mirror of
https://github.com/MaaAssistantArknights/MaaAssistantArknights.git
synced 2026-07-16 09:50:40 +08:00
perf: 更快的加载!
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@@ -30,20 +30,28 @@ bool asst::ResourceLoader::load(const std::filesystem::path& path)
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return false;
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}
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#define LoadResourceAndCheckRet(Config, Filename) \
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{ \
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LogTraceScope(std::string("LoadResourceAndCheckRet ") + #Config); \
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auto full_path = path / Filename; \
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bool ret = load_resource<Config>(full_path); \
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if (!ret) { \
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Log.error(#Config, " load failed, path:", full_path); \
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return false; \
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} \
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#define LoadResourceAndCheckRet(Config, Filename) \
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{ \
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auto full_path = path / Filename; \
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bool ret = load_resource<Config>(full_path); \
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if (!ret) { \
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Log.error(#Config, " load failed, path:", full_path); \
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return false; \
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} \
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}
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#define AsyncLoadConfig(Config, Filename) \
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{ \
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auto full_path = path / Filename; \
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bool ret = async_load_config<Config>(full_path); \
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if (!ret) { \
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Log.error(#Config, " load failed, path:", full_path); \
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return false; \
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} \
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}
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#define LoadResourceWithTemplAndCheckRet(Config, Filename, TemplDir) \
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{ \
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LogTraceScope(std::string("LoadResourceWithTemplAndCheckRet ") + #Config); \
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auto full_path = path / Filename; \
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auto full_templ_dir = path / TemplDir; \
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bool ret = load_resource_with_templ<Config>(full_path, full_templ_dir); \
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@@ -65,17 +73,16 @@ bool asst::ResourceLoader::load(const std::filesystem::path& path)
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std::vector<std::future<bool>> futures;
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// 这俩比较慢的单独拿出来,放最前面
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futures.emplace_back(std::async(std::launch::async | std::launch::deferred, [&]() -> bool {
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LoadResourceAndCheckRet(StageDropsConfig, "stages.json"_p);
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return true;
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}));
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futures.emplace_back(std::async(std::launch::async | std::launch::deferred, [&]() -> bool {
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LoadResourceAndCheckRet(TilePack, "Arknights-Tile-Pos"_p);
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return true;
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}));
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// 不太重要又加载的慢的资源,但不怎么占内存的,实时异步加载
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AsyncLoadConfig(StageDropsConfig, "stages.json"_p);
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AsyncLoadConfig(TilePack, "Arknights-Tile-Pos"_p);
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AsyncLoadConfig(RoguelikeCopilotConfig, "roguelike"_p / "copilot.json"_p);
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AsyncLoadConfig(RoguelikeRecruitConfig, "roguelike"_p / "recruitment.json"_p);
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AsyncLoadConfig(RoguelikeShoppingConfig, "roguelike"_p / "shopping.json"_p);
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AsyncLoadConfig(RoguelikeStageEncounterConfig, "roguelike"_p / "stage_encounter.json"_p);
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futures.emplace_back(std::async(std::launch::async | std::launch::deferred, [&]() -> bool {
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// 太占内存的资源,都是惰性加载
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futures.emplace_back(std::async(std::launch::async, [&]() -> bool {
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// 战斗中技能识别,二分类模型
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LoadResourceAndCheckRet(OnnxSessions, "onnx"_p / "skill_ready_cls.onnx"_p);
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// 战斗中部署方向识别,四分类模型
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@@ -89,14 +96,11 @@ bool asst::ResourceLoader::load(const std::filesystem::path& path)
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return true;
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}));
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futures.emplace_back(std::async(std::launch::async | std::launch::deferred, [&]() -> bool {
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// 重要的资源,实时加载
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futures.emplace_back(std::async(std::launch::async, [&]() -> bool {
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/* load resource with json files*/
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LoadResourceAndCheckRet(GeneralConfig, "config.json"_p);
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LoadResourceAndCheckRet(RecruitConfig, "recruitment.json"_p);
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LoadResourceAndCheckRet(RoguelikeCopilotConfig, "roguelike"_p / "copilot.json"_p);
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LoadResourceAndCheckRet(RoguelikeRecruitConfig, "roguelike"_p / "recruitment.json"_p);
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LoadResourceAndCheckRet(RoguelikeShoppingConfig, "roguelike"_p / "shopping.json"_p);
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LoadResourceAndCheckRet(RoguelikeStageEncounterConfig, "roguelike"_p / "stage_encounter.json"_p);
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LoadResourceAndCheckRet(BattleDataConfig, "battle_data.json"_p);
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LoadResourceAndCheckRet(OcrConfig, "ocr_config.json"_p);
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@@ -106,7 +110,8 @@ bool asst::ResourceLoader::load(const std::filesystem::path& path)
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return true;
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}));
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futures.emplace_back(std::async(std::launch::async | std::launch::deferred, [&]() -> bool {
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// 重要的资源,实时加载(图片还是惰性的)
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futures.emplace_back(std::async(std::launch::async, [&]() -> bool {
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/* load resource with json and template files*/
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LoadResourceWithTemplAndCheckRet(TaskData, "tasks.json"_p, "template"_p);
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LoadResourceWithTemplAndCheckRet(InfrastConfig, "infrast.json"_p, "template"_p / "infrast"_p);
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