.skills.emplace(skill); - } - /* 解析efficient的数字及正则值 */ - if (necessary_json.contains("efficient")) { - const static std::string reg_suffix = "_reg"; - const json::value& efficient = necessary_json.at("efficient"); - - if (std::string all_reg_key = "all" + reg_suffix; - efficient.contains(all_reg_key)) { - std::string all_reg_value = efficient.at(all_reg_key).as_string(); - for (const std::string& pd : products) { - comb.efficient_regex.emplace(pd, all_reg_value); - comb.efficient.emplace(pd, 0); - } + if (auto skills_group_opt = facility_json.find("skillsGroup")) { + for (const json::value& group_json : skills_group_opt.value()) { + infrast::SkillsGroup group; + group.desc = group_json.get("desc", std::string()); + if (group_json.contains("conditions")) { + for (const auto& [cond, value] : group_json.at("conditions").as_object()) { + group.conditions.emplace(cond, value.as_integer()); } - else if (efficient.contains("all")) { - double all_value = efficient.at("all").as_double(); - for (const std::string& pd : products) { - comb.efficient.emplace(pd, all_value); + } + for (const json::value& necessary_json : group_json.at("necessary").as_array()) { + infrast::SkillsComb comb; + comb.desc = necessary_json.get("desc", std::string()); + for (const json::value& skill_json : necessary_json.at("skills").as_array()) { + const auto& skill = m_skills.at(facility_name).at(skill_json.as_string()); + comb.skills.emplace(skill); + } + /* 解析efficient的数字及正则值 */ + if (necessary_json.contains("efficient")) { + const static std::string reg_suffix = "_reg"; + const json::value& efficient = necessary_json.at("efficient"); + + if (std::string all_reg_key = "all" + reg_suffix; + efficient.contains(all_reg_key)) { + std::string all_reg_value = efficient.at(all_reg_key).as_string(); + for (const std::string& pd : products) { + comb.efficient_regex.emplace(pd, all_reg_value); + comb.efficient.emplace(pd, 0); + } + } + else if (efficient.contains("all")) { + double all_value = efficient.at("all").as_double(); + for (const std::string& pd : products) { + comb.efficient.emplace(pd, all_value); + } + } + else { + for (const std::string& pd : products) { + if (std::string pd_reg_key = pd + reg_suffix; + efficient.contains(pd_reg_key)) { + comb.efficient_regex.emplace(pd, efficient.at(pd_reg_key).as_string()); + comb.efficient.emplace(pd, 0); + } + else if (efficient.contains(pd)) { + comb.efficient.emplace(pd, efficient.at(pd).as_double()); + } + else { + comb.efficient.emplace(pd, 0); + } + } } } else { for (const std::string& pd : products) { - if (std::string pd_reg_key = pd + reg_suffix; - efficient.contains(pd_reg_key)) { - comb.efficient_regex.emplace(pd, efficient.at(pd_reg_key).as_string()); - comb.efficient.emplace(pd, 0); - } - else if (efficient.contains(pd)) { - comb.efficient.emplace(pd, efficient.at(pd).as_double()); - } - else { - comb.efficient.emplace(pd, 0); - } - } - } - } - else { - for (const std::string& pd : products) { - comb.efficient.emplace(pd, 0); - } - } - if (auto filter_opt = necessary_json.find("filter")) { - for (const auto& filter : filter_opt.value()) { - comb.name_filter.emplace_back(filter.as_string()); - } - } - group.necessary.emplace_back(std::move(comb)); - } - for (const json::value& opt_json : group_json.at("optional").as_array()) { - infrast::SkillsComb comb; - comb.desc = opt_json.get("desc", std::string()); - for (const json::value& skill_json : opt_json.at("skills").as_array()) { - const auto& skill = m_skills.at(facility_name).at(skill_json.as_string()); - comb.skills.emplace(skill); - } - /* 解析efficient的数字及正则值 */ - if (opt_json.contains("efficient")) { - const static std::string reg_suffix = "_reg"; - const json::value& efficient = opt_json.at("efficient"); - - if (std::string all_reg_key = "all" + reg_suffix; - efficient.contains(all_reg_key)) { - std::string all_reg_value = efficient.at(all_reg_key).as_string(); - for (const std::string& pd : products) { - comb.efficient_regex.emplace(pd, all_reg_value); comb.efficient.emplace(pd, 0); } } - else if (efficient.contains("all")) { - double all_value = efficient.at("all").as_double(); - for (const std::string& pd : products) { - comb.efficient.emplace(pd, all_value); + if (auto filter_opt = necessary_json.find("filter")) { + for (const auto& filter : filter_opt.value()) { + comb.name_filter.emplace_back(filter.as_string()); + } + } + group.necessary.emplace_back(std::move(comb)); + } + for (const json::value& opt_json : group_json.at("optional").as_array()) { + infrast::SkillsComb comb; + comb.desc = opt_json.get("desc", std::string()); + for (const json::value& skill_json : opt_json.at("skills").as_array()) { + const auto& skill = m_skills.at(facility_name).at(skill_json.as_string()); + comb.skills.emplace(skill); + } + /* 解析efficient的数字及正则值 */ + if (opt_json.contains("efficient")) { + const static std::string reg_suffix = "_reg"; + const json::value& efficient = opt_json.at("efficient"); + + if (std::string all_reg_key = "all" + reg_suffix; + efficient.contains(all_reg_key)) { + std::string all_reg_value = efficient.at(all_reg_key).as_string(); + for (const std::string& pd : products) { + comb.efficient_regex.emplace(pd, all_reg_value); + comb.efficient.emplace(pd, 0); + } + } + else if (efficient.contains("all")) { + double all_value = efficient.at("all").as_double(); + for (const std::string& pd : products) { + comb.efficient.emplace(pd, all_value); + } + } + else { + for (const std::string& pd : products) { + if (std::string pd_reg_key = pd + reg_suffix; + efficient.contains(pd_reg_key)) { + comb.efficient_regex.emplace(pd, efficient.at(pd_reg_key).as_string()); + comb.efficient.emplace(pd, 0); + } + else if (efficient.contains(pd)) { + comb.efficient.emplace(pd, efficient.at(pd).as_double()); + } + else { + comb.efficient.emplace(pd, 0); + } + } } } else { for (const std::string& pd : products) { - if (std::string pd_reg_key = pd + reg_suffix; - efficient.contains(pd_reg_key)) { - comb.efficient_regex.emplace(pd, efficient.at(pd_reg_key).as_string()); - comb.efficient.emplace(pd, 0); - } - else if (efficient.contains(pd)) { - comb.efficient.emplace(pd, efficient.at(pd).as_double()); - } - else { - comb.efficient.emplace(pd, 0); - } + comb.efficient.emplace(pd, 0); } } - } - else { - for (const std::string& pd : products) { - comb.efficient.emplace(pd, 0); - } - } - if (auto filter_opt = opt_json.find("filter")) { - for (const auto& filter : filter_opt.value()) { - comb.name_filter.emplace_back(filter.as_string()); + if (auto filter_opt = opt_json.find("filter")) { + for (const auto& filter : filter_opt.value()) { + comb.name_filter.emplace_back(filter.as_string()); + } } + group.optional.emplace_back(std::move(comb)); } - group.optional.emplace_back(std::move(comb)); + group.allow_external = group_json.get("allowExternal", false); + group_vec.emplace_back(std::move(group)); } - group.allow_external = group_json.get("allowExternal", false); - group_vec.emplace_back(std::move(group)); } m_skills_groups.emplace(facility_name, std::move(group_vec)); diff --git a/tools/ResourceUpdater/main.cpp b/tools/ResourceUpdater/main.cpp index f08f04d771..e62d9941d6 100644 --- a/tools/ResourceUpdater/main.cpp +++ b/tools/ResourceUpdater/main.cpp @@ -1,5 +1,6 @@ #include #include +#include #include #include @@ -7,11 +8,12 @@ bool update_items_data(const std::filesystem::path& input_dir, const std::filesystem::path& output_dir); bool cvt_single_item_template(const std::filesystem::path& input, const std::filesystem::path& output); +bool update_infrast_data(const std::filesystem::path& input_dir, const std::filesystem::path& output_dir); bool update_stages_data(const std::filesystem::path& input_dir, const std::filesystem::path& output_dir); bool update_infrast_templates(const std::filesystem::path& input_dir, const std::filesystem::path& output_dir); -int main(int argc, char** argv) +int main([[maybe_unused]] int argc, char** argv) { const char* str_exec_path = argv[0]; const auto cur_path = std::filesystem::path(str_exec_path).parent_path(); @@ -51,6 +53,13 @@ int main(int argc, char** argv) return -1; } + /* Update infrast data from Arknights-Bot-Resource*/ + std::cout << "------------Update infrast data------------" << std::endl; + if (!update_infrast_data(input_dir, resource_dir)) { + std::cerr << "Update infrast data failed" << std::endl; + return -1; + } + /* Update infrast templates from Arknights-Bot-Resource*/ std::cout << "------------Update infrast templates------------" << std::endl; if (!update_infrast_templates(input_dir / "building_skill", resource_dir / "template" / "infrast")) { @@ -197,6 +206,154 @@ bool cvt_single_item_template(const std::filesystem::path& input, const std::fil return true; } +void remove_xml(std::string& text) +{ + if (text.empty() || text.size() < 2) { + return; + } + // find the first of '<' + auto first_iter = text.end(); + for (auto it = text.begin(); it != text.end(); ++it) { + if (*it == '<') { + first_iter = it; + break; + } + } + if (first_iter == text.end()) { + return; + } + bool in_xml = true; + + // move forward all non-xml elements + auto end_r1_iter = text.end() - 1; + auto next_iter = first_iter; + while (++first_iter != end_r1_iter) { + auto move_it = [&]() { + *next_iter = *first_iter; + ++next_iter; + }; + + if (*first_iter != '>' && in_xml) { + ; + } + else if (*first_iter == '>' && in_xml) { + in_xml = false; + } + else if (*first_iter == '<' && !in_xml) { + in_xml = true; + } + else { + move_it(); + } + } + *next_iter = *end_r1_iter; + if (*next_iter != '>') { + ++next_iter; + } + text.erase(next_iter, text.end()); +} + +bool update_infrast_data(const std::filesystem::path& input_dir, const std::filesystem::path& output_dir) +{ + const auto input_file = input_dir / "gamedata" / "excel" / "building_data.json"; + const auto output_file = output_dir / "infrast.json"; + + json::value input_json; + { + std::ifstream ifs(input_file, std::ios::in); + if (!ifs.is_open()) { + std::cout << input_file << " not exist" << std::endl; + return false; + } + std::stringstream iss; + iss << ifs.rdbuf(); + ifs.close(); + + auto opt = json::parse(iss.str()); + if (!opt) { + std::cout << input_file << " parse error" << std::endl; + return false; + } + input_json = std::move(opt.value()); + } + + json::value old_json; + { + std::ifstream ifs(output_file, std::ios::in); + if (!ifs.is_open()) { + std::cout << output_file << " not exist" << std::endl; + return false; + } + std::stringstream iss; + iss << ifs.rdbuf(); + ifs.close(); + + auto opt = json::parse(iss.str()); + if (!opt) { + std::cout << output_file << " parse error" << std::endl; + return false; + } + old_json = std::move(opt.value()); + } + + auto buffs_opt = input_json.find("buffs"); + if (!buffs_opt) { + return false; + } + auto& buffs = buffs_opt.value(); + + // 这里面有些是手动修改的,要保留 + json::value& root = old_json; + std::unordered_set rooms; + for (auto& [_, buff_obj] : buffs) { + std::string raw_room_type = (std::string)buff_obj["roomType"]; + + // 为了兼容老版本的字段 orz + static const std::unordered_map RoomTypeMapping = { + { "POWER", "Power" }, + { "CONTROL", "Control" }, + { "DORMITORY", "Dorm" }, + { "WORKSHOP", "" }, + { "MANUFACTURE", "Mfg" }, + { "TRADING", "Trade" }, + { "MEETING", "Reception" }, + { "HIRE", "Office" }, + { "TRAINING", "" }, + }; + + std::string room_type = RoomTypeMapping.at(raw_room_type); + if (room_type.empty()) { + continue; + } + + rooms.emplace(room_type); + + std::string key = (std::string)buff_obj["skillIcon"]; + std::string name = (std::string)buff_obj["buffName"]; + // 这玩意里面有类似 xml 的东西,全删一下 + std::string desc = (std::string)buff_obj["description"]; + remove_xml(desc); + + auto& skill = root[room_type]["skills"][key]; + skill["name"].array_emplace(name); + skill["desc"].array_emplace(desc); + + // 历史遗留问题,以前的图片是从wiki上爬的,都是大写开头 + // Windows下不区分大小写,现在新的小写文件名图片没法覆盖 + // 所以干脆全用大写开头算了 + std::string filename = key + ".png"; + filename[0] -= 32; + skill["template"] = std::move(filename); + } + root["roomType"] = json::array(rooms); + + std::ofstream ofs(output_file, std::ios::out); + ofs << root.format(); + ofs.close(); + + return true; +} + bool update_stages_data(const std::filesystem::path& input_dir, const std::filesystem::path& output_dir) { // 国内访问可以改成 .cn 的域名 diff --git a/tools/TestCaller/main.cpp b/tools/TestCaller/main.cpp index 2414e3ce08..da22962578 100644 --- a/tools/TestCaller/main.cpp +++ b/tools/TestCaller/main.cpp @@ -5,7 +5,7 @@ #include #include -int main(int argc, char** argv) +int main([[maybe_unused]] int argc, char** argv) { // 这里默认读取的是可执行文件同目录下 resource 文件夹里的资源 const char* str_exec_path = argv[0];