diff --git a/docs/en-us/manual/introduction/integrated-strategy.md b/docs/en-us/manual/introduction/integrated-strategy.md index 73ab7edc3f..98ae53092c 100644 --- a/docs/en-us/manual/introduction/integrated-strategy.md +++ b/docs/en-us/manual/introduction/integrated-strategy.md @@ -18,6 +18,30 @@ All features involving auto-battle require a stable game frame rate of at least - MAA will not automatically select the difficulty. If the difficulty is not selected, it will get stuck/repeatedly enter and exit the difficulty selection interface. - In the settings, you can choose the team, starting operator (only one operator name), etc. +## Recommended Starting Strategies + +MAA can start with a support operator, which need to enable the option `Auto I.S.` → `Advanced` → `Select "Starting Operator" from support unit list`. + +::: details + +| Theme | Difficulty | Squad | Strategy | Operators | +| ------- | -------------------- | ----------------------------------------------- | ----------------------------- | --------------------- | +| Phantom | Formal Investigation | Leader Squad / Tactical Assault Squad | Overcoming Your Weaknesses | Thorns | +| Mizuki | Surging Waves·3 | People-Oriented Squad / Mind Over Matter Squad | Overcoming Your Weaknesses | Gavial the Invincible | +| Sami | Braving Nature·4 | Special Training Squad / Tactical Ranged Squad | Slow and Steady Wins the Race | Wiš'adel | +| Sarkaz | Face the Spirit·4 | Blueprint Mapping Squad / Tactical Ranged Squad | Slow and Steady Wins the Race | Wiš'adel | + +The recommended difficulty level is the one without the `Enemy Difficulty` and `Desired Consumption` bonuses. It is relatively stable when tested at a high level and can be adjusted freely according to actual conditions and needs. + +| Theme | Notes | +| ------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| Phantom | In the `Face the Disaster` difficulty, you may obtain a collection that will deduct your hopes, resulting in the inability to recruit six-star operators at the beginning of the game. | +| Mizuki | The cost of recruiting six-star operators in `Surging Waves·4` and higher difficulties is increased by 1. It may be impossible to recruit six-star operators when using `Mind over Matter Squad` at the beginning.
`People-Oriented Squad` work best with People-Oriented; `Mind Over Matter` Squad requires a bit of luck. | +| Sami | The cost of recruiting six-star operators in `Braving Nature·5` and higher difficulties is increased by 1. It may be impossible to recruit six-star operators when using `Special Training Squad` at the beginning. | +| Sarkaz | The cost of recruiting six-star operators in `Face the Spirit·5` and higher difficulties is increased by 1. It may be impossible to recruit six-star operators when using `Blueprint Mapping Squad` at the beginning.
Selecting the `Blueprint Mapping Squad` results in a completely stealth-oriented strategy, means that it is basically impossible to pass the ending. | + +::: + ## Battle Strategy MAA does not have AI capabilities; all operations in automatic Integrated Strategy are pre-set strategies, and all stage battles use built-in job files. diff --git a/docs/zh-cn/manual/introduction/integrated-strategy.md b/docs/zh-cn/manual/introduction/integrated-strategy.md index 3374116099..244df7a7f4 100644 --- a/docs/zh-cn/manual/introduction/integrated-strategy.md +++ b/docs/zh-cn/manual/introduction/integrated-strategy.md @@ -15,6 +15,30 @@ MAA 默认选择最新一期主题,可在 `自动肉鸽` - `肉鸽主题` 中 - MAA 不会自动选择难度,在未选择难度的情况下会在难度选择界面卡住/反复进出。 - 设置中可选择分队、开局干员(仅单个干员名)等。 +## 推荐开局 + +MAA 可以使用助战干员开局,需启用 `自动肉鸽` → `高级设置` → `「开局干员」使用助战`。 + +::: details + +| 主题 | 难度 | 分队 | 职业组 | 干员 | +| ------ | ---------- | ------------------------- | -------- | ---------- | +| 傀影 | 正式调查 | 指挥分队 / 突击战术分队 | 取长补短 | 棘刺 | +| 水月 | 波涛迭起·3 | 以人为本分队 / 心胜于物分队 | 取长补短 | 百炼嘉维尔 | +| 萨米 | 挑战自然·4 | 特训分队 / 远程战术分队 | 稳扎稳打 | 维什戴尔 | +| 萨卡兹 | 直面魂灵·4 | 蓝图测绘分队 / 远程战术分队 | 稳扎稳打 | 维什戴尔 | + +难度推荐的标准为不存在 `敌人难度` 和 `希望消耗` 加成的难度,在高练度测试时比较稳定,可根据实际情况和需求自由调整。 + +| 主题 | 备注 | +| ------ | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| 傀影 | `直面灾厄` 难度可能获得扣希望藏品导致开局无法招募六星干员。 | +| 水月 | `波涛迭起·4` 及更高难度招募六星干员希望消耗+1,使用 `心胜于物分队` 开局可能无法招募六星干员。
`以人为本分队` 适合账号中高练度六星较多的情况,`心胜于物分队` 需要赌运气。 | +| 萨米 | `挑战自然·6` 及更高难度招募六星干员希望消耗+1,使用 `特训分队` 开局可能无法招募六星干员。 | +| 萨卡兹 | `直面魂灵·15` 及更高难度招募六星干员希望消耗+1,使用 `蓝图测绘分队` 开局可能无法招募六星干员。
若选择 `蓝图测绘分队`,则会完全采用避战策略,基本无法通关结局。 | + +::: + ## 战斗策略 MAA 没有 AI 功能,自动肉鸽中的一切操作都是预设的策略,所有关卡战斗都是调用内置的作业文件。