From 6c01f18fcbfe7ea2abdf22aa5649bfbc798ea618 Mon Sep 17 00:00:00 2001 From: DuKong <649740559@qq.com> Date: Fri, 4 Aug 2023 20:01:55 +0800 Subject: [PATCH] =?UTF-8?q?feat:=20=E8=82=89=E9=B8=BD=E5=BC=80=E5=B1=80?= =?UTF-8?q?=E5=8A=A9=E6=88=98or=E8=87=AA=E9=80=89=E5=B9=B2=E5=91=98?= =?UTF-8?q?=E5=90=8E=E4=B8=8D=E5=86=8D=E8=A6=81=E6=B1=82=E9=80=89=E7=94=A8?= =?UTF-8?q?start=E5=B1=9E=E6=80=A7=E5=B9=B2=E5=91=98?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Roguelike/RoguelikeRecruitTaskPlugin.cpp | 17 +++++++++-------- 1 file changed, 9 insertions(+), 8 deletions(-) diff --git a/src/MaaCore/Task/Roguelike/RoguelikeRecruitTaskPlugin.cpp b/src/MaaCore/Task/Roguelike/RoguelikeRecruitTaskPlugin.cpp index 2cdf651bdd..d71f5a0852 100644 --- a/src/MaaCore/Task/Roguelike/RoguelikeRecruitTaskPlugin.cpp +++ b/src/MaaCore/Task/Roguelike/RoguelikeRecruitTaskPlugin.cpp @@ -1,4 +1,4 @@ -#include "RoguelikeRecruitTaskPlugin.h" +#include "RoguelikeRecruitTaskPlugin.h" #include "Config/Miscellaneous/BattleDataConfig.h" #include "Config/Roguelike/RoguelikeRecruitConfig.h" @@ -59,16 +59,24 @@ bool asst::RoguelikeRecruitTaskPlugin::_run() size_t recruit_count = status()->get_number(Status::RoguelikeRecruitmentCount).value_or(0) + 1; // 这是第几次招募 status()->set_number(Status::RoguelikeRecruitmentCount, recruit_count); // 这是第几次招募 + bool start_complete = status() + ->get_number(Status::RoguelikeRecruitmentStartsComplete) + .value_or(0); // 阵容中必须有开局干员,没有前仅招募start干员或预备干员 + bool team_complete = status() + ->get_number(Status::RoguelikeRecruitmentTeamComplete) + .value_or(0); // 阵容完备前,仅招募key干员或预备干员 // 开局干员 bool use_support = get_status_bool(Status::RoguelikeUseSupport); if (use_support) { if (check_support_char()) { + start_complete = true; return true; } } else { if (check_core_char()) { + start_complete = true; return true; } } @@ -100,13 +108,6 @@ bool asst::RoguelikeRecruitTaskPlugin::_run() group_count[group_name]++; } - bool start_complete = status() - ->get_number(Status::RoguelikeRecruitmentStartsComplete) - .value_or(0); // 阵容中必须有开局干员,没有前仅招募start干员或预备干员 - bool team_complete = status() - ->get_number(Status::RoguelikeRecruitmentTeamComplete) - .value_or(0); // 阵容完备前,仅招募key干员或预备干员 - if (!start_complete) { for (const auto& oper : chars_map) { auto& recruit_info = RoguelikeRecruit.get_oper_info(rogue_theme, oper.first);