feat: 作业命令块增强,支持命令触发条件的策略变更,支持循环命令,条件命令,派发命令以及无序命令组

This commit is contained in:
valencia_fly
2024-07-28 16:45:27 +08:00
committed by ValenciaFly
parent d3eb204e8c
commit 3f4193009e
7 changed files with 1677 additions and 638 deletions

View File

@@ -24,9 +24,11 @@
using namespace asst::battle;
using namespace asst::battle::copilot;
asst::BattleProcessTask::BattleProcessTask(const AsstCallback& callback, Assistant* inst, std::string_view task_chain)
: AbstractTask(callback, inst, task_chain), BattleHelper(inst)
{}
asst::BattleProcessTask::BattleProcessTask(const AsstCallback& callback, Assistant* inst, std::string_view task_chain) :
AbstractTask(callback, inst, task_chain),
BattleHelper(inst)
{
}
bool asst::BattleProcessTask::_run()
{
@@ -44,7 +46,7 @@ bool asst::BattleProcessTask::_run()
size_t action_size = get_combat_data().actions.size();
for (size_t i = 0; i < action_size && !need_exit() && m_in_battle; ++i) {
const auto& action = get_combat_data().actions.at(i);
do_action(action, i);
do_action_sync(action, i);
}
if (need_to_wait_until_end()) {
@@ -85,7 +87,8 @@ void asst::BattleProcessTask::set_wait_until_end(bool wait_until_end)
m_need_to_wait_until_end = wait_until_end;
}
void asst::BattleProcessTask::set_formation_task_ptr(std::shared_ptr<std::unordered_map<std::string, std::string>> value)
void asst::BattleProcessTask::set_formation_task_ptr(
std::shared_ptr<std::unordered_map<std::string, std::string>> value)
{
m_formation_ptr = value;
}
@@ -139,7 +142,12 @@ bool asst::BattleProcessTask::to_group()
m_oper_in_group.merge(ungrouped);
for (const auto& action : m_combat_data.actions) {
const std::string& action_name = action.name;
if (!action.hasAvatarInfo()) {
continue;
}
auto& avatar = action.getPayload<AvatarInfo>();
const std::string& action_name = avatar.name;
if (action_name.empty() || m_oper_in_group.contains(action_name)) {
continue;
}
@@ -164,89 +172,339 @@ bool asst::BattleProcessTask::to_group()
bool asst::BattleProcessTask::do_action(const battle::copilot::Action& action, size_t index)
{
LogTraceFunction;
notify_action(action);
thread_local auto prev_frame_time = std::chrono::steady_clock::time_point {};
static const auto min_frame_interval = std::chrono::milliseconds(Config.get_options().copilot_fight_screencap_interval);
// prevent our program from consuming too much CPU
if (const auto now = std::chrono::steady_clock::now();
prev_frame_time > now - min_frame_interval) [[unlikely]] {
Log.debug("Sleeping for framerate limit");
std::this_thread::sleep_for(min_frame_interval - (now - prev_frame_time));
}
if (!wait_condition(action)) {
return false;
}
prev_frame_time = std::chrono::steady_clock::now();
if (action.pre_delay > 0) {
sleep_and_do_strategy(action.pre_delay);
if (action.delay.pre_delay > 0) {
sleep_and_do_strategy(action.delay.pre_delay);
// 等待之后画面可能会变化,更新下干员信息
update_deployment();
}
bool ret = false;
const std::string& name = get_name_from_group(action.name);
const auto& location = action.location;
switch (action.type) {
case ActionType::Deploy:
ret = deploy_oper(name, location, action.direction);
if (ret) m_in_bullet_time = false;
break;
case ActionType::Deploy: {
auto& avatar = action.getPayload<AvatarInfo>();
const std::string& name = get_name_from_group(avatar.name);
const auto& location = avatar.location;
ret = deploy_oper(name, location, avatar.direction);
if (ret) {
m_in_bullet_time = false;
}
} break;
case ActionType::Retreat: {
auto& avatar = action.getPayload<AvatarInfo>();
const std::string& name = get_name_from_group(avatar.name);
const auto& location = avatar.location;
case ActionType::Retreat:
ret = m_in_bullet_time ? click_retreat() : (location.empty() ? retreat_oper(name) : retreat_oper(location));
if (ret) m_in_bullet_time = false;
break;
if (ret) {
m_in_bullet_time = false;
}
} break;
case ActionType::UseSkill: {
auto& avatar = action.getPayload<AvatarInfo>();
const std::string& name = get_name_from_group(avatar.name);
const auto& location = avatar.location;
case ActionType::UseSkill:
ret = m_in_bullet_time ? click_skill() : (location.empty() ? use_skill(name) : use_skill(location));
if (ret) m_in_bullet_time = false;
break;
if (ret) {
m_in_bullet_time = false;
}
} break;
case ActionType::SwitchSpeed:
ret = speed_up();
break;
case ActionType::BulletTime: {
auto& avatar = action.getPayload<AvatarInfo>();
const std::string& name = get_name_from_group(avatar.name);
const auto& location = avatar.location;
case ActionType::BulletTime:
ret = enter_bullet_time(name, location);
if (ret) m_in_bullet_time = true;
break;
if (ret) {
m_in_bullet_time = true;
}
} break;
case ActionType::SkillUsage: {
auto& avatar = action.getPayload<AvatarInfo>();
case ActionType::SkillUsage:
m_skill_usage[name] = action.modify_usage;
if (action.modify_usage == SkillUsage::Times) m_skill_times[name] = action.modify_times;
const std::string& name = get_name_from_group(avatar.name);
m_skill_usage[name] = avatar.modify_usage;
if (avatar.modify_usage == SkillUsage::Times) {
m_skill_times[name] = avatar.modify_times;
}
ret = true;
break;
} break;
case ActionType::Output:
// DoNothing
ret = true;
break;
case ActionType::MoveCamera: {
auto& info = action.getPayload<MoveCameraInfo>();
case ActionType::MoveCamera:
ret = move_camera(action.distance);
break;
ret = move_camera(info.distance);
} break;
case ActionType::SkillDaemon:
ret = wait_until_end();
break;
case ActionType::Loop: {
auto& info = action.getPayload<LoopInfo>();
// 假设被设置了自然数才赋值
info.end_info.resetCounter();
while (!check_condition(info.end_info)) {
// 需要维护counter
info.end_info.activeCounter();
// 执行循环体
for (int i = 0; i < info.loop_actions.size(); ++i) {
if (need_exit() || !m_in_battle) {
goto END_LOOP;
}
if (info.continue_info.active() && !check_condition(info.continue_info)) {
goto NEXT_LOOP;
}
if (info.break_info.active() && !check_condition(info.break_info)) {
goto BREAK_LOOP;
}
ret &= do_action_sync(*info.loop_actions[i], i);
}
NEXT_LOOP:
continue;
BREAK_LOOP:
break;
}
END_LOOP:;
} break;
case ActionType::Case: {
auto& info = action.getPayload<CaseInfo>();
if (auto it = m_oper_in_group.find(info.group_select); it != m_oper_in_group.cend()) {
// 没找到或者没在CaseInfo 中匹配就使用默认的
// 能够找到干员就使用对应的case
if (auto itFind = info.dispatch_actions.find(it->second); itFind != info.dispatch_actions.cend()) {
for (int i = 0; i < itFind->second.size(); ++i) {
ret &= do_action_sync(*itFind->second[i], i);
if (need_exit() || !m_in_battle) {
ret = false;
break;
}
}
}
}
else {
Log.warn("failed to find select group");
ret = false;
}
} break;
case ActionType::Until: {
auto& info = action.getPayload<UntilInfo>();
// 循环遍历携带的所有子动作,只要成功一个才退出
// 防止死循环添加loop_limit参数来限制循环
action.trigger.resetCounter();
switch (info.category) {
case TriggerInfo::Category::Any: {
int idx = 0;
while (ret == false) {
// 到达循环极限,退出
if (action.trigger.counter == action.trigger.count) {
ret = false;
break;
}
action.trigger.activeCounter();
// 只要其中一个命令执行成功就退出
size_t i = idx++ % info.candidate.size();
if (do_action_async(*info.candidate[i], i)) {
ret = true;
break;
}
if (need_exit() || !m_in_battle) {
ret = false;
break;
}
}
} break;
case TriggerInfo::Category::All:
[[fallthrough]];
default: {
std::set<ActionPtr> setSucc;
int idx = 0;
// 全部成功则完成循环
while (setSucc.size() != info.candidate.size()) {
// 到达循环极限,退出
if (action.trigger.counter == action.trigger.count) {
ret = false;
break;
}
action.trigger.activeCounter();
// 判断是否已经执行成功,如果已经成功就判断下一个
size_t i = idx++ % info.candidate.size();
if (setSucc.find(info.candidate[i]) != setSucc.end()) {
continue;
}
// 记录成功完成的动作
if (do_action_async(*info.candidate[i], i)) {
setSucc.emplace(info.candidate[i]);
}
if (need_exit() || !m_in_battle) {
break;
}
}
} break;
}
ret = true;
} break;
case ActionType::Check: {
auto& info = action.getPayload<CheckInfo>();
if (check_condition(info.condition_info)) {
// 触发器满足条件
int i = 0;
for (; i < info.then_actions.size(); ++i) {
if (!do_action_sync(*info.then_actions[i], i)) {
break;
}
if (need_exit() || !m_in_battle) {
break;
}
}
ret = (i == info.then_actions.size());
}
else { // 触发器不满足条件
int i = 0;
for (; i < info.else_actions.size(); ++i) {
if (!do_action_sync(*info.else_actions[i], i)) {
break;
}
if (need_exit() || !m_in_battle) {
break;
}
}
ret = (i == info.else_actions.size());
}
} break;
default:
ret = do_derived_action(action, index);
break;
}
sleep_and_do_strategy(action.post_delay);
sleep_and_do_strategy(action.delay.post_delay);
return ret;
}
bool asst::BattleProcessTask::do_action_sync(const battle::copilot::Action& action, size_t index)
{
LogTraceFunction;
notify_action(action);
thread_local auto prev_frame_time = std::chrono::steady_clock::time_point {};
static const auto min_frame_interval =
std::chrono::milliseconds(Config.get_options().copilot_fight_screencap_interval);
// prevent our program from consuming too much CPU
if (const auto now = std::chrono::steady_clock::now(); prev_frame_time > now - min_frame_interval) [[unlikely]] {
Log.debug("Sleeping for framerate limit");
std::this_thread::sleep_for(min_frame_interval - (now - prev_frame_time));
}
// 所有被设置的触发器都满足
switch (action.trigger.category) {
case TriggerInfo::Category::Succ: // 默认成功,跳过条件阶段,什么都不用做
break;
case TriggerInfo::Category::Any: {
if (!wait_condition_any(action)) {
return false;
}
} break;
case TriggerInfo::Category::Not: {
if (!wait_condition_not(action)) {
return false;
}
} break;
case TriggerInfo::Category::All:
[[fallthrough]];
default: {
if (!wait_condition_all(action)) {
return false;
}
} break;
}
// 部署干员还要额外等待费用够或 CD 转好
if (action.type == ActionType::Deploy) {
if (!wait_operator_ready(action)) {
return false;
}
}
prev_frame_time = std::chrono::steady_clock::now();
return do_action(action, index);
}
bool asst::BattleProcessTask::do_action_async(const battle::copilot::Action& action, size_t index)
{
LogTraceFunction;
notify_action(action);
thread_local auto prev_frame_time = std::chrono::steady_clock::time_point {};
static const auto min_frame_interval =
std::chrono::milliseconds(Config.get_options().copilot_fight_screencap_interval);
// prevent our program from consuming too much CPU
if (const auto now = std::chrono::steady_clock::now(); prev_frame_time > now - min_frame_interval) [[unlikely]] {
Log.debug("Sleeping for framerate limit");
std::this_thread::sleep_for(min_frame_interval - (now - prev_frame_time));
}
// 所有被设置的触发器都满足, 不等待
if (check_condition(action.trigger)) {
return false;
}
// 部署干员还要额外等待费用够或 CD 转好
if (action.type == ActionType::Deploy) {
if (!wait_operator_ready(action)) {
return false;
}
}
prev_frame_time = std::chrono::steady_clock::now();
return do_action(action, index);
}
const std::string& asst::BattleProcessTask::get_name_from_group(const std::string& action_name)
{
auto iter = m_oper_in_group.find(action_name);
@@ -271,116 +529,489 @@ void asst::BattleProcessTask::notify_action(const battle::copilot::Action& actio
{ ActionType::MoveCamera, "MoveCamera" },
{ ActionType::DrawCard, "DrawCard" },
{ ActionType::CheckIfStartOver, "CheckIfStartOver" },
{ ActionType::Loop, "Loop" },
{ ActionType::Case, "Case" },
{ ActionType::Check, "Check" },
{ ActionType::Until, "Until" },
};
json::value info = basic_info_with_what("CopilotAction");
std::string strActionName;
if (action.hasAvatarInfo()) {
strActionName = action.getPayload<AvatarInfo>().name;
}
info["details"] |= json::object {
{ "action", ActionNames.at(action.type) },
{ "target", action.name },
{ "doc", action.doc },
{ "doc_color", action.doc_color },
{ "target", strActionName },
{ "doc", action.text.doc },
{ "doc_color", action.text.doc_color },
};
callback(AsstMsg::SubTaskExtraInfo, info);
}
bool asst::BattleProcessTask::wait_condition(const Action& action)
bool asst::BattleProcessTask::wait_operator_ready(const battle::copilot::Action& action)
{
cv::Mat image;
auto update_image_if_empty = [&]() {
if (image.empty()) {
image = ctrler()->get_image();
check_in_battle(image);
auto& avatarName = action.getPayload<AvatarInfo>().name;
const std::string& name = get_name_from_group(avatarName);
update_image_if_empty(&image);
while (!need_exit()) {
if (!update_deployment(false, image)) {
return false;
}
};
auto do_strategy_and_update_image = [&]() {
do_strategic_action(image);
image = ctrler()->get_image();
};
if (auto iter = ranges::find_if(m_cur_deployment_opers, [&](const auto& oper) { return oper.name == name; });
iter != m_cur_deployment_opers.end() && iter->available) {
break;
}
do_strategy_and_update_image(&image);
}
if (action.cost_changes != 0) {
update_image_if_empty();
return true;
}
void asst::BattleProcessTask::update_image_if_empty(cv::Mat* _Image)
{
if (_Image->empty()) {
(*_Image) = ctrler()->get_image();
check_in_battle(*_Image);
}
}
void asst::BattleProcessTask::do_strategy_and_update_image(cv::Mat* _Image)
{
do_strategic_action(*_Image);
(*_Image) = ctrler()->get_image();
}
// 等待至所有被设置的条件不被满足
bool asst::BattleProcessTask::wait_condition_not(const Action& action)
{
cv::Mat image;
// cost_changes 被指定才进入判断,且等待直至满足
if (action.trigger.cost_changes != TriggerInfo::DEACTIVE_COST_CHANGES) {
update_image_if_empty(&image);
update_cost(image);
int pre_cost = m_cost;
while (!need_exit()) {
update_cost(image);
if (action.cost_changes != 0) {
if ((pre_cost + action.cost_changes < 0) ? (m_cost <= pre_cost + action.cost_changes)
: (m_cost >= pre_cost + action.cost_changes)) {
if (action.trigger.cost_changes != TriggerInfo::DEACTIVE_COST_CHANGES) {
if ((pre_cost + action.trigger.cost_changes < 0) ? (m_cost <= pre_cost + action.trigger.cost_changes)
: (m_cost >= pre_cost + action.trigger.cost_changes)) {
;
}
else {
break;
}
if (!check_in_battle(image)) {
return false;
}
do_strategy_and_update_image(&image);
}
if (!check_in_battle(image)) {
return false;
}
do_strategy_and_update_image();
}
}
if (m_kills < action.kills) {
update_image_if_empty();
while (!need_exit() && m_kills < action.kills) {
if (m_kills < action.trigger.kills) {
update_image_if_empty(&image);
while (!need_exit() && m_kills < action.trigger.kills) {
update_kills(image);
if (m_kills >= action.kills) {
if (m_kills >= action.trigger.kills) {
;
}
else {
break;
}
if (!check_in_battle(image)) {
return false;
}
do_strategy_and_update_image();
do_strategy_and_update_image(&image);
}
}
if (action.costs) {
update_image_if_empty();
if (action.trigger.costs != TriggerInfo::DEACTIVE_COST) {
update_image_if_empty(&image);
while (!need_exit()) {
update_cost(image);
if (m_cost >= action.costs) {
if (m_cost >= action.trigger.costs) {
;
}
else {
break;
}
if (!check_in_battle(image)) {
return false;
}
do_strategy_and_update_image();
do_strategy_and_update_image(&image);
}
}
// 计算有几个干员在cd
if (action.cooling >= 0) {
update_image_if_empty();
if (action.trigger.cooling > TriggerInfo::DEACTIVE_COOLING) {
update_image_if_empty(&image);
while (!need_exit()) {
if (!update_deployment(false, image)) {
return false;
}
size_t cooling_count =
ranges::count_if(m_cur_deployment_opers, [](const auto& oper) -> bool { return oper.cooling; });
if (cooling_count == static_cast<size_t>(action.cooling)) {
if (cooling_count == static_cast<size_t>(action.trigger.cooling)) {
;
}
else {
break;
}
do_strategy_and_update_image();
do_strategy_and_update_image(&image);
}
}
// 部署干员还要额外等待费用够或 CD 转好
if (action.type == ActionType::Deploy) {
const std::string& name = get_name_from_group(action.name);
update_image_if_empty();
return true;
}
// 等待至所有被设置的条件被满足
bool asst::BattleProcessTask::wait_condition_all(const Action& action)
{
cv::Mat image;
// cost_changes 被指定才进入判断,且等待直至满足
if (action.trigger.cost_changes != TriggerInfo::DEACTIVE_COST_CHANGES) {
update_image_if_empty(&image);
update_cost(image);
int pre_cost = m_cost;
while (!need_exit()) {
update_cost(image);
if (action.trigger.cost_changes != TriggerInfo::DEACTIVE_COST_CHANGES) {
if ((pre_cost + action.trigger.cost_changes < 0) ? (m_cost <= pre_cost + action.trigger.cost_changes)
: (m_cost >= pre_cost + action.trigger.cost_changes)) {
break;
}
}
if (!check_in_battle(image)) {
return false;
}
do_strategy_and_update_image(&image);
}
}
if (m_kills < action.trigger.kills) {
update_image_if_empty(&image);
while (!need_exit() && m_kills < action.trigger.kills) {
update_kills(image);
if (m_kills >= action.trigger.kills) {
break;
}
if (!check_in_battle(image)) {
return false;
}
do_strategy_and_update_image(&image);
}
}
if (action.trigger.costs != TriggerInfo::DEACTIVE_COST) {
update_image_if_empty(&image);
while (!need_exit()) {
update_cost(image);
if (m_cost >= action.trigger.costs) {
break;
}
if (!check_in_battle(image)) {
return false;
}
do_strategy_and_update_image(&image);
}
}
// 计算有几个干员在cd
if (action.trigger.cooling > TriggerInfo::DEACTIVE_COOLING) {
update_image_if_empty(&image);
while (!need_exit()) {
if (!update_deployment(false, image)) {
return false;
}
if (auto iter =
ranges::find_if(m_cur_deployment_opers, [&](const auto& oper) { return oper.name == name; });
iter != m_cur_deployment_opers.end() && iter->available) {
size_t cooling_count =
ranges::count_if(m_cur_deployment_opers, [](const auto& oper) -> bool { return oper.cooling; });
if (cooling_count == static_cast<size_t>(action.trigger.cooling)) {
break;
}
do_strategy_and_update_image();
do_strategy_and_update_image(&image);
}
}
return true;
}
// 等待至被设定的任意一个条件被满足
bool asst::BattleProcessTask::wait_condition_any(const Action& action)
{
cv::Mat image;
// 提前准备好快照,便于后续设置判断费用差距
if (action.trigger.cost_changes != TriggerInfo::DEACTIVE_COST_CHANGES) {
update_image_if_empty(&image);
update_cost(image);
}
int pre_cost = m_cost;
while (!need_exit()) {
update_image_if_empty(&image);
if (action.trigger.cost_changes != TriggerInfo::DEACTIVE_COST_CHANGES) {
update_cost(image);
if ((pre_cost + action.trigger.cost_changes < 0) ? (m_cost <= pre_cost + action.trigger.cost_changes)
: (m_cost >= pre_cost + action.trigger.cost_changes)) {
return true;
}
}
if (action.trigger.kills != TriggerInfo::DEACTIVE_KILLS) {
update_kills(image);
if (m_kills >= action.trigger.kills) {
return true;
}
}
if (action.trigger.costs != TriggerInfo::DEACTIVE_COST) {
update_cost(image);
if (m_cost >= action.trigger.costs) {
return true;
}
}
// 计算有几个干员在cd
if (action.trigger.cooling != TriggerInfo::DEACTIVE_COOLING) {
if (update_deployment(false, image)) {
size_t cooling_count =
ranges::count_if(m_cur_deployment_opers, [](const auto& oper) -> bool { return oper.cooling; });
if (cooling_count == static_cast<size_t>(action.trigger.cooling)) {
return true;
}
}
}
if (!check_in_battle(image)) {
return false;
}
do_strategy_and_update_image(&image);
}
return false;
}
bool asst::BattleProcessTask::check_condition_not(const battle::copilot::TriggerInfo& _Trigger)
{
using TriggerInfo = battle::copilot::TriggerInfo;
cv::Mat image;
update_image_if_empty(&image);
if (_Trigger.cost_changes != TriggerInfo::DEACTIVE_COST_CHANGES) {
int pre_cost = m_cost;
update_cost(image);
if (_Trigger.cost_changes != TriggerInfo::DEACTIVE_COST_CHANGES) {
if ((pre_cost + _Trigger.cost_changes < 0) ? (m_cost <= pre_cost + _Trigger.cost_changes)
: (m_cost >= pre_cost + _Trigger.cost_changes)) {
return false;
}
}
}
if (_Trigger.kills != TriggerInfo::DEACTIVE_KILLS) {
update_kills(image);
if (m_kills >= _Trigger.kills) {
return false;
}
}
if (_Trigger.costs != TriggerInfo::DEACTIVE_COST) {
update_cost(image);
if (m_cost >= _Trigger.costs) {
return false;
}
}
// 计算有几个干员在cd
if (_Trigger.cooling != TriggerInfo::DEACTIVE_COOLING) {
if (update_deployment(false, image)) {
size_t cooling_count =
ranges::count_if(m_cur_deployment_opers, [](const auto& oper) -> bool { return oper.cooling; });
if (cooling_count == static_cast<size_t>(_Trigger.cooling)) {
return false;
}
}
}
if (_Trigger.count != TriggerInfo::DEACTIVE_COUNT) {
if (_Trigger.counter == _Trigger.count) {
return false;
}
}
do_strategy_and_update_image(&image);
return true;
}
bool asst::BattleProcessTask::check_condition_all(const battle::copilot::TriggerInfo& _Trigger)
{
using TriggerInfo = battle::copilot::TriggerInfo;
cv::Mat image;
update_image_if_empty(&image);
if (_Trigger.cost_changes != TriggerInfo::DEACTIVE_COST_CHANGES) {
int pre_cost = m_cost;
update_cost(image);
if (_Trigger.cost_changes != TriggerInfo::DEACTIVE_COST_CHANGES) {
if ((pre_cost + _Trigger.cost_changes < 0) ? (m_cost <= pre_cost + _Trigger.cost_changes)
: (m_cost >= pre_cost + _Trigger.cost_changes)) {
;
}
else {
return false;
}
}
}
if (_Trigger.kills != TriggerInfo::DEACTIVE_KILLS) {
update_kills(image);
if (m_kills >= _Trigger.kills) {
;
}
else {
return false;
}
}
if (_Trigger.costs != TriggerInfo::DEACTIVE_COST) {
update_cost(image);
if (m_cost >= _Trigger.costs) {
;
}
else {
return false;
}
}
// 计算有几个干员在cd
if (_Trigger.cooling != TriggerInfo::DEACTIVE_COOLING) {
if (!update_deployment(false, image)) {
return false;
}
size_t cooling_count =
ranges::count_if(m_cur_deployment_opers, [](const auto& oper) -> bool { return oper.cooling; });
if (cooling_count == static_cast<size_t>(_Trigger.cooling)) {
;
}
else {
return false;
}
}
if (_Trigger.count != TriggerInfo::DEACTIVE_COUNT) {
if (_Trigger.counter == _Trigger.count) {
;
}
else {
return false;
}
}
do_strategy_and_update_image(&image);
return true;
}
bool asst::BattleProcessTask::check_condition_any(const battle::copilot::TriggerInfo& _Trigger)
{
using TriggerInfo = battle::copilot::TriggerInfo;
cv::Mat image;
update_image_if_empty(&image);
if (_Trigger.cost_changes != TriggerInfo::DEACTIVE_COST_CHANGES) {
int pre_cost = m_cost;
update_cost(image);
if (_Trigger.cost_changes != TriggerInfo::DEACTIVE_COST_CHANGES) {
if ((pre_cost + _Trigger.cost_changes < 0) ? (m_cost <= pre_cost + _Trigger.cost_changes)
: (m_cost >= pre_cost + _Trigger.cost_changes)) {
return true;
}
}
}
if (_Trigger.kills != TriggerInfo::DEACTIVE_KILLS) {
update_kills(image);
if (m_kills >= _Trigger.kills) {
return true;
}
}
if (_Trigger.costs != TriggerInfo::DEACTIVE_COST) {
update_cost(image);
if (m_cost >= _Trigger.costs) {
return true;
}
}
// 计算有几个干员在cd
if (_Trigger.cooling > TriggerInfo::DEACTIVE_COOLING) {
if (update_deployment(false, image)) {
size_t cooling_count =
ranges::count_if(m_cur_deployment_opers, [](const auto& oper) -> bool { return oper.cooling; });
if (cooling_count == static_cast<size_t>(_Trigger.cooling)) {
return true;
}
}
}
if (_Trigger.count != TriggerInfo::DEACTIVE_COUNT) {
if (_Trigger.counter == _Trigger.count) {
return true;
}
}
do_strategy_and_update_image(&image);
return false;
}
bool asst::BattleProcessTask::check_condition(const battle::copilot::TriggerInfo& _Trigger)
{
switch (_Trigger.category) {
case TriggerInfo::Category::Succ: // 默认成功,跳过条件阶段,什么都不用做
break;
case TriggerInfo::Category::Any: {
if (check_condition_any(_Trigger)) {
return false;
}
} break;
case TriggerInfo::Category::Not: {
if (check_condition_not(_Trigger)) {
return false;
}
} break;
case TriggerInfo::Category::All:
[[fallthrough]];
default: {
if (check_condition_all(_Trigger)) {
return false;
}
} break;
}
return true;
}
bool asst::BattleProcessTask::enter_bullet_time(const std::string& name, const Point& location)
{
LogTraceFunction;