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perf.自动战斗,若oper为空,则不选人
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@@ -45,15 +45,6 @@ bool asst::BattleProcessTask::get_stage_info()
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m_normal_tile_info = tile.calc(m_stage_name, false);
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m_side_tile_info = tile.calc(m_stage_name, true);
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//#ifdef ASST_DEBUG
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auto draw = m_ctrler->get_image();
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for (const auto& [loc, info] : m_normal_tile_info) {
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std::string text = "( " + std::to_string(loc.x) + ", " + std::to_string(loc.y) + " )";
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cv::putText(draw, text, cv::Point(info.pos.x - 30, info.pos.y), 1, 1.2, cv::Scalar(0, 0, 255), 2);
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}
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cv::imwrite(utils::utf8_to_gbk(m_stage_name) + ".png", draw);
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//#endif
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if (m_side_tile_info.empty() || m_normal_tile_info.empty()) {
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return false;
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}
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@@ -81,6 +72,16 @@ bool asst::BattleProcessTask::analyze_opers_preview()
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}
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std::this_thread::yield();
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}
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//#ifdef ASST_DEBUG
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auto draw = m_ctrler->get_image();
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for (const auto& [loc, info] : m_normal_tile_info) {
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std::string text = "( " + std::to_string(loc.x) + ", " + std::to_string(loc.y) + " )";
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cv::putText(draw, text, cv::Point(info.pos.x - 30, info.pos.y), 1, 1.2, cv::Scalar(0, 0, 255), 2);
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}
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cv::imwrite(utils::utf8_to_gbk(m_stage_name) + ".png", draw);
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//#endif
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// 干员头像出来之后,还要过 2 秒左右才可以点击,这里要加个延时
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sleep(Task.get("BattleWaitingToLoad")->rear_delay);
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battle_pause();
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