perf: 优化 自动战斗-战斗列表 跳过战斗后剧情的逻辑

This commit is contained in:
status102
2023-09-18 14:28:54 +08:00
parent a6007e31d8
commit 22d3ced6c5
2 changed files with 20 additions and 9 deletions

View File

@@ -133,7 +133,13 @@ bool asst::CopilotTask::set_params(const json::value& params)
m_formation_task_ptr->set_support_unit_name(std::move(support_unit_name));
size_t loop_times = params.get("loop_times", 1);
if (loop_times > 1) {
if (need_navigate) {
// 如果没三星就中止
Task.get<OcrTaskInfo>("Copilot@BattleStartPreFlag")->text.emplace_back(m_navigate_name);
m_stop_task_ptr->set_tasks({ "Copilot@ClickCornerUntilEndOfAction" });
m_stop_task_ptr->set_enable(true);
}
else if (loop_times > 1) {
m_stop_task_ptr->set_tasks({ "ClickCornerUntilStartButton" });
m_stop_task_ptr->set_enable(true);
@@ -145,12 +151,6 @@ bool asst::CopilotTask::set_params(const json::value& params)
m_subtasks.insert(m_subtasks.end(), m_subtasks.begin(), raw_end);
}
}
else if (need_navigate) {
// 如果没三星就中止
Task.get<OcrTaskInfo>("Copilot@BattleStartPreFlag")->text.emplace_back(m_navigate_name);
m_stop_task_ptr->set_tasks({ "Copilot@ClickCornerUntilFailedOrThreeStars" });
m_stop_task_ptr->set_enable(true);
}
return true;
}